// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Gameplay { public class AudioSettings : SettingsSubsection { protected override LocalisableString Header => GameplaySettingsStrings.AudioHeader; [BackgroundDependencyLoader] private void load(OsuConfigManager config, OsuConfigManager osuConfig) { Children = new Drawable[] { new SettingsSlider { LabelText = AudioSettingsStrings.PositionalLevel, Keywords = new[] { @"positional", @"balance" }, Current = osuConfig.GetBindable(OsuSetting.PositionalHitsoundsLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsCheckbox { LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak, Current = config.GetBindable(OsuSetting.AlwaysPlayFirstComboBreak) } }; } } }