// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Mania.UI; using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania { public class ManiaSkinComponent : GameplaySkinComponent { /// /// The intended index for this component. /// May be null if the component does not exist in a . /// public readonly int? TargetColumn; /// /// Creates a new . /// /// The component. /// The intended index for this component. May be null if the component does not exist in a . public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null) : base(component) { TargetColumn = targetColumn; } protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME; protected override string ComponentName => Component.ToString().ToLower(); } public enum ManiaSkinComponents { ColumnBackground, HitTarget, KeyArea, Note, HoldNoteHead, HoldNoteTail, HoldNoteBody, HitExplosion } }