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8 Commits

Author SHA1 Message Date
Dan Balasescu
affb227b38
Merge pull request #8200 from peppy/add-hyperdash-afterimage
Add afterimage glow when entering hyperdash
2020-03-11 13:56:19 +09:00
Dan Balasescu
cd5f0d6e96
Merge pull request #8201 from peppy/fix-hyperdash-test
Fix hyperdash test having a zero-length juice stream
2020-03-11 13:46:59 +09:00
Dan Balasescu
460f564b2b
Merge branch 'master' into add-hyperdash-afterimage 2020-03-11 12:58:24 +09:00
Dan Balasescu
ba98155832
Merge branch 'master' into fix-hyperdash-test 2020-03-11 12:56:40 +09:00
smoogipoo
9683c0756d Start path at (0,0) 2020-03-11 12:56:12 +09:00
Dean Herbert
5329b222f6 Fix hyperdash test having a zero-length juice stream 2020-03-10 17:49:51 +09:00
Dean Herbert
8ad44952f8 Remove unused usings 2020-03-10 16:47:53 +09:00
Dean Herbert
eab544b49f Add afterimage glow when entering hyperdash 2020-03-10 16:41:08 +09:00
4 changed files with 61 additions and 32 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -22,11 +20,6 @@ namespace osu.Game.Rulesets.Catch.Tests
{
private RulesetInfo catchRuleset;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
};
public TestSceneCatcherArea()
{
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);

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@ -2,19 +2,27 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneHyperDash : PlayerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
};
public TestSceneHyperDash()
: base(new CatchRuleset())
{
@ -26,9 +34,11 @@ namespace osu.Game.Rulesets.Catch.Tests
public void TestHyperDash()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
AddUntilStep("wait for left hyperdash", () => getCatcher().Scale.X < 0 && getCatcher().HyperDashing);
AddUntilStep("wait for right movement", () => getCatcher().Scale.X > 0); // don't check hyperdashing as it happens too fast.
for (int i = 0; i < 2; i++)
AddUntilStep("wait for left movement", () => getCatcher().Scale.X < 0);
for (int i = 0; i < 3; i++)
{
AddUntilStep("wait for right hyperdash", () => getCatcher().Scale.X > 0 && getCatcher().HyperDashing);
AddUntilStep("wait for left hyperdash", () => getCatcher().Scale.X < 0 && getCatcher().HyperDashing);
@ -49,39 +59,51 @@ namespace osu.Game.Rulesets.Catch.Tests
};
// Should produce a hyper-dash (edge case test)
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new JuiceStream { StartTime = 2008, X = 56 / 512f, });
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308 / 512f, NewCombo = true });
double startTime = 3000;
const float left_x = 0.02f;
const float right_x = 0.98f;
createObjects(() => new Fruit(), left_x);
createObjects(() => new JuiceStream(), right_x);
createObjects(() => new JuiceStream(), left_x);
createObjects(() => new Fruit(), right_x);
createObjects(() => new Fruit(), left_x);
createObjects(() => new Fruit(), right_x);
createObjects(() => new JuiceStream(), left_x);
createObjects(() => new Fruit { X = left_x });
createObjects(() => new TestJuiceStream(right_x), 1);
createObjects(() => new TestJuiceStream(left_x), 1);
createObjects(() => new Fruit { X = right_x });
createObjects(() => new Fruit { X = left_x });
createObjects(() => new Fruit { X = right_x });
createObjects(() => new TestJuiceStream(left_x), 1);
return beatmap;
void createObjects(Func<CatchHitObject> createObject, float x)
void createObjects(Func<CatchHitObject> createObject, int count = 3)
{
const float spacing = 140;
for (int i = 0; i < 3; i++)
for (int i = 0; i < count; i++)
{
var hitObject = createObject();
hitObject.X = x;
hitObject.StartTime = startTime + i * spacing;
beatmap.HitObjects.Add(hitObject);
}
startTime += 700;
}
}
private class TestJuiceStream : JuiceStream
{
public TestJuiceStream(float x)
{
X = x;
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero),
new PathControlPoint(new Vector2(30, 0)),
});
}
}
}
}

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@ -24,8 +24,8 @@ namespace osu.Game.Rulesets.Catch.Objects
public int RepeatCount { get; set; }
public double Velocity;
public double TickDistance;
public double Velocity { get; private set; }
public double TickDistance { get; private set; }
/// <summary>
/// The length of one span of this <see cref="JuiceStream"/>.

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@ -205,21 +205,28 @@ namespace osu.Game.Rulesets.Catch.UI
if (!Trail) return;
var additive = createAdditiveSprite(HyperDashing);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
additive.Expire(true);
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Drawable createAdditiveSprite(bool hyperDash)
{
var additive = createCatcherSprite();
additive.Anchor = Anchor;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
additive.Colour = hyperDash ? Color4.Red : Color4.White;
additive.Blending = BlendingParameters.Additive;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Position = Position;
AdditiveTarget.Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
additive.Expire(true);
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
return additive;
}
private Drawable createCatcherSprite() => new CatcherSprite();
@ -311,14 +318,14 @@ namespace osu.Game.Rulesets.Catch.UI
{
const float hyper_dash_transition_length = 180;
bool previouslyHyperDashing = HyperDashing;
bool wasHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
{
hyperDashModifier = 1;
hyperDashDirection = 0;
if (previouslyHyperDashing)
if (wasHyperDashing)
{
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
@ -331,11 +338,18 @@ namespace osu.Game.Rulesets.Catch.UI
hyperDashDirection = Math.Sign(targetPosition - X);
hyperDashTargetPosition = targetPosition;
if (!previouslyHyperDashing)
if (!wasHyperDashing)
{
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
Trail = true;
var hyperDashEndGlow = createAdditiveSprite(true);
hyperDashEndGlow.MoveToOffset(new Vector2(0, -20), 1200, Easing.In);
hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.9f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
hyperDashEndGlow.FadeOut(1200);
hyperDashEndGlow.Expire(true);
}
}
}