// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osuTK; namespace osu.Game.Screens.Edit.Timing.RowAttributes { public partial class AttributeProgressBar : ProgressBar { private readonly ControlPoint controlPoint; public AttributeProgressBar(ControlPoint controlPoint) : base(false) { this.controlPoint = controlPoint; } [BackgroundDependencyLoader] private void load(OsuColour colours, OverlayColourProvider overlayColours) { Anchor = Anchor.CentreLeft; Origin = Anchor.CentreLeft; Masking = true; RelativeSizeAxes = Axes.None; Size = new Vector2(80, 8); CornerRadius = Height / 2; BackgroundColour = overlayColours.Background6; FillColour = controlPoint.GetRepresentingColour(colours); FinishTransforms(true); } } }