// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Pooling; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.UI { /// <summary> /// Pool for hit explosions of a specific type. /// </summary> internal class HitExplosionPool : DrawablePool<HitExplosion> { private readonly HitResult hitResult; public HitExplosionPool(HitResult hitResult) : base(15) { this.hitResult = hitResult; } protected override HitExplosion CreateNewDrawable() => new HitExplosion(hitResult); } }