// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; using osu.Game.Localisation; using osu.Game.Overlays; using osu.Game.Overlays.Dialog; namespace osu.Game.Screens.Menu { public partial class ConfirmExitDialog : PopupDialog { private readonly Action onConfirm; private readonly Action? onCancel; /// /// Construct a new exit confirmation dialog. /// /// An action to perform on confirmation. /// An optional action to perform on cancel. public ConfirmExitDialog(Action onConfirm, Action? onCancel = null) { this.onConfirm = onConfirm; this.onCancel = onCancel; } [BackgroundDependencyLoader] private void load(INotificationOverlay notifications) { HeaderText = "Are you sure you want to exit osu!?"; Icon = FontAwesome.Solid.ExclamationTriangle; if (notifications.HasOngoingOperations) { string text = "There are currently some background operations which will be aborted if you continue:\n\n"; foreach (var n in notifications.OngoingOperations) text += $"{n.Text} ({n.Progress:0%})\n"; text += "\nLast chance to turn back"; BodyText = text; Buttons = new PopupDialogButton[] { new PopupDialogDangerousButton { Text = @"Let me out!", Action = onConfirm }, new PopupDialogCancelButton { Text = CommonStrings.Back, Action = onCancel }, }; } else { BodyText = "Last chance to turn back"; Buttons = new PopupDialogButton[] { new PopupDialogOkButton { Text = @"Let me out!", Action = onConfirm }, new PopupDialogCancelButton { Text = @"Just a little more...", Action = onCancel }, }; } } } }