// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Utils; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Taiko; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Filter; using osu.Game.Users; using osuTK.Input; namespace osu.Game.Tests.Visual.SongSelect { [TestFixture] public class TestScenePlaySongSelect : ScreenTestScene { private BeatmapManager manager; private RulesetStore rulesets; private MusicController music; private WorkingBeatmap defaultBeatmap; private TestSongSelect songSelect; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default)); Dependencies.Cache(music = new MusicController()); // required to get bindables attached Add(music); Dependencies.Cache(config = new OsuConfigManager(LocalStorage)); } private OsuConfigManager config; public override void SetUpSteps() { base.SetUpSteps(); AddStep("delete all beatmaps", () => { Ruleset.Value = new OsuRuleset().RulesetInfo; manager?.Delete(manager.GetAllUsableBeatmapSets()); Beatmap.SetDefault(); }); } [Test] public void TestSingleFilterOnEnter() { addRulesetImportStep(0); addRulesetImportStep(0); createSongSelect(); AddAssert("filter count is 1", () => songSelect.FilterCount == 1); } [Test] public void TestChangeBeatmapBeforeEnter() { addRulesetImportStep(0); createSongSelect(); waitForInitialSelection(); WorkingBeatmap selected = null; AddStep("store selected beatmap", () => selected = Beatmap.Value); AddStep("select next and enter", () => { InputManager.Key(Key.Down); InputManager.Key(Key.Enter); }); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); AddAssert("ensure selection changed", () => selected != Beatmap.Value); } [Test] public void TestChangeBeatmapAfterEnter() { addRulesetImportStep(0); createSongSelect(); waitForInitialSelection(); WorkingBeatmap selected = null; AddStep("store selected beatmap", () => selected = Beatmap.Value); AddStep("select next and enter", () => { InputManager.Key(Key.Enter); InputManager.Key(Key.Down); }); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); AddAssert("ensure selection didn't change", () => selected == Beatmap.Value); } [Test] public void TestChangeBeatmapViaMouseBeforeEnter() { addRulesetImportStep(0); createSongSelect(); AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); WorkingBeatmap selected = null; AddStep("store selected beatmap", () => selected = Beatmap.Value); AddStep("select next and enter", () => { InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType() .First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap)); InputManager.Click(MouseButton.Left); InputManager.Key(Key.Enter); }); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); AddAssert("ensure selection changed", () => selected != Beatmap.Value); } [Test] public void TestChangeBeatmapViaMouseAfterEnter() { addRulesetImportStep(0); createSongSelect(); waitForInitialSelection(); WorkingBeatmap selected = null; AddStep("store selected beatmap", () => selected = Beatmap.Value); AddStep("select next and enter", () => { InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType() .First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap)); InputManager.PressButton(MouseButton.Left); InputManager.Key(Key.Enter); InputManager.ReleaseButton(MouseButton.Left); }); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); AddAssert("ensure selection didn't change", () => selected == Beatmap.Value); } [Test] public void TestNoFilterOnSimpleResume() { addRulesetImportStep(0); addRulesetImportStep(0); createSongSelect(); AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child"))); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); AddStep("return", () => songSelect.MakeCurrent()); AddUntilStep("wait for current", () => songSelect.IsCurrentScreen()); AddAssert("filter count is 1", () => songSelect.FilterCount == 1); } [Test] public void TestFilterOnResumeAfterChange() { addRulesetImportStep(0); addRulesetImportStep(0); AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, false)); createSongSelect(); AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child"))); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true)); AddStep("return", () => songSelect.MakeCurrent()); AddUntilStep("wait for current", () => songSelect.IsCurrentScreen()); AddAssert("filter count is 2", () => songSelect.FilterCount == 2); } [Test] public void TestAudioResuming() { createSongSelect(); addRulesetImportStep(0); addRulesetImportStep(0); checkMusicPlaying(true); AddStep("select first", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.First())); checkMusicPlaying(true); AddStep("manual pause", () => music.TogglePause()); checkMusicPlaying(false); AddStep("select next difficulty", () => songSelect.Carousel.SelectNext(skipDifficulties: false)); checkMusicPlaying(false); AddStep("select next set", () => songSelect.Carousel.SelectNext()); checkMusicPlaying(true); } [TestCase(false)] [TestCase(true)] public void TestAudioRemainsCorrectOnRulesetChange(bool rulesetsInSameBeatmap) { createSongSelect(); // start with non-osu! to avoid convert confusion changeRuleset(1); if (rulesetsInSameBeatmap) { AddStep("import multi-ruleset map", () => { var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); manager.Import(createTestBeatmapSet(usableRulesets)).Wait(); }); } else { addRulesetImportStep(1); addRulesetImportStep(0); } checkMusicPlaying(true); AddStep("manual pause", () => music.TogglePause()); checkMusicPlaying(false); changeRuleset(0); checkMusicPlaying(!rulesetsInSameBeatmap); } [Test] public void TestDummy() { createSongSelect(); AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap); AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap); addManyTestMaps(); AddWaitStep("wait for select", 3); AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); } [Test] public void TestSorting() { createSongSelect(); addManyTestMaps(); AddWaitStep("wait for add", 3); AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); AddStep(@"Sort by Artist", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.Artist)); AddStep(@"Sort by Title", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.Title)); AddStep(@"Sort by Author", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.Author)); AddStep(@"Sort by DateAdded", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.DateAdded)); AddStep(@"Sort by BPM", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.BPM)); AddStep(@"Sort by Length", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.Length)); AddStep(@"Sort by Difficulty", () => config.Set(OsuSetting.SongSelectSortingMode, SortMode.Difficulty)); } [Test] public void TestImportUnderDifferentRuleset() { createSongSelect(); addRulesetImportStep(2); AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null); } [Test] public void TestImportUnderCurrentRuleset() { createSongSelect(); changeRuleset(2); addRulesetImportStep(2); addRulesetImportStep(1); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2); changeRuleset(1); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 1); changeRuleset(0); AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null); } [Test] public void TestPresentNewRulesetNewBeatmap() { createSongSelect(); changeRuleset(2); addRulesetImportStep(2); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2); addRulesetImportStep(0); addRulesetImportStep(0); addRulesetImportStep(0); BeatmapInfo target = null; AddStep("select beatmap/ruleset externally", () => { target = manager.GetAllUsableBeatmapSets() .Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last(); Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0); Beatmap.Value = manager.GetWorkingBeatmap(target); }); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target)); // this is an important check, to make sure updateComponentFromBeatmap() was actually run AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target); } [Test] public void TestPresentNewBeatmapNewRuleset() { createSongSelect(); changeRuleset(2); addRulesetImportStep(2); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2); addRulesetImportStep(0); addRulesetImportStep(0); addRulesetImportStep(0); BeatmapInfo target = null; AddStep("select beatmap/ruleset externally", () => { target = manager.GetAllUsableBeatmapSets() .Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last(); Beatmap.Value = manager.GetWorkingBeatmap(target); Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0); }); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target)); AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0); // this is an important check, to make sure updateComponentFromBeatmap() was actually run AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target); } [Test] public void TestRulesetChangeResetsMods() { createSongSelect(); changeRuleset(0); changeMods(new OsuModHardRock()); int actionIndex = 0; int modChangeIndex = 0; int rulesetChangeIndex = 0; AddStep("change ruleset", () => { SelectedMods.ValueChanged += onModChange; songSelect.Ruleset.ValueChanged += onRulesetChange; Ruleset.Value = new TaikoRuleset().RulesetInfo; SelectedMods.ValueChanged -= onModChange; songSelect.Ruleset.ValueChanged -= onRulesetChange; }); AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex); AddAssert("empty mods", () => !SelectedMods.Value.Any()); void onModChange(ValueChangedEvent> e) => modChangeIndex = actionIndex++; void onRulesetChange(ValueChangedEvent e) => rulesetChangeIndex = actionIndex++; } [Test] public void TestModsRetainedBetweenSongSelect() { AddAssert("empty mods", () => !SelectedMods.Value.Any()); createSongSelect(); addRulesetImportStep(0); changeMods(new OsuModHardRock()); createSongSelect(); AddAssert("mods retained", () => SelectedMods.Value.Any()); } [Test] public void TestStartAfterUnMatchingFilterDoesNotStart() { createSongSelect(); addManyTestMaps(); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null); bool startRequested = false; AddStep("set filter and finalize", () => { songSelect.StartRequested = () => startRequested = true; songSelect.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" }); songSelect.FinaliseSelection(); songSelect.StartRequested = null; }); AddAssert("start not requested", () => !startRequested); } [TestCase(false)] [TestCase(true)] public void TestExternalBeatmapChangeWhileFiltered(bool differentRuleset) { createSongSelect(); addManyTestMaps(); changeRuleset(0); // used for filter check below AddStep("allow convert display", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true)); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null); AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType().First().Text = "nonono"); AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap); AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmap == null); BeatmapInfo target = null; int targetRuleset = differentRuleset ? 1 : 0; AddStep("select beatmap externally", () => { target = manager.GetAllUsableBeatmapSets() .Where(b => b.Beatmaps.Any(bi => bi.RulesetID == targetRuleset)) .ElementAt(5).Beatmaps.First(bi => bi.RulesetID == targetRuleset); Beatmap.Value = manager.GetWorkingBeatmap(target); }); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null); AddAssert("selected only shows expected ruleset (plus converts)", () => { var selectedPanel = songSelect.Carousel.ChildrenOfType().First(s => s.Item.State.Value == CarouselItemState.Selected); // special case for converts checked here. return selectedPanel.ChildrenOfType().All(i => i.IsFiltered || i.Item.Beatmap.Ruleset.ID == targetRuleset || i.Item.Beatmap.Ruleset.ID == 0); }); AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID); AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID); AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType().First().Text = string.Empty); AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID); AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmap.OnlineBeatmapID == target.OnlineBeatmapID); } [Test] public void TestExternalBeatmapChangeWhileFilteredThenRefilter() { createSongSelect(); addManyTestMaps(); changeRuleset(0); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null); AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType().First().Text = "nonono"); AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap); AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmap == null); BeatmapInfo target = null; AddStep("select beatmap externally", () => { target = manager.GetAllUsableBeatmapSets().Where(b => b.Beatmaps.Any(bi => bi.RulesetID == 1)) .ElementAt(5).Beatmaps.First(); Beatmap.Value = manager.GetWorkingBeatmap(target); }); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null); AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID); AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID); AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType().First().Text = "nononoo"); AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap); AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmap == null); } [Test] public void TestAutoplayViaCtrlEnter() { addRulesetImportStep(0); createSongSelect(); AddStep("press ctrl+enter", () => { InputManager.PressKey(Key.ControlLeft); InputManager.Key(Key.Enter); InputManager.ReleaseKey(Key.ControlLeft); }); AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader); AddAssert("autoplay enabled", () => songSelect.Mods.Value.FirstOrDefault() is ModAutoplay); AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen()); AddAssert("mod disabled", () => songSelect.Mods.Value.Count == 0); } [Test] public void TestHideSetSelectsCorrectBeatmap() { int? previousID = null; createSongSelect(); addRulesetImportStep(0); AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last())); AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID); AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First())); AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID); } [Test] public void TestDifficultyIconSelecting() { addRulesetImportStep(0); createSongSelect(); DrawableCarouselBeatmapSet set = null; AddStep("Find the DrawableCarouselBeatmapSet", () => { set = songSelect.Carousel.ChildrenOfType().First(); }); FilterableDifficultyIcon difficultyIcon = null; AddStep("Find an icon", () => { difficultyIcon = set.ChildrenOfType() .First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex()); }); AddStep("Click on a difficulty", () => { InputManager.MoveMouseTo(difficultyIcon); InputManager.Click(MouseButton.Left); }); AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon)); double? maxBPM = null; AddStep("Filter some difficulties", () => songSelect.Carousel.Filter(new FilterCriteria { BPM = new FilterCriteria.OptionalRange { Min = maxBPM = songSelect.Carousel.SelectedBeatmapSet.MaxBPM, IsLowerInclusive = true } })); BeatmapInfo filteredBeatmap = null; FilterableDifficultyIcon filteredIcon = null; AddStep("Get filtered icon", () => { filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First(b => b.BPM < maxBPM); int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap); filteredIcon = set.ChildrenOfType().ElementAt(filteredBeatmapIndex); }); AddStep("Click on a filtered difficulty", () => { InputManager.MoveMouseTo(filteredIcon); InputManager.Click(MouseButton.Left); }); AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap); } [Test] public void TestDifficultyIconSelectingForDifferentRuleset() { changeRuleset(0); createSongSelect(); AddStep("import multi-ruleset map", () => { var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); manager.Import(createTestBeatmapSet(usableRulesets)).Wait(); }); DrawableCarouselBeatmapSet set = null; AddUntilStep("Find the DrawableCarouselBeatmapSet", () => { set = songSelect.Carousel.ChildrenOfType().FirstOrDefault(); return set != null; }); FilterableDifficultyIcon difficultyIcon = null; AddStep("Find an icon for different ruleset", () => { difficultyIcon = set.ChildrenOfType() .First(icon => icon.Item.Beatmap.Ruleset.ID == 3); }); AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0); int previousSetID = 0; AddStep("record set ID", () => previousSetID = Beatmap.Value.BeatmapSetInfo.ID); AddStep("Click on a difficulty", () => { InputManager.MoveMouseTo(difficultyIcon); InputManager.Click(MouseButton.Left); }); AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3); AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmap.BeatmapSet.ID == previousSetID); AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3); } [Test] public void TestGroupedDifficultyIconSelecting() { changeRuleset(0); createSongSelect(); BeatmapSetInfo imported = null; AddStep("import huge difficulty count map", () => { var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); imported = manager.Import(createTestBeatmapSet(usableRulesets, 50)).Result; }); AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First())); DrawableCarouselBeatmapSet set = null; AddUntilStep("Find the DrawableCarouselBeatmapSet", () => { set = songSelect.Carousel.ChildrenOfType().FirstOrDefault(); return set != null; }); FilterableGroupedDifficultyIcon groupIcon = null; AddStep("Find group icon for different ruleset", () => { groupIcon = set.ChildrenOfType() .First(icon => icon.Items.First().Beatmap.Ruleset.ID == 3); }); AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0); AddStep("Click on group", () => { InputManager.MoveMouseTo(groupIcon); InputManager.Click(MouseButton.Left); }); AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3); AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo == groupIcon.Items.First().Beatmap); } [Test] public void TestChangeRulesetWhilePresentingScore() { BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0); BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1); changeRuleset(0); createSongSelect(); addRulesetImportStep(0); addRulesetImportStep(1); AddStep("present score", () => { // this ruleset change should be overridden by the present. Ruleset.Value = getSwitchBeatmap().Ruleset; songSelect.PresentScore(new ScoreInfo { User = new User { Username = "woo" }, Beatmap = getPresentBeatmap(), Ruleset = getPresentBeatmap().Ruleset }); }); AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen()); AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap())); AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0); } [Test] public void TestChangeBeatmapWhilePresentingScore() { BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0); BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1); changeRuleset(0); addRulesetImportStep(0); addRulesetImportStep(1); createSongSelect(); AddStep("present score", () => { // this beatmap change should be overridden by the present. Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap()); songSelect.PresentScore(new ScoreInfo { User = new User { Username = "woo" }, Beatmap = getPresentBeatmap(), Ruleset = getPresentBeatmap().Ruleset }); }); AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen()); AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap())); AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0); } private void waitForInitialSelection() { AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType().Any()); } private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info); private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap); private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon) { return set.ChildrenOfType().ToList().FindIndex(i => i == icon); } private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id)); private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait(); private static int importId; private int getImportId() => ++importId; private void checkMusicPlaying(bool playing) => AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing); private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods); private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id)); private void createSongSelect() { AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect())); AddUntilStep("wait for present", () => songSelect.IsCurrentScreen()); AddUntilStep("wait for carousel loaded", () => songSelect.Carousel.IsAlive); } private void addManyTestMaps() { AddStep("import test maps", () => { var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); for (int i = 0; i < 100; i += 10) manager.Import(createTestBeatmapSet(usableRulesets)).Wait(); }); } private BeatmapSetInfo createTestBeatmapSet(RulesetInfo[] rulesets, int countPerRuleset = 6) { int j = 0; RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length]; int setId = getImportId(); var beatmaps = new List(); for (int i = 0; i < countPerRuleset; i++) { int beatmapId = setId * 1000 + i; int length = RNG.Next(30000, 200000); double bpm = RNG.NextSingle(80, 200); beatmaps.Add(new BeatmapInfo { Ruleset = getRuleset(), OnlineBeatmapID = beatmapId, Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})", Length = length, BPM = bpm, BaseDifficulty = new BeatmapDifficulty { OverallDifficulty = 3.5f, }, }); } return new BeatmapSetInfo { OnlineBeatmapSetID = setId, Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(), Metadata = new BeatmapMetadata { // Create random metadata, then we can check if sorting works based on these Artist = "Some Artist " + RNG.Next(0, 9), Title = $"Some Song (set id {setId}, max bpm {beatmaps.Max(b => b.BPM):0.#})", AuthorString = "Some Guy " + RNG.Next(0, 9), }, Beatmaps = beatmaps, DateAdded = DateTimeOffset.UtcNow, }; } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); rulesets?.Dispose(); } private class TestSongSelect : PlaySongSelect { public Action StartRequested; public new Bindable Ruleset => base.Ruleset; public new FilterControl FilterControl => base.FilterControl; public WorkingBeatmap CurrentBeatmap => Beatmap.Value; public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap; public new BeatmapCarousel Carousel => base.Carousel; public new void PresentScore(ScoreInfo score) => base.PresentScore(score); protected override bool OnStart() { StartRequested?.Invoke(); return base.OnStart(); } public int FilterCount; protected override void ApplyFilterToCarousel(FilterCriteria criteria) { FilterCount++; base.ApplyFilterToCarousel(criteria); } } } }