// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Input.Bindings; using osu.Framework.Platform; using osu.Game.Database; using osu.Game.Input.Bindings; using osu.Game.Rulesets; using SQLite.Net; namespace osu.Game.Input { public class KeyBindingStore : DatabaseBackedStore { public KeyBindingStore(SQLiteConnection connection, RulesetStore rulesets, Storage storage = null) : base(connection, storage) { foreach (var info in rulesets.AllRulesets) { var ruleset = info.CreateInstance(); foreach (var variant in ruleset.AvailableVariants) insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant); } } public void Register(KeyBindingInputManager manager) => insertDefaults(manager.DefaultKeyBindings); protected override int StoreVersion => 3; protected override void PerformMigration(int currentVersion, int targetVersion) { base.PerformMigration(currentVersion, targetVersion); while (currentVersion++ < targetVersion) { switch (currentVersion) { case 1: case 2: case 3: // cannot migrate; breaking underlying changes. Reset(); break; } } } protected override void Prepare(bool reset = false) { if (reset) Connection.DropTable(); Connection.CreateTable(); } private void insertDefaults(IEnumerable defaults, int? rulesetId = null, int? variant = null) { var query = Query(rulesetId, variant); // compare counts in database vs defaults foreach (var group in defaults.GroupBy(k => k.Action)) { int count; while (group.Count() > (count = query.Count(k => (int)k.Action == (int)group.Key))) { var insertable = group.Skip(count).First(); // insert any defaults which are missing. Connection.Insert(new DatabasedKeyBinding { KeyCombination = insertable.KeyCombination, Action = insertable.Action, RulesetID = rulesetId, Variant = variant }); } } } protected override Type[] ValidTypes => new[] { typeof(DatabasedKeyBinding) }; public IEnumerable Query(int? rulesetId = null, int? variant = null) => Query(b => b.RulesetID == rulesetId && b.Variant == variant); public void Update(KeyBinding keyBinding) => Connection.Update(keyBinding); } }