//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using OpenTK; using osu.Framework.Graphics.Transformations; using osu.Game.Beatmaps; using osu.Game.Graphics.Backgrounds; namespace osu.Game.Screens.Backgrounds { public class BackgroundModeBeatmap : BackgroundMode { private Background background; private WorkingBeatmap beatmap; private Vector2 blurTarget; public WorkingBeatmap Beatmap { get { return beatmap; } set { if (beatmap == value) return; beatmap = value; Schedule(() => { Background newBackground = new BeatmapBackground(beatmap); newBackground.Preload(Game, delegate { float newDepth = 0; if (background != null) { newDepth = background.Depth + 1; background.Flush(); background.FadeOut(250); background.Expire(); } newBackground.Depth = newDepth; Add(background = newBackground); background.BlurSigma = blurTarget; }); }); } } public BackgroundModeBeatmap(WorkingBeatmap beatmap) { Beatmap = beatmap; } public void BlurTo(Vector2 sigma, double duration) { background?.BlurTo(sigma, duration, EasingTypes.OutExpo); blurTarget = sigma; } public override bool Equals(BackgroundMode other) { return base.Equals(other) && beatmap == ((BackgroundModeBeatmap)other).Beatmap; } class BeatmapBackground : Background { private WorkingBeatmap beatmap; public BeatmapBackground(WorkingBeatmap beatmap) { this.beatmap = beatmap; CacheDrawnFrameBuffer = true; } [BackgroundDependencyLoader] private void load() { Sprite.Texture = beatmap.Background; } } } }