using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
///
/// A simple rollover counter that accepts unsigned long values.
///
public class ULongCounter : RollingCounter
{
protected override void transformCount(ulong currentValue, ulong newValue)
{
transformCount(new TranformULongCounter(Clock), currentValue, newValue);
}
public override void ResetCount()
{
SetCountWithoutRolling(0);
}
protected override string formatCount(ulong count)
{
return count.ToString("#,0");
}
protected class TranformULongCounter : Transform
{
public override ulong CurrentValue
{
get
{
double time = Time;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return (ulong)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
(d as ULongCounter).VisibleCount = CurrentValue;
}
public TranformULongCounter(IClock clock)
: base(clock)
{
}
}
}
}