// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Testing; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Select.FooterV2; using osuTK.Input; namespace osu.Game.Tests.Visual.SongSelect { public partial class TestSceneSongSelectFooterV2 : OsuManualInputManagerTestScene { private FooterButtonRandomV2 randomButton = null!; private FooterButtonModsV2 modsButton = null!; private bool nextRandomCalled; private bool previousRandomCalled; private DummyOverlay overlay = null!; [Cached] private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine); [SetUp] public void SetUp() => Schedule(() => { nextRandomCalled = false; previousRandomCalled = false; FooterV2 footer; Children = new Drawable[] { new PopoverContainer { RelativeSizeAxes = Axes.Both, Child = footer = new FooterV2(), }, overlay = new DummyOverlay() }; footer.AddButton(modsButton = new FooterButtonModsV2(), overlay); footer.AddButton(randomButton = new FooterButtonRandomV2 { NextRandom = () => nextRandomCalled = true, PreviousRandom = () => previousRandomCalled = true }); footer.AddButton(new FooterButtonOptionsV2()); overlay.Hide(); }); [SetUpSteps] public void SetUpSteps() { AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo))); } [Test] public void TestShowOptions() { AddStep("enable options", () => { var optionsButton = this.ChildrenOfType().Last(); optionsButton.Enabled.Value = true; optionsButton.TriggerClick(); }); } [Test] public void TestState() { AddToggleStep("set options enabled state", state => this.ChildrenOfType().Last().Enabled.Value = state); } [Test] public void TestFooterRandom() { AddStep("press F2", () => InputManager.Key(Key.F2)); AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled); } [Test] public void TestFooterRandomViaMouse() { AddStep("click button", () => { InputManager.MoveMouseTo(randomButton); InputManager.Click(MouseButton.Left); }); AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled); } [Test] public void TestFooterRewind() { AddStep("press Shift+F2", () => { InputManager.PressKey(Key.LShift); InputManager.PressKey(Key.F2); InputManager.ReleaseKey(Key.F2); InputManager.ReleaseKey(Key.LShift); }); AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled); } [Test] public void TestFooterRewindViaShiftMouseLeft() { AddStep("shift + click button", () => { InputManager.PressKey(Key.LShift); InputManager.MoveMouseTo(randomButton); InputManager.Click(MouseButton.Left); InputManager.ReleaseKey(Key.LShift); }); AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled); } [Test] public void TestFooterRewindViaMouseRight() { AddStep("right click button", () => { InputManager.MoveMouseTo(randomButton); InputManager.Click(MouseButton.Right); }); AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled); } [Test] public void TestOverlayPresent() { AddStep("Press F1", () => { InputManager.MoveMouseTo(modsButton); InputManager.Click(MouseButton.Left); }); AddAssert("Overlay visible", () => overlay.State.Value == Visibility.Visible); AddStep("Hide", () => overlay.Hide()); } private partial class DummyOverlay : ShearedOverlayContainer { public DummyOverlay() : base(OverlayColourScheme.Green) { } [BackgroundDependencyLoader] private void load() { Header.Title = "An overlay"; } } } }