// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Beatmaps { public class TaikoBeatmap : Beatmap { public override IEnumerable GetStatistics() { int hits = HitObjects.Count(s => s is Hit); int drumrolls = HitObjects.Count(s => s is DrumRoll); int swells = HitObjects.Count(s => s is Swell); return new[] { new BeatmapStatistic { Name = @"Hit Count", CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles), Content = hits.ToString(), }, new BeatmapStatistic { Name = @"Drumroll Count", CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders), Content = drumrolls.ToString(), }, new BeatmapStatistic { Name = @"Swell Count", CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners), Content = swells.ToString(), } }; } } }