// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Platform; using osu.Game.IPC; using osu.Framework.Allocation; using osu.Game.Beatmaps; namespace osu.Game.Tests.Beatmaps.IO { [TestFixture] public class ImportBeatmapTest { private const string osz_path = @"../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz"; [Test] public void TestImportWhenClosed() { //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenClosed")) { var osu = loadOsu(host); var temp = prepareTempCopy(osz_path); Assert.IsTrue(File.Exists(temp)); osu.Dependencies.Get().Import(temp); ensureLoaded(osu); waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000); } } [Test] [NonParallelizable] [Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")] public void TestImportOverIPC() { using (HeadlessGameHost host = new HeadlessGameHost("host", true)) using (HeadlessGameHost client = new HeadlessGameHost("client", true)) { Assert.IsTrue(host.IsPrimaryInstance); Assert.IsFalse(client.IsPrimaryInstance); var osu = loadOsu(host); var temp = prepareTempCopy(osz_path); Assert.IsTrue(File.Exists(temp)); var importer = new BeatmapIPCChannel(client); if (!importer.ImportAsync(temp).Wait(10000)) Assert.Fail(@"IPC took too long to send"); ensureLoaded(osu); waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000); } } [Test] public void TestImportWhenFileOpen() { using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenFileOpen")) { var osu = loadOsu(host); var temp = prepareTempCopy(osz_path); Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated"); using (File.OpenRead(temp)) osu.Dependencies.Get().Import(temp); ensureLoaded(osu); File.Delete(temp); Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't"); } } private string prepareTempCopy(string path) { var temp = Path.GetTempFileName(); return new FileInfo(path).CopyTo(temp, true).FullName; } private OsuGameBase loadOsu(GameHost host) { var osu = new OsuGameBase(); Task.Run(() => host.Run(osu)); waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time"); return osu; } private void ensureLoaded(OsuGameBase osu, int timeout = 60000) { IEnumerable resultSets = null; var store = osu.Dependencies.Get(); waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(), @"BeatmapSet did not import to the database in allocated time.", timeout); //ensure we were stored to beatmap database backing... Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1)."); IEnumerable queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0); IEnumerable queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526); //if we don't re-check here, the set will be inserted but the beatmaps won't be present yet. waitForOrAssert(() => queryBeatmaps().Count() == 12, @"Beatmaps did not import to the database in allocated time", timeout); waitForOrAssert(() => queryBeatmapSets().Count() == 1, @"BeatmapSet did not import to the database in allocated time", timeout); int countBeatmapSetBeatmaps = 0; int countBeatmaps = 0; waitForOrAssert(() => (countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) == (countBeatmaps = queryBeatmaps().Count()), $@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).", timeout); var set = queryBeatmapSets().First(); foreach (BeatmapInfo b in set.Beatmaps) Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID)); Assert.IsTrue(set.Beatmaps.Count > 0); var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Count > 0); beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Count > 0); beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Count > 0); beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Count > 0); } private void waitForOrAssert(Func result, string failureMessage, int timeout = 60000) { Action waitAction = () => { while (!result()) Thread.Sleep(200); }; Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage); } } }