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11 Commits

Author SHA1 Message Date
Dan Balasescu
9b029fa9e0
Merge pull request #8212 from peppy/update-loader-animation
Update loader animation
2020-03-18 12:07:50 +09:00
Dan Balasescu
91439ea2cc
Merge pull request #8297 from TheWildTree/improve-chat-test
Chat overlay test scene improvements
2020-03-18 11:55:39 +09:00
Dan Balasescu
514e72bffb
Merge branch 'master' into update-loader-animation 2020-03-18 11:36:29 +09:00
Dan Balasescu
04991315f9
Merge branch 'master' into improve-chat-test 2020-03-18 11:30:48 +09:00
TheWildTree
4153f8d49d Fix edge case making test fail
Forgot that if a PM channel was the last tab, it hid itself upon selecting due to changing its width, which made the last-visible-selected assert fail. Made this particular test only use non-PM channels.
2020-03-16 21:31:22 +01:00
TheWildTree
0f40671e69 Mix normal channel tabs with PM ones 2020-03-16 19:44:03 +01:00
TheWildTree
50c2e65e3c Improve TestSceneChatOverlay 2020-03-16 19:10:42 +01:00
Dean Herbert
6546fd3f81 Fix potential null due to async load 2020-03-11 16:07:44 +09:00
Dean Herbert
ec88f7a712 Update tests and delay push animation until loader is done disappearing 2020-03-11 13:20:31 +09:00
Dean Herbert
4012e878b0 Update loader look 2020-03-11 13:05:33 +09:00
Dean Herbert
b8d3e64416 Rename loader test scene 2020-03-11 13:05:33 +09:00
4 changed files with 94 additions and 68 deletions

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@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK.Graphics;
@ -14,14 +17,14 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public class TestSceneLoaderAnimation : ScreenTestScene
public class TestSceneLoader : ScreenTestScene
{
private TestLoader loader;
[Cached]
private OsuLogo logo;
public TestSceneLoaderAnimation()
public TestSceneLoader()
{
Child = logo = new OsuLogo
{
@ -42,33 +45,33 @@ namespace osu.Game.Tests.Visual.Menus
LoadScreen(loader);
});
AddAssert("spinner did not display", () => loader.LoadingSpinner?.Alpha == 0);
AddUntilStep("loaded", () => loader.ScreenLoaded);
AddUntilStep("not current", () => !loader.IsCurrentScreen());
}
[Test]
public void TestDelayedLoad()
{
AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
AddUntilStep("wait for logo visible", () => loader.Logo?.Alpha > 0);
AddUntilStep("wait for spinner visible", () => loader.LoadingSpinner?.Alpha > 0);
AddStep("finish loading", () => loader.AllowLoad.Set());
AddUntilStep("loaded", () => loader.Logo != null && loader.ScreenLoaded);
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
AddUntilStep("spinner gone", () => loader.LoadingSpinner?.Alpha == 0);
AddUntilStep("loaded", () => loader.ScreenLoaded);
AddUntilStep("not current", () => !loader.IsCurrentScreen());
}
private class TestLoader : Loader
{
public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim();
public OsuLogo Logo;
public LoadingSpinner LoadingSpinner => this.ChildrenOfType<LoadingSpinner>().FirstOrDefault();
private TestScreen screen;
public bool ScreenLoaded => screen.IsCurrentScreen();
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
Logo = logo;
base.LogoArriving(logo, resuming);
}
protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(AllowLoad);

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@ -54,7 +54,8 @@ namespace osu.Game.Tests.Visual.Online
.Select(index => new Channel(new User())
{
Name = $"Channel no. {index}",
Topic = index == 3 ? null : $"We talk about the number {index} here"
Topic = index == 3 ? null : $"We talk about the number {index} here",
Type = index % 2 == 0 ? ChannelType.PM : ChannelType.Temporary
})
.ToList();
}
@ -100,28 +101,11 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
[Test]
public void TestCloseChannelWhileSelectorClosed()
{
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Close channel 2", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
AddStep("Close channel 1", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
[Test]
public void TestSearchInSelector()
{
AddStep("search for 'no. 2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "no. 2");
AddUntilStep("only channel 2 visible", () =>
AddStep("Search for 'no. 2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "no. 2");
AddUntilStep("Only channel 2 visible", () =>
{
var listItems = chatOverlay.ChildrenOfType<ChannelListItem>().Where(c => c.IsPresent);
return listItems.Count() == 1 && listItems.Single().Channel == channel2;
@ -131,28 +115,28 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestChannelShortcutKeys()
{
AddStep("join 10 channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
AddStep("close channel selector", () =>
AddStep("Join channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
AddStep("Close channel selector", () =>
{
InputManager.PressKey(Key.Escape);
InputManager.ReleaseKey(Key.Escape);
});
AddUntilStep("wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddUntilStep("Wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
for (int zeroBasedIndex = 0; zeroBasedIndex < 10; ++zeroBasedIndex)
{
var oneBasedIndex = zeroBasedIndex + 1;
var targetNumberKey = oneBasedIndex % 10;
var targetChannel = channels[zeroBasedIndex];
AddStep($"press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
AddAssert($"channel #{oneBasedIndex} is selected", () => currentChannel == targetChannel);
AddStep($"Press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
AddAssert($"Channel #{oneBasedIndex} is selected", () => currentChannel == targetChannel);
}
}
private Channel expectedChannel;
[Test]
public void TestCloseChannelWhileActive()
public void TestCloseChannelBehaviour()
{
AddUntilStep("Join until dropdown has channels", () =>
{
@ -160,8 +144,11 @@ namespace osu.Game.Tests.Visual.Online
return true;
// Using temporary channels because they don't hide their names when not active
Channel toAdd = new Channel { Name = $"test channel {joinedChannels.Count()}", Type = ChannelType.Temporary };
channelManager.JoinChannel(toAdd);
channelManager.JoinChannel(new Channel
{
Name = $"Channel no. {joinedChannels.Count() + 11}",
Type = ChannelType.Temporary
});
return false;
});
@ -176,6 +163,7 @@ namespace osu.Game.Tests.Visual.Online
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
// Depending on the window size, one more channel might need to be closed for the selectorTab to appear
AddUntilStep("Close channels until selector visible", () =>
@ -194,7 +182,7 @@ namespace osu.Game.Tests.Visual.Online
expectedChannel = previousChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Channel changed to previous", () => currentChannel == expectedChannel);
AddAssert("Previous channel selected", () => currentChannel == expectedChannel);
// Standard channel closing
AddStep("Switch to previous channel", () => chatOverlay.ChannelTabControl.SwitchTab(-1));
@ -203,7 +191,38 @@ namespace osu.Game.Tests.Visual.Online
expectedChannel = nextChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Channel changed to next", () => currentChannel == expectedChannel);
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
// Selector reappearing after all channels closed
AddUntilStep("Close all channels", () =>
{
if (!joinedChannels.Any())
return true;
chatOverlay.ChannelTabControl.RemoveChannel(joinedChannels.Last());
return false;
});
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
[Test]
public void TestChannelCloseButton()
{
AddStep("Join 2 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// PM channel close button only appears when active
AddStep("Select PM channel", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Click PM close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("PM channel closed", () => !channelManager.JoinedChannels.Contains(channel2));
// Non-PM chat channel close button only appears when hovered
AddStep("Hover normal channel tab", () => InputManager.MoveMouseTo(chatOverlay.TabMap[channel1]));
AddStep("Click normal close button", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
}
private void pressChannelHotkey(int number)

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@ -19,7 +19,7 @@ namespace osu.Game.Graphics.UserInterface
protected Container MainContents;
protected const float TRANSITION_DURATION = 500;
public const float TRANSITION_DURATION = 500;
private const float spin_duration = 900;
@ -27,7 +27,8 @@ namespace osu.Game.Graphics.UserInterface
/// Constuct a new loading spinner.
/// </summary>
/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
public LoadingSpinner(bool withBox = false)
/// <param name="inverted">Whether colours should be inverted (black spinner instead of white).</param>
public LoadingSpinner(bool withBox = false, bool inverted = false)
{
Size = new Vector2(60);
@ -45,7 +46,7 @@ namespace osu.Game.Graphics.UserInterface
{
new Box
{
Colour = Color4.Black,
Colour = inverted ? Color4.White : Color4.Black,
RelativeSizeAxes = Axes.Both,
Alpha = withBox ? 0.7f : 0
},
@ -53,6 +54,7 @@ namespace osu.Game.Graphics.UserInterface
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = inverted ? Color4.Black : Color4.White,
Scale = new Vector2(withBox ? 0.6f : 1),
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.CircleNotch

View File

@ -5,12 +5,14 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Utils;
using osu.Game.Screens.Menu;
using osuTK;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using IntroSequence = osu.Game.Configuration.IntroSequence;
namespace osu.Game.Screens
@ -24,31 +26,12 @@ namespace osu.Game.Screens
ValidForResume = false;
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
logo.BeatMatching = false;
logo.Triangles = false;
logo.RelativePositionAxes = Axes.None;
logo.Origin = Anchor.BottomRight;
logo.Anchor = Anchor.BottomRight;
logo.Position = new Vector2(-40);
logo.Scale = new Vector2(0.2f);
logo.Delay(500).FadeInFromZero(1000, Easing.OutQuint);
}
protected override void LogoSuspending(OsuLogo logo)
{
base.LogoSuspending(logo);
logo.FadeOut(logo.Alpha * 400);
}
private OsuScreen loadableScreen;
private ShaderPrecompiler precompiler;
private IntroSequence introSequence;
private LoadingSpinner spinner;
private ScheduledDelegate spinnerShow;
protected virtual OsuScreen CreateLoadableScreen()
{
@ -82,6 +65,17 @@ namespace osu.Game.Screens
LoadComponentAsync(precompiler = CreateShaderPrecompiler(), AddInternal);
LoadComponentAsync(loadableScreen = CreateLoadableScreen());
LoadComponentAsync(spinner = new LoadingSpinner(true, true)
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(40),
}, _ =>
{
AddInternal(spinner);
spinnerShow = Scheduler.AddDelayed(spinner.Show, 200);
});
checkIfLoaded();
}
@ -93,7 +87,15 @@ namespace osu.Game.Screens
return;
}
this.Push(loadableScreen);
spinnerShow?.Cancel();
if (spinner.State.Value == Visibility.Visible)
{
spinner.Hide();
Scheduler.AddDelayed(() => this.Push(loadableScreen), LoadingSpinner.TRANSITION_DURATION);
}
else
this.Push(loadableScreen);
}
[BackgroundDependencyLoader]