// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; namespace osu.Game.Skinning { /// /// A container which can be used to specify default skin components layouts. /// Handles applying a default layout to the components. /// public partial class DefaultSkinComponentsContainer : Container { private readonly Action? applyDefaults; /// /// Construct a wrapper with defaults that should be applied once. /// /// A function to apply the default layout. public DefaultSkinComponentsContainer(Action applyDefaults) { RelativeSizeAxes = Axes.Both; this.applyDefaults = applyDefaults; } protected override void LoadComplete() { base.LoadComplete(); // schedule is required to allow children to run their LoadComplete and take on their correct sizes. ScheduleAfterChildren(() => applyDefaults?.Invoke(this)); } } }