// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.IO; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Skinning; using osu.Game.Storyboards; namespace osu.Game.Tests.Beatmaps { public class TestWorkingBeatmap : WorkingBeatmap { private readonly IBeatmap beatmap; private readonly Storyboard storyboard; /// /// Create an instance which provides the when requested. /// /// The beatmap. /// An optional storyboard. /// The . public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null, AudioManager audioManager = null) : base(beatmap.BeatmapInfo, audioManager) { this.beatmap = beatmap; this.storyboard = storyboard; } public override bool TrackLoaded => true; public override bool BeatmapLoaded => true; protected override IBeatmap GetBeatmap() => beatmap; protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard(); protected override ISkin GetSkin() => null; public override Stream GetStream(string storagePath) => null; protected override Texture GetBackground() => null; protected override Track GetBeatmapTrack() => null; } }