// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using NUnit.Framework; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] public partial class TestSceneHitCircleKiai : TestSceneHitCircle, IBeatSyncProvider { private ControlPointInfo controlPoints { get; set; } [SetUp] public void SetUp() => Schedule(() => { controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); controlPoints.Add(0, new EffectControlPoint { KiaiMode = true }); Beatmap.Value = CreateWorkingBeatmap(new Beatmap { ControlPointInfo = controlPoints }); // track needs to be playing for BeatSyncedContainer to work. Beatmap.Value.Track.Start(); }); ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => new ChannelAmplitudes(); ControlPointInfo IBeatSyncProvider.ControlPoints => controlPoints; IClock IBeatSyncProvider.Clock => Clock; } }