// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.ComponentModel; using osu.Game.Graphics; namespace osu.Game.Modes { public class Mod { public virtual Mods Name { get; } public virtual FontAwesome Icon { get; } public virtual string Description(PlayMode mode) { return @""; } public virtual double ScoreMultiplier(PlayMode mode) { return 1; } public virtual bool Ranked(PlayMode mode) { return true; } } public class ModNoFail : Mod { public override Mods Name => Mods.NoFail; public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail; public override string Description(PlayMode mode) => @"You can't fail, no matter what."; public override double ScoreMultiplier(PlayMode mode) => 0.5; public override bool Ranked(PlayMode mode) => true; } public class ModEasy : Mod { public override Mods Name => Mods.Easy; public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy; public override string Description(PlayMode mode) => @"Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required."; public override double ScoreMultiplier(PlayMode mode) => 0.5; public override bool Ranked(PlayMode mode) => true; } public class ModHidden : Mod { public override Mods Name => Mods.Hidden; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden; public override string Description(PlayMode mode) { switch (mode) { case PlayMode.Osu: case PlayMode.Catch: return @"Play with no approach circles and fading notes for a slight score advantage."; case PlayMode.Taiko: case PlayMode.Mania: return @"The notes fade out before you hit them!"; default: throw new NotSupportedException(); } } public override double ScoreMultiplier(PlayMode mode) => mode == PlayMode.Mania ? 1.0 : 1.06; public override bool Ranked(PlayMode mode) => true; } public class ModHardRock : Mod { public override Mods Name => Mods.HardRock; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock; public override string Description(PlayMode mode) => @"Everything just got a bit harder..."; public override double ScoreMultiplier(PlayMode mode) { switch (mode) { case PlayMode.Osu: case PlayMode.Taiko: return 1.06; case PlayMode.Catch: return 1.12; case PlayMode.Mania: return 1.0; default: throw new NotSupportedException(); } } public override bool Ranked(PlayMode mode) => mode != PlayMode.Mania; } public class ModSuddenDeath : Mod { public override Mods Name => Mods.SuddenDeath; public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath; public override string Description(PlayMode mode) => @"Miss a note and fail."; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => true; } public class ModDoubleTime : Mod { public override Mods Name => Mods.DoubleTime; public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime; public override string Description(PlayMode mode) => @"Zoooooooooom"; public override double ScoreMultiplier(PlayMode mode) { switch (mode) { case PlayMode.Osu: case PlayMode.Taiko: return 1.12; case PlayMode.Catch: return 1.06; case PlayMode.Mania: return 1.0; default: throw new NotSupportedException(); } } public override bool Ranked(PlayMode mode) => true; } public class ModRelax : Mod { public override Mods Name => Mods.Relax; public override FontAwesome Icon => FontAwesome.fa_osu_mod_relax; public override string Description(PlayMode mode) { switch (mode) { case PlayMode.Osu: return "You don't need to click. \nGive your clicking/tapping finger a break from the heat of things."; case PlayMode.Taiko: return @"Relax! You will no longer get dizzyfied by ninja-like spinners, demanding drumrolls or unexpected katu's."; case PlayMode.Catch: return @"Use the mouse to control the catcher."; case PlayMode.Mania: return @"Unsupported"; default: throw new NotSupportedException(); } } public override double ScoreMultiplier(PlayMode mode) => 0; public override bool Ranked(PlayMode mode) => false; } public class ModHalfTime : Mod { public override Mods Name => Mods.HalfTime; public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime; public override string Description(PlayMode mode) => @"Less zoom"; public override double ScoreMultiplier(PlayMode mode) => mode == PlayMode.Mania ? 0.5 : 0.3; public override bool Ranked(PlayMode mode) => true; } public class ModNightcore : ModDoubleTime { public override Mods Name => Mods.Nightcore; public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore; public override string Description(PlayMode mode) => @"uguuuuuuuu"; } public class ModFlashlight : Mod { public override Mods Name => Mods.Flashlight; public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight; public override string Description(PlayMode mode) => @"Restricted view area."; public override double ScoreMultiplier(PlayMode mode) => mode == PlayMode.Mania ? 1.0 : 1.12; public override bool Ranked(PlayMode mode) => true; } public class ModAutoplay : Mod { public override Mods Name => Mods.Autoplay; public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto; public override string Description(PlayMode mode) => @"Watch a perfect automated play through the song"; public override double ScoreMultiplier(PlayMode mode) => 0; public override bool Ranked(PlayMode mode) => false; } public class ModSpunOut : Mod { public override Mods Name => Mods.SpunOut; public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout; public override string Description(PlayMode mode) => @"Spinners will be automatically completed"; public override double ScoreMultiplier(PlayMode mode) => 0.9; public override bool Ranked(PlayMode mode) => mode == PlayMode.Osu; } public class ModAutopilot : Mod { public override Mods Name => Mods.Autopilot; public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot; public override string Description(PlayMode mode) => @"Automatic cursor movement - just follow the rhythm."; public override double ScoreMultiplier(PlayMode mode) => 0; public override bool Ranked(PlayMode mode) => false; } public class ModPerfect : ModSuddenDeath { public override Mods Name => Mods.Perfect; public override FontAwesome Icon => FontAwesome.fa_osu_mod_perfect; public override string Description(PlayMode mode) => @"SS or quit."; } public class ModKey4 : Mod { public override Mods Name => Mods.Key4; public override FontAwesome Icon => FontAwesome.fa_close; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania; } public class ModKey5 : Mod { public override Mods Name => Mods.Key5; public override FontAwesome Icon => FontAwesome.fa_close; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania; } public class ModKey6 : Mod { public override Mods Name => Mods.Key6; public override FontAwesome Icon => FontAwesome.fa_close; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania; } public class ModKey7 : Mod { public override Mods Name => Mods.Key7; public override FontAwesome Icon => FontAwesome.fa_close; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania; } public class ModKey8 : Mod { public override Mods Name => Mods.Key8; public override FontAwesome Icon => FontAwesome.fa_close; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania; } public class ModFadeIn : Mod { public override Mods Name => Mods.FadeIn; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania; } public class ModRandom : Mod { public override Mods Name => Mods.Random; public override FontAwesome Icon => FontAwesome.fa_close; public override string Description(PlayMode mode) => @"Shuffle around the notes!"; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => false; } public class ModCinema : Mod { public override Mods Name => Mods.Cinema; public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema; public override double ScoreMultiplier(PlayMode mode) => 0; public override bool Ranked(PlayMode mode) => false; } public class ModTarget : Mod { public override Mods Name => Mods.Target; public override FontAwesome Icon => FontAwesome.fa_osu_mod_target; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => mode == PlayMode.Osu; } public class ModKey9 : Mod { public override Mods Name => Mods.Key9; public override FontAwesome Icon => FontAwesome.fa_close; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania; } public class ModKeyCoop : Mod { public override Mods Name => Mods.KeyCoop; public override FontAwesome Icon => FontAwesome.fa_close; public override string Description(PlayMode mode) => @"Double the key amount, double the fun!"; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania; } public class ModKey1 : Mod { public override Mods Name => Mods.Key1; public override FontAwesome Icon => FontAwesome.fa_close; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania; } public class ModKey3 : Mod { public override Mods Name => Mods.Key3; public override FontAwesome Icon => FontAwesome.fa_close; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania; } public class ModKey2 : Mod { public override Mods Name => Mods.Key2; public override FontAwesome Icon => FontAwesome.fa_close; public override double ScoreMultiplier(PlayMode mode) => 1; public override bool Ranked(PlayMode mode) => mode == PlayMode.Mania; } [Flags] public enum Mods { None = 0, [Description(@"No Fail")] NoFail = 1 << 0, [Description(@"Easy")] Easy = 1 << 1, //NoVideo = 1 << 2, [Description(@"Hidden")] Hidden = 1 << 3, [Description(@"Hard Rock")] HardRock = 1 << 4, [Description(@"Sudden Death")] SuddenDeath = 1 << 5, [Description(@"Double Time")] DoubleTime = 1 << 6, [Description(@"Relax")] Relax = 1 << 7, [Description(@"Halftime")] HalfTime = 1 << 8, [Description(@"Nightcore")] Nightcore = 1 << 9, [Description(@"Flashlight")] Flashlight = 1 << 10, [Description(@"Auto")] Autoplay = 1 << 11, [Description(@"Spun Out")] SpunOut = 1 << 12, [Description(@"Autopilot")] Autopilot = 1 << 13, [Description(@"Perfect")] Perfect = 1 << 14, [Description(@"4K")] Key4 = 1 << 15, [Description(@"5K")] Key5 = 1 << 16, [Description(@"6K")] Key6 = 1 << 17, [Description(@"7K")] Key7 = 1 << 18, [Description(@"8K")] Key8 = 1 << 19, [Description(@"Fade In")] FadeIn = 1 << 20, [Description(@"Random")] Random = 1 << 21, [Description(@"Cinema")] Cinema = 1 << 22, [Description(@"Target Practice")] Target = 1 << 23, [Description(@"9K")] Key9 = 1 << 24, [Description(@"Co-Op")] KeyCoop = 1 << 25, [Description(@"1K")] Key1 = 1 << 26, [Description(@"3K")] Key3 = 1 << 27, [Description(@"2K")] Key2 = 1 << 28, LastMod = 1 << 29, KeyMod = Key1 | Key2 | Key3 | Key4 | Key5 | Key6 | Key7 | Key8 | Key9 | KeyCoop, FreeModAllowed = NoFail | Easy | Hidden | HardRock | SuddenDeath | Flashlight | FadeIn | Relax | Autopilot | SpunOut | KeyMod, ScoreIncreaseMods = Hidden | HardRock | DoubleTime | Flashlight | FadeIn } }