// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Logging; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.OnlinePlay.Match; namespace osu.Game.Screens.OnlinePlay.Multiplayer { public class MultiplayerLoungeSubScreen : LoungeSubScreen { [Resolved] private IAPIProvider api { get; set; } [Resolved] private MultiplayerClient client { get; set; } protected override FilterControl CreateFilterControl() => new MultiplayerFilterControl(); protected override OsuButton CreateNewRoomButton() => new CreateMultiplayerMatchButton(); protected override Room CreateNewRoom() => new Room { Name = { Value = $"{api.LocalUser}'s awesome room" }, Category = { Value = RoomCategory.Realtime }, Type = { Value = MatchType.HeadToHead }, }; protected override RoomSubScreen CreateRoomSubScreen(Room room) => new MultiplayerMatchSubScreen(room); protected override void OpenNewRoom(Room room) { if (client?.IsConnected.Value != true) { Logger.Log("Not currently connected to the multiplayer server.", LoggingTarget.Runtime, LogLevel.Important); return; } base.OpenNewRoom(room); } } }