// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Game.Graphics; using OpenTK.Input; using osu.Game.Modes.Taiko.Objects.Drawable.Pieces; namespace osu.Game.Modes.Taiko.Objects.Drawable { public class DrawableStrongRimHit : DrawableStrongHit { protected override Key[] HitKeys { get; } = { Key.D, Key.K }; private readonly CirclePiece circlePiece; public DrawableStrongRimHit(Hit hit) : base(hit) { Add(circlePiece = new StrongCirclePiece { Children = new[] { new RimHitSymbolPiece() } }); } [BackgroundDependencyLoader] private void load(OsuColour colours) { circlePiece.AccentColour = colours.BlueDarker; } } }