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4 Commits

Author SHA1 Message Date
Dean Herbert
84f4a37ae2
Merge 75781e3436 into f09d8f097a 2024-12-03 09:27:18 +01:00
Dan Balasescu
f09d8f097a
Merge pull request #30953 from peppy/notification-while-chedcking-for-updates
Show an ongoing operation when checking for updates
2024-12-03 17:27:10 +09:00
Dean Herbert
457957d3b8
Refactor check-update flow to better handle unobserved exceptions 2024-12-03 14:23:10 +09:00
Dean Herbert
2ceb3f6f85
Show an ongoing operation when checking for updates
Addresses https://github.com/ppy/osu/discussions/30950.
2024-12-03 13:43:20 +09:00
2 changed files with 49 additions and 19 deletions

View File

@ -44,6 +44,11 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString CheckUpdate => new TranslatableString(getKey(@"check_update"), @"Check for updates"); public static LocalisableString CheckUpdate => new TranslatableString(getKey(@"check_update"), @"Check for updates");
/// <summary>
/// "Checking for updates"
/// </summary>
public static LocalisableString CheckingForUpdates => new TranslatableString(getKey(@"checking_for_updates"), @"Checking for updates");
/// <summary> /// <summary>
/// "Open osu! folder" /// "Open osu! folder"
/// </summary> /// </summary>

View File

@ -4,7 +4,6 @@
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Logging; using osu.Framework.Logging;
@ -13,6 +12,7 @@ using osu.Framework.Screens;
using osu.Framework.Statistics; using osu.Framework.Statistics;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Localisation; using osu.Game.Localisation;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Settings.Sections.Maintenance; using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater; using osu.Game.Updater;
@ -36,8 +36,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
[Resolved] [Resolved]
private Storage storage { get; set; } = null!; private Storage storage { get; set; } = null!;
[Resolved]
private OsuGame? game { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuGame? game) private void load(OsuConfigManager config)
{ {
Add(new SettingsEnumDropdown<ReleaseStream> Add(new SettingsEnumDropdown<ReleaseStream>
{ {
@ -50,23 +53,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
Add(checkForUpdatesButton = new SettingsButton Add(checkForUpdatesButton = new SettingsButton
{ {
Text = GeneralSettingsStrings.CheckUpdate, Text = GeneralSettingsStrings.CheckUpdate,
Action = () => Action = () => checkForUpdates().FireAndForget()
{
checkForUpdatesButton.Enabled.Value = false;
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
{
if (!task.GetResultSafely())
{
notifications?.Post(new SimpleNotification
{
Text = GeneralSettingsStrings.RunningLatestRelease(game!.Version),
Icon = FontAwesome.Solid.CheckCircle,
});
}
checkForUpdatesButton.Enabled.Value = true;
}));
}
}); });
} }
@ -94,6 +81,44 @@ namespace osu.Game.Overlays.Settings.Sections.General
} }
} }
private async Task checkForUpdates()
{
if (updateManager == null || game == null)
return;
checkForUpdatesButton.Enabled.Value = false;
var checkingNotification = new ProgressNotification
{
Text = GeneralSettingsStrings.CheckingForUpdates,
};
notifications?.Post(checkingNotification);
try
{
bool foundUpdate = await updateManager.CheckForUpdateAsync().ConfigureAwait(true);
if (!foundUpdate)
{
notifications?.Post(new SimpleNotification
{
Text = GeneralSettingsStrings.RunningLatestRelease(game.Version),
Icon = FontAwesome.Solid.CheckCircle,
});
}
}
catch
{
}
finally
{
// This sequence allows the notification to be immediately dismissed.
checkingNotification.State = ProgressNotificationState.Cancelled;
checkingNotification.Close(false);
checkForUpdatesButton.Enabled.Value = true;
}
}
private void exportLogs() private void exportLogs()
{ {
ProgressNotification notification = new ProgressNotification ProgressNotification notification = new ProgressNotification