// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Skinning { public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler { private readonly IBindable direction = new Bindable(); private Container lightContainer; private Sprite light; public LegacyColumnBackground() { RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load(ISkinSource skin, IScrollingInfo scrollingInfo) { string lightImage = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.LightImage)?.Value ?? "mania-stage-light"; float lightPosition = GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value ?? 0; Color4 lightColour = GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value ?? Color4.White; InternalChildren = new[] { lightContainer = new Container { Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = lightPosition }, Child = light = new Sprite { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Colour = lightColour, Texture = skin.GetTexture(lightImage), RelativeSizeAxes = Axes.X, Width = 1, Alpha = 0 } } }; direction.BindTo(scrollingInfo.Direction); direction.BindValueChanged(onDirectionChanged, true); } private void onDirectionChanged(ValueChangedEvent direction) { if (direction.NewValue == ScrollingDirection.Up) { lightContainer.Anchor = Anchor.TopCentre; lightContainer.Scale = new Vector2(1, -1); } else { lightContainer.Anchor = Anchor.BottomCentre; lightContainer.Scale = Vector2.One; } } public bool OnPressed(ManiaAction action) { if (action == Column.Action.Value) { light.FadeIn(); light.ScaleTo(Vector2.One); } return false; } public void OnReleased(ManiaAction action) { // Todo: Should be 400 * 100 / CurrentBPM const double animation_length = 250; if (action == Column.Action.Value) { light.FadeTo(0, animation_length); light.ScaleTo(new Vector2(1, 0), animation_length); } } } }