// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Catch.Objects { public class JuiceStream : CatchHitObject, IHasCurve { /// /// Positional distance that results in a duration of one second, before any speed adjustments. /// private const float base_scoring_distance = 100; public int RepeatCount { get; set; } public double Velocity; public double TickDistance; protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime); double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier; Velocity = scoringDistance / timingPoint.BeatLength; TickDistance = scoringDistance / difficulty.SliderTickRate; } protected override void CreateNestedHitObjects() { base.CreateNestedHitObjects(); createTicks(); } private void createTicks() { if (TickDistance == 0) return; var length = Path.Distance; var tickDistance = Math.Min(TickDistance, length); var spanDuration = length / Velocity; var minDistanceFromEnd = Velocity * 0.01; var tickSamples = Samples.Select(s => new SampleInfo { Bank = s.Bank, Name = @"slidertick", Volume = s.Volume }).ToList(); AddNested(new Fruit { Samples = Samples, StartTime = StartTime, X = X }); double lastTickTime = StartTime; for (int span = 0; span < this.SpanCount(); span++) { var spanStartTime = StartTime + span * spanDuration; var reversed = span % 2 == 1; for (double d = tickDistance;; d += tickDistance) { bool isLastTick = false; if (d + minDistanceFromEnd >= length) { d = length; isLastTick = true; } var timeProgress = d / length; var distanceProgress = reversed ? 1 - timeProgress : timeProgress; double time = spanStartTime + timeProgress * spanDuration; if (LegacyLastTickOffset != null) { // If we're the last tick, apply the legacy offset if (span == this.SpanCount() - 1 && isLastTick) time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value); } int tinyTickCount = 1; double tinyTickInterval = time - lastTickTime; while (tinyTickInterval > 100 && tinyTickCount < 10000) { tinyTickInterval /= 2; tinyTickCount *= 2; } for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++) { var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval; double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration; AddNested(new TinyDroplet { StartTime = t, X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH, Samples = tickSamples }); } lastTickTime = time; if (isLastTick) break; AddNested(new Droplet { StartTime = time, X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH, Samples = tickSamples }); } AddNested(new Fruit { Samples = Samples, StartTime = spanStartTime + spanDuration, X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH }); } } public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity; public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH; public double Duration => EndTime - StartTime; private SliderPath path; public SliderPath Path { get => path; set => path = value; } public double Distance => Path.Distance; public List> NodeSamples { get; set; } = new List>(); public double? LegacyLastTickOffset { get; set; } } }