// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Options.Sections.Audio { public class OffsetOptions : OptionsSubsection { protected override string Header => "Offset Adjustment"; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new OptionSlider { LabelText = "Audio Offset", Bindable = (BindableDouble)config.GetBindable(OsuConfig.AudioOffset) TooltipText = value => value.ToString(@"0ms") }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Offset wizard" } }; } } }