// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Pooling; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Osu.UI { [Cached] public partial class OsuPlayfield : Playfield { private readonly PlayfieldBorder playfieldBorder; private readonly ProxyContainer approachCircles; private readonly ProxyContainer spinnerProxies; private readonly JudgementContainer judgementLayer; public SmokeContainer Smoke { get; } public FollowPointRenderer FollowPoints { get; } public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer(); private readonly IDictionary> poolDictionary = new Dictionary>(); private readonly Container judgementAboveHitObjectLayer; public OsuPlayfield() { Anchor = Anchor.Centre; Origin = Anchor.Centre; InternalChildren = new Drawable[] { playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both }, Smoke = new SmokeContainer { RelativeSizeAxes = Axes.Both }, spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both }, FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }, judgementLayer = new JudgementContainer { RelativeSizeAxes = Axes.Both }, HitObjectContainer, judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both }, approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both }, }; HitPolicy = new StartTimeOrderedHitPolicy(); var hitWindows = new OsuHitWindows(); foreach (var result in Enum.GetValues().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r))) poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgementLoaded)); AddRangeInternal(poolDictionary.Values); NewResult += onNewResult; } private IHitPolicy hitPolicy; public IHitPolicy HitPolicy { get => hitPolicy; set { hitPolicy = value ?? throw new ArgumentNullException(nameof(value)); hitPolicy.HitObjectContainer = HitObjectContainer; } } protected override void OnNewDrawableHitObject(DrawableHitObject drawable) { ((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.IsHittable; Debug.Assert(!drawable.IsLoaded, $"Already loaded {nameof(DrawableHitObject)} is added to {nameof(OsuPlayfield)}"); drawable.OnLoadComplete += onDrawableHitObjectLoaded; } private void onDrawableHitObjectLoaded(Drawable drawable) { // note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded. switch (drawable) { case DrawableSpinner: spinnerProxies.Add(drawable.CreateProxy()); break; case DrawableHitCircle hitCircle: approachCircles.Add(hitCircle.ProxiedLayer.CreateProxy()); break; } } private void onJudgementLoaded(DrawableOsuJudgement judgement) { judgementAboveHitObjectLayer.Add(judgement.ProxiedAboveHitObjectsContent); } [BackgroundDependencyLoader(true)] private void load(OsuRulesetConfigManager config, IBeatmap beatmap) { config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle); var osuBeatmap = (OsuBeatmap)beatmap; RegisterPool(20, 100); // handle edge cases where a beatmap has a slider with many repeats. int maxRepeatsOnOneSlider = 0; int maxTicksOnOneSlider = 0; if (osuBeatmap != null) { foreach (var slider in osuBeatmap.HitObjects.OfType()) { maxRepeatsOnOneSlider = Math.Max(maxRepeatsOnOneSlider, slider.RepeatCount); maxTicksOnOneSlider = Math.Max(maxTicksOnOneSlider, slider.NestedHitObjects.OfType().Count()); } } RegisterPool(20, 100); RegisterPool(20, 100); RegisterPool(20, 100); RegisterPool(Math.Max(maxTicksOnOneSlider, 20), Math.Max(maxTicksOnOneSlider, 200)); RegisterPool(Math.Max(maxRepeatsOnOneSlider, 20), Math.Max(maxRepeatsOnOneSlider, 200)); RegisterPool(2, 20); RegisterPool(10, 200); RegisterPool(10, 200); } protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject); protected override void OnHitObjectAdded(HitObject hitObject) { base.OnHitObjectAdded(hitObject); FollowPoints.AddFollowPoints((OsuHitObject)hitObject); } protected override void OnHitObjectRemoved(HitObject hitObject) { base.OnHitObjectRemoved(hitObject); FollowPoints.RemoveFollowPoints((OsuHitObject)hitObject); } private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) { // Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order. hitPolicy.HandleHit(judgedObject); if (!judgedObject.DisplayResult || !DisplayJudgements.Value) return; DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject)); judgementLayer.Add(explosion); // the proxied content is added to judgementAboveHitObjectLayer once, on first load, and never removed from it. // ensure that ordering is consistent with expectations (latest judgement should be front-most). judgementAboveHitObjectLayer.ChangeChildDepth(explosion.ProxiedAboveHitObjectsContent, (float)-result.TimeAbsolute); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos); private partial class ProxyContainer : LifetimeManagementContainer { public void Add(Drawable proxy) => AddInternal(proxy); } private partial class DrawableJudgementPool : DrawablePool { private readonly HitResult result; private readonly Action onLoaded; public DrawableJudgementPool(HitResult result, Action onLoaded) : base(20) { this.result = result; this.onLoaded = onLoaded; } protected override DrawableOsuJudgement CreateNewDrawable() { var judgement = base.CreateNewDrawable(); // just a placeholder to initialise the correct drawable hierarchy for this pool. judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null); onLoaded?.Invoke(judgement); return judgement; } } private class OsuHitObjectLifetimeEntry : HitObjectLifetimeEntry { public OsuHitObjectLifetimeEntry(HitObject hitObject) : base(hitObject) { // Prevent past objects in idles states from remaining alive as their end times are skipped in non-frame-stable contexts. LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss); } protected override double InitialLifetimeOffset => ((OsuHitObject)HitObject).TimePreempt; } } }