mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 03:03:21 +08:00
Compare commits
5 Commits
f7f6a6aaba
...
bb5a9b8606
Author | SHA1 | Date | |
---|---|---|---|
|
bb5a9b8606 | ||
|
f09d8f097a | ||
|
457957d3b8 | ||
|
2ceb3f6f85 | ||
|
8f7d2752c0 |
@ -44,6 +44,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString CheckUpdate => new TranslatableString(getKey(@"check_update"), @"Check for updates");
|
||||
|
||||
/// <summary>
|
||||
/// "Checking for updates"
|
||||
/// </summary>
|
||||
public static LocalisableString CheckingForUpdates => new TranslatableString(getKey(@"checking_for_updates"), @"Checking for updates");
|
||||
|
||||
/// <summary>
|
||||
/// "Open osu! folder"
|
||||
/// </summary>
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Logging;
|
||||
@ -13,6 +12,7 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Statistics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Overlays.Settings.Sections.Maintenance;
|
||||
using osu.Game.Updater;
|
||||
@ -36,8 +36,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
[Resolved]
|
||||
private Storage storage { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuGame? game { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, OsuGame? game)
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Add(new SettingsEnumDropdown<ReleaseStream>
|
||||
{
|
||||
@ -50,23 +53,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
Add(checkForUpdatesButton = new SettingsButton
|
||||
{
|
||||
Text = GeneralSettingsStrings.CheckUpdate,
|
||||
Action = () =>
|
||||
{
|
||||
checkForUpdatesButton.Enabled.Value = false;
|
||||
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
|
||||
{
|
||||
if (!task.GetResultSafely())
|
||||
{
|
||||
notifications?.Post(new SimpleNotification
|
||||
{
|
||||
Text = GeneralSettingsStrings.RunningLatestRelease(game!.Version),
|
||||
Icon = FontAwesome.Solid.CheckCircle,
|
||||
});
|
||||
}
|
||||
|
||||
checkForUpdatesButton.Enabled.Value = true;
|
||||
}));
|
||||
}
|
||||
Action = () => checkForUpdates().FireAndForget()
|
||||
});
|
||||
}
|
||||
|
||||
@ -94,6 +81,44 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
}
|
||||
}
|
||||
|
||||
private async Task checkForUpdates()
|
||||
{
|
||||
if (updateManager == null || game == null)
|
||||
return;
|
||||
|
||||
checkForUpdatesButton.Enabled.Value = false;
|
||||
|
||||
var checkingNotification = new ProgressNotification
|
||||
{
|
||||
Text = GeneralSettingsStrings.CheckingForUpdates,
|
||||
};
|
||||
notifications?.Post(checkingNotification);
|
||||
|
||||
try
|
||||
{
|
||||
bool foundUpdate = await updateManager.CheckForUpdateAsync().ConfigureAwait(true);
|
||||
|
||||
if (!foundUpdate)
|
||||
{
|
||||
notifications?.Post(new SimpleNotification
|
||||
{
|
||||
Text = GeneralSettingsStrings.RunningLatestRelease(game.Version),
|
||||
Icon = FontAwesome.Solid.CheckCircle,
|
||||
});
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
// This sequence allows the notification to be immediately dismissed.
|
||||
checkingNotification.State = ProgressNotificationState.Cancelled;
|
||||
checkingNotification.Close(false);
|
||||
checkForUpdatesButton.Enabled.Value = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void exportLogs()
|
||||
{
|
||||
ProgressNotification notification = new ProgressNotification
|
||||
|
@ -83,6 +83,11 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
protected virtual bool PauseOnFocusLost => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show the fail overlay (with buttons to retry / exit) on failing.
|
||||
/// </summary>
|
||||
protected virtual bool ShowFailOverlay => true;
|
||||
|
||||
public Action<bool> RestartRequested;
|
||||
|
||||
private bool isRestarting;
|
||||
@ -1009,6 +1014,9 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
private void onFailComplete()
|
||||
{
|
||||
if (!ShowFailOverlay)
|
||||
return;
|
||||
|
||||
GameplayClockContainer.Stop();
|
||||
|
||||
FailOverlay.Retries = RestartCount;
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
@ -34,6 +35,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override UserActivity InitialActivity => new UserActivity.WatchingReplay(Score.ScoreInfo);
|
||||
|
||||
protected override bool ShowFailOverlay => false;
|
||||
|
||||
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
|
||||
protected override bool CheckModsAllowFailure()
|
||||
{
|
||||
@ -157,6 +160,20 @@ namespace osu.Game.Screens.Play
|
||||
Seek(target);
|
||||
}
|
||||
|
||||
protected override void OnFail()
|
||||
{
|
||||
// Replays will always show the results screen on failing.
|
||||
Scheduler.AddDelayed(() =>
|
||||
{
|
||||
if (!this.IsCurrentScreen())
|
||||
// This player instance may already be in the process of exiting.
|
||||
return;
|
||||
|
||||
ValidForResume = false;
|
||||
this.Push(CreateResults(Score.ScoreInfo));
|
||||
}, RESULTS_DISPLAY_DELAY);
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user