using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces { public class Pulp : Circle, IHasAccentColour { public const float PULP_SIZE = 20; public Pulp() { Size = new Vector2(PULP_SIZE); Blending = BlendingMode.Additive; Colour = Color4.White.Opacity(0.9f); } private Color4 accentColour; public Color4 AccentColour { get { return accentColour; } set { accentColour = value; EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Radius = 5, Colour = accentColour.Lighten(100), }; } } } }