// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Pippidon.Objects.Drawables { public class DrawablePippidonHitObject : DrawableHitObject { private const double time_preempt = 600; private const double time_fadein = 400; public override bool HandlePositionalInput => true; public DrawablePippidonHitObject(PippidonHitObject hitObject) : base(hitObject) { Size = new Vector2(80); Origin = Anchor.Centre; Position = hitObject.Position; } [BackgroundDependencyLoader] private void load(TextureStore textures) { AddInternal(new Sprite { RelativeSizeAxes = Axes.Both, Texture = textures.Get("coin"), }); } public override IEnumerable GetSamples() => new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK) }; protected override void CheckForResult(bool userTriggered, double timeOffset) { if (timeOffset >= 0) ApplyResult(r => r.Type = IsHovered ? HitResult.Perfect : HitResult.Miss); } protected override double InitialLifetimeOffset => time_preempt; protected override void UpdateInitialTransforms() => this.FadeInFromZero(time_fadein); protected override void UpdateHitStateTransforms(ArmedState state) { switch (state) { case ArmedState.Hit: this.ScaleTo(5, 1500, Easing.OutQuint).FadeOut(1500, Easing.OutQuint).Expire(); break; case ArmedState.Miss: const double duration = 1000; this.ScaleTo(0.8f, duration, Easing.OutQuint); this.MoveToOffset(new Vector2(0, 10), duration, Easing.In); this.FadeColour(Color4.Red.Opacity(0.5f), duration / 2, Easing.OutQuint).Then().FadeOut(duration / 2, Easing.InQuint).Expire(); break; } } } }