// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Input.Bindings; namespace osu.Game.Screens.Play { public class KeyCounterAction : KeyCounter, IKeyBindingHandler where T : struct { public T Action { get; } public KeyCounterAction(T action) : base($"B{(int)(object)action + 1}") { Action = action; } public bool OnPressed(T action) { if (action.Equals(Action)) IsLit = true; return false; } public bool OnReleased(T action) { if (action.Equals(Action)) IsLit = false; return false; } } }