// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Handlers.Tablet; using osu.Framework.Platform; using osu.Framework.Threading; using osu.Game.Graphics.Sprites; using osuTK; namespace osu.Game.Overlays.Settings.Sections.Input { public class TabletSettings : SettingsSubsection { private readonly ITabletHandler tabletHandler; private readonly Bindable areaOffset = new Bindable(); private readonly Bindable areaSize = new Bindable(); private readonly IBindable tablet = new Bindable(); private readonly BindableNumber offsetX = new BindableNumber { MinValue = 0 }; private readonly BindableNumber offsetY = new BindableNumber { MinValue = 0 }; private readonly BindableNumber sizeX = new BindableNumber { MinValue = 10 }; private readonly BindableNumber sizeY = new BindableNumber { MinValue = 10 }; [Resolved] private GameHost host { get; set; } /// /// Based on ultrawide monitor configurations. /// private const float largest_feasible_aspect_ratio = 21f / 9; private readonly BindableNumber aspectRatio = new BindableFloat(1) { MinValue = 1 / largest_feasible_aspect_ratio, MaxValue = largest_feasible_aspect_ratio, Precision = 0.01f, }; private readonly BindableBool aspectLock = new BindableBool(); private ScheduledDelegate aspectRatioApplication; private FillFlowContainer mainSettings; private OsuSpriteText noTabletMessage; protected override string Header => "Tablet"; public TabletSettings(ITabletHandler tabletHandler) { this.tabletHandler = tabletHandler; } [BackgroundDependencyLoader] private void load() { Children = new Drawable[] { new SettingsCheckbox { LabelText = "Enabled", Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Current = tabletHandler.Enabled }, noTabletMessage = new OsuSpriteText { Text = "No tablet detected!", Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS } }, mainSettings = new FillFlowContainer { Alpha = 0, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(0, 8), Direction = FillDirection.Vertical, Children = new Drawable[] { new TabletAreaSelection(tabletHandler) { RelativeSizeAxes = Axes.X, Height = 300, }, new DangerousSettingsButton { Text = "Reset to full area", Action = () => { aspectLock.Value = false; areaOffset.SetDefault(); areaSize.SetDefault(); }, }, new SettingsButton { Text = "Conform to current game aspect ratio", Action = () => { forceAspectRatio((float)host.Window.ClientSize.Width / host.Window.ClientSize.Height); } }, new SettingsSlider { TransferValueOnCommit = true, LabelText = "Aspect Ratio", Current = aspectRatio }, new SettingsSlider { TransferValueOnCommit = true, LabelText = "X Offset", Current = offsetX }, new SettingsSlider { TransferValueOnCommit = true, LabelText = "Y Offset", Current = offsetY }, new SettingsCheckbox { LabelText = "Lock aspect ratio", Current = aspectLock }, new SettingsSlider { TransferValueOnCommit = true, LabelText = "Width", Current = sizeX }, new SettingsSlider { TransferValueOnCommit = true, LabelText = "Height", Current = sizeY }, } }, }; } protected override void LoadComplete() { base.LoadComplete(); areaOffset.BindTo(tabletHandler.AreaOffset); areaOffset.BindValueChanged(val => { offsetX.Value = val.NewValue.X; offsetY.Value = val.NewValue.Y; }, true); offsetX.BindValueChanged(val => areaOffset.Value = new Vector2(val.NewValue, areaOffset.Value.Y)); offsetY.BindValueChanged(val => areaOffset.Value = new Vector2(areaOffset.Value.X, val.NewValue)); areaSize.BindTo(tabletHandler.AreaSize); areaSize.BindValueChanged(val => { sizeX.Value = val.NewValue.X; sizeY.Value = val.NewValue.Y; }, true); sizeX.BindValueChanged(val => { areaSize.Value = new Vector2(val.NewValue, areaSize.Value.Y); aspectRatioApplication?.Cancel(); aspectRatioApplication = Schedule(() => applyAspectRatio(sizeX)); }); sizeY.BindValueChanged(val => { areaSize.Value = new Vector2(areaSize.Value.X, val.NewValue); aspectRatioApplication?.Cancel(); aspectRatioApplication = Schedule(() => applyAspectRatio(sizeY)); }); updateAspectRatio(); aspectRatio.BindValueChanged(aspect => { aspectRatioApplication?.Cancel(); aspectRatioApplication = Schedule(() => forceAspectRatio(aspect.NewValue)); }); tablet.BindTo(tabletHandler.Tablet); tablet.BindValueChanged(val => { Scheduler.AddOnce(toggleVisibility); var tab = val.NewValue; bool tabletFound = tab != null; if (!tabletFound) return; offsetX.MaxValue = tab.Size.X; offsetX.Default = tab.Size.X / 2; sizeX.Default = sizeX.MaxValue = tab.Size.X; offsetY.MaxValue = tab.Size.Y; offsetY.Default = tab.Size.Y / 2; sizeY.Default = sizeY.MaxValue = tab.Size.Y; areaSize.Default = new Vector2(sizeX.Default, sizeY.Default); }, true); } private void toggleVisibility() { bool tabletFound = tablet.Value != null; if (!tabletFound) { mainSettings.Hide(); noTabletMessage.Show(); return; } mainSettings.Show(); noTabletMessage.Hide(); } private void applyAspectRatio(BindableNumber sizeChanged) { try { if (!aspectLock.Value) { float proposedAspectRatio = currentAspectRatio; if (proposedAspectRatio >= aspectRatio.MinValue && proposedAspectRatio <= aspectRatio.MaxValue) { // aspect ratio was in a valid range. updateAspectRatio(); return; } } // if lock is applied (or the specified values were out of range) aim to adjust the axis the user was not adjusting to conform. if (sizeChanged == sizeX) sizeY.Value = (int)(areaSize.Value.X / aspectRatio.Value); else sizeX.Value = (int)(areaSize.Value.Y * aspectRatio.Value); } finally { // cancel any event which may have fired while updating variables as a result of aspect ratio limitations. // this avoids a potential feedback loop. aspectRatioApplication?.Cancel(); } } private void forceAspectRatio(float aspectRatio) { aspectLock.Value = false; int proposedHeight = (int)(sizeX.Value / aspectRatio); if (proposedHeight < sizeY.MaxValue) sizeY.Value = proposedHeight; else sizeX.Value = (int)(sizeY.Value * aspectRatio); updateAspectRatio(); aspectRatioApplication?.Cancel(); aspectLock.Value = true; } private void updateAspectRatio() => aspectRatio.Value = currentAspectRatio; private float currentAspectRatio => sizeX.Value / sizeY.Value; } }