// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using OpenTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class CirclePiece : Container { private readonly Sprite disc; public Func Hit; public CirclePiece() { Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2); Masking = true; CornerRadius = Size.X / 2; Anchor = Anchor.Centre; Origin = Anchor.Centre; Children = new Drawable[] { disc = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre }, new TrianglesPiece { RelativeSizeAxes = Axes.Both, BlendingMode = BlendingMode.Additive, Alpha = 0.5f, } }; } [BackgroundDependencyLoader] private void load(TextureStore textures) { disc.Texture = textures.Get(@"Play/osu/disc"); } protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { return Hit?.Invoke() ?? false; } } }