// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public class SliderBodyPiece : SliderPiece { private readonly Slider slider; private readonly ManualSliderBody body; public SliderBodyPiece(Slider slider) : base(slider) { this.slider = slider; InternalChild = body = new ManualSliderBody { AccentColour = Color4.Transparent, }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { body.BorderColour = colours.Yellow; PositionBindable.BindValueChanged(_ => updatePosition(), true); ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * OsuHitObject.OBJECT_RADIUS, true); } private void updatePosition() => Position = slider.StackedPosition; protected override void Update() { base.Update(); var vertices = new List(); slider.Path.GetPathToProgress(vertices, 0, 1); body.SetVertices(vertices); Size = body.Size; OriginPosition = body.PathOffset; } } }