// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics.Textures; namespace osu.Game.Rulesets.Osu.Skinning.Default { public class DefaultSmokeSegment : SmokeSegment { [BackgroundDependencyLoader] private void load(TextureStore textures) { // ISkinSource doesn't currently fallback to global textures. // We might want to change this in the future if the intention is to allow the user to skin this as per legacy skins. Texture = textures.Get("Gameplay/osu/cursor-smoke"); } } }