// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using JetBrains.Annotations; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Game.Audio; using osu.Game.Beatmaps.Formats; using osu.Game.Database; using osu.Game.Extensions; using osu.Game.IO; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; using osuTK.Graphics; namespace osu.Game.Skinning { public class LegacySkin : Skin { /// /// Whether texture for the keys exists. /// Used to determine if the mania ruleset is skinned. /// private readonly Lazy hasKeyTexture; protected virtual bool AllowManiaSkin => hasKeyTexture.Value; /// /// Whether this skin can use samples with a custom bank (custom sample set in stable terminology). /// Added in order to match sample lookup logic from stable (in stable, only the beatmap skin could use samples with a custom sample bank). /// protected virtual bool UseCustomSampleBanks => false; private readonly Dictionary maniaConfigurations = new Dictionary(); [UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)] public LegacySkin(SkinInfo skin, IStorageResourceProvider resources) : this(skin, resources, null) { } /// /// Construct a new legacy skin instance. /// /// The model for this skin. /// Access to raw game resources. /// An optional store which will be used for looking up skin resources. If null, one will be created from realm pattern. /// The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file. protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? storage, string configurationFilename = @"skin.ini") : base(skin, resources, storage, configurationFilename) { // todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution. hasKeyTexture = new Lazy(() => this.GetAnimation( lookupForMania(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true, true) != null); } protected override void ParseConfigurationStream(Stream stream) { base.ParseConfigurationStream(stream); stream.Seek(0, SeekOrigin.Begin); using (LineBufferedReader reader = new LineBufferedReader(stream)) { var maniaList = new LegacyManiaSkinDecoder().Decode(reader); foreach (var config in maniaList) maniaConfigurations[config.Keys] = config; } } public override IBindable? GetConfig(TLookup lookup) { switch (lookup) { case GlobalSkinColours colour: switch (colour) { case GlobalSkinColours.ComboColours: var comboColours = Configuration.ComboColours; if (comboColours != null) return SkinUtils.As(new Bindable>(comboColours)); break; default: return SkinUtils.As(getCustomColour(Configuration, colour.ToString())); } break; case SkinComboColourLookup comboColour: return SkinUtils.As(GetComboColour(Configuration, comboColour.ColourIndex, comboColour.Combo)); case SkinCustomColourLookup customColour: return SkinUtils.As(getCustomColour(Configuration, customColour.Lookup.ToString())); case LegacyManiaSkinConfigurationLookup maniaLookup: if (!AllowManiaSkin) break; var result = lookupForMania(maniaLookup); if (result != null) return result; break; case SkinConfiguration.LegacySetting legacy: return legacySettingLookup(legacy); default: return genericLookup(lookup); } return null; } private IBindable? lookupForMania(LegacyManiaSkinConfigurationLookup maniaLookup) { if (!maniaConfigurations.TryGetValue(maniaLookup.TotalColumns, out var existing)) maniaConfigurations[maniaLookup.TotalColumns] = existing = new LegacyManiaSkinConfiguration(maniaLookup.TotalColumns); switch (maniaLookup.Lookup) { case LegacyManiaSkinConfigurationLookups.ColumnWidth: Debug.Assert(maniaLookup.ColumnIndex != null); return SkinUtils.As(new Bindable(existing.ColumnWidth[maniaLookup.ColumnIndex.Value])); case LegacyManiaSkinConfigurationLookups.ColumnSpacing: Debug.Assert(maniaLookup.ColumnIndex != null); return SkinUtils.As(new Bindable(existing.ColumnSpacing[maniaLookup.ColumnIndex.Value])); case LegacyManiaSkinConfigurationLookups.HitPosition: return SkinUtils.As(new Bindable(existing.HitPosition)); case LegacyManiaSkinConfigurationLookups.ScorePosition: return SkinUtils.As(new Bindable(existing.ScorePosition)); case LegacyManiaSkinConfigurationLookups.LightPosition: return SkinUtils.As(new Bindable(existing.LightPosition)); case LegacyManiaSkinConfigurationLookups.ShowJudgementLine: return SkinUtils.As(new Bindable(existing.ShowJudgementLine)); case LegacyManiaSkinConfigurationLookups.ExplosionImage: return SkinUtils.As(getManiaImage(existing, "LightingN")); case LegacyManiaSkinConfigurationLookups.ExplosionScale: Debug.Assert(maniaLookup.ColumnIndex != null); if (GetConfig(SkinConfiguration.LegacySetting.Version)?.Value < 2.5m) return SkinUtils.As(new Bindable(1)); if (existing.ExplosionWidth[maniaLookup.ColumnIndex.Value] != 0) return SkinUtils.As(new Bindable(existing.ExplosionWidth[maniaLookup.ColumnIndex.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE)); return SkinUtils.As(new Bindable(existing.ColumnWidth[maniaLookup.ColumnIndex.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE)); case LegacyManiaSkinConfigurationLookups.ColumnLineColour: return SkinUtils.As(getCustomColour(existing, "ColourColumnLine")); case LegacyManiaSkinConfigurationLookups.JudgementLineColour: return SkinUtils.As(getCustomColour(existing, "ColourJudgementLine")); case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour: Debug.Assert(maniaLookup.ColumnIndex != null); return SkinUtils.As(getCustomColour(existing, $"Colour{maniaLookup.ColumnIndex + 1}")); case LegacyManiaSkinConfigurationLookups.ColumnLightColour: Debug.Assert(maniaLookup.ColumnIndex != null); return SkinUtils.As(getCustomColour(existing, $"ColourLight{maniaLookup.ColumnIndex + 1}")); case LegacyManiaSkinConfigurationLookups.MinimumColumnWidth: return SkinUtils.As(new Bindable(existing.MinimumColumnWidth)); case LegacyManiaSkinConfigurationLookups.NoteImage: Debug.Assert(maniaLookup.ColumnIndex != null); return SkinUtils.As(getManiaImage(existing, $"NoteImage{maniaLookup.ColumnIndex}")); case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage: Debug.Assert(maniaLookup.ColumnIndex != null); return SkinUtils.As(getManiaImage(existing, $"NoteImage{maniaLookup.ColumnIndex}H")); case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage: Debug.Assert(maniaLookup.ColumnIndex != null); return SkinUtils.As(getManiaImage(existing, $"NoteImage{maniaLookup.ColumnIndex}T")); case LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage: Debug.Assert(maniaLookup.ColumnIndex != null); return SkinUtils.As(getManiaImage(existing, $"NoteImage{maniaLookup.ColumnIndex}L")); case LegacyManiaSkinConfigurationLookups.HoldNoteLightImage: return SkinUtils.As(getManiaImage(existing, "LightingL")); case LegacyManiaSkinConfigurationLookups.HoldNoteLightScale: Debug.Assert(maniaLookup.ColumnIndex != null); if (GetConfig(SkinConfiguration.LegacySetting.Version)?.Value < 2.5m) return SkinUtils.As(new Bindable(1)); if (existing.HoldNoteLightWidth[maniaLookup.ColumnIndex.Value] != 0) return SkinUtils.As(new Bindable(existing.HoldNoteLightWidth[maniaLookup.ColumnIndex.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE)); return SkinUtils.As(new Bindable(existing.ColumnWidth[maniaLookup.ColumnIndex.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE)); case LegacyManiaSkinConfigurationLookups.KeyImage: Debug.Assert(maniaLookup.ColumnIndex != null); return SkinUtils.As(getManiaImage(existing, $"KeyImage{maniaLookup.ColumnIndex}")); case LegacyManiaSkinConfigurationLookups.KeyImageDown: Debug.Assert(maniaLookup.ColumnIndex != null); return SkinUtils.As(getManiaImage(existing, $"KeyImage{maniaLookup.ColumnIndex}D")); case LegacyManiaSkinConfigurationLookups.LeftStageImage: return SkinUtils.As(getManiaImage(existing, "StageLeft")); case LegacyManiaSkinConfigurationLookups.RightStageImage: return SkinUtils.As(getManiaImage(existing, "StageRight")); case LegacyManiaSkinConfigurationLookups.BottomStageImage: return SkinUtils.As(getManiaImage(existing, "StageBottom")); case LegacyManiaSkinConfigurationLookups.LightImage: return SkinUtils.As(getManiaImage(existing, "StageLight")); case LegacyManiaSkinConfigurationLookups.HitTargetImage: return SkinUtils.As(getManiaImage(existing, "StageHint")); case LegacyManiaSkinConfigurationLookups.LeftLineWidth: Debug.Assert(maniaLookup.ColumnIndex != null); return SkinUtils.As(new Bindable(existing.ColumnLineWidth[maniaLookup.ColumnIndex.Value])); case LegacyManiaSkinConfigurationLookups.RightLineWidth: Debug.Assert(maniaLookup.ColumnIndex != null); return SkinUtils.As(new Bindable(existing.ColumnLineWidth[maniaLookup.ColumnIndex.Value + 1])); case LegacyManiaSkinConfigurationLookups.Hit0: case LegacyManiaSkinConfigurationLookups.Hit50: case LegacyManiaSkinConfigurationLookups.Hit100: case LegacyManiaSkinConfigurationLookups.Hit200: case LegacyManiaSkinConfigurationLookups.Hit300: case LegacyManiaSkinConfigurationLookups.Hit300g: return SkinUtils.As(getManiaImage(existing, maniaLookup.Lookup.ToString())); case LegacyManiaSkinConfigurationLookups.KeysUnderNotes: return SkinUtils.As(new Bindable(existing.KeysUnderNotes)); } return null; } /// /// Retrieves the correct combo colour for a given colour index and information on the combo. /// /// The source to retrieve the combo colours from. /// The preferred index for retrieving the combo colour with. /// Information on the combo whose using the returned colour. protected virtual IBindable? GetComboColour(IHasComboColours source, int colourIndex, IHasComboInformation combo) { var colour = source.ComboColours?[colourIndex % source.ComboColours.Count]; return colour.HasValue ? new Bindable(colour.Value) : null; } private IBindable? getCustomColour(IHasCustomColours source, string lookup) => source.CustomColours.TryGetValue(lookup, out var col) ? new Bindable(col) : null; private IBindable? getManiaImage(LegacyManiaSkinConfiguration source, string lookup) => source.ImageLookups.TryGetValue(lookup, out string image) ? new Bindable(image) : null; private IBindable? legacySettingLookup(SkinConfiguration.LegacySetting legacySetting) where TValue : notnull { switch (legacySetting) { case SkinConfiguration.LegacySetting.Version: return SkinUtils.As(new Bindable(Configuration.LegacyVersion ?? SkinConfiguration.LATEST_VERSION)); default: return genericLookup(legacySetting); } } private IBindable? genericLookup(TLookup lookup) where TLookup : notnull where TValue : notnull { try { if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out string val)) { // special case for handling skins which use 1 or 0 to signify a boolean state. // ..or in some cases 2 (https://github.com/ppy/osu/issues/18579). if (typeof(TValue) == typeof(bool)) { val = bool.TryParse(val, out bool boolVal) ? Convert.ChangeType(boolVal, typeof(bool)).ToString() : Convert.ChangeType(Convert.ToInt32(val), typeof(bool)).ToString(); } var bindable = new Bindable(); if (val != null) bindable.Parse(val); return bindable; } } catch { } return null; } public override Drawable? GetDrawableComponent(ISkinComponent component) { if (base.GetDrawableComponent(component) is Drawable c) return c; switch (component) { case SkinnableTargetComponent target: switch (target.Target) { case SkinnableTarget.MainHUDComponents: var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container => { var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); if (score != null && accuracy != null) { accuracy.Y = container.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y; } var songProgress = container.OfType().FirstOrDefault(); if (songProgress != null && accuracy != null) { songProgress.Anchor = Anchor.TopRight; songProgress.Origin = Anchor.CentreRight; songProgress.X = -accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).X - 10; songProgress.Y = container.ToLocalSpace(accuracy.ScreenSpaceDrawQuad.TopLeft).Y + (accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).Y / 2); } var hitError = container.OfType().FirstOrDefault(); if (hitError != null) { hitError.Anchor = Anchor.BottomCentre; hitError.Origin = Anchor.CentreLeft; hitError.Rotation = -90; } }) { Children = new Drawable[] { new LegacyComboCounter(), new LegacyScoreCounter(), new LegacyAccuracyCounter(), new LegacyHealthDisplay(), new LegacySongProgress(), new BarHitErrorMeter(), } }; return skinnableTargetWrapper; } return null; case GameplaySkinComponent resultComponent: // TODO: this should be inside the judgement pieces. Func createDrawable = () => getJudgementAnimation(resultComponent.Component); // kind of wasteful that we throw this away, but should do for now. if (createDrawable() != null) { var particle = getParticleTexture(resultComponent.Component); if (particle != null) return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, particle); else return new LegacyJudgementPieceOld(resultComponent.Component, createDrawable); } return null; case SkinnableSprite.SpriteComponent sprite: return this.GetAnimation(sprite.LookupName, false, false); default: throw new UnsupportedSkinComponentException(component); } } private Texture? getParticleTexture(HitResult result) { switch (result) { case HitResult.Meh: return GetTexture("particle50"); case HitResult.Ok: return GetTexture("particle100"); case HitResult.Great: return GetTexture("particle300"); } return null; } private Drawable? getJudgementAnimation(HitResult result) { switch (result) { case HitResult.Miss: return this.GetAnimation("hit0", true, false); case HitResult.Meh: return this.GetAnimation("hit50", true, false); case HitResult.Ok: return this.GetAnimation("hit100", true, false); case HitResult.Great: return this.GetAnimation("hit300", true, false); } return null; } public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) { foreach (string name in getFallbackNames(componentName)) { // some component names (especially user-controlled ones, like `HitX` in mania) // may contain `@2x` scale specifications. // stable happens to check for that and strip them, so do the same to match stable behaviour. string lookupName = name.Replace(@"@2x", string.Empty); float ratio = 2; string twoTimesFilename = $"{Path.ChangeExtension(lookupName, null)}@2x{Path.GetExtension(lookupName)}"; var texture = Textures?.Get(twoTimesFilename, wrapModeS, wrapModeT); if (texture == null) { ratio = 1; texture = Textures?.Get(lookupName, wrapModeS, wrapModeT); } if (texture == null) continue; texture.ScaleAdjust = ratio; return texture; } return null; } public override ISample? GetSample(ISampleInfo sampleInfo) { IEnumerable lookupNames; if (sampleInfo is HitSampleInfo hitSample) lookupNames = getLegacyLookupNames(hitSample); else { lookupNames = sampleInfo.LookupNames.SelectMany(getFallbackNames); } foreach (string lookup in lookupNames) { var sample = Samples?.Get(lookup); if (sample != null) { return sample; } } return null; } private IEnumerable getLegacyLookupNames(HitSampleInfo hitSample) { var lookupNames = hitSample.LookupNames.SelectMany(getFallbackNames); if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix)) { // for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin. // using .EndsWith() is intentional as it ensures parity in all edge cases // (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not). lookupNames = lookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal)); } foreach (string l in lookupNames) yield return l; // also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort. // going forward specifying banks shall always be required, even for elements that wouldn't require it on stable, // which is why this is done locally here. yield return hitSample.Name; } private IEnumerable getFallbackNames(string componentName) { // May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin. yield return componentName; // Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle"). yield return componentName.Split('/').Last(); } } }