// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Tests.Resources; using osuTK; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerReadyButton : MultiplayerTestScene { private MultiplayerReadyButton button; private BeatmapSetInfo importedSet; private readonly Bindable selectedItem = new Bindable(); private BeatmapManager beatmaps; private RulesetStore rulesets; private IDisposable readyClickOperation; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); } [SetUp] public new void Setup() => Schedule(() => { AvailabilityTracker.SelectedItem.BindTo(selectedItem); importedSet = beatmaps.GetAllUsableBeatmapSets().First(); Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); selectedItem.Value = new PlaylistItem { Beatmap = { Value = Beatmap.Value.BeatmapInfo }, RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID }; if (button != null) Remove(button); Add(button = new MultiplayerReadyButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(200, 50), OnReadyClick = () => { readyClickOperation = OngoingOperationTracker.BeginOperation(); Task.Run(async () => { if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready) { await MultiplayerClient.StartMatch(); return; } await MultiplayerClient.ToggleReady(); readyClickOperation.Dispose(); }); } }); }); [Test] public void TestDeletedBeatmapDisableReady() { OsuButton readyButton = null; AddAssert("ensure ready button enabled", () => { readyButton = button.ChildrenOfType().Single(); return readyButton.Enabled.Value; }); AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); AddAssert("ready button disabled", () => !readyButton.Enabled.Value); AddStep("undelete beatmap", () => beatmaps.Undelete(importedSet)); AddAssert("ready button enabled back", () => readyButton.Enabled.Value); } [Test] public void TestToggleStateWhenNotHost() { AddStep("add second user as host", () => { MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }); MultiplayerClient.TransferHost(2); }); ClickButtonWhenEnabled(); AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready); ClickButtonWhenEnabled(); AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle); } [TestCase(true)] [TestCase(false)] public void TestToggleStateWhenHost(bool allReady) { AddStep("setup", () => { MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0); if (!allReady) MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }); }); ClickButtonWhenEnabled(); AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready); verifyGameplayStartFlow(); } [Test] public void TestBecomeHostWhileReady() { AddStep("add host", () => { MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }); MultiplayerClient.TransferHost(2); }); ClickButtonWhenEnabled(); AddStep("make user host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0)); verifyGameplayStartFlow(); } [Test] public void TestLoseHostWhileReady() { AddStep("setup", () => { MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0); MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }); }); ClickButtonWhenEnabled(); AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready); AddStep("transfer host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[1].UserID ?? 0)); ClickButtonWhenEnabled(); AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle); AddAssert("ready button enabled", () => button.ChildrenOfType().Single().Enabled.Value); } [TestCase(true)] [TestCase(false)] public void TestManyUsersChangingState(bool isHost) { const int users = 10; AddStep("setup", () => { MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0); for (int i = 0; i < users; i++) MultiplayerClient.AddUser(new APIUser { Id = i, Username = "Another user" }); }); if (!isHost) AddStep("transfer host", () => MultiplayerClient.TransferHost(2)); ClickButtonWhenEnabled(); AddRepeatStep("change user ready state", () => { MultiplayerClient.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle); }, 20); AddRepeatStep("ready all users", () => { var nextUnready = MultiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle); if (nextUnready != null) MultiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready); }, users); } private void verifyGameplayStartFlow() { AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready); ClickButtonWhenEnabled(); AddUntilStep("user waiting for load", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad); AddAssert("ready button disabled", () => !button.ChildrenOfType().Single().Enabled.Value); AddStep("transitioned to gameplay", () => readyClickOperation.Dispose()); AddStep("finish gameplay", () => { MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded); MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay); }); AddUntilStep("ready button enabled", () => button.ChildrenOfType().Single().Enabled.Value); } } }