// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.UserInterfaceV2; namespace osu.Game.Screens.Edit.Timing { internal class TimingSection : Section { private LabelledTimeSignature timeSignature; private BPMTextBox bpmTextEntry; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new Drawable[] { new TapTimingControl(), bpmTextEntry = new BPMTextBox(), timeSignature = new LabelledTimeSignature { Label = "Time Signature" } }); } protected override void LoadComplete() { base.LoadComplete(); bpmTextEntry.Current.BindValueChanged(_ => saveChanges()); timeSignature.Current.BindValueChanged(_ => saveChanges()); void saveChanges() { if (!isRebinding) ChangeHandler?.SaveState(); } } private bool isRebinding; protected override void OnControlPointChanged(ValueChangedEvent point) { if (point.NewValue != null) { isRebinding = true; bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable; timeSignature.Current = point.NewValue.TimeSignatureBindable; isRebinding = false; } } protected override TimingControlPoint CreatePoint() { var reference = Beatmap.ControlPointInfo.TimingPointAt(SelectedGroup.Value.Time); return new TimingControlPoint { BeatLength = reference.BeatLength, TimeSignature = reference.TimeSignature }; } private class BPMTextBox : LabelledTextBox { private readonly BindableNumber beatLengthBindable = new TimingControlPoint().BeatLengthBindable; public BPMTextBox() { Label = "BPM"; OnCommit += (_, isNew) => { if (!isNew) return; try { if (double.TryParse(Current.Value, out double doubleVal) && doubleVal > 0) beatLengthBindable.Value = beatLengthToBpm(doubleVal); } catch { // TriggerChange below will restore the previous text value on failure. } // This is run regardless of parsing success as the parsed number may not actually trigger a change // due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state. beatLengthBindable.TriggerChange(); }; beatLengthBindable.BindValueChanged(val => { Current.Value = beatLengthToBpm(val.NewValue).ToString("N2"); }, true); } public Bindable Bindable { get => beatLengthBindable; set { // incoming will be beat length, not bpm beatLengthBindable.UnbindBindings(); beatLengthBindable.BindTo(value); } } } private static double beatLengthToBpm(double beatLength) => 60000 / beatLength; } }