// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Online.API; using osu.Game.Online.Spectator; using osu.Game.Replays.Legacy; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Tests.Visual.OnlinePlay; using osu.Game.Tests.Visual.Spectator; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerGameplayLeaderboard : MultiplayerTestScene { private static IEnumerable users => Enumerable.Range(0, 16); public new TestMultiplayerSpectatorClient SpectatorClient => (TestMultiplayerSpectatorClient)RoomDependencies?.SpectatorClient; private MultiplayerGameplayLeaderboard leaderboard; private OsuConfigManager config; [BackgroundDependencyLoader] private void load() { Dependencies.Cache(config = new OsuConfigManager(LocalStorage)); } [SetUpSteps] public override void SetUpSteps() { AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = LookupCache.GetUserAsync(1).Result); AddStep("create leaderboard", () => { leaderboard?.Expire(); OsuScoreProcessor scoreProcessor; Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value); foreach (var user in users) SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0); // Todo: This is REALLY bad. Client.CurrentMatchPlayingUserIds.AddRange(users); Children = new Drawable[] { scoreProcessor = new OsuScoreProcessor(), }; scoreProcessor.ApplyBeatmap(playable); LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, users.ToArray()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, Add); }); AddUntilStep("wait for load", () => leaderboard.IsLoaded); AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0); } [Test] public void TestScoreUpdates() { AddRepeatStep("update state", () => SpectatorClient.RandomlyUpdateState(), 100); AddToggleStep("switch compact mode", expanded => leaderboard.Expanded.Value = expanded); } [Test] public void TestUserQuit() { foreach (var user in users) AddStep($"mark user {user} quit", () => Client.RemoveUser(LookupCache.GetUserAsync(user).Result.AsNonNull())); } [Test] public void TestChangeScoringMode() { AddRepeatStep("update state", () => SpectatorClient.RandomlyUpdateState(), 5); AddStep("change to classic", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Classic)); AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised)); } protected override RoomTestDependencies CreateRoomDependencies() => new TestDependencies(); protected class TestDependencies : MultiplayerRoomTestDependencies { protected override TestSpectatorClient CreateSpectatorClient() => new TestMultiplayerSpectatorClient(); } public class TestMultiplayerSpectatorClient : TestSpectatorClient { private readonly Dictionary lastHeaders = new Dictionary(); public void RandomlyUpdateState() { foreach (var userId in PlayingUsers) { if (RNG.NextBool()) continue; if (!lastHeaders.TryGetValue(userId, out var header)) { lastHeaders[userId] = header = new FrameHeader(new ScoreInfo { Statistics = new Dictionary { [HitResult.Miss] = 0, [HitResult.Meh] = 0, [HitResult.Great] = 0 } }); } switch (RNG.Next(0, 3)) { case 0: header.Combo = 0; header.Statistics[HitResult.Miss]++; break; case 1: header.Combo++; header.MaxCombo = Math.Max(header.MaxCombo, header.Combo); header.Statistics[HitResult.Meh]++; break; default: header.Combo++; header.MaxCombo = Math.Max(header.MaxCombo, header.Combo); header.Statistics[HitResult.Great]++; break; } ((ISpectatorClient)this).UserSentFrames(userId, new FrameDataBundle(header, new[] { new LegacyReplayFrame(Time.Current, 0, 0, ReplayButtonState.None) })); } } } } }