// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using Newtonsoft.Json; using osu.Game.Rulesets.Difficulty; namespace osu.Game.Rulesets.Mania.Difficulty { public class ManiaPerformanceAttributes : PerformanceAttributes { [JsonProperty("difficulty")] public double Difficulty { get; set; } [JsonProperty("accuracy")] public double Accuracy { get; set; } [JsonProperty("scaled_score")] public double ScaledScore { get; set; } public override IEnumerable GetAttributesForDisplay() { foreach (var attribute in base.GetAttributesForDisplay()) yield return attribute; yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty); yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy); } } }