// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Input; namespace osu.Game.Screens.Edit.Compose.Components { [Cached] public partial class SelectionBox : CompositeDrawable { public const float BORDER_RADIUS = 3; private const float button_padding = 5; [Resolved] private SelectionRotationHandler? rotationHandler { get; set; } [Resolved] private SelectionScaleHandler? scaleHandler { get; set; } public Func? OnFlip; public Func? OnReverse; public Action? OperationStarted; public Action? OperationEnded; private SelectionBoxButton? reverseButton; private SelectionBoxButton? rotateClockwiseButton; private SelectionBoxButton? rotateCounterClockwiseButton; private bool canReverse; /// /// Whether pattern reversing support should be enabled. /// public bool CanReverse { get => canReverse; set { if (canReverse == value) return; canReverse = value; recreate(); } } private readonly IBindable canRotate = new BindableBool(); private readonly IBindable canScaleX = new BindableBool(); private readonly IBindable canScaleY = new BindableBool(); private readonly IBindable canScaleDiagonally = new BindableBool(); private bool canFlipX; /// /// Whether horizontal flipping support should be enabled. /// public bool CanFlipX { get => canFlipX; set { if (canFlipX == value) return; canFlipX = value; recreate(); } } private bool canFlipY; /// /// Whether vertical flipping support should be enabled. /// public bool CanFlipY { get => canFlipY; set { if (canFlipY == value) return; canFlipY = value; recreate(); } } private string text = string.Empty; public string Text { get => text; set { if (value == text) return; text = value; if (selectionDetailsText != null) selectionDetailsText.Text = value; } } private SelectionBoxDragHandleContainer dragHandles = null!; private FillFlowContainer buttons = null!; private OsuSpriteText? selectionDetailsText; [Resolved] private OsuColour colours { get; set; } = null!; [BackgroundDependencyLoader] private void load() { if (rotationHandler != null) canRotate.BindTo(rotationHandler.CanRotateAroundSelectionOrigin); if (scaleHandler != null) { canScaleX.BindTo(scaleHandler.CanScaleX); canScaleY.BindTo(scaleHandler.CanScaleY); canScaleDiagonally.BindTo(scaleHandler.CanScaleDiagonally); } canRotate.BindValueChanged(_ => recreate()); canScaleX.BindValueChanged(_ => recreate()); canScaleY.BindValueChanged(_ => recreate()); canScaleDiagonally.BindValueChanged(_ => recreate(), true); } protected override bool OnKeyDown(KeyDownEvent e) { if (e.Repeat || !e.ControlPressed) return false; switch (e.Key) { case Key.G: return CanReverse && reverseButton?.TriggerClick() == true; case Key.Comma: return canRotate.Value && rotateCounterClockwiseButton?.TriggerClick() == true; case Key.Period: return canRotate.Value && rotateClockwiseButton?.TriggerClick() == true; } return base.OnKeyDown(e); } protected override void Update() { base.Update(); ensureButtonsOnScreen(); } private void recreate() { if (LoadState < LoadState.Loading) return; InternalChildren = new Drawable[] { new Container { Name = "info text", AutoSizeAxes = Axes.Both, Children = new Drawable[] { new Box { Colour = colours.YellowDark, RelativeSizeAxes = Axes.Both, }, selectionDetailsText = new OsuSpriteText { Padding = new MarginPadding(2), Colour = colours.Gray0, Font = OsuFont.Default.With(size: 11), Text = text, } } }, new Container { Masking = true, BorderThickness = BORDER_RADIUS, BorderColour = colours.YellowDark, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, AlwaysPresent = true, Alpha = 0 }, } }, dragHandles = new SelectionBoxDragHandleContainer { RelativeSizeAxes = Axes.Both, // ensures that the centres of all drag handles line up with the middle of the selection box border. Padding = new MarginPadding(BORDER_RADIUS / 2) }, buttons = new FillFlowContainer { AutoSizeAxes = Axes.X, Height = 30, Direction = FillDirection.Horizontal, Margin = new MarginPadding(button_padding), } }; if (canScaleX.Value) addXScaleComponents(); if (canScaleDiagonally.Value) addFullScaleComponents(); if (canScaleY.Value) addYScaleComponents(); if (CanFlipX) addXFlipComponents(); if (CanFlipY) addYFlipComponents(); if (canRotate.Value) addRotationComponents(); if (CanReverse) reverseButton = addButton(FontAwesome.Solid.Backward, "Reverse pattern (Ctrl-G)", () => OnReverse?.Invoke()); } private void addRotationComponents() { rotateCounterClockwiseButton = addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise (Ctrl-<)", () => rotationHandler?.Rotate(-90)); rotateClockwiseButton = addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise (Ctrl->)", () => rotationHandler?.Rotate(90)); addRotateHandle(Anchor.TopLeft); addRotateHandle(Anchor.TopRight); addRotateHandle(Anchor.BottomLeft); addRotateHandle(Anchor.BottomRight); } private void addYScaleComponents() { addScaleHandle(Anchor.TopCentre); addScaleHandle(Anchor.BottomCentre); } private void addFullScaleComponents() { addScaleHandle(Anchor.TopLeft); addScaleHandle(Anchor.TopRight); addScaleHandle(Anchor.BottomLeft); addScaleHandle(Anchor.BottomRight); } private void addXScaleComponents() { addScaleHandle(Anchor.CentreLeft); addScaleHandle(Anchor.CentreRight); } private void addXFlipComponents() { addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally", () => OnFlip?.Invoke(Direction.Horizontal, false)); } private void addYFlipComponents() { addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically", () => OnFlip?.Invoke(Direction.Vertical, false)); } private SelectionBoxButton addButton(IconUsage icon, string tooltip, Action action) { var button = new SelectionBoxButton(icon, tooltip) { Action = action }; button.OperationStarted += freezeButtonPosition; button.HoverLost += unfreezeButtonPosition; button.OperationStarted += operationStarted; button.OperationEnded += operationEnded; buttons.Add(button); return button; } /// /// This method should be called when a selection needs to be flipped /// because of an ongoing scale handle drag that would otherwise cause width or height to go negative. /// public void PerformFlipFromScaleHandles(Axes axes) { if (axes.HasFlag(Axes.X)) { dragHandles.FlipScaleHandles(Direction.Horizontal); OnFlip?.Invoke(Direction.Horizontal, false); } if (axes.HasFlag(Axes.Y)) { dragHandles.FlipScaleHandles(Direction.Vertical); OnFlip?.Invoke(Direction.Vertical, false); } } private void addScaleHandle(Anchor anchor) { var handle = new SelectionBoxScaleHandle { Anchor = anchor, }; handle.OperationStarted += operationStarted; handle.OperationEnded += operationEnded; dragHandles.AddScaleHandle(handle); } private void addRotateHandle(Anchor anchor) { var handle = new SelectionBoxRotationHandle { Anchor = anchor, }; handle.OperationStarted += operationStarted; handle.OperationEnded += operationEnded; dragHandles.AddRotationHandle(handle); } private int activeOperations; private float convertDragEventToAngleOfRotation(DragEvent e) { // Adjust coordinate system to the center of SelectionBox float startAngle = MathF.Atan2(e.LastMousePosition.Y - DrawHeight / 2, e.LastMousePosition.X - DrawWidth / 2); float endAngle = MathF.Atan2(e.MousePosition.Y - DrawHeight / 2, e.MousePosition.X - DrawWidth / 2); return (endAngle - startAngle) * 180 / MathF.PI; } private void operationEnded() { if (--activeOperations == 0) OperationEnded?.Invoke(); } private void operationStarted() { if (activeOperations++ == 0) OperationStarted?.Invoke(); } private Quad? frozenButtonsDrawQuad; private void freezeButtonPosition() { frozenButtonsDrawQuad = buttons.ScreenSpaceDrawQuad; } private void unfreezeButtonPosition() { frozenButtonsDrawQuad = null; } private void ensureButtonsOnScreen() { if (frozenButtonsDrawQuad != null) { buttons.Anchor = Anchor.TopLeft; buttons.Origin = Anchor.TopLeft; buttons.Position = ToLocalSpace(frozenButtonsDrawQuad.Value.TopLeft) - new Vector2(button_padding); return; } buttons.Position = Vector2.Zero; var thisQuad = ScreenSpaceDrawQuad; // Shrink the parent quad to give a bit of padding so the buttons don't stick *right* on the border. // AABBFloat assumes no rotation. one would hope the whole editor is not being rotated. var parentQuad = Parent!.ScreenSpaceDrawQuad.AABBFloat.Shrink(ToLocalSpace(thisQuad.TopLeft + new Vector2(button_padding * 2))); float topExcess = thisQuad.TopLeft.Y - parentQuad.TopLeft.Y; float bottomExcess = parentQuad.BottomLeft.Y - thisQuad.BottomLeft.Y; float leftExcess = thisQuad.TopLeft.X - parentQuad.TopLeft.X; float rightExcess = parentQuad.TopRight.X - thisQuad.TopRight.X; float minHeight = buttons.ScreenSpaceDrawQuad.Height; if (topExcess < minHeight && bottomExcess < minHeight) { buttons.Anchor = Anchor.BottomCentre; buttons.Origin = Anchor.BottomCentre; buttons.Y = Math.Min(0, ToLocalSpace(Parent!.ScreenSpaceDrawQuad.BottomLeft).Y - DrawHeight); } else if (topExcess > bottomExcess) { buttons.Anchor = Anchor.TopCentre; buttons.Origin = Anchor.BottomCentre; } else { buttons.Anchor = Anchor.BottomCentre; buttons.Origin = Anchor.TopCentre; } buttons.X += ToLocalSpace(thisQuad.TopLeft - new Vector2(Math.Min(0, leftExcess)) + new Vector2(Math.Min(0, rightExcess))).X; } } }