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302 Commits
@@ -1,4 +1,4 @@
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Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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+1
-1
Submodule osu-framework updated: 49b563e2cf...209021fb49
+1
-1
Submodule osu-resources updated: 7724abdf1d...266965f0d7
@@ -45,7 +45,7 @@ namespace osu.Desktop
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{
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protected override string LocateBasePath()
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{
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Func<string, bool> checkExists = p => Directory.Exists(Path.Combine(p, "Songs"));
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bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
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string stableInstallPath;
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@@ -31,7 +31,8 @@ namespace osu.Desktop.Overlays
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private OsuConfigManager config;
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private OsuGameBase game;
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public override bool HandleInput => false;
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public override bool HandleKeyboardInput => false;
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public override bool HandleMouseInput => false;
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[BackgroundDependencyLoader]
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private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
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@@ -43,7 +43,6 @@ namespace osu.Desktop
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host.Run(new OsuGameDesktop(args));
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break;
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}
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}
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return 0;
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}
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@@ -12,12 +12,12 @@
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<description>click the circles. to the beat.</description>
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<summary>click the circles.</summary>
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<releaseNotes>testing</releaseNotes>
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<copyright>Copyright ppy Pty Ltd 2007-2017</copyright>
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<copyright>Copyright ppy Pty Ltd 2007-2018</copyright>
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<language>en-AU</language>
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</metadata>
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<files>
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<file src="*.exe" target="lib\net45\" exclude="**vshost**"/>
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<file src="*.dll" target="lib\net45\"/>
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<file src="*.dll" target="lib\net45\"/>
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<file src="*.config" target="lib\net45\"/>
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<file src="x86\*.dll" target="lib\net45\x86\"/>
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<file src="x64\*.dll" target="lib\net45\x64\"/>
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@@ -23,6 +23,5 @@ namespace osu.Game.Rulesets.Catch
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MoveRight,
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[Description("Engage dash")]
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Dash,
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PositionUpdate
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}
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}
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@@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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}
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}
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public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
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where TObject : CatchHitObject
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{
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@@ -21,9 +21,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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/// </summary>
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private const float base_scoring_distance = 100;
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public readonly SliderCurve Curve = new SliderCurve();
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public int RepeatCount { get; set; } = 1;
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public int RepeatCount { get; set; }
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public double Velocity;
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public double TickDistance;
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@@ -55,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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var length = Curve.Distance;
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var tickDistance = Math.Min(TickDistance, length);
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var repeatDuration = length / Velocity;
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var spanDuration = length / Velocity;
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var minDistanceFromEnd = Velocity * 0.01;
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@@ -67,10 +65,10 @@ namespace osu.Game.Rulesets.Catch.Objects
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X = X
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});
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for (var repeat = 0; repeat < RepeatCount; repeat++)
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for (var span = 0; span < this.SpanCount(); span++)
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{
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var repeatStartTime = StartTime + repeat * repeatDuration;
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var reversed = repeat % 2 == 1;
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var spanStartTime = StartTime + span * spanDuration;
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var reversed = span % 2 == 1;
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for (var d = tickDistance; d <= length; d += tickDistance)
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{
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@@ -80,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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var timeProgress = d / length;
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var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
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var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
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var lastTickTime = spanStartTime + timeProgress * spanDuration;
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AddNested(new Droplet
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{
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StartTime = lastTickTime,
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@@ -95,17 +93,17 @@ namespace osu.Game.Rulesets.Catch.Objects
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});
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}
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double tinyTickInterval = tickDistance / length * repeatDuration;
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double tinyTickInterval = tickDistance / length * spanDuration;
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while (tinyTickInterval > 100)
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tinyTickInterval /= 2;
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for (double t = 0; t < repeatDuration; t += tinyTickInterval)
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for (double t = 0; t < spanDuration; t += tinyTickInterval)
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{
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double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
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double progress = reversed ? 1 - t / spanDuration : t / spanDuration;
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AddNested(new TinyDroplet
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{
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StartTime = repeatStartTime + t,
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StartTime = spanStartTime + t,
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ComboColour = ComboColour,
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X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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@@ -121,15 +119,15 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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Samples = Samples,
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ComboColour = ComboColour,
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StartTime = repeatStartTime + repeatDuration,
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StartTime = spanStartTime + spanDuration,
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X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
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});
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}
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}
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public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
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public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
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public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
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public float EndX => Curve.PositionAt(this.ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
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public double Duration => EndTime - StartTime;
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@@ -139,6 +137,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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set { Curve.Distance = value; }
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}
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public SliderCurve Curve { get; } = new SliderCurve();
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public List<Vector2> ControlPoints
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{
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get { return Curve.ControlPoints; }
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@@ -152,17 +152,5 @@ namespace osu.Game.Rulesets.Catch.Objects
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get { return Curve.CurveType; }
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set { Curve.CurveType = value; }
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}
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public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
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public double ProgressAt(double progress)
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{
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double p = progress * RepeatCount % 1;
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if (RepeatAt(progress) % 2 == 1)
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p = 1 - p;
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return p;
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}
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public int RepeatAt(double progress) => (int)(progress * RepeatCount);
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}
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}
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@@ -1,9 +1,12 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Users;
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@@ -23,15 +26,78 @@ namespace osu.Game.Rulesets.Catch.Replays
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public override Replay Generate()
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{
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// todo: add support for HT DT
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const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
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const double movement_speed = dash_speed / 2;
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float lastPosition = 0.5f;
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double lastTime = 0;
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// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
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Replay.Frames.Add(new CatchReplayFrame(-100000, 0));
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Replay.Frames.Add(new CatchReplayFrame(-100000, lastPosition));
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void moveToNext(CatchHitObject h)
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{
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float positionChange = Math.Abs(lastPosition - h.X);
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double timeAvailable = h.StartTime - lastTime;
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//So we can either make it there without a dash or not.
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double speedRequired = positionChange / timeAvailable;
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bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
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// todo: get correct catcher size, based on difficulty CS.
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const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
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if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
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{
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//we are already in the correct range.
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lastTime = h.StartTime;
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Replay.Frames.Add(new CatchReplayFrame(h.StartTime, lastPosition));
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return;
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}
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if (h is BananaShower.Banana)
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{
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// auto bananas unrealistically warp to catch 100% combo.
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Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
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}
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else if (h.HyperDash)
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{
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Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition, ReplayButtonState.Right1));
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Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
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}
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else if (dashRequired)
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{
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//we do a movement in two parts - the dash part then the normal part...
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double timeAtNormalSpeed = positionChange / movement_speed;
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double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
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double timeAtDashSpeed = timeWeNeedToSave / 2;
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float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
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//dash movement
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Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, ReplayButtonState.Left1));
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Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
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Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
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}
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else
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{
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double timeBefore = positionChange / movement_speed;
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Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition, ReplayButtonState.Right1));
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Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
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}
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lastTime = h.StartTime;
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lastPosition = h.X;
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}
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foreach (var obj in Beatmap.HitObjects)
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{
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switch (obj)
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{
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case Fruit _:
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Replay.Frames.Add(new CatchReplayFrame(obj.StartTime, obj.X));
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moveToNext(obj);
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break;
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}
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@@ -42,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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case BananaShower.Banana _:
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case TinyDroplet _:
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case Droplet _:
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Replay.Frames.Add(new CatchReplayFrame(nestedObj.StartTime, nestedObj.X));
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moveToNext(nestedObj);
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break;
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}
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}
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@@ -14,15 +14,29 @@ namespace osu.Game.Rulesets.Catch.Replays
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{
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}
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public override List<InputState> GetPendingStates() => new List<InputState>
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public override List<InputState> GetPendingStates()
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{
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new CatchReplayState
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if (!Position.HasValue) return new List<InputState>();
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var action = new List<CatchAction>();
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if (CurrentFrame.ButtonState == ReplayButtonState.Left1)
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action.Add(CatchAction.Dash);
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|
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if (Position.Value.X > CurrentFrame.Position.X)
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action.Add(CatchAction.MoveRight);
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else if (Position.Value.X < CurrentFrame.Position.X)
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action.Add(CatchAction.MoveLeft);
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|
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return new List<InputState>
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{
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PressedActions = new List<CatchAction> { CatchAction.PositionUpdate },
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CatcherX = ((CatchReplayFrame)CurrentFrame).MouseX
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},
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new CatchReplayState { PressedActions = new List<CatchAction>() },
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};
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new CatchReplayState
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{
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PressedActions = action,
|
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CatcherX = Position.Value.X
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},
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};
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}
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|
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public class CatchReplayState : ReplayState<CatchAction>
|
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{
|
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|
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@@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Catch.Replays
|
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{
|
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public override bool IsImportant => MouseX > 0;
|
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|
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public CatchReplayFrame(double time, float? x = null)
|
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: base(time, x ?? -1, null, ReplayButtonState.None)
|
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public CatchReplayFrame(double time, float? x = null, ReplayButtonState button = ReplayButtonState.None)
|
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: base(time, x ?? -1, null, button)
|
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{
|
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}
|
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}
|
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|
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@@ -58,6 +58,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
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public override void Add(DrawableHitObject h)
|
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{
|
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h.Depth = (float)h.HitObject.StartTime;
|
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h.OnJudgement += onJudgement;
|
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|
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base.Add(h);
|
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@@ -65,6 +66,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
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fruit.CheckPosition = CheckIfWeCanCatch;
|
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}
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|
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) => catcherArea.OnJudgement((DrawableCatchHitObject)judgedObject, judgement);
|
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private void onJudgement(DrawableHitObject judgedObject, Judgement judgement) => catcherArea.OnJudgement((DrawableCatchHitObject)judgedObject, judgement);
|
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}
|
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}
|
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|
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@@ -21,7 +21,7 @@ using OpenTK.Graphics;
|
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|
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namespace osu.Game.Rulesets.Catch.UI
|
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{
|
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public class CatcherArea : Container, IKeyBindingHandler<CatchAction>
|
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public class CatcherArea : Container
|
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{
|
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public const float CATCHER_SIZE = 172;
|
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|
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@@ -84,16 +84,14 @@ namespace osu.Game.Rulesets.Catch.UI
|
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}
|
||||
}
|
||||
|
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public bool OnPressed(CatchAction action)
|
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protected override void Update()
|
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{
|
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if (action != CatchAction.PositionUpdate) return false;
|
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base.Update();
|
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|
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CatchFramedReplayInputHandler.CatchReplayState state = (CatchFramedReplayInputHandler.CatchReplayState)GetContainingInputManager().CurrentState;
|
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var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
|
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|
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if (state.CatcherX.HasValue)
|
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if (state?.CatcherX != null)
|
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MovableCatcher.X = state.CatcherX.Value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool OnReleased(CatchAction action) => false;
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <summary>
|
||||
/// The definitions for each stage in a <see cref="ManiaPlayfield"/>.
|
||||
/// </summary>
|
||||
public readonly List<StageDefinition> Stages = new List<StageDefinition>();
|
||||
public List<StageDefinition> Stages = new List<StageDefinition>();
|
||||
|
||||
/// <summary>
|
||||
/// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>.
|
||||
@@ -24,10 +24,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaBeatmap"/>.
|
||||
/// </summary>
|
||||
/// <param name="initialStage">The initial stage.</param>
|
||||
public ManiaBeatmap(StageDefinition initialStage)
|
||||
/// <param name="defaultStage">The initial stages.</param>
|
||||
public ManiaBeatmap(StageDefinition defaultStage)
|
||||
{
|
||||
Stages.Add(initialStage);
|
||||
Stages.Add(defaultStage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +58,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
|
||||
{
|
||||
|
||||
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
|
||||
|
||||
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
|
||||
@@ -217,7 +216,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
if (curveData == null)
|
||||
return HitObject.Samples;
|
||||
|
||||
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.RepeatCount;
|
||||
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
|
||||
|
||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
||||
return curveData.RepeatSamples[index];
|
||||
|
||||
+13
-13
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
private readonly double endTime;
|
||||
private readonly double segmentDuration;
|
||||
private readonly int repeatCount;
|
||||
private readonly int spanCount;
|
||||
|
||||
private PatternType convertType;
|
||||
|
||||
@@ -39,25 +39,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
var distanceData = hitObject as IHasDistance;
|
||||
var repeatsData = hitObject as IHasRepeats;
|
||||
|
||||
repeatCount = repeatsData?.RepeatCount ?? 1;
|
||||
spanCount = repeatsData?.SpanCount() ?? 1;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
|
||||
|
||||
// The true distance, accounting for any repeats
|
||||
double distance = (distanceData?.Distance ?? 0) * repeatCount;
|
||||
double distance = (distanceData?.Distance ?? 0) * spanCount;
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
endTime = hitObject.StartTime + osuDuration;
|
||||
segmentDuration = (endTime - HitObject.StartTime) / repeatCount;
|
||||
segmentDuration = (endTime - HitObject.StartTime) / spanCount;
|
||||
}
|
||||
|
||||
public override Pattern Generate()
|
||||
{
|
||||
if (repeatCount > 1)
|
||||
if (spanCount > 1)
|
||||
{
|
||||
if (segmentDuration <= 90)
|
||||
return generateRandomHoldNotes(HitObject.StartTime, 1);
|
||||
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
if (segmentDuration <= 120)
|
||||
{
|
||||
convertType |= PatternType.ForceNotStack;
|
||||
return generateRandomNotes(HitObject.StartTime, repeatCount + 1);
|
||||
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
|
||||
}
|
||||
|
||||
if (segmentDuration <= 160)
|
||||
@@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
if (duration >= 4000)
|
||||
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
|
||||
|
||||
if (segmentDuration > 400 && repeatCount < TotalColumns - 1 - RandomStart)
|
||||
if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
|
||||
return generateTiledHoldNotes(HitObject.StartTime);
|
||||
|
||||
return generateHoldAndNormalNotes(HitObject.StartTime);
|
||||
@@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
int column = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
bool increasing = Random.NextDouble() > 0.5;
|
||||
|
||||
for (int i = 0; i <= repeatCount; i++)
|
||||
for (int i = 0; i <= spanCount; i++)
|
||||
{
|
||||
addToPattern(pattern, column, startTime, startTime);
|
||||
startTime += segmentDuration;
|
||||
@@ -262,7 +262,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
int interval = Random.Next(1, TotalColumns - (legacy ? 1 : 0));
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
for (int i = 0; i <= repeatCount; i++)
|
||||
for (int i = 0; i <= spanCount; i++)
|
||||
{
|
||||
addToPattern(pattern, nextColumn, startTime, startTime);
|
||||
|
||||
@@ -321,7 +321,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
break;
|
||||
}
|
||||
|
||||
Func<SampleInfo, bool> isDoubleSample = sample => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
|
||||
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
|
||||
|
||||
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
|
||||
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
|
||||
@@ -350,7 +350,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
||||
int columnRepeat = Math.Min(repeatCount, TotalColumns);
|
||||
int columnRepeat = Math.Min(spanCount, TotalColumns);
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
@@ -409,7 +409,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
int nextColumn = Random.Next(RandomStart, TotalColumns);
|
||||
|
||||
var rowPattern = new Pattern();
|
||||
for (int i = 0; i <= repeatCount; i++)
|
||||
for (int i = 0; i <= spanCount; i++)
|
||||
{
|
||||
if (!(ignoreHead && startTime == HitObject.StartTime))
|
||||
{
|
||||
@@ -442,7 +442,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
if (curveData == null)
|
||||
return HitObject.Samples;
|
||||
|
||||
double segmentTime = (endTime - HitObject.StartTime) / repeatCount;
|
||||
double segmentTime = (endTime - HitObject.StartTime) / spanCount;
|
||||
|
||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
||||
return curveData.RepeatSamples[index];
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
|
||||
{
|
||||
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant)
|
||||
: base(settings, ruleset, variant)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
|
||||
}
|
||||
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
{
|
||||
new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
|
||||
};
|
||||
}
|
||||
|
||||
public enum ManiaSetting
|
||||
{
|
||||
ScrollTime
|
||||
}
|
||||
}
|
||||
@@ -17,8 +17,13 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public enum ManiaAction
|
||||
{
|
||||
[Description("Special")]
|
||||
Special,
|
||||
[Description("Special 1")]
|
||||
Special1 = 1,
|
||||
[Description("Special 2")]
|
||||
Special2,
|
||||
|
||||
// This offsets the start value of normal keys in-case we add more special keys
|
||||
// above at a later time, without breaking replays/configs.
|
||||
[Description("Key 1")]
|
||||
Key1 = 10,
|
||||
[Description("Key 2")]
|
||||
@@ -36,6 +41,24 @@ namespace osu.Game.Rulesets.Mania
|
||||
[Description("Key 8")]
|
||||
Key8,
|
||||
[Description("Key 9")]
|
||||
Key9
|
||||
Key9,
|
||||
[Description("Key 10")]
|
||||
Key10,
|
||||
[Description("Key 11")]
|
||||
Key11,
|
||||
[Description("Key 12")]
|
||||
Key12,
|
||||
[Description("Key 13")]
|
||||
Key13,
|
||||
[Description("Key 14")]
|
||||
Key14,
|
||||
[Description("Key 15")]
|
||||
Key15,
|
||||
[Description("Key 16")]
|
||||
Key16,
|
||||
[Description("Key 17")]
|
||||
Key17,
|
||||
[Description("Key 18")]
|
||||
Key18,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
@@ -86,7 +88,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
},
|
||||
},
|
||||
new ManiaModRandom(),
|
||||
new ManiaModKeyCoop(),
|
||||
new ManiaModDualStages(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
@@ -117,42 +119,189 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
}
|
||||
|
||||
public override IEnumerable<int> AvailableVariants => new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
public override IEnumerable<int> AvailableVariants
|
||||
{
|
||||
get
|
||||
{
|
||||
for (int i = 1; i <= 9; i++)
|
||||
yield return (int)PlayfieldType.Single + i;
|
||||
for (int i = 2; i <= 18; i += 2)
|
||||
yield return (int)PlayfieldType.Dual + i;
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
|
||||
{
|
||||
var leftKeys = new[]
|
||||
switch (getPlayfieldType(variant))
|
||||
{
|
||||
InputKey.A,
|
||||
InputKey.S,
|
||||
InputKey.D,
|
||||
InputKey.F
|
||||
};
|
||||
case PlayfieldType.Single:
|
||||
return new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = new[]
|
||||
{
|
||||
InputKey.A,
|
||||
InputKey.S,
|
||||
InputKey.D,
|
||||
InputKey.F
|
||||
},
|
||||
RightKeys = new[]
|
||||
{
|
||||
InputKey.J,
|
||||
InputKey.K,
|
||||
InputKey.L,
|
||||
InputKey.Semicolon
|
||||
},
|
||||
SpecialKey = InputKey.Space,
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1,
|
||||
}.GenerateKeyBindingsFor(variant, out _);
|
||||
case PlayfieldType.Dual:
|
||||
int keys = getDualStageKeyCount(variant);
|
||||
|
||||
var rightKeys = new[]
|
||||
{
|
||||
InputKey.J,
|
||||
InputKey.K,
|
||||
InputKey.L,
|
||||
InputKey.Semicolon
|
||||
};
|
||||
var stage1Bindings = new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = new[]
|
||||
{
|
||||
InputKey.Number1,
|
||||
InputKey.Number2,
|
||||
InputKey.Number3,
|
||||
InputKey.Number4,
|
||||
},
|
||||
RightKeys = new[]
|
||||
{
|
||||
InputKey.Z,
|
||||
InputKey.X,
|
||||
InputKey.C,
|
||||
InputKey.V
|
||||
},
|
||||
SpecialKey = InputKey.Tilde,
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1
|
||||
}.GenerateKeyBindingsFor(keys, out var nextNormal);
|
||||
|
||||
ManiaAction currentKey = ManiaAction.Key1;
|
||||
var stage2Bindings = new VariantMappingGenerator
|
||||
{
|
||||
LeftKeys = new[]
|
||||
{
|
||||
InputKey.Number7,
|
||||
InputKey.Number8,
|
||||
InputKey.Number9,
|
||||
InputKey.Number0
|
||||
},
|
||||
RightKeys = new[]
|
||||
{
|
||||
InputKey.O,
|
||||
InputKey.P,
|
||||
InputKey.BracketLeft,
|
||||
InputKey.BracketRight
|
||||
},
|
||||
SpecialKey = InputKey.BackSlash,
|
||||
SpecialAction = ManiaAction.Special2,
|
||||
NormalActionStart = nextNormal
|
||||
}.GenerateKeyBindingsFor(keys, out _);
|
||||
|
||||
var bindings = new List<KeyBinding>();
|
||||
return stage1Bindings.Concat(stage2Bindings);
|
||||
}
|
||||
|
||||
for (int i = leftKeys.Length - variant / 2; i < leftKeys.Length; i++)
|
||||
bindings.Add(new KeyBinding(leftKeys[i], currentKey++));
|
||||
|
||||
for (int i = 0; i < variant / 2; i++)
|
||||
bindings.Add(new KeyBinding(rightKeys[i], currentKey++));
|
||||
|
||||
if (variant % 2 == 1)
|
||||
bindings.Add(new KeyBinding(InputKey.Space, ManiaAction.Special));
|
||||
|
||||
return bindings;
|
||||
return new KeyBinding[0];
|
||||
}
|
||||
|
||||
public override string GetVariantName(int variant) => $"{variant}K";
|
||||
public override string GetVariantName(int variant)
|
||||
{
|
||||
switch (getPlayfieldType(variant))
|
||||
{
|
||||
default:
|
||||
return $"{variant}K";
|
||||
case PlayfieldType.Dual:
|
||||
{
|
||||
var keys = getDualStageKeyCount(variant);
|
||||
return $"{keys}K + {keys}K";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the number of keys for each stage in a <see cref="PlayfieldType.Dual"/> variant.
|
||||
/// </summary>
|
||||
/// <param name="variant">The variant.</param>
|
||||
private int getDualStageKeyCount(int variant) => (variant - (int)PlayfieldType.Dual) / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="PlayfieldType"/> that corresponds to a variant value.
|
||||
/// </summary>
|
||||
/// <param name="variant">The variant value.</param>
|
||||
/// <returns>The <see cref="PlayfieldType"/> that corresponds to <paramref name="variant"/>.</returns>
|
||||
private PlayfieldType getPlayfieldType(int variant)
|
||||
{
|
||||
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
|
||||
}
|
||||
|
||||
private class VariantMappingGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// All the <see cref="InputKey"/>s available to the left hand.
|
||||
/// </summary>
|
||||
public InputKey[] LeftKeys;
|
||||
|
||||
/// <summary>
|
||||
/// All the <see cref="InputKey"/>s available to the right hand.
|
||||
/// </summary>
|
||||
public InputKey[] RightKeys;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="InputKey"/> for the special key.
|
||||
/// </summary>
|
||||
public InputKey SpecialKey;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
|
||||
/// </summary>
|
||||
public ManiaAction NormalActionStart;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> for the special column.
|
||||
/// </summary>
|
||||
public ManiaAction SpecialAction;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
|
||||
/// </summary>
|
||||
/// <param name="columns">The number of columns that need to be bound.</param>
|
||||
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
|
||||
/// <returns>The keybindings.</returns>
|
||||
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
|
||||
{
|
||||
ManiaAction currentNormalAction = NormalActionStart;
|
||||
|
||||
var bindings = new List<KeyBinding>();
|
||||
|
||||
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
|
||||
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
|
||||
|
||||
for (int i = 0; i < columns / 2; i++)
|
||||
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
|
||||
|
||||
if (columns % 2 == 1)
|
||||
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
|
||||
|
||||
nextNormalAction = currentNormalAction;
|
||||
return bindings;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum PlayfieldType
|
||||
{
|
||||
/// <summary>
|
||||
/// Columns are grouped into a single stage.
|
||||
/// Number of columns in this stage lies at (item - Single).
|
||||
/// </summary>
|
||||
Single = 0,
|
||||
/// <summary>
|
||||
/// Columns are grouped into two stages.
|
||||
/// Overall number of columns lies at (item - Dual), further computation is required for
|
||||
/// number of columns in each individual stage.
|
||||
/// </summary>
|
||||
Dual = 1000,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public interface IPlayfieldTypeMod : IApplicableMod
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="PlayfieldType"/> which this <see cref="IPlayfieldTypeMod"/> requires.
|
||||
/// </summary>
|
||||
PlayfieldType PlayfieldType { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "Dual Stages";
|
||||
public override string ShortenedName => "DS";
|
||||
public override string Description => @"Double the stages, double the fun!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => false;
|
||||
|
||||
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
|
||||
{
|
||||
var mbc = (ManiaBeatmapConverter)beatmapConverter;
|
||||
|
||||
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
|
||||
if (mbc.IsForCurrentRuleset)
|
||||
return;
|
||||
|
||||
mbc.TargetColumns *= 2;
|
||||
}
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
{
|
||||
var mrc = (ManiaRulesetContainer)rulesetContainer;
|
||||
|
||||
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
|
||||
if (mrc.IsForCurrentRuleset)
|
||||
return;
|
||||
|
||||
var newDefinitions = new List<StageDefinition>();
|
||||
foreach (var existing in mrc.Beatmap.Stages)
|
||||
{
|
||||
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
|
||||
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
|
||||
}
|
||||
|
||||
mrc.Beatmap.Stages = newDefinitions;
|
||||
}
|
||||
|
||||
public PlayfieldType PlayfieldType => PlayfieldType.Dual;
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKeyCoop : Mod
|
||||
{
|
||||
public override string Name => "KeyCoop";
|
||||
public override string ShortenedName => "2P";
|
||||
public override string Description => @"Double the key amount, double the fun!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
}
|
||||
}
|
||||
@@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
holdStartTime = null;
|
||||
|
||||
// If the key has been released too early, the user should not receive full score for the release
|
||||
if (!tail.AllJudged)
|
||||
if (!tail.IsHit)
|
||||
hasBroken = true;
|
||||
|
||||
return true;
|
||||
|
||||
@@ -93,7 +93,6 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
Column = Column
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
RelativeChildSize = new Vector2(1, 10000),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableHoldNote(new HoldNote { Duration = 1 }, ManiaAction.Key1)
|
||||
new DrawableHoldNote(new HoldNote { Duration = 1000 } , ManiaAction.Key1)
|
||||
{
|
||||
Y = 5000,
|
||||
Height = 1000,
|
||||
|
||||
@@ -2,11 +2,13 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
@@ -31,15 +33,43 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
var rng = new Random(1337);
|
||||
|
||||
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
|
||||
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
|
||||
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
|
||||
AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
|
||||
AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
|
||||
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
|
||||
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
|
||||
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
|
||||
AddStep("Reversed", () => createPlayfield(4, SpecialColumnPosition.Normal, true));
|
||||
AddStep("1 column", () => createPlayfield(1));
|
||||
AddStep("4 columns", () => createPlayfield(4));
|
||||
AddStep("5 columns", () => createPlayfield(5));
|
||||
AddStep("8 columns", () => createPlayfield(8));
|
||||
AddStep("4 + 4 columns", () =>
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition { Columns = 4 },
|
||||
};
|
||||
createPlayfield(stages);
|
||||
});
|
||||
|
||||
AddStep("2 + 4 + 2 columns", () =>
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 2 },
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition { Columns = 2 },
|
||||
};
|
||||
createPlayfield(stages);
|
||||
});
|
||||
|
||||
AddStep("1 + 8 + 1 columns", () =>
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 1 },
|
||||
new StageDefinition { Columns = 8 },
|
||||
new StageDefinition { Columns = 1 },
|
||||
};
|
||||
createPlayfield(stages);
|
||||
});
|
||||
|
||||
AddStep("Reversed", () => createPlayfield(4, true));
|
||||
|
||||
AddStep("Notes with input", () => createPlayfieldWithNotes());
|
||||
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
|
||||
@@ -48,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
AddStep("Hit explosion", () =>
|
||||
{
|
||||
var playfield = createPlayfield(4, SpecialColumnPosition.Normal);
|
||||
var playfield = createPlayfield(4);
|
||||
|
||||
int col = rng.Next(0, 4);
|
||||
|
||||
@@ -58,6 +88,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
};
|
||||
|
||||
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
playfield.Columns[col].OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
});
|
||||
}
|
||||
|
||||
@@ -67,19 +98,29 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
maniaRuleset = rulesets.GetRuleset(3);
|
||||
}
|
||||
|
||||
private ManiaPlayfield createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
|
||||
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
|
||||
{
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = cols },
|
||||
};
|
||||
|
||||
return createPlayfield(stages, inverted);
|
||||
}
|
||||
|
||||
private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
|
||||
{
|
||||
Clear();
|
||||
|
||||
var inputManager = new ManiaInputManager(maniaRuleset, cols) { RelativeSizeAxes = Axes.Both };
|
||||
var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
|
||||
Add(inputManager);
|
||||
|
||||
ManiaPlayfield playfield;
|
||||
inputManager.Add(playfield = new ManiaPlayfield(cols)
|
||||
|
||||
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
SpecialColumnPosition = specialPos
|
||||
});
|
||||
|
||||
playfield.Inverted.Value = inverted;
|
||||
@@ -97,7 +138,12 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Add(inputManager);
|
||||
|
||||
ManiaPlayfield playfield;
|
||||
inputManager.Add(playfield = new ManiaPlayfield(4)
|
||||
var stages = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 4 },
|
||||
};
|
||||
|
||||
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -11,13 +11,14 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class Column : ScrollingPlayfield, IHasAccentColour
|
||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
@@ -47,6 +48,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public Column()
|
||||
: base(ScrollingDirection.Up)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
@@ -61,7 +63,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
Name = "Hit target + hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION },
|
||||
Padding = new MarginPadding { Top = ManiaStage.HIT_TARGET_POSITION },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@@ -115,7 +117,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
Name = "Key",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ManiaPlayfield.HIT_TARGET_POSITION,
|
||||
Height = ManiaStage.HIT_TARGET_POSITION,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@@ -204,12 +206,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public override void Add(DrawableHitObject hitObject)
|
||||
{
|
||||
hitObject.Depth = (float)hitObject.HitObject.StartTime;
|
||||
|
||||
hitObject.AccentColour = AccentColour;
|
||||
hitObject.OnJudgement += OnJudgement;
|
||||
|
||||
HitObjects.Add(hitObject);
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
if (!judgement.IsHit)
|
||||
return;
|
||||
@@ -257,5 +260,26 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
|
||||
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
// Play the sounds of the next hitobject
|
||||
if (HitObjects.AliveObjects.Any())
|
||||
{
|
||||
// If there are alive hitobjects, we can abuse the fact that AliveObjects are sorted by time (see: Add())
|
||||
HitObjects.AliveObjects.First().PlaySamples();
|
||||
}
|
||||
else
|
||||
{
|
||||
// If not, we do a slow search - we might want to do a BinarySearch here if this becomes problematic
|
||||
// We fallback to LastOrDefault() if we're beyond the last note in the map
|
||||
var hitObject = HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.LastOrDefault();
|
||||
hitObject?.PlaySamples();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(ManiaAction action) => false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
internal class DrawableManiaJudgement : DrawableJudgement
|
||||
{
|
||||
public DrawableManiaJudgement(Judgement judgement)
|
||||
: base(judgement)
|
||||
: base(judgement)
|
||||
{
|
||||
JudgementText.TextSize = 25;
|
||||
}
|
||||
|
||||
@@ -3,236 +3,92 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using System;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfield : ScrollingPlayfield
|
||||
{
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
private SpecialColumnPosition specialColumnPosition;
|
||||
/// <summary>
|
||||
/// The style to use for the special column.
|
||||
/// </summary>
|
||||
public SpecialColumnPosition SpecialColumnPosition
|
||||
{
|
||||
get { return specialColumnPosition; }
|
||||
set
|
||||
{
|
||||
if (IsLoaded)
|
||||
throw new InvalidOperationException($"Setting {nameof(SpecialColumnPosition)} after the playfield is loaded requires re-creating the playfield.");
|
||||
specialColumnPosition = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this playfield should be inverted. This flips everything inside the playfield.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
|
||||
|
||||
private readonly FlowContainer<Column> columns;
|
||||
public IEnumerable<Column> Columns => columns.Children;
|
||||
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
|
||||
private readonly Container<DrawableManiaJudgement> judgements;
|
||||
|
||||
private readonly int columnCount;
|
||||
|
||||
public ManiaPlayfield(int columnCount)
|
||||
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
|
||||
: base(ScrollingDirection.Up)
|
||||
{
|
||||
this.columnCount = columnCount;
|
||||
if (stageDefinitions == null)
|
||||
throw new ArgumentNullException(nameof(stageDefinitions));
|
||||
|
||||
if (columnCount <= 0)
|
||||
throw new ArgumentException("Can't have zero or fewer columns.");
|
||||
if (stageDefinitions.Count <= 0)
|
||||
throw new ArgumentException("Can't have zero or fewer stages.");
|
||||
|
||||
Inverted.Value = true;
|
||||
|
||||
Container topLevelContainer;
|
||||
InternalChildren = new Drawable[]
|
||||
GridContainer playfieldGrid;
|
||||
InternalChild = playfieldGrid = new GridContainer
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Playfield elements",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Columns mask",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
columns = new FillFlowContainer<Column>
|
||||
{
|
||||
Name = "Columns",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Barlines mask",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 1366, // Bar lines should only be masked on the vertical axis
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = content = new Container
|
||||
{
|
||||
Name = "Bar lines",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
|
||||
}
|
||||
},
|
||||
judgements = new Container<DrawableManiaJudgement>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Y = HIT_TARGET_POSITION + 150,
|
||||
BypassAutoSizeAxes = Axes.Both
|
||||
},
|
||||
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[] { new Drawable[stageDefinitions.Count] }
|
||||
};
|
||||
|
||||
var currentAction = ManiaAction.Key1;
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
var normalColumnAction = ManiaAction.Key1;
|
||||
var specialColumnAction = ManiaAction.Special1;
|
||||
int firstColumnIndex = 0;
|
||||
for (int i = 0; i < stageDefinitions.Count; i++)
|
||||
{
|
||||
var c = new Column();
|
||||
c.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
newStage.Inverted.BindTo(Inverted);
|
||||
|
||||
c.IsSpecial = isSpecialColumn(i);
|
||||
c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
|
||||
playfieldGrid.Content[0][i] = newStage;
|
||||
|
||||
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
|
||||
stages.Add(newStage);
|
||||
AddNested(newStage);
|
||||
|
||||
columns.Add(c);
|
||||
AddNested(c);
|
||||
firstColumnIndex += newStage.Columns.Count;
|
||||
}
|
||||
|
||||
Inverted.ValueChanged += invertedChanged;
|
||||
Inverted.TriggerChange();
|
||||
}
|
||||
|
||||
private void invertedChanged(bool newValue)
|
||||
public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
|
||||
|
||||
public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
|
||||
|
||||
private ManiaStage getStageByColumn(int column)
|
||||
{
|
||||
Scale = new Vector2(1, newValue ? -1 : 1);
|
||||
judgements.Scale = Scale;
|
||||
int sum = 0;
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
sum = sum + stage.Columns.Count;
|
||||
if (sum > column)
|
||||
return stage;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(ManiaConfigManager maniaConfig)
|
||||
{
|
||||
normalColumnColours = new List<Color4>
|
||||
{
|
||||
colours.RedDark,
|
||||
colours.GreenDark
|
||||
};
|
||||
|
||||
specialColumnColour = colours.BlueDark;
|
||||
|
||||
// Set the special column + colour + key
|
||||
foreach (var column in Columns)
|
||||
{
|
||||
if (!column.IsSpecial)
|
||||
continue;
|
||||
|
||||
column.AccentColour = specialColumnColour;
|
||||
}
|
||||
|
||||
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
|
||||
|
||||
// We'll set the colours of the non-special columns in a separate loop, because the non-special
|
||||
// column colours are mirrored across their centre and special styles mess with this
|
||||
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
|
||||
{
|
||||
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
|
||||
nonSpecialColumns[i].AccentColour = colour;
|
||||
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
|
||||
}
|
||||
maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
var maniaObject = (ManiaHitObject)judgedObject.HitObject;
|
||||
columns[maniaObject.Column].OnJudgement(judgedObject, judgement);
|
||||
|
||||
judgements.Clear();
|
||||
judgements.Add(new DrawableManiaJudgement(judgement)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the column index is a special column for this playfield.
|
||||
/// </summary>
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>Whether the column is a special column.</returns>
|
||||
private bool isSpecialColumn(int column)
|
||||
{
|
||||
switch (SpecialColumnPosition)
|
||||
{
|
||||
default:
|
||||
case SpecialColumnPosition.Normal:
|
||||
return columnCount % 2 == 1 && column == columnCount / 2;
|
||||
case SpecialColumnPosition.Left:
|
||||
return column == 0;
|
||||
case SpecialColumnPosition.Right:
|
||||
return column == columnCount - 1;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
|
||||
|
||||
public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
||||
content.Width = columns.Width;
|
||||
getStageByColumn(((ManiaHitObject)judgedObject.HitObject).Column).OnJudgement(judgedObject, judgement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -11,7 +10,11 @@ using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
@@ -22,6 +25,7 @@ using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@@ -29,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
||||
|
||||
public IEnumerable<DrawableBarLine> BarLines;
|
||||
public IEnumerable<BarLine> BarLines;
|
||||
|
||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
@@ -38,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||
|
||||
var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
|
||||
var barLines = new List<DrawableBarLine>();
|
||||
var barLines = new List<BarLine>();
|
||||
|
||||
for (int i = 0; i < timingPoints.Count; i++)
|
||||
{
|
||||
@@ -50,12 +54,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
int index = 0;
|
||||
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
|
||||
{
|
||||
barLines.Add(new DrawableBarLine(new BarLine
|
||||
barLines.Add(new BarLine
|
||||
{
|
||||
StartTime = t,
|
||||
ControlPoint = point,
|
||||
BeatIndex = index
|
||||
}));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +72,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
}
|
||||
|
||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.TotalColumns)
|
||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -76,7 +80,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Beatmap.TotalColumns);
|
||||
public override int Variant => (int)(Mods.OfType<IPlayfieldTypeMod>().FirstOrDefault()?.PlayfieldType ?? PlayfieldType.Single) + Beatmap.TotalColumns;
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(IsForCurrentRuleset, WorkingBeatmap.Beatmap);
|
||||
|
||||
@@ -98,5 +104,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
|
||||
|
||||
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay, this);
|
||||
|
||||
protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,229 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of <see cref="Column"/>s.
|
||||
/// </summary>
|
||||
internal class ManiaStage : ScrollingPlayfield
|
||||
{
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this playfield should be inverted. This flips everything inside the playfield.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
|
||||
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
||||
private readonly FillFlowContainer<Column> columnFlow;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
public Container<DrawableManiaJudgement> Judgements => judgements;
|
||||
private readonly Container<DrawableManiaJudgement> judgements;
|
||||
|
||||
private readonly Container topLevelContainer;
|
||||
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
|
||||
private readonly int firstColumnIndex;
|
||||
private readonly StageDefinition definition;
|
||||
|
||||
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
: base(ScrollingDirection.Up)
|
||||
{
|
||||
this.firstColumnIndex = firstColumnIndex;
|
||||
this.definition = definition;
|
||||
|
||||
Name = "Stage";
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Columns mask",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
columnFlow = new FillFlowContainer<Column>
|
||||
{
|
||||
Name = "Columns",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Barlines mask",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 1366, // Bar lines should only be masked on the vertical axis
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = content = new Container
|
||||
{
|
||||
Name = "Bar lines",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
|
||||
}
|
||||
},
|
||||
judgements = new Container<DrawableManiaJudgement>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Y = HIT_TARGET_POSITION + 150,
|
||||
BypassAutoSizeAxes = Axes.Both
|
||||
},
|
||||
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
{
|
||||
var isSpecial = isSpecialColumn(i);
|
||||
var column = new Column
|
||||
{
|
||||
IsSpecial = isSpecial,
|
||||
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
|
||||
};
|
||||
|
||||
AddColumn(column);
|
||||
}
|
||||
|
||||
Inverted.ValueChanged += invertedChanged;
|
||||
Inverted.TriggerChange();
|
||||
}
|
||||
|
||||
private void invertedChanged(bool newValue)
|
||||
{
|
||||
Scale = new Vector2(1, newValue ? -1 : 1);
|
||||
Judgements.Scale = Scale;
|
||||
}
|
||||
|
||||
public void AddColumn(Column c)
|
||||
{
|
||||
c.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
|
||||
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
|
||||
columnFlow.Add(c);
|
||||
AddNested(c);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the column index is a special column for this playfield.
|
||||
/// </summary>
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>Whether the column is a special column.</returns>
|
||||
private bool isSpecialColumn(int column) => definition.Columns % 2 == 1 && column == definition.Columns / 2;
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
var maniaObject = (ManiaHitObject)h.HitObject;
|
||||
int columnIndex = maniaObject.Column - firstColumnIndex;
|
||||
Columns.ElementAt(columnIndex).Add(h);
|
||||
h.OnJudgement += OnJudgement;
|
||||
}
|
||||
|
||||
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
|
||||
|
||||
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
judgements.Clear();
|
||||
judgements.Add(new DrawableManiaJudgement(judgement)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
normalColumnColours = new List<Color4>
|
||||
{
|
||||
colours.RedDark,
|
||||
colours.GreenDark
|
||||
};
|
||||
|
||||
specialColumnColour = colours.BlueDark;
|
||||
|
||||
// Set the special column + colour + key
|
||||
foreach (var column in Columns)
|
||||
{
|
||||
if (!column.IsSpecial)
|
||||
continue;
|
||||
|
||||
column.AccentColour = specialColumnColour;
|
||||
}
|
||||
|
||||
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
|
||||
|
||||
// We'll set the colours of the non-special columns in a separate loop, because the non-special
|
||||
// column colours are mirrored across their centre and special styles mess with this
|
||||
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
|
||||
{
|
||||
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
|
||||
nonSpecialColumns[i].AccentColour = colour;
|
||||
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
||||
content.Width = columnFlow.Width;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public enum SpecialColumnPosition
|
||||
{
|
||||
/// <summary>
|
||||
/// The special column will lie in the center of the columns.
|
||||
/// </summary>
|
||||
Normal,
|
||||
/// <summary>
|
||||
/// The special column will lie to the left of the columns.
|
||||
/// </summary>
|
||||
Left,
|
||||
/// <summary>
|
||||
/// The special column will lie to the right of the columns.
|
||||
/// </summary>
|
||||
Right
|
||||
}
|
||||
}
|
||||
@@ -58,12 +58,14 @@
|
||||
<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
|
||||
<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
|
||||
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
|
||||
<Compile Include="Configuration\ManiaConfigManager.cs" />
|
||||
<Compile Include="MathUtils\FastRandom.cs" />
|
||||
<Compile Include="Judgements\HitWindows.cs" />
|
||||
<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
|
||||
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
|
||||
<Compile Include="Judgements\ManiaJudgement.cs" />
|
||||
<Compile Include="ManiaDifficultyCalculator.cs" />
|
||||
<Compile Include="Mods\IPlayfieldTypeMod.cs" />
|
||||
<Compile Include="Mods\ManiaKeyMod.cs" />
|
||||
<Compile Include="Mods\ManiaModAutoplay.cs" />
|
||||
<Compile Include="Mods\ManiaModDaycore.cs" />
|
||||
@@ -83,7 +85,7 @@
|
||||
<Compile Include="Mods\ManiaModKey7.cs" />
|
||||
<Compile Include="Mods\ManiaModKey8.cs" />
|
||||
<Compile Include="Mods\ManiaModKey9.cs" />
|
||||
<Compile Include="Mods\ManiaModKeyCoop.cs" />
|
||||
<Compile Include="Mods\ManiaModDualStages.cs" />
|
||||
<Compile Include="Mods\ManiaModNightcore.cs" />
|
||||
<Compile Include="Mods\ManiaModPerfect.cs" />
|
||||
<Compile Include="Mods\ManiaModRandom.cs" />
|
||||
@@ -115,12 +117,12 @@
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="UI\Column.cs" />
|
||||
<Compile Include="UI\DrawableManiaJudgement.cs" />
|
||||
<Compile Include="UI\ManiaStage.cs" />
|
||||
<Compile Include="UI\HitExplosion.cs" />
|
||||
<Compile Include="UI\ManiaRulesetContainer.cs" />
|
||||
<Compile Include="UI\ManiaPlayfield.cs" />
|
||||
<Compile Include="ManiaRuleset.cs" />
|
||||
<Compile Include="Mods\ManiaModNoFail.cs" />
|
||||
<Compile Include="UI\SpecialColumnPosition.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
continue;
|
||||
|
||||
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
|
||||
float stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
|
||||
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
|
||||
|
||||
if (objectN.StartTime - endTime > stackThreshold)
|
||||
//We are no longer within stacking range of the next object.
|
||||
@@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
OsuHitObject objectI = beatmap.HitObjects[i];
|
||||
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
|
||||
|
||||
float stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
|
||||
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
|
||||
|
||||
/* If this object is a hitcircle, then we enter this "special" case.
|
||||
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditPlayfield : OsuPlayfield
|
||||
{
|
||||
protected override CursorContainer CreateCursor() => null;
|
||||
|
||||
protected override bool ProxyApproachCircles => false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@@ -15,5 +16,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
|
||||
|
||||
protected override CursorContainer CreateCursor() => null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
|
||||
private const float fade_in_duration_multiplier = 0.4f;
|
||||
private const double fade_in_duration_multiplier = 0.4;
|
||||
private const double fade_out_duration_multiplier = 0.3;
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
|
||||
@@ -11,13 +11,12 @@ using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableRepeatPoint : DrawableOsuHitObject
|
||||
public class DrawableRepeatPoint : DrawableOsuHitObject, ITrackSnaking
|
||||
{
|
||||
private readonly RepeatPoint repeatPoint;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
|
||||
public double FadeInTime;
|
||||
public double FadeOutTime;
|
||||
private double animDuration;
|
||||
|
||||
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
|
||||
: base(repeatPoint)
|
||||
@@ -48,11 +47,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
{
|
||||
var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
|
||||
animDuration = Math.Min(150, repeatPoint.SpanDuration / 2);
|
||||
|
||||
this.FadeIn(animIn).ScaleTo(1.2f, animIn)
|
||||
this.FadeIn(animDuration).ScaleTo(1.2f, animDuration / 2)
|
||||
.Then()
|
||||
.ScaleTo(1, 150, Easing.Out);
|
||||
.ScaleTo(1, animDuration / 2, Easing.Out);
|
||||
}
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
@@ -60,16 +59,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
this.Delay(FadeOutTime - repeatPoint.StartTime).FadeOut();
|
||||
this.Delay(HitObject.TimePreempt).FadeOut();
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(160);
|
||||
this.FadeOut(animDuration);
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(120, Easing.OutQuint)
|
||||
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
|
||||
this.FadeOut(animDuration, Easing.OutQuint)
|
||||
.ScaleTo(Scale * 1.5f, animDuration, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end) => Position = repeatPoint.RepeatIndex % 2 == 0 ? end : start;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public readonly DrawableHitCircle InitialCircle;
|
||||
|
||||
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
|
||||
private readonly List<Drawable> components = new List<Drawable>();
|
||||
|
||||
private readonly Container<DrawableSliderTick> ticks;
|
||||
private readonly Container<DrawableRepeatPoint> repeatPoints;
|
||||
@@ -60,7 +61,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Samples = s.Samples,
|
||||
SampleControlPoint = s.SampleControlPoint,
|
||||
TimePreempt = s.TimePreempt,
|
||||
TimeFadein = s.TimeFadein
|
||||
TimeFadein = s.TimeFadein,
|
||||
HitWindow300 = s.HitWindow300,
|
||||
HitWindow100 = s.HitWindow100,
|
||||
HitWindow50 = s.HitWindow50
|
||||
})
|
||||
};
|
||||
|
||||
@@ -69,12 +73,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
AddNested(InitialCircle);
|
||||
|
||||
var repeatDuration = s.Curve.Distance / s.Velocity;
|
||||
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
||||
{
|
||||
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
||||
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
|
||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||
var spanStartTime = s.StartTime + tick.SpanIndex * s.SpanDuration;
|
||||
var fadeInTime = spanStartTime + (tick.StartTime - spanStartTime) / 2 - (tick.SpanIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
|
||||
var fadeOutTime = spanStartTime + s.SpanDuration;
|
||||
|
||||
var drawableTick = new DrawableSliderTick(tick)
|
||||
{
|
||||
@@ -89,23 +92,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
||||
{
|
||||
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
|
||||
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
|
||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||
|
||||
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
|
||||
{
|
||||
FadeInTime = fadeInTime,
|
||||
FadeOutTime = fadeOutTime,
|
||||
Position = repeatPoint.Position,
|
||||
Position = repeatPoint.Position
|
||||
};
|
||||
|
||||
repeatPoints.Add(drawableRepeatPoint);
|
||||
components.Add(drawableRepeatPoint);
|
||||
AddNested(drawableRepeatPoint);
|
||||
}
|
||||
}
|
||||
|
||||
private int currentRepeat;
|
||||
private int currentSpan;
|
||||
public bool Tracking;
|
||||
|
||||
protected override void Update()
|
||||
@@ -116,17 +114,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
|
||||
int repeat = slider.RepeatAt(progress);
|
||||
int span = slider.SpanAt(progress);
|
||||
progress = slider.ProgressAt(progress);
|
||||
|
||||
if (repeat > currentRepeat)
|
||||
currentRepeat = repeat;
|
||||
if (span > currentSpan)
|
||||
currentSpan = span;
|
||||
|
||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||
if (!InitialCircle.Judgements.Any(j => j.IsHit))
|
||||
InitialCircle.Position = slider.Curve.PositionAt(progress);
|
||||
|
||||
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
||||
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, span);
|
||||
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
|
||||
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A component which tracks the current end snaking position of a slider.
|
||||
/// </summary>
|
||||
public interface ITrackSnaking
|
||||
{
|
||||
void UpdateSnakingPosition(Vector2 start, Vector2 end);
|
||||
}
|
||||
}
|
||||
@@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
public void UpdateProgress(double progress, int span)
|
||||
{
|
||||
Position = slider.Curve.PositionAt(progress);
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ using OpenTK;
|
||||
using OpenTK.Graphics.ES30;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@@ -164,14 +165,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
return true;
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
public void UpdateProgress(double progress, int span)
|
||||
{
|
||||
double start = 0;
|
||||
double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
|
||||
|
||||
if (repeat >= slider.RepeatCount - 1)
|
||||
if (span >= slider.SpanCount() - 1)
|
||||
{
|
||||
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
|
||||
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
|
||||
{
|
||||
start = 0;
|
||||
end = snakingOut ? progress : 1;
|
||||
|
||||
@@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerBackground : CircularContainer, IHasAccentColour
|
||||
{
|
||||
public override bool HandleInput => false;
|
||||
public override bool HandleKeyboardInput => false;
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
protected Box Disc;
|
||||
|
||||
|
||||
@@ -5,6 +5,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public interface ISliderProgress
|
||||
{
|
||||
void UpdateProgress(double progress, int repeat);
|
||||
void UpdateProgress(double progress, int span);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,12 +16,12 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public const double OBJECT_RADIUS = 64;
|
||||
|
||||
private const double hittable_range = 300;
|
||||
private const double hit_window_50 = 150;
|
||||
private const double hit_window_100 = 80;
|
||||
private const double hit_window_300 = 30;
|
||||
public double HitWindow50 = 150;
|
||||
public double HitWindow100 = 80;
|
||||
public double HitWindow300 = 30;
|
||||
|
||||
public float TimePreempt = 600;
|
||||
public float TimeFadein = 400;
|
||||
public double TimePreempt = 600;
|
||||
public double TimeFadein = 400;
|
||||
|
||||
public Vector2 Position { get; set; }
|
||||
public float X => Position.X;
|
||||
@@ -50,13 +50,13 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 300;
|
||||
return hittable_range;
|
||||
case HitResult.Meh:
|
||||
return 150;
|
||||
return HitWindow50;
|
||||
case HitResult.Good:
|
||||
return 80;
|
||||
return HitWindow100;
|
||||
case HitResult.Great:
|
||||
return 30;
|
||||
return HitWindow300;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,6 +78,10 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
||||
TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
|
||||
|
||||
HitWindow50 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 200, 150, 100);
|
||||
HitWindow100 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 140, 100, 60);
|
||||
HitWindow300 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 80, 50, 20);
|
||||
|
||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,25 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class RepeatPoint : OsuHitObject
|
||||
{
|
||||
public int RepeatIndex { get; set; }
|
||||
public double SpanDuration { get; set; }
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
|
||||
// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
|
||||
if (RepeatIndex > 0)
|
||||
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public readonly SliderCurve Curve = new SliderCurve();
|
||||
|
||||
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
|
||||
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public override Vector2 EndPosition => PositionAt(1);
|
||||
public override Vector2 EndPosition => this.PositionAt(1);
|
||||
|
||||
public SliderCurve Curve { get; } = new SliderCurve();
|
||||
|
||||
public List<Vector2> ControlPoints
|
||||
{
|
||||
@@ -58,9 +58,15 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
internal float LazyTravelDistance;
|
||||
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
public int RepeatCount { get; set; } = 1;
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The length of one span of this <see cref="Slider"/>.
|
||||
/// </summary>
|
||||
public double SpanDuration => Duration / this.SpanCount();
|
||||
|
||||
private int stackHeight;
|
||||
|
||||
public override int StackHeight
|
||||
{
|
||||
get { return stackHeight; }
|
||||
@@ -87,18 +93,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||
}
|
||||
|
||||
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
|
||||
|
||||
public double ProgressAt(double progress)
|
||||
{
|
||||
double p = progress * RepeatCount % 1;
|
||||
if (RepeatAt(progress) % 2 == 1)
|
||||
p = 1 - p;
|
||||
return p;
|
||||
}
|
||||
|
||||
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
|
||||
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
base.CreateNestedHitObjects();
|
||||
@@ -113,14 +107,13 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
var length = Curve.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var repeatDuration = length / Velocity;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
||||
for (var span = 0; span < this.SpanCount(); span++)
|
||||
{
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
var reversed = repeat % 2 == 1;
|
||||
var spanStartTime = StartTime + span * SpanDuration;
|
||||
var reversed = span % 2 == 1;
|
||||
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
{
|
||||
@@ -130,20 +123,26 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
var distanceProgress = d / length;
|
||||
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
||||
|
||||
var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var sampleList = new List<SampleInfo>();
|
||||
|
||||
if (firstSample != null)
|
||||
sampleList.Add(new SampleInfo
|
||||
{
|
||||
Bank = firstSample.Bank,
|
||||
Volume = firstSample.Volume,
|
||||
Name = @"slidertick",
|
||||
});
|
||||
|
||||
AddNested(new SliderTick
|
||||
{
|
||||
RepeatIndex = repeat,
|
||||
StartTime = repeatStartTime + timeProgress * repeatDuration,
|
||||
SpanIndex = span,
|
||||
StartTime = spanStartTime + timeProgress * SpanDuration,
|
||||
Position = Curve.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
Samples = sampleList
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -151,21 +150,18 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
private void createRepeatPoints()
|
||||
{
|
||||
var repeatDuration = Distance / Velocity;
|
||||
|
||||
for (var repeat = 1; repeat < RepeatCount; repeat++)
|
||||
for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++)
|
||||
{
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
|
||||
AddNested(new RepeatPoint
|
||||
{
|
||||
RepeatIndex = repeat,
|
||||
StartTime = repeatStartTime,
|
||||
RepeatIndex = repeatIndex,
|
||||
SpanDuration = SpanDuration,
|
||||
StartTime = StartTime + repeat * SpanDuration,
|
||||
Position = Curve.PositionAt(repeat % 2),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new List<SampleInfo>(RepeatSamples[repeat])
|
||||
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SliderTick : OsuHitObject
|
||||
{
|
||||
public int RepeatIndex { get; set; }
|
||||
public int SpanIndex { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
|
||||
@@ -63,6 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddStep("Fast Short Slider", () => testShortHighSpeed());
|
||||
AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
|
||||
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
|
||||
AddStep("Fast Short Slider 6 Repeats", () => testShortHighSpeed(6));
|
||||
|
||||
AddStep("Perfect Curve", testCurve);
|
||||
// TODO more curve types?
|
||||
@@ -84,14 +85,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
|
||||
{
|
||||
repeats++; // The first run through the slider is considered a repeat
|
||||
|
||||
var repeatSamples = new List<List<SampleInfo>>();
|
||||
if (repeats > 1)
|
||||
{
|
||||
for (int i = 0; i < repeats; i++)
|
||||
repeatSamples.Add(new List<SampleInfo>());
|
||||
}
|
||||
for (int i = 0; i < repeats; i++)
|
||||
repeatSamples.Add(new List<SampleInfo>());
|
||||
|
||||
var slider = new Slider
|
||||
{
|
||||
|
||||
@@ -159,5 +159,17 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
ActiveCursor.FadeTo(0, 250, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,8 +12,6 @@ using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@@ -23,8 +21,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
private readonly Container judgementLayer;
|
||||
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
|
||||
|
||||
public override bool ProvidingUserCursor => true;
|
||||
|
||||
// Todo: This should not be a thing, but is currently required for the editor
|
||||
// https://github.com/ppy/osu-framework/issues/1283
|
||||
protected virtual bool ProxyApproachCircles => true;
|
||||
@@ -70,19 +66,12 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var cursor = CreateCursor();
|
||||
if (cursor != null)
|
||||
AddInternal(cursor);
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.Depth = (float)h.HitObject.StartTime;
|
||||
|
||||
h.OnJudgement += onJudgement;
|
||||
|
||||
var c = h as IDrawableHitObjectWithProxiedApproach;
|
||||
if (c != null && ProxyApproachCircles)
|
||||
approachCircles.Add(c.ProxiedLayer.CreateProxy());
|
||||
@@ -97,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
var osuJudgement = (OsuJudgement)judgement;
|
||||
var osuObject = (OsuHitObject)judgedObject.HitObject;
|
||||
@@ -113,7 +102,5 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
judgementLayer.Add(explosion);
|
||||
}
|
||||
|
||||
protected virtual CursorContainer CreateCursor() => new GameplayCursor();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -10,6 +11,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
@@ -49,5 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
|
||||
|
||||
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f);
|
||||
|
||||
protected override CursorContainer CreateCursor() => new GameplayCursor();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,6 +71,7 @@
|
||||
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
|
||||
<Compile Include="Judgements\OsuJudgement.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableRepeatPoint.cs" />
|
||||
<Compile Include="Objects\Drawables\ITrackSnaking.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
|
||||
|
||||
@@ -84,7 +84,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
if (distanceData != null)
|
||||
{
|
||||
int repeats = repeatsData?.RepeatCount ?? 1;
|
||||
// Number of spans of the object - one for the initial length and for each repeat
|
||||
int spans = repeatsData?.SpanCount() ?? 1;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||
@@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
|
||||
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
|
||||
|
||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
||||
@@ -111,7 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
||||
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / repeats);
|
||||
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
|
||||
|
||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
{
|
||||
|
||||
@@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
if (timeOffset < 0)
|
||||
return;
|
||||
|
||||
int countHit = NestedHitObjects.Count(o => o.AllJudged);
|
||||
int countHit = NestedHitObjects.Count(o => o.IsHit);
|
||||
|
||||
if (countHit > HitObject.RequiredGoodHits)
|
||||
{
|
||||
|
||||
@@ -143,18 +143,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
rulesetContainer.Playfield.OnJudgement(h, new TaikoJudgement { Result = hitResult });
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoJudgement { Result = hitResult });
|
||||
|
||||
if (RNG.Next(10) == 0)
|
||||
{
|
||||
rulesetContainer.Playfield.OnJudgement(h, new TaikoJudgement { Result = hitResult });
|
||||
rulesetContainer.Playfield.OnJudgement(h, new TaikoStrongHitJudgement());
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoJudgement { Result = hitResult });
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoStrongHitJudgement());
|
||||
}
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
{
|
||||
rulesetContainer.Playfield.OnJudgement(new DrawableTestHit(new Hit()), new TaikoJudgement { Result = HitResult.Miss });
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(new DrawableTestHit(new Hit()), new TaikoJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
|
||||
private void addBarLine(bool major, double delay = scroll_time)
|
||||
|
||||
@@ -209,6 +209,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
h.Depth = (float)h.HitObject.StartTime;
|
||||
|
||||
h.OnJudgement += OnJudgement;
|
||||
|
||||
base.Add(h);
|
||||
|
||||
var barline = h as DrawableBarLine;
|
||||
@@ -221,7 +223,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
|
||||
{
|
||||
|
||||
@@ -70,7 +70,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
|
||||
Assert.IsTrue(sprite.IsDrawable);
|
||||
Assert.AreEqual(Anchor.Centre, sprite.Origin);
|
||||
Assert.AreEqual(Path.Combine("SB", "lyric", "ja-21.png"), sprite.Path);
|
||||
Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);
|
||||
|
||||
var animation = background.Elements.ElementAt(12) as StoryboardAnimation;
|
||||
Assert.NotNull(animation);
|
||||
@@ -82,7 +82,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.IsTrue(animation.IsDrawable);
|
||||
Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType);
|
||||
Assert.AreEqual(Anchor.Centre, animation.Origin);
|
||||
Assert.AreEqual(Path.Combine("SB", "red jitter", "red_0000.jpg"), animation.Path);
|
||||
Assert.AreEqual("SB/red jitter/red_0000.jpg", animation.Path);
|
||||
Assert.AreEqual(78993, animation.StartTime);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,8 +117,8 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
//ensure we were stored to beatmap database backing...
|
||||
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
|
||||
|
||||
Func<IEnumerable<BeatmapInfo>> queryBeatmaps = () => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
|
||||
Func<IEnumerable<BeatmapSetInfo>> queryBeatmapSets = () => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
|
||||
IEnumerable<BeatmapInfo> queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
|
||||
IEnumerable<BeatmapSetInfo> queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
|
||||
|
||||
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
|
||||
waitForOrAssert(() => queryBeatmaps().Count() == 12,
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("Player instantiated with an autoplay mod.")]
|
||||
public class TestCaseAutoplay : TestCasePlayer
|
||||
{
|
||||
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
|
||||
{
|
||||
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
return base.CreatePlayer(beatmap, ruleset);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,274 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseCursors : OsuTestCase
|
||||
{
|
||||
private readonly ManualInputManager inputManager;
|
||||
private readonly CursorOverrideContainer cursorOverrideContainer;
|
||||
private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
|
||||
|
||||
public TestCaseCursors()
|
||||
{
|
||||
Child = inputManager = new ManualInputManager
|
||||
{
|
||||
Child = cursorOverrideContainer = new CursorOverrideContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
// Middle user
|
||||
cursorBoxes[0] = new CustomCursorBox(Color4.Green)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.5f),
|
||||
},
|
||||
// Top-left user
|
||||
cursorBoxes[1] = new CustomCursorBox(Color4.Blue)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.4f)
|
||||
},
|
||||
// Bottom-right user
|
||||
cursorBoxes[2] = new CustomCursorBox(Color4.Red)
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.4f)
|
||||
},
|
||||
// Bottom-left local
|
||||
cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.4f)
|
||||
},
|
||||
// Top-right local
|
||||
cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false)
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.4f)
|
||||
},
|
||||
// Left-local
|
||||
cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.2f, 1),
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
returnUserInput();
|
||||
|
||||
AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
|
||||
|
||||
testUserCursor();
|
||||
testLocalCursor();
|
||||
testUserCursorOverride();
|
||||
testMultipleLocalCursors();
|
||||
returnUserInput();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns input back to the user.
|
||||
/// </summary>
|
||||
private void returnUserInput()
|
||||
{
|
||||
AddStep("Return user input", () => inputManager.UseParentState = true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -- Green Box --
|
||||
/// Tests whether hovering in and out of a drawable that provides the user cursor (green)
|
||||
/// results in the correct visibility state for that cursor.
|
||||
/// </summary>
|
||||
private void testUserCursor()
|
||||
{
|
||||
AddStep("Move to green area", () => inputManager.MoveMouseTo(cursorBoxes[0]));
|
||||
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -- Purple Box --
|
||||
/// Tests whether hovering in and out of a drawable that provides a local cursor (purple)
|
||||
/// results in the correct visibility and state for that cursor.
|
||||
/// </summary>
|
||||
private void testLocalCursor()
|
||||
{
|
||||
AddStep("Move to purple area", () => inputManager.MoveMouseTo(cursorBoxes[3]));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
|
||||
AddAssert("Check global cursor at mouse", () => checkAtMouse(cursorOverrideContainer.Cursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -- Blue-Green Box Boundary --
|
||||
/// Tests whether overriding a user cursor (green) with another user cursor (blue)
|
||||
/// results in the correct visibility and states for the cursors.
|
||||
/// </summary>
|
||||
private void testUserCursorOverride()
|
||||
{
|
||||
AddStep("Move to blue-green boundary", () => inputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
|
||||
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -- Yellow-Purple Box Boundary --
|
||||
/// Tests whether multiple local cursors (purple + yellow) may be visible and at the mouse position at the same time.
|
||||
/// </summary>
|
||||
private void testMultipleLocalCursors()
|
||||
{
|
||||
AddStep("Move to yellow-purple boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -- Yellow-Blue Box Boundary --
|
||||
/// Tests whether a local cursor (yellow) may be displayed along with a user cursor override (blue).
|
||||
/// </summary>
|
||||
private void testUserOverrideWithLocal()
|
||||
{
|
||||
AddStep("Move to yellow-blue boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
|
||||
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves the cursor to a point not covered by any cursor containers.
|
||||
/// </summary>
|
||||
private void moveOut()
|
||||
=> inputManager.MoveMouseTo(new Vector2(inputManager.ScreenSpaceDrawQuad.Centre.X, inputManager.ScreenSpaceDrawQuad.TopLeft.Y));
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a cursor is visible.
|
||||
/// </summary>
|
||||
/// <param name="cursorContainer">The cursor to check.</param>
|
||||
private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State == Visibility.Visible;
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a cursor is at the current inputmanager screen position.
|
||||
/// </summary>
|
||||
/// <param name="cursorContainer">The cursor to check.</param>
|
||||
private bool checkAtMouse(CursorContainer cursorContainer)
|
||||
=> Precision.AlmostEquals(inputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
|
||||
|
||||
private class CustomCursorBox : Container, IProvideCursor
|
||||
{
|
||||
public bool SmoothTransition;
|
||||
|
||||
public CursorContainer Cursor { get; }
|
||||
public bool ProvidingUserCursor { get; }
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
|
||||
|
||||
private readonly Box background;
|
||||
|
||||
public CustomCursorBox(Color4 cursorColour, bool providesUserCursor = true)
|
||||
{
|
||||
ProvidingUserCursor = providesUserCursor;
|
||||
|
||||
Colour = cursorColour;
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.1f
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = providesUserCursor ? "User cursor" : "Local cursor"
|
||||
},
|
||||
Cursor = new TestCursorContainer
|
||||
{
|
||||
State = providesUserCursor ? Visibility.Hidden : Visibility.Visible,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
background.FadeTo(0.4f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
background.FadeTo(0.1f, 250);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestCursorContainer : CursorContainer
|
||||
{
|
||||
protected override Drawable CreateCursor() => new TestCursor();
|
||||
|
||||
private class TestCursor : CircularContainer
|
||||
{
|
||||
public TestCursor()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(50);
|
||||
Masking = true;
|
||||
|
||||
Blending = BlendingMode.Additive;
|
||||
Alpha = 0.5f;
|
||||
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual
|
||||
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
|
||||
var context = new OsuDbContext();
|
||||
|
||||
Func<OsuDbContext> contextFactory = () => context;
|
||||
OsuDbContext contextFactory() => context;
|
||||
|
||||
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
||||
|
||||
@@ -1,19 +1,35 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("Player instantiated with a replay.")]
|
||||
public class TestCaseReplay : TestCasePlayer
|
||||
{
|
||||
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
|
||||
{
|
||||
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
|
||||
// to simulate setting a replay rather than having the replay already set for us
|
||||
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
return base.CreatePlayer(beatmap, ruleset);
|
||||
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap, false);
|
||||
|
||||
// We have the replay
|
||||
var replay = dummyRulesetContainer.Replay;
|
||||
|
||||
// Reset the mods
|
||||
beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay));
|
||||
|
||||
return new ReplayPlayer(replay)
|
||||
{
|
||||
InitialBeatmap = beatmap
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -15,6 +16,7 @@ using osu.Game.Screens.Edit.Screens.Compose.Timeline;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Ignore("CI regularly hangs on this TestCase...")]
|
||||
public class TestCaseWaveform : OsuTestCase
|
||||
{
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
|
||||
@@ -104,6 +104,7 @@
|
||||
<Compile Include="Visual\TestCaseBreakOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseChatDisplay.cs" />
|
||||
<Compile Include="Visual\TestCaseContextMenu.cs" />
|
||||
<Compile Include="Visual\TestCaseCursors.cs" />
|
||||
<Compile Include="Visual\TestCaseDialogOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseDirect.cs" />
|
||||
<Compile Include="Visual\TestCaseDrawableRoom.cs" />
|
||||
@@ -136,6 +137,7 @@
|
||||
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
|
||||
<Compile Include="Visual\TestCasePopupDialog.cs" />
|
||||
<Compile Include="Visual\TestCaseRankGraph.cs" />
|
||||
<Compile Include="Visual\TestCaseAutoplay.cs" />
|
||||
<Compile Include="Visual\TestCaseReplay.cs" />
|
||||
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseResults.cs" />
|
||||
|
||||
@@ -287,15 +287,16 @@ namespace osu.Game.Beatmaps
|
||||
Import(archive);
|
||||
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
currentDownloads.Remove(request);
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
|
||||
request.Failure += data =>
|
||||
request.Failure += error =>
|
||||
{
|
||||
if (error is OperationCanceledException) return;
|
||||
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
Logger.Error(data, "Failed to get beatmap download information");
|
||||
Logger.Error(error, "Beatmap download failed!");
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
|
||||
@@ -566,7 +567,6 @@ namespace osu.Game.Beatmaps
|
||||
using (var stream = new StreamReader(reader.GetStream(mapName)))
|
||||
metadata = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
|
||||
|
||||
|
||||
// check if a set already exists with the same online id.
|
||||
if (metadata.OnlineBeatmapSetID != null)
|
||||
beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID);
|
||||
@@ -581,7 +581,6 @@ namespace osu.Game.Beatmaps
|
||||
Metadata = metadata
|
||||
};
|
||||
|
||||
|
||||
var mapNames = reader.Filenames.Where(f => f.EndsWith(".osu"));
|
||||
|
||||
foreach (var name in mapNames)
|
||||
@@ -693,7 +692,6 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
using (var beatmap = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||
{
|
||||
Decoder decoder = Decoder.GetDecoder(beatmap);
|
||||
|
||||
@@ -156,6 +156,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public IQueryable<BeatmapInfo> Beatmaps => GetContext().BeatmapInfo
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
|
||||
.Include(b => b.Metadata)
|
||||
.Include(b => b.Ruleset)
|
||||
.Include(b => b.BaseDifficulty);
|
||||
|
||||
@@ -27,7 +27,6 @@ namespace osu.Game.Beatmaps
|
||||
Beatmap = CreateBeatmapConverter(beatmap).Convert(beatmap);
|
||||
Mods = mods ?? new Mod[0];
|
||||
|
||||
|
||||
ApplyMods(Mods);
|
||||
|
||||
PreprocessHitObjects();
|
||||
|
||||
@@ -137,7 +137,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
CentreRight,
|
||||
BottomLeft,
|
||||
BottomRight
|
||||
};
|
||||
}
|
||||
|
||||
internal enum StoryLayer
|
||||
{
|
||||
|
||||
@@ -301,6 +301,6 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private string cleanFilename(string path) => FileSafety.PathSanitise(path.Trim('\"'));
|
||||
private string cleanFilename(string path) => FileSafety.PathStandardise(FileSafety.PathSanitise(path.Trim('\"')));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public abstract class DatabasedConfigManager<T> : ConfigManager<T>
|
||||
where T : struct
|
||||
{
|
||||
private readonly SettingsStore settings;
|
||||
|
||||
private readonly int variant;
|
||||
|
||||
private readonly List<DatabasedSetting> databasedSettings;
|
||||
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int variant = 0)
|
||||
{
|
||||
this.settings = settings;
|
||||
this.ruleset = ruleset;
|
||||
this.variant = variant;
|
||||
|
||||
databasedSettings = settings.Query(ruleset?.ID, variant);
|
||||
|
||||
InitialiseDefaults();
|
||||
}
|
||||
|
||||
protected override void PerformLoad()
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool PerformSave()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
|
||||
{
|
||||
base.AddBindable(lookup, bindable);
|
||||
|
||||
var setting = databasedSettings.FirstOrDefault(s => (int)s.Key == (int)(object)lookup);
|
||||
if (setting != null)
|
||||
{
|
||||
bindable.Parse(setting.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
settings.Update(setting = new DatabasedSetting
|
||||
{
|
||||
Key = lookup,
|
||||
Value = bindable.Value,
|
||||
RulesetID = ruleset?.ID,
|
||||
Variant = variant,
|
||||
});
|
||||
|
||||
databasedSettings.Add(setting);
|
||||
}
|
||||
|
||||
bindable.ValueChanged += v =>
|
||||
{
|
||||
setting.Value = v;
|
||||
settings.Update(setting);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
[Table("Settings")]
|
||||
public class DatabasedSetting : IHasPrimaryKey
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int ID { get; set; }
|
||||
|
||||
public int? RulesetID { get; set; }
|
||||
|
||||
public int? Variant { get; set; }
|
||||
|
||||
[Column("Key")]
|
||||
public int IntKey
|
||||
{
|
||||
get => (int)Key;
|
||||
private set => Key = value;
|
||||
}
|
||||
|
||||
[Column("Value")]
|
||||
public string StringValue
|
||||
{
|
||||
get => Value.ToString();
|
||||
set => Value = value;
|
||||
}
|
||||
|
||||
public object Key;
|
||||
public object Value;
|
||||
|
||||
public DatabasedSetting(object key, object value)
|
||||
{
|
||||
Key = key;
|
||||
Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for derived classes that may require serialisation.
|
||||
/// </summary>
|
||||
public DatabasedSetting()
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString() => $"{Key}=>{Value}";
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public class OsuConfigManager : ConfigManager<OsuSetting>
|
||||
public class OsuConfigManager : IniConfigManager<OsuSetting>
|
||||
{
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public class SettingsStore : DatabaseBackedStore
|
||||
{
|
||||
public event Action SettingChanged;
|
||||
|
||||
public SettingsStore(Func<OsuDbContext> createContext)
|
||||
: base(createContext)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve <see cref="DatabasedSetting"/>s for a specified ruleset/variant content.
|
||||
/// </summary>
|
||||
/// <param name="rulesetId">The ruleset's internal ID.</param>
|
||||
/// <param name="variant">An optional variant.</param>
|
||||
/// <returns></returns>
|
||||
public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
|
||||
GetContext().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
|
||||
|
||||
public void Update(DatabasedSetting setting)
|
||||
{
|
||||
var context = GetContext();
|
||||
|
||||
var newValue = setting.Value;
|
||||
|
||||
Refresh(ref setting);
|
||||
|
||||
setting.Value = newValue;
|
||||
|
||||
context.SaveChanges();
|
||||
|
||||
SettingChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,8 +34,14 @@ namespace osu.Game.Database
|
||||
if (context.Entry(obj).State != EntityState.Detached) return;
|
||||
|
||||
var id = obj.ID;
|
||||
obj = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
|
||||
context.Entry(obj).Reload();
|
||||
var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
|
||||
if (foundObject != null)
|
||||
{
|
||||
obj = foundObject;
|
||||
context.Entry(obj).Reload();
|
||||
}
|
||||
else
|
||||
context.Add(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -8,9 +8,10 @@ using Microsoft.EntityFrameworkCore.Diagnostics;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using DatabasedKeyBinding = osu.Game.Input.Bindings.DatabasedKeyBinding;
|
||||
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
|
||||
|
||||
namespace osu.Game.Database
|
||||
@@ -22,6 +23,7 @@ namespace osu.Game.Database
|
||||
public DbSet<BeatmapMetadata> BeatmapMetadata { get; set; }
|
||||
public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
|
||||
public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
|
||||
public DbSet<DatabasedSetting> DatabasedSetting { get; set; }
|
||||
public DbSet<FileInfo> FileInfo { get; set; }
|
||||
public DbSet<RulesetInfo> RulesetInfo { get; set; }
|
||||
|
||||
@@ -86,9 +88,11 @@ namespace osu.Game.Database
|
||||
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
|
||||
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash).IsUnique();
|
||||
|
||||
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.Variant);
|
||||
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
|
||||
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
|
||||
|
||||
modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });
|
||||
|
||||
modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();
|
||||
modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
|
||||
|
||||
|
||||
@@ -30,7 +30,9 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
/// </summary>
|
||||
private const float edge_smoothness = 1;
|
||||
|
||||
public override bool HandleInput => false;
|
||||
public override bool HandleKeyboardInput => false;
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
|
||||
public Color4 ColourLight = Color4.White;
|
||||
public Color4 ColourDark = Color4.Black;
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which provides a <see cref="MenuCursor"/> which can be overridden by hovered <see cref="Drawable"/>s.
|
||||
/// </summary>
|
||||
public class CursorOverrideContainer : Container, IProvideCursor
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
/// <summary>
|
||||
/// Whether any cursors can be displayed.
|
||||
/// </summary>
|
||||
public bool CanShowCursor = true;
|
||||
|
||||
public CursorContainer Cursor { get; }
|
||||
public bool ProvidingUserCursor => true;
|
||||
|
||||
public CursorOverrideContainer()
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
Cursor = new MenuCursor { State = Visibility.Hidden },
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
private IProvideCursor currentTarget;
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!CanShowCursor)
|
||||
{
|
||||
currentTarget?.Cursor?.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
var newTarget = inputManager.HoveredDrawables.OfType<IProvideCursor>().FirstOrDefault(t => t.ProvidingUserCursor) ?? this;
|
||||
|
||||
if (currentTarget == newTarget)
|
||||
return;
|
||||
|
||||
currentTarget?.Cursor?.Hide();
|
||||
newTarget.Cursor?.Show();
|
||||
|
||||
currentTarget = newTarget;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for <see cref="IDrawable"/>s that display cursors which can replace the user's cursor.
|
||||
/// </summary>
|
||||
public interface IProvideCursor : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The cursor provided by this <see cref="IDrawable"/>.
|
||||
/// May be null if no cursor should be visible.
|
||||
/// </summary>
|
||||
CursorContainer Cursor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
|
||||
/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
|
||||
/// </summary>
|
||||
bool ProvidingUserCursor { get; }
|
||||
}
|
||||
}
|
||||
@@ -99,8 +99,8 @@ namespace osu.Game.Graphics.Cursor
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
ActiveCursor.FadeTo(0, 900, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0, 500, Easing.In);
|
||||
ActiveCursor.FadeTo(0, 250, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
||||
@@ -42,7 +42,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
//don't allow clicking between transitions and don't make the chevron clickable
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceiveMouseInputAt(screenSpacePos);
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
public override bool HandleKeyboardInput => State == Visibility.Visible;
|
||||
public override bool HandleMouseInput => State == Visibility.Visible;
|
||||
|
||||
private Visibility state;
|
||||
|
||||
|
||||
@@ -180,7 +180,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected class OsuTabDropdownHeader : OsuDropdownHeader
|
||||
{
|
||||
public override Color4 AccentColour
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public Color4 FillColour
|
||||
{
|
||||
set { fill.Colour = value; }
|
||||
set { fill.FadeColour(value, 150, Easing.OutQuint); }
|
||||
}
|
||||
|
||||
public Color4 BackgroundColour
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
private KeyBindingStore store;
|
||||
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings();
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new instance.
|
||||
|
||||
@@ -37,7 +37,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene)
|
||||
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
|
||||
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry)
|
||||
};
|
||||
|
||||
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
|
||||
@@ -65,6 +66,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
// In-Game Keybindings
|
||||
[Description("Skip Cutscene")]
|
||||
SkipCutscene
|
||||
SkipCutscene,
|
||||
[Description("Quick Retry (Hold)")]
|
||||
QuickRetry,
|
||||
}
|
||||
}
|
||||
|
||||
+329
@@ -0,0 +1,329 @@
|
||||
// <auto-generated />
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
[DbContext(typeof(OsuDbContext))]
|
||||
[Migration("20180125143340_Settings")]
|
||||
partial class Settings
|
||||
{
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "2.0.0-rtm-26452");
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<float>("ApproachRate");
|
||||
|
||||
b.Property<float>("CircleSize");
|
||||
|
||||
b.Property<float>("DrainRate");
|
||||
|
||||
b.Property<float>("OverallDifficulty");
|
||||
|
||||
b.Property<float>("SliderMultiplier");
|
||||
|
||||
b.Property<float>("SliderTickRate");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapDifficulty");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("AudioLeadIn");
|
||||
|
||||
b.Property<int>("BaseDifficultyID");
|
||||
|
||||
b.Property<int>("BeatDivisor");
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<bool>("Countdown");
|
||||
|
||||
b.Property<double>("DistanceSpacing");
|
||||
|
||||
b.Property<int>("GridSize");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<bool>("Hidden");
|
||||
|
||||
b.Property<bool>("LetterboxInBreaks");
|
||||
|
||||
b.Property<string>("MD5Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapID");
|
||||
|
||||
b.Property<string>("Path");
|
||||
|
||||
b.Property<int>("RulesetID");
|
||||
|
||||
b.Property<bool>("SpecialStyle");
|
||||
|
||||
b.Property<float>("StackLeniency");
|
||||
|
||||
b.Property<double>("StarDifficulty");
|
||||
|
||||
b.Property<string>("StoredBookmarks");
|
||||
|
||||
b.Property<double>("TimelineZoom");
|
||||
|
||||
b.Property<string>("Version");
|
||||
|
||||
b.Property<bool>("WidescreenStoryboard");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BaseDifficultyID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MD5Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapID")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("BeatmapInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Artist");
|
||||
|
||||
b.Property<string>("ArtistUnicode");
|
||||
|
||||
b.Property<string>("AudioFile");
|
||||
|
||||
b.Property<string>("AuthorString")
|
||||
.HasColumnName("Author");
|
||||
|
||||
b.Property<string>("BackgroundFile");
|
||||
|
||||
b.Property<int>("PreviewTime");
|
||||
|
||||
b.Property<string>("Source");
|
||||
|
||||
b.Property<string>("Tags");
|
||||
|
||||
b.Property<string>("Title");
|
||||
|
||||
b.Property<string>("TitleUnicode");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapMetadata");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.ToTable("BeatmapSetFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapSetID");
|
||||
|
||||
b.Property<bool>("Protected");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("DeletePending");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapSetID")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("BeatmapSetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntKey")
|
||||
.HasColumnName("Key");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<string>("StringValue")
|
||||
.HasColumnName("Value");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("Settings");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntAction")
|
||||
.HasColumnName("Action");
|
||||
|
||||
b.Property<string>("KeysString")
|
||||
.HasColumnName("Keys");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("IntAction");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("KeyBinding");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int>("ReferenceCount");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("ReferenceCount");
|
||||
|
||||
b.ToTable("FileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
|
||||
{
|
||||
b.Property<int?>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Available");
|
||||
|
||||
b.Property<string>("InstantiationInfo");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<string>("ShortName");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Available");
|
||||
|
||||
b.HasIndex("ShortName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||
.WithMany()
|
||||
.HasForeignKey("BaseDifficultyID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("MetadataID");
|
||||
|
||||
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||
.WithMany()
|
||||
.HasForeignKey("RulesetID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("BeatmapSets")
|
||||
.HasForeignKey("MetadataID");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
public partial class Settings : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_KeyBinding_Variant",
|
||||
table: "KeyBinding");
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Settings",
|
||||
columns: table => new
|
||||
{
|
||||
ID = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
Key = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
RulesetID = table.Column<int>(type: "INTEGER", nullable: true),
|
||||
Value = table.Column<string>(type: "TEXT", nullable: true),
|
||||
Variant = table.Column<int>(type: "INTEGER", nullable: true)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Settings", x => x.ID);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_KeyBinding_RulesetID_Variant",
|
||||
table: "KeyBinding",
|
||||
columns: new[] { "RulesetID", "Variant" });
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Settings_RulesetID_Variant",
|
||||
table: "Settings",
|
||||
columns: new[] { "RulesetID", "Variant" });
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "Settings");
|
||||
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_KeyBinding_RulesetID_Variant",
|
||||
table: "KeyBinding");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_KeyBinding_Variant",
|
||||
table: "KeyBinding",
|
||||
column: "Variant");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -193,6 +193,28 @@ namespace osu.Game.Migrations
|
||||
b.ToTable("BeatmapSetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntKey")
|
||||
.HasColumnName("Key");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<string>("StringValue")
|
||||
.HasColumnName("Value");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("Settings");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
@@ -212,7 +234,7 @@ namespace osu.Game.Migrations
|
||||
|
||||
b.HasIndex("IntAction");
|
||||
|
||||
b.HasIndex("Variant");
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("KeyBinding");
|
||||
});
|
||||
|
||||
@@ -126,6 +126,7 @@ namespace osu.Game.Online.API
|
||||
userReq.Success += u =>
|
||||
{
|
||||
LocalUser.Value = u;
|
||||
Username = LocalUser.Value.Username;
|
||||
failureCount = 0;
|
||||
|
||||
//we're connected!
|
||||
|
||||
@@ -56,7 +56,6 @@ namespace osu.Game.Online.API
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
+10
-5
@@ -71,6 +71,7 @@ namespace osu.Game
|
||||
private OsuScreen screenStack;
|
||||
|
||||
private VolumeControl volume;
|
||||
private OnScreenDisplay onscreenDisplay;
|
||||
|
||||
private Bindable<int> configRuleset;
|
||||
public Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
@@ -110,7 +111,7 @@ namespace osu.Game
|
||||
Task.Run(() => BeatmapManager.Import(paths.ToArray()));
|
||||
}
|
||||
|
||||
dependencies.Cache(this);
|
||||
dependencies.CacheAs<OsuGame>(this);
|
||||
|
||||
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
|
||||
Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
|
||||
@@ -157,6 +158,11 @@ namespace osu.Game
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
|
||||
// in the cursor being shown for a few frames during the intro.
|
||||
// This prevents the cursor from showing until we have a screen with CursorVisible = true
|
||||
CursorOverrideContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;
|
||||
|
||||
// hook up notifications to components.
|
||||
BeatmapManager.PostNotification = n => notifications?.Post(n);
|
||||
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
|
||||
@@ -190,7 +196,7 @@ namespace osu.Game
|
||||
}, overlayContent.Add);
|
||||
|
||||
loadComponentSingleFile(volume = new VolumeControl(), Add);
|
||||
loadComponentSingleFile(new OnScreenDisplay(), Add);
|
||||
loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);
|
||||
|
||||
//overlay elements
|
||||
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
|
||||
@@ -227,6 +233,7 @@ namespace osu.Game
|
||||
forwardLoggedErrorsToNotifications();
|
||||
|
||||
dependencies.Cache(settings);
|
||||
dependencies.Cache(onscreenDisplay);
|
||||
dependencies.Cache(social);
|
||||
dependencies.Cache(direct);
|
||||
dependencies.Cache(chat);
|
||||
@@ -297,8 +304,6 @@ namespace osu.Game
|
||||
else
|
||||
Toolbar.State = Visibility.Visible;
|
||||
};
|
||||
|
||||
Cursor.State = Visibility.Hidden;
|
||||
}
|
||||
|
||||
private void forwardLoggedErrorsToNotifications()
|
||||
@@ -447,7 +452,7 @@ namespace osu.Game
|
||||
|
||||
mainContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||
|
||||
Cursor.State = currentScreen?.HasLocalCursorDisplayed == false ? Visibility.Visible : Visibility.Hidden;
|
||||
CursorOverrideContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;
|
||||
}
|
||||
|
||||
private void screenAdded(Screen newScreen)
|
||||
|
||||
+14
-18
@@ -44,6 +44,10 @@ namespace osu.Game
|
||||
|
||||
protected KeyBindingStore KeyBindingStore;
|
||||
|
||||
protected SettingsStore SettingsStore;
|
||||
|
||||
protected CursorOverrideContainer CursorOverrideContainer;
|
||||
|
||||
protected override string MainResourceFile => @"osu.Game.Resources.dll";
|
||||
|
||||
public APIAccess API;
|
||||
@@ -52,8 +56,6 @@ namespace osu.Game
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected MenuCursor Cursor;
|
||||
|
||||
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
|
||||
|
||||
private Bindable<bool> fpsDisplayVisible;
|
||||
@@ -93,7 +95,7 @@ namespace osu.Game
|
||||
|
||||
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
|
||||
|
||||
dependencies.Cache(this);
|
||||
dependencies.CacheAs<OsuGameBase>(this);
|
||||
dependencies.Cache(LocalConfig);
|
||||
|
||||
runMigrations();
|
||||
@@ -109,10 +111,11 @@ namespace osu.Game
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory.GetContext, RulesetStore, API, Host));
|
||||
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory.GetContext, Host, BeatmapManager, RulesetStore));
|
||||
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory.GetContext, RulesetStore));
|
||||
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory.GetContext));
|
||||
dependencies.Cache(new OsuColour());
|
||||
|
||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 }, true);
|
||||
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 });
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
|
||||
@@ -211,21 +214,14 @@ namespace osu.Game
|
||||
|
||||
GlobalKeyBindingInputManager globalBinding;
|
||||
|
||||
base.Content.Add(new DrawSizePreservingFillContainer
|
||||
CursorOverrideContainer = new CursorOverrideContainer { RelativeSizeAxes = Axes.Both };
|
||||
CursorOverrideContainer.Child = globalBinding = new GlobalKeyBindingInputManager(this)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Cursor = new MenuCursor(),
|
||||
globalBinding = new GlobalKeyBindingInputManager(this)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = content = new OsuTooltipContainer(Cursor)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = content = new OsuTooltipContainer(CursorOverrideContainer.Cursor) { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
base.Content.Add(new DrawSizePreservingFillContainer { Child = CursorOverrideContainer });
|
||||
|
||||
KeyBindingStore.Register(globalBinding);
|
||||
dependencies.Cache(globalBinding);
|
||||
|
||||
@@ -82,7 +82,8 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
if (Playing.Value && preview != null)
|
||||
{
|
||||
progress.Width = (float)(preview.CurrentTime / preview.Length);
|
||||
// prevent negative (potential infinite) width if a track without length was loaded
|
||||
progress.Width = preview.Length > 0 ? (float)(preview.CurrentTime / preview.Length) : 0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -219,7 +219,6 @@ namespace osu.Game.Overlays.Chat
|
||||
}
|
||||
else
|
||||
contentFlow.Text = message.Content;
|
||||
|
||||
}
|
||||
|
||||
private class MessageSender : OsuClickableContainer, IHasContextMenu
|
||||
|
||||
@@ -16,7 +16,6 @@ using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Audio.Track;
|
||||
@@ -65,12 +64,14 @@ namespace osu.Game.Overlays.Direct
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
};
|
||||
|
||||
private OsuColour colours;
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
this.beatmapSetOverlay = beatmapSetOverlay;
|
||||
this.colours = colours;
|
||||
|
||||
AddInternal(content = new Container
|
||||
{
|
||||
@@ -107,6 +108,8 @@ namespace osu.Game.Overlays.Direct
|
||||
beatmaps.BeatmapDownloadBegan += attachDownload;
|
||||
}
|
||||
|
||||
public override bool DisposeOnDeathRemoval => true;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
@@ -181,7 +184,6 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
progressBar.Current.Value = 0;
|
||||
progressBar.FadeOut(500);
|
||||
Logger.Error(e, "Failed to get beatmap download information");
|
||||
};
|
||||
|
||||
request.DownloadProgressed += progress => progressBar.Current.Value = progress;
|
||||
@@ -189,7 +191,7 @@ namespace osu.Game.Overlays.Direct
|
||||
request.Success += data =>
|
||||
{
|
||||
progressBar.Current.Value = 1;
|
||||
progressBar.FadeOut(500);
|
||||
progressBar.FillColour = colours.Yellow;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@@ -39,6 +40,8 @@ namespace osu.Game.Overlays.Direct
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly LoadingAnimation loadingAnimation;
|
||||
|
||||
private readonly BindableDouble muteBindable = new BindableDouble();
|
||||
|
||||
private const float transition_duration = 500;
|
||||
|
||||
private bool loading
|
||||
@@ -83,9 +86,10 @@ namespace osu.Game.Overlays.Direct
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
private void load(OsuColour colour, AudioManager audio)
|
||||
{
|
||||
hoverColour = colour.Yellow;
|
||||
this.audio = audio;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
@@ -128,21 +132,36 @@ namespace osu.Game.Overlays.Direct
|
||||
return;
|
||||
}
|
||||
|
||||
Preview.Seek(0);
|
||||
Preview.Start();
|
||||
Preview.Restart();
|
||||
|
||||
audio.Track.AddAdjustment(AdjustableProperty.Volume, muteBindable);
|
||||
}
|
||||
else
|
||||
{
|
||||
audio.Track.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
|
||||
|
||||
Preview?.Stop();
|
||||
loading = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
Playing.Value = false;
|
||||
}
|
||||
|
||||
private TrackLoader trackLoader;
|
||||
private AudioManager audio;
|
||||
|
||||
private void beginAudioLoad()
|
||||
{
|
||||
if (trackLoader != null) return;
|
||||
if (trackLoader != null)
|
||||
{
|
||||
Preview = trackLoader.Preview;
|
||||
Playing.TriggerChange();
|
||||
return;
|
||||
}
|
||||
|
||||
loading = true;
|
||||
|
||||
@@ -164,6 +183,7 @@ namespace osu.Game.Overlays.Direct
|
||||
private readonly string preview;
|
||||
|
||||
public Track Preview;
|
||||
private TrackManager trackManager;
|
||||
|
||||
public TrackLoader(string preview)
|
||||
{
|
||||
@@ -171,10 +191,22 @@ namespace osu.Game.Overlays.Direct
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
private void load(AudioManager audio, FrameworkConfigManager config)
|
||||
{
|
||||
// create a local trackManager to bypass the mute we are applying above.
|
||||
audio.AddItem(trackManager = new TrackManager(new OnlineStore()));
|
||||
|
||||
// add back the user's music volume setting (since we are no longer in the global TrackManager's hierarchy).
|
||||
config.BindWith(FrameworkSetting.VolumeMusic, trackManager.Volume);
|
||||
|
||||
if (!string.IsNullOrEmpty(preview))
|
||||
Preview = audio.Track.Get(preview);
|
||||
Preview = trackManager.Get(preview);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
trackManager?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace osu.Game.Overlays
|
||||
Task.Run(() =>
|
||||
{
|
||||
var onlineIds = response.Select(r => r.OnlineBeatmapSetID).ToList();
|
||||
var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID)).Select(r => r.OnlineBeatmapSetID).ToList();
|
||||
var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID) && !s.DeletePending).Select(r => r.OnlineBeatmapSetID).ToList();
|
||||
var sets = response.Select(r => r.ToBeatmapSet(rulesets)).Where(b => !presentOnlineIds.Contains(b.OnlineBeatmapSetID)).ToList();
|
||||
|
||||
// may not need scheduling; loads async internally.
|
||||
@@ -313,6 +313,14 @@ namespace osu.Game.Overlays
|
||||
api.Queue(getSetsRequest);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
if (playing != null)
|
||||
playing.PreviewPlaying.Value = false;
|
||||
}
|
||||
|
||||
private int distinctCount(List<string> list) => list.Distinct().ToArray().Length;
|
||||
|
||||
public class ResultCounts
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user