mirror of
https://github.com/ppy/osu.git
synced 2026-06-09 23:54:52 +08:00
Compare commits
81 Commits
@@ -46,22 +46,16 @@ body:
|
||||
value: |
|
||||
## Logs
|
||||
|
||||
Attaching log files is required for every reported bug. See instructions below on how to find them.
|
||||
|
||||
**Logs are reset when you reopen the game.** If the game crashed or has been closed since you found the bug, retrieve the logs using the file explorer instead.
|
||||
Attaching log files is required for **every** issue, regardless of whether you deem them required or not. See instructions below on how to find them.
|
||||
|
||||
### Desktop platforms
|
||||
|
||||
If the game has not yet been closed since you found the bug:
|
||||
1. Head on to game settings and click on "Open osu! folder"
|
||||
2. Then open the `logs` folder located there
|
||||
1. Head on to game settings and click on "Export logs"
|
||||
2. Click the notification to locate the file
|
||||
3. Drag the generated `.zip` files into the github issue window
|
||||
|
||||
The default places to find the logs on desktop platforms are as follows:
|
||||
- `%AppData%/osu/logs` *on Windows*
|
||||
- `~/.local/share/osu/logs` *on Linux*
|
||||
- `~/Library/Application Support/osu/logs` *on macOS*
|
||||
|
||||
If you have selected a custom location for the game files, you can find the `logs` folder there.
|
||||

|
||||
|
||||
### Mobile platforms
|
||||
|
||||
@@ -69,10 +63,6 @@ body:
|
||||
- *On Android*, navigate to `Android/data/sh.ppy.osulazer/files/logs` using a file browser app.
|
||||
- *On iOS*, connect your device to a PC and copy the `logs` directory from the app's document storage using iTunes. (https://support.apple.com/en-us/HT201301#copy-to-computer)
|
||||
|
||||
---
|
||||
|
||||
After locating the `logs` folder, select all log files inside and drag them into the "Logs" box below.
|
||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Logs
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
private double placementStartTime;
|
||||
private double placementEndTime;
|
||||
|
||||
protected override bool IsValidForPlacement => HitObject.Duration > 0;
|
||||
protected override bool IsValidForPlacement => Precision.DefinitelyBigger(HitObject.Duration, 0);
|
||||
|
||||
public BananaShowerPlacementBlueprint()
|
||||
{
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
|
||||
private InputManager inputManager = null!;
|
||||
|
||||
protected override bool IsValidForPlacement => HitObject.Duration > 0;
|
||||
protected override bool IsValidForPlacement => Precision.DefinitelyBigger(HitObject.Duration, 0);
|
||||
|
||||
public JuiceStreamPlacementBlueprint()
|
||||
{
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
}
|
||||
|
||||
protected override double GetComboScoreChange(JudgementResult result)
|
||||
=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base));
|
||||
=> GetNumericResultFor(result) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base));
|
||||
|
||||
public override ScoreRank RankFromAccuracy(double accuracy)
|
||||
{
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
@@ -25,8 +26,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData
|
||||
{
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0
|
||||
&& Player.ScoreProcessor.Accuracy.Value == 1
|
||||
&& Player.ScoreProcessor.TotalScore.Value == 1_000_000,
|
||||
&& Precision.AlmostEquals(Player.ScoreProcessor.Accuracy.Value, 0.9836, 0.01)
|
||||
&& Player.ScoreProcessor.TotalScore.Value == 946_049,
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
@@ -53,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
Mod = doubleTime,
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0
|
||||
&& Player.ScoreProcessor.Accuracy.Value == 1
|
||||
&& Player.ScoreProcessor.TotalScore.Value == (long)(1_000_010 * doubleTime.ScoreMultiplier),
|
||||
&& Player.ScoreProcessor.TotalScore.Value == (long)(1_000_000 * doubleTime.ScoreMultiplier),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
|
||||
@@ -200,12 +200,10 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
// judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult.
|
||||
assertComboAtJudgement(1, 1);
|
||||
assertComboAtJudgement(0, 1);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
assertComboAtJudgement(2, 0);
|
||||
// judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult.
|
||||
assertComboAtJudgement(4, 1);
|
||||
assertComboAtJudgement(1, 0);
|
||||
assertComboAtJudgement(3, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddAssert("all objects perfectly judged",
|
||||
() => judgementResults.Select(result => result.Type),
|
||||
() => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult)));
|
||||
AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_030));
|
||||
AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddAssert("all objects perfectly judged",
|
||||
() => judgementResults.Select(result => result.Type),
|
||||
() => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult)));
|
||||
AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_040));
|
||||
AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000));
|
||||
}
|
||||
|
||||
private void performTest(List<ManiaHitObject> hitObjects, List<ReplayFrame> frames)
|
||||
|
||||
@@ -59,23 +59,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
double roundedCircleSize = Math.Round(difficulty.CircleSize);
|
||||
|
||||
if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset))
|
||||
if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME)
|
||||
return (int)Math.Max(1, roundedCircleSize);
|
||||
|
||||
double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty);
|
||||
|
||||
int countSliderOrSpinner = difficulty.EndTimeObjectCount;
|
||||
if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0)
|
||||
{
|
||||
int countSliderOrSpinner = difficulty.EndTimeObjectCount;
|
||||
|
||||
// In osu!stable, this division appears as if it happens on floats, but due to release-mode
|
||||
// optimisations, it actually ends up happening on doubles.
|
||||
double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount;
|
||||
// In osu!stable, this division appears as if it happens on floats, but due to release-mode
|
||||
// optimisations, it actually ends up happening on doubles.
|
||||
double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount;
|
||||
|
||||
if (percentSpecialObjects < 0.2)
|
||||
return 7;
|
||||
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
|
||||
return roundedOverallDifficulty > 5 ? 7 : 6;
|
||||
if (percentSpecialObjects > 0.6)
|
||||
return roundedOverallDifficulty > 4 ? 5 : 4;
|
||||
if (percentSpecialObjects < 0.2)
|
||||
return 7;
|
||||
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
|
||||
return roundedOverallDifficulty > 5 ? 7 : 6;
|
||||
if (percentSpecialObjects > 0.6)
|
||||
return roundedOverallDifficulty > 4 ? 5 : 4;
|
||||
}
|
||||
|
||||
return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
@@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; } = null!;
|
||||
|
||||
protected override bool IsValidForPlacement => HitObject.Duration > 0;
|
||||
protected override bool IsValidForPlacement => Precision.DefinitelyBigger(HitObject.Duration, 0);
|
||||
|
||||
public HoldNotePlacementBlueprint()
|
||||
: base(new HoldNote())
|
||||
|
||||
@@ -10,5 +10,10 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public class ManiaModDoubleTime : ModDoubleTime, IManiaRateAdjustmentMod
|
||||
{
|
||||
public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
|
||||
|
||||
// For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always
|
||||
// make the map harder and is more of a personal preference.
|
||||
// In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency.
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,5 +11,10 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public class ManiaModNightcore : ModNightcore<ManiaHitObject>, IManiaRateAdjustmentMod
|
||||
{
|
||||
public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
|
||||
|
||||
// For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always
|
||||
// make the map any harder and is more of a personal preference.
|
||||
// In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency.
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,8 +13,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
@@ -40,8 +38,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
private Drawable headPiece;
|
||||
|
||||
private DrawableNotePerfectBonus perfectBonus;
|
||||
|
||||
public DrawableNote()
|
||||
: this(null)
|
||||
{
|
||||
@@ -93,10 +89,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
{
|
||||
perfectBonus.TriggerResult(false);
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -107,16 +100,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
result = GetCappedResult(result);
|
||||
|
||||
perfectBonus.TriggerResult(result == HitResult.Perfect);
|
||||
ApplyResult(r => r.Type = result);
|
||||
}
|
||||
|
||||
public override void MissForcefully()
|
||||
{
|
||||
perfectBonus.TriggerResult(false);
|
||||
base.MissForcefully();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Some objects in mania may want to limit the max result.
|
||||
/// </summary>
|
||||
@@ -137,32 +123,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableNotePerfectBonus bonus:
|
||||
AddInternal(perfectBonus = bonus);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ClearNestedHitObjects()
|
||||
{
|
||||
RemoveInternal(perfectBonus, false);
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case NotePerfectBonus bonus:
|
||||
return new DrawableNotePerfectBonus(bonus);
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
private void updateSnapColour()
|
||||
{
|
||||
if (beatmap == null || HitObject == null) return;
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public partial class DrawableNotePerfectBonus : DrawableManiaHitObject<NotePerfectBonus>
|
||||
{
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public DrawableNotePerfectBonus()
|
||||
: this(null!)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableNotePerfectBonus(NotePerfectBonus hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply a judgement result.
|
||||
/// </summary>
|
||||
/// <param name="hit">Whether this tick was reached.</param>
|
||||
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
|
||||
@@ -13,12 +12,5 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
public class Note : ManiaHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new ManiaJudgement();
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
AddNested(new NotePerfectBonus { StartTime = StartTime });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class NotePerfectBonus : ManiaHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new NotePerfectBonusJudgement();
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public class NotePerfectBonusJudgement : ManiaJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.SmallBonus;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -26,13 +26,50 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
|
||||
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
|
||||
{
|
||||
return 10000 * comboProgress
|
||||
+ 990000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * accuracyProgress
|
||||
return 150000 * comboProgress
|
||||
+ 850000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * accuracyProgress
|
||||
+ bonusPortion;
|
||||
}
|
||||
|
||||
protected override double GetNumericResultFor(JudgementResult result)
|
||||
{
|
||||
switch (result.Type)
|
||||
{
|
||||
case HitResult.Perfect:
|
||||
return 305;
|
||||
}
|
||||
|
||||
return base.GetNumericResultFor(result);
|
||||
}
|
||||
|
||||
protected override double GetMaxNumericResultFor(JudgementResult result)
|
||||
{
|
||||
switch (result.Judgement.MaxResult)
|
||||
{
|
||||
case HitResult.Perfect:
|
||||
return 305;
|
||||
}
|
||||
|
||||
return base.GetMaxNumericResultFor(result);
|
||||
}
|
||||
|
||||
protected override double GetComboScoreChange(JudgementResult result)
|
||||
=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base));
|
||||
{
|
||||
double numericResult;
|
||||
|
||||
switch (result.Type)
|
||||
{
|
||||
case HitResult.Perfect:
|
||||
numericResult = 300;
|
||||
break;
|
||||
|
||||
default:
|
||||
numericResult = GetNumericResultFor(result);
|
||||
break;
|
||||
}
|
||||
|
||||
return numericResult * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base));
|
||||
}
|
||||
|
||||
private class JudgementOrderComparer : IComparer<HitObject>
|
||||
{
|
||||
|
||||
@@ -109,7 +109,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
|
||||
|
||||
RegisterPool<Note, DrawableNote>(10, 50);
|
||||
RegisterPool<NotePerfectBonus, DrawableNotePerfectBonus>(10, 50);
|
||||
RegisterPool<HoldNote, DrawableHoldNote>(10, 50);
|
||||
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
|
||||
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@@ -160,6 +161,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Position = new Vector2(256 - slider_path_length / 2, 192),
|
||||
TickDistanceMultiplier = 3,
|
||||
ClassicSliderBehaviour = classic,
|
||||
Samples = new[]
|
||||
{
|
||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
|
||||
},
|
||||
Path = new SliderPath(PathType.LINEAR, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
|
||||
@@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModAutopilot : Mod, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
public class OsuModAutopilot : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Name => "Autopilot";
|
||||
public override string Acronym => "AP";
|
||||
@@ -37,10 +37,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
typeof(ModTouchDevice)
|
||||
};
|
||||
|
||||
public bool PerformFail() => false;
|
||||
|
||||
public bool RestartOnFail => false;
|
||||
|
||||
private OsuInputManager inputManager = null!;
|
||||
|
||||
private List<OsuReplayFrame> replayFrames = null!;
|
||||
|
||||
@@ -128,8 +128,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
foreach (var drawableHitObject in NestedHitObjects)
|
||||
drawableHitObject.AccentColour.Value = colour.NewValue;
|
||||
}, true);
|
||||
|
||||
Tracking.BindValueChanged(updateSlidingSample);
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
@@ -166,14 +164,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
slidingSample?.Stop();
|
||||
}
|
||||
|
||||
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
|
||||
{
|
||||
if (tracking.NewValue)
|
||||
slidingSample?.Play();
|
||||
else
|
||||
slidingSample?.Stop();
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
base.AddNestedHitObject(hitObject);
|
||||
@@ -238,9 +228,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Tracking.Value = SliderInputManager.Tracking;
|
||||
|
||||
if (Tracking.Value && slidingSample != null)
|
||||
// keep the sliding sample playing at the current tracking position
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
|
||||
if (slidingSample != null)
|
||||
{
|
||||
if (Tracking.Value && Time.Current >= HitObject.StartTime)
|
||||
{
|
||||
// keep the sliding sample playing at the current tracking position
|
||||
if (!slidingSample.IsPlaying)
|
||||
slidingSample.Play();
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
|
||||
}
|
||||
else if (slidingSample.IsPlaying)
|
||||
slidingSample.Stop();
|
||||
}
|
||||
|
||||
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
|
||||
|
||||
|
||||
@@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private Drawable scaleContainer;
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public DrawableSliderRepeat()
|
||||
: base(null)
|
||||
{
|
||||
|
||||
@@ -24,11 +24,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
|
||||
/// </summary>
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the hit samples only play on successful hits.
|
||||
/// If <c>false</c>, the hit samples will also play on misses.
|
||||
|
||||
@@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private const float default_tick_size = 16;
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
|
||||
|
||||
private SkinnableDrawable scaleContainer;
|
||||
|
||||
@@ -62,25 +62,23 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
/// </remarks>
|
||||
public virtual void PlayAnimation()
|
||||
{
|
||||
switch (Result)
|
||||
if (Result.IsMiss())
|
||||
{
|
||||
default:
|
||||
JudgementText
|
||||
.FadeInFromZero(300, Easing.OutQuint)
|
||||
.ScaleTo(Vector2.One)
|
||||
.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
|
||||
break;
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
case HitResult.Miss:
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
this.MoveTo(Vector2.Zero);
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
|
||||
this.MoveTo(Vector2.Zero);
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
|
||||
this.RotateTo(0);
|
||||
this.RotateTo(40, 800, Easing.InQuint);
|
||||
break;
|
||||
this.RotateTo(0);
|
||||
this.RotateTo(40, 800, Easing.InQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
JudgementText
|
||||
.FadeInFromZero(300, Easing.OutQuint)
|
||||
.ScaleTo(Vector2.One)
|
||||
.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
|
||||
}
|
||||
|
||||
this.FadeOutFromOne(800);
|
||||
|
||||
@@ -20,7 +20,6 @@ using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@@ -66,8 +65,21 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
HitPolicy = new StartTimeOrderedHitPolicy();
|
||||
|
||||
var hitWindows = new OsuHitWindows();
|
||||
foreach (var result in Enum.GetValues<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
|
||||
foreach (var result in Enum.GetValues<HitResult>().Where(r =>
|
||||
{
|
||||
switch (r)
|
||||
{
|
||||
case HitResult.Great:
|
||||
case HitResult.Ok:
|
||||
case HitResult.Meh:
|
||||
case HitResult.Miss:
|
||||
case HitResult.LargeTickMiss:
|
||||
case HitResult.IgnoreMiss:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}))
|
||||
poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgementLoaded));
|
||||
|
||||
AddRangeInternal(poolDictionary.Values);
|
||||
@@ -170,7 +182,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject));
|
||||
if (!poolDictionary.TryGetValue(result.Type, out var pool))
|
||||
return;
|
||||
|
||||
DrawableOsuJudgement explosion = pool.Get(doj => doj.Apply(result, judgedObject));
|
||||
|
||||
judgementLayer.Add(explosion);
|
||||
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TaikoScoreProcessorTest
|
||||
{
|
||||
[Test]
|
||||
public void TestInaccurateHitScore()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Hit(),
|
||||
new Hit { StartTime = 1000 }
|
||||
}
|
||||
};
|
||||
|
||||
var scoreProcessor = new TaikoScoreProcessor();
|
||||
scoreProcessor.ApplyBeatmap(beatmap);
|
||||
|
||||
// Apply a miss judgement
|
||||
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
|
||||
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
|
||||
|
||||
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(453745));
|
||||
Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(0.75).Within(0.0001));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,7 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
|
||||
private readonly IHasDuration spanPlacementObject;
|
||||
|
||||
protected override bool IsValidForPlacement => spanPlacementObject.Duration > 0;
|
||||
protected override bool IsValidForPlacement => Precision.DefinitelyBigger(spanPlacementObject.Duration, 0);
|
||||
|
||||
public TaikoSpanPlacementBlueprint(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
|
||||
@@ -28,11 +28,22 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
|
||||
protected override double GetComboScoreChange(JudgementResult result)
|
||||
{
|
||||
return Judgement.ToNumericResult(result.Type)
|
||||
return GetNumericResultFor(result)
|
||||
* Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base))
|
||||
* strongScaleValue(result);
|
||||
}
|
||||
|
||||
protected override double GetNumericResultFor(JudgementResult result)
|
||||
{
|
||||
switch (result.Type)
|
||||
{
|
||||
case HitResult.Ok:
|
||||
return 150;
|
||||
}
|
||||
|
||||
return base.GetNumericResultFor(result);
|
||||
}
|
||||
|
||||
private double strongScaleValue(JudgementResult result)
|
||||
{
|
||||
if (result.HitObject is StrongNestedHitObject strong)
|
||||
|
||||
@@ -127,8 +127,11 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
}
|
||||
|
||||
[TestCase(30000001)]
|
||||
[TestCase(30000002)]
|
||||
[TestCase(30000003)]
|
||||
[TestCase(30000004)]
|
||||
[TestCase(30000005)]
|
||||
public void TestScoreUpgradeSuccess(int scoreVersion)
|
||||
{
|
||||
ScoreInfo scoreInfo = null!;
|
||||
|
||||
@@ -420,6 +420,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
|
||||
[Test]
|
||||
[FlakyTest] // temporary while peppy investigates
|
||||
public void TestSelectionRetainedOnBeatmapUpdate()
|
||||
{
|
||||
createSongSelect();
|
||||
@@ -464,8 +465,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
manager.Import(testBeatmapSetInfo);
|
||||
}, 10);
|
||||
|
||||
AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh()));
|
||||
|
||||
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID, () => Is.EqualTo(originalOnlineSetID));
|
||||
|
||||
Task<Live<BeatmapSetInfo>?> updateTask = null!;
|
||||
@@ -478,8 +477,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
|
||||
|
||||
AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh()));
|
||||
|
||||
AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID, () => Is.EqualTo(originalOnlineSetID));
|
||||
}
|
||||
|
||||
|
||||
@@ -572,7 +572,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Test]
|
||||
public void TestTextSearchActiveByDefault()
|
||||
{
|
||||
configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true);
|
||||
AddStep("text search starts active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true));
|
||||
createScreen();
|
||||
|
||||
AddUntilStep("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
|
||||
@@ -587,7 +587,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Test]
|
||||
public void TestTextSearchNotActiveByDefault()
|
||||
{
|
||||
configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false);
|
||||
AddStep("text search does not start active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false));
|
||||
createScreen();
|
||||
|
||||
AddUntilStep("search text box not focused", () => !modSelectOverlay.SearchTextBox.HasFocus);
|
||||
@@ -599,6 +599,31 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddAssert("search text box unfocused", () => !modSelectOverlay.SearchTextBox.HasFocus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTextSearchDoesNotBlockCustomisationPanelKeyboardInteractions()
|
||||
{
|
||||
AddStep("text search starts active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true));
|
||||
createScreen();
|
||||
|
||||
AddUntilStep("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
|
||||
|
||||
AddStep("select DT", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime() });
|
||||
AddAssert("DT selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value), () => Is.EqualTo(1));
|
||||
|
||||
AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
|
||||
assertCustomisationToggleState(false, true);
|
||||
AddStep("hover over mod settings slider", () =>
|
||||
{
|
||||
var slider = modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single().ChildrenOfType<OsuSliderBar<double>>().First();
|
||||
InputManager.MoveMouseTo(slider);
|
||||
});
|
||||
AddStep("press right arrow", () => InputManager.PressKey(Key.Right));
|
||||
AddAssert("DT speed changed", () => !SelectedMods.Value.OfType<OsuModDoubleTime>().Single().SpeedChange.IsDefault);
|
||||
|
||||
AddStep("close customisation area", () => InputManager.PressKey(Key.Escape));
|
||||
AddUntilStep("search text box reacquired focus", () => modSelectOverlay.SearchTextBox.HasFocus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeselectAllViaKey()
|
||||
{
|
||||
|
||||
@@ -196,7 +196,7 @@ namespace osu.Game
|
||||
|
||||
realmAccess.Run(r =>
|
||||
{
|
||||
foreach (var b in r.All<BeatmapInfo>().Where(b => b.TotalObjectCount == 0))
|
||||
foreach (var b in r.All<BeatmapInfo>().Where(b => b.TotalObjectCount < 0 || b.EndTimeObjectCount < 0))
|
||||
beatmapIds.Add(b.ID);
|
||||
});
|
||||
|
||||
@@ -316,8 +316,7 @@ namespace osu.Game
|
||||
|
||||
HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(r.All<ScoreInfo>()
|
||||
.Where(s => !s.BackgroundReprocessingFailed && s.BeatmapInfo != null
|
||||
&& (s.TotalScoreVersion == 30000002
|
||||
|| s.TotalScoreVersion == 30000003))
|
||||
&& s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION)
|
||||
.AsEnumerable().Select(s => s.ID)));
|
||||
|
||||
Logger.Log($"Found {scoreIds.Count} scores which require total score conversion.");
|
||||
|
||||
@@ -120,9 +120,9 @@ namespace osu.Game.Beatmaps
|
||||
[JsonIgnore]
|
||||
public bool Hidden { get; set; }
|
||||
|
||||
public int EndTimeObjectCount { get; set; }
|
||||
public int EndTimeObjectCount { get; set; } = -1;
|
||||
|
||||
public int TotalObjectCount { get; set; }
|
||||
public int TotalObjectCount { get; set; } = -1;
|
||||
|
||||
/// <summary>
|
||||
/// Reset any fetched online linking information (and history).
|
||||
|
||||
@@ -59,11 +59,13 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
/// <summary>
|
||||
/// The basic star rating for this beatmap (with no mods applied).
|
||||
/// Defaults to -1 (meaning not-yet-calculated).
|
||||
/// </summary>
|
||||
double StarRating { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of hitobjects in the beatmap with a distinct end time.
|
||||
/// Defaults to -1 (meaning not-yet-calculated).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Canonically, these are hitobjects are either sliders or spinners.
|
||||
@@ -72,6 +74,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
/// <summary>
|
||||
/// The total number of hitobjects in the beatmap.
|
||||
/// Defaults to -1 (meaning not-yet-calculated).
|
||||
/// </summary>
|
||||
int TotalObjectCount { get; }
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace osu.Game.Configuration
|
||||
SetDefault(OsuSetting.Ruleset, string.Empty);
|
||||
SetDefault(OsuSetting.Skin, SkinInfo.ARGON_SKIN.ToString());
|
||||
|
||||
SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
|
||||
SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Local);
|
||||
SetDefault(OsuSetting.BeatmapDetailModsFilter, false);
|
||||
|
||||
SetDefault(OsuSetting.ShowConvertedBeatmaps, true);
|
||||
|
||||
@@ -89,8 +89,9 @@ namespace osu.Game.Database
|
||||
/// 35 2023-10-16 Clear key combinations of keybindings that are assigned to more than one action in a given settings section.
|
||||
/// 36 2023-10-26 Add LegacyOnlineID to ScoreInfo. Move osu_scores_*_high IDs stored in OnlineID to LegacyOnlineID. Reset anomalous OnlineIDs.
|
||||
/// 38 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapInfo.
|
||||
/// 39 2023-12-19 Migrate any EndTimeObjectCount and TotalObjectCount values of 0 to -1 to better identify non-calculated values.
|
||||
/// </summary>
|
||||
private const int schema_version = 38;
|
||||
private const int schema_version = 39;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
|
||||
@@ -1095,6 +1096,20 @@ namespace osu.Game.Database
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 39:
|
||||
foreach (var b in migration.NewRealm.All<BeatmapInfo>())
|
||||
{
|
||||
// Either actually no objects, or processing ran and failed.
|
||||
// Reset to -1 so the next time they become zero we know that processing was attempted.
|
||||
if (b.TotalObjectCount == 0 && b.EndTimeObjectCount == 0)
|
||||
{
|
||||
b.TotalObjectCount = -1;
|
||||
b.EndTimeObjectCount = -1;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms");
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace osu.Game.Database
|
||||
if (score.IsLegacyScore)
|
||||
return false;
|
||||
|
||||
if (score.TotalScoreVersion > 30000004)
|
||||
if (score.TotalScoreVersion > 30000002)
|
||||
return false;
|
||||
|
||||
// Recalculate the old-style standardised score to see if this was an old lazer score.
|
||||
@@ -293,13 +293,23 @@ namespace osu.Game.Database
|
||||
// Roughly corresponds to integrating f(combo) = combo ^ COMBO_EXPONENT (omitting constants)
|
||||
double maximumAchievableComboPortionInStandardisedScore = Math.Pow(maximumLegacyCombo, 1 + ScoreProcessor.COMBO_EXPONENT);
|
||||
|
||||
double comboPortionInScoreV1 = maximumAchievableComboPortionInScoreV1 * comboProportion / score.Accuracy;
|
||||
|
||||
// This is - roughly - how much score, in the combo portion, the longest combo on this particular play would gain in score V1.
|
||||
double comboPortionFromLongestComboInScoreV1 = Math.Pow(score.MaxCombo, 2);
|
||||
// Same for standardised score.
|
||||
double comboPortionFromLongestComboInStandardisedScore = Math.Pow(score.MaxCombo, 1 + ScoreProcessor.COMBO_EXPONENT);
|
||||
|
||||
// We estimate the combo portion of the score in score V1 terms.
|
||||
// The division by accuracy is supposed to lessen the impact of accuracy on the combo portion,
|
||||
// but in some edge cases it cannot sanely undo it.
|
||||
// Therefore the resultant value is clamped from both sides for sanity.
|
||||
// The clamp from below to `comboPortionFromLongestComboInScoreV1` targets near-FC scores wherein
|
||||
// the player had bad accuracy at the end of their longest combo, which causes the division by accuracy
|
||||
// to underestimate the combo portion.
|
||||
// Ideally, this would be clamped from above to `maximumAchievableComboPortionInScoreV1` too,
|
||||
// but in practice this appears to fail for some scores (https://github.com/ppy/osu/pull/25876#issuecomment-1862248413).
|
||||
// TODO: investigate the above more closely
|
||||
double comboPortionInScoreV1 = Math.Max(maximumAchievableComboPortionInScoreV1 * comboProportion / score.Accuracy, comboPortionFromLongestComboInScoreV1);
|
||||
|
||||
// Calculate how many times the longest combo the user has achieved in the play can repeat
|
||||
// without exceeding the combo portion in score V1 as achieved by the player.
|
||||
// This is a pessimistic estimate; it intentionally does not operate on object count and uses only score instead.
|
||||
@@ -367,8 +377,8 @@ namespace osu.Game.Database
|
||||
|
||||
case 3:
|
||||
return (long)Math.Round((
|
||||
990000 * comboProportion
|
||||
+ 10000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy)
|
||||
850000 * comboProportion
|
||||
+ 150000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy)
|
||||
+ bonusProportion) * modMultiplier);
|
||||
|
||||
default:
|
||||
|
||||
@@ -75,9 +75,12 @@ namespace osu.Game.Graphics
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.IgnoreMiss:
|
||||
case HitResult.SmallTickMiss:
|
||||
case HitResult.LargeTickMiss:
|
||||
return Orange1;
|
||||
|
||||
case HitResult.Miss:
|
||||
case HitResult.LargeTickMiss:
|
||||
case HitResult.ComboBreak:
|
||||
return Red;
|
||||
|
||||
|
||||
@@ -97,8 +97,11 @@ namespace osu.Game.Online.Metadata
|
||||
{
|
||||
if (!connected.NewValue)
|
||||
{
|
||||
isWatchingUserPresence.Value = false;
|
||||
userStates.Clear();
|
||||
Schedule(() =>
|
||||
{
|
||||
isWatchingUserPresence.Value = false;
|
||||
userStates.Clear();
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -187,13 +190,13 @@ namespace osu.Game.Online.Metadata
|
||||
|
||||
public override Task UserPresenceUpdated(int userId, UserPresence? presence)
|
||||
{
|
||||
lock (userStates)
|
||||
Schedule(() =>
|
||||
{
|
||||
if (presence != null)
|
||||
userStates[userId] = presence.Value;
|
||||
else
|
||||
userStates.Remove(userId);
|
||||
}
|
||||
});
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
@@ -205,7 +208,7 @@ namespace osu.Game.Online.Metadata
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
await connection.InvokeAsync(nameof(IMetadataServer.BeginWatchingUserPresence)).ConfigureAwait(false);
|
||||
isWatchingUserPresence.Value = true;
|
||||
Schedule(() => isWatchingUserPresence.Value = true);
|
||||
}
|
||||
|
||||
public override async Task EndWatchingUserPresence()
|
||||
@@ -215,14 +218,14 @@ namespace osu.Game.Online.Metadata
|
||||
if (connector?.IsConnected.Value != true)
|
||||
throw new OperationCanceledException();
|
||||
|
||||
// must happen synchronously before any remote calls to avoid misordering.
|
||||
userStates.Clear();
|
||||
// must be scheduled before any remote calls to avoid mis-ordering.
|
||||
Schedule(() => userStates.Clear());
|
||||
Debug.Assert(connection != null);
|
||||
await connection.InvokeAsync(nameof(IMetadataServer.EndWatchingUserPresence)).ConfigureAwait(false);
|
||||
}
|
||||
finally
|
||||
{
|
||||
isWatchingUserPresence.Value = false;
|
||||
Schedule(() => isWatchingUserPresence.Value = false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -1190,7 +1190,7 @@ namespace osu.Game
|
||||
}
|
||||
else if (recentLogCount == short_term_display_limit)
|
||||
{
|
||||
string logFile = $@"{entry.Target.Value.ToString().ToLowerInvariant()}.log";
|
||||
string logFile = Logger.GetLogger(entry.Target.Value).Filename;
|
||||
|
||||
Schedule(() => Notifications.Post(new SimpleNotification
|
||||
{
|
||||
@@ -1198,7 +1198,7 @@ namespace osu.Game
|
||||
Text = NotificationsStrings.SubsequentMessagesLogged,
|
||||
Activated = () =>
|
||||
{
|
||||
Storage.GetStorageForDirectory(@"logs").PresentFileExternally(logFile);
|
||||
Logger.Storage.PresentFileExternally(logFile);
|
||||
return true;
|
||||
}
|
||||
}));
|
||||
|
||||
@@ -132,6 +132,8 @@ namespace osu.Game.Overlays.Mods
|
||||
protected ShearedToggleButton? CustomisationButton { get; private set; }
|
||||
protected SelectAllModsButton? SelectAllModsButton { get; set; }
|
||||
|
||||
private bool textBoxShouldFocus;
|
||||
|
||||
private Sample? columnAppearSample;
|
||||
|
||||
private WorkingBeatmap? beatmap;
|
||||
@@ -510,9 +512,9 @@ namespace osu.Game.Overlays.Mods
|
||||
TopLevelContent.MoveToY(-modAreaHeight, transition_duration, Easing.InOutCubic);
|
||||
|
||||
if (customisationVisible.Value)
|
||||
GetContainingInputManager().ChangeFocus(modSettingsArea);
|
||||
SearchTextBox.KillFocus();
|
||||
else
|
||||
Scheduler.Add(() => GetContainingInputManager().ChangeFocus(null));
|
||||
setTextBoxFocus(textBoxShouldFocus);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -626,8 +628,7 @@ namespace osu.Game.Overlays.Mods
|
||||
nonFilteredColumnCount += 1;
|
||||
}
|
||||
|
||||
if (textSearchStartsActive.Value)
|
||||
SearchTextBox.HoldFocus = true;
|
||||
setTextBoxFocus(textSearchStartsActive.Value);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
@@ -766,12 +767,20 @@ namespace osu.Game.Overlays.Mods
|
||||
return false;
|
||||
|
||||
// TODO: should probably eventually support typical platform search shortcuts (`Ctrl-F`, `/`)
|
||||
SearchTextBox.HoldFocus = !SearchTextBox.HoldFocus;
|
||||
if (SearchTextBox.HoldFocus)
|
||||
SearchTextBox.TakeFocus();
|
||||
setTextBoxFocus(!textBoxShouldFocus);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void setTextBoxFocus(bool keepFocus)
|
||||
{
|
||||
textBoxShouldFocus = keepFocus;
|
||||
|
||||
if (textBoxShouldFocus)
|
||||
SearchTextBox.TakeFocus();
|
||||
else
|
||||
SearchTextBox.KillFocus();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Sample playback control
|
||||
|
||||
@@ -38,18 +38,16 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// </remarks>
|
||||
public virtual void PlayAnimation()
|
||||
{
|
||||
switch (Result)
|
||||
if (Result != HitResult.None && !Result.IsHit())
|
||||
{
|
||||
case HitResult.Miss:
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
this.MoveTo(Vector2.Zero);
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
this.MoveTo(Vector2.Zero);
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
|
||||
this.RotateTo(0);
|
||||
this.RotateTo(40, 800, Easing.InQuint);
|
||||
break;
|
||||
this.RotateTo(0);
|
||||
this.RotateTo(40, 800, Easing.InQuint);
|
||||
}
|
||||
|
||||
this.FadeOutFromOne(800);
|
||||
|
||||
@@ -133,12 +133,11 @@ namespace osu.Game.Rulesets.Judgements
|
||||
case HitResult.None:
|
||||
break;
|
||||
|
||||
case HitResult.Miss:
|
||||
ApplyMissAnimations();
|
||||
break;
|
||||
|
||||
default:
|
||||
ApplyHitAnimations();
|
||||
if (Result.Type.IsHit())
|
||||
ApplyHitAnimations();
|
||||
else
|
||||
ApplyMissAnimations();
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModBlockFail : Mod, IApplicableFailOverride, IApplicableToHUD, IReadFromConfig
|
||||
{
|
||||
private readonly Bindable<bool> showHealthBar = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// We never fail, 'yo.
|
||||
/// </summary>
|
||||
public bool PerformFail() => false;
|
||||
|
||||
public bool RestartOnFail => false;
|
||||
|
||||
public void ReadFromConfig(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.ShowHealthDisplayWhenCantFail, showHealthBar);
|
||||
}
|
||||
|
||||
public void ApplyToHUD(HUDOverlay overlay)
|
||||
{
|
||||
overlay.ShowHealthBar.BindTo(showHealthBar);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public override string Acronym => "CL";
|
||||
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
public override double ScoreMultiplier => 0.96;
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.History;
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride
|
||||
{
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail) };
|
||||
|
||||
[SettingSource("Restart on fail", "Automatically restarts when failed.")]
|
||||
public BindableBool Restart { get; } = new BindableBool();
|
||||
|
||||
@@ -2,13 +2,16 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModNoFail : ModBlockFail
|
||||
public abstract class ModNoFail : Mod, IApplicableFailOverride, IApplicableToHUD, IReadFromConfig
|
||||
{
|
||||
public override string Name => "No Fail";
|
||||
public override string Acronym => "NF";
|
||||
@@ -16,6 +19,25 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override LocalisableString Description => "You can't fail, no matter what.";
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModFailCondition) };
|
||||
|
||||
private readonly Bindable<bool> showHealthBar = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// We never fail, 'yo.
|
||||
/// </summary>
|
||||
public bool PerformFail() => false;
|
||||
|
||||
public bool RestartOnFail => false;
|
||||
|
||||
public void ReadFromConfig(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.ShowHealthDisplayWhenCantFail, showHealthBar);
|
||||
}
|
||||
|
||||
public void ApplyToHUD(HUDOverlay overlay)
|
||||
{
|
||||
overlay.ShowHealthBar.BindTo(showHealthBar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,13 +7,13 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModRelax : ModBlockFail
|
||||
public abstract class ModRelax : Mod
|
||||
{
|
||||
public override string Name => "Relax";
|
||||
public override string Acronym => "RX";
|
||||
public override IconUsage? Icon => OsuIcon.ModRelax;
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override double ScoreMultiplier => 0.1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// </summary>
|
||||
public readonly Bindable<double?> ExpectedDistance = new Bindable<double?>();
|
||||
|
||||
public bool HasValidLength => Distance > 0;
|
||||
public bool HasValidLength => Precision.DefinitelyBigger(Distance, 0);
|
||||
|
||||
/// <summary>
|
||||
/// The control points of the path.
|
||||
|
||||
@@ -86,6 +86,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// Indicates a large tick miss.
|
||||
/// </summary>
|
||||
[EnumMember(Value = "large_tick_miss")]
|
||||
[Description(@"x")]
|
||||
[Order(10)]
|
||||
LargeTickMiss,
|
||||
|
||||
@@ -117,6 +118,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// Indicates a miss that should be ignored for scoring purposes.
|
||||
/// </summary>
|
||||
[EnumMember(Value = "ignore_miss")]
|
||||
[Description("x")]
|
||||
[Order(13)]
|
||||
IgnoreMiss,
|
||||
|
||||
@@ -267,6 +269,25 @@ namespace osu.Game.Rulesets.Scoring
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether a <see cref="HitResult"/> represents a miss of any type.
|
||||
/// </summary>
|
||||
public static bool IsMiss(this HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.IgnoreMiss:
|
||||
case HitResult.Miss:
|
||||
case HitResult.SmallTickMiss:
|
||||
case HitResult.LargeTickMiss:
|
||||
case HitResult.ComboBreak:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether a <see cref="HitResult"/> represents a successful hit.
|
||||
/// </summary>
|
||||
|
||||
@@ -227,12 +227,12 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
if (result.Judgement.MaxResult.AffectsAccuracy())
|
||||
{
|
||||
currentMaximumBaseScore += Judgement.ToNumericResult(result.Judgement.MaxResult);
|
||||
currentMaximumBaseScore += GetMaxNumericResultFor(result);
|
||||
currentAccuracyJudgementCount++;
|
||||
}
|
||||
|
||||
if (result.Type.AffectsAccuracy())
|
||||
currentBaseScore += Judgement.ToNumericResult(result.Type);
|
||||
currentBaseScore += GetNumericResultFor(result);
|
||||
|
||||
if (result.Type.IsBonus())
|
||||
currentBonusPortion += GetBonusScoreChange(result);
|
||||
@@ -276,12 +276,12 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
if (result.Judgement.MaxResult.AffectsAccuracy())
|
||||
{
|
||||
currentMaximumBaseScore -= Judgement.ToNumericResult(result.Judgement.MaxResult);
|
||||
currentMaximumBaseScore -= GetMaxNumericResultFor(result);
|
||||
currentAccuracyJudgementCount--;
|
||||
}
|
||||
|
||||
if (result.Type.AffectsAccuracy())
|
||||
currentBaseScore -= Judgement.ToNumericResult(result.Type);
|
||||
currentBaseScore -= GetNumericResultFor(result);
|
||||
|
||||
if (result.Type.IsBonus())
|
||||
currentBonusPortion -= GetBonusScoreChange(result);
|
||||
@@ -297,9 +297,21 @@ namespace osu.Game.Rulesets.Scoring
|
||||
updateScore();
|
||||
}
|
||||
|
||||
protected virtual double GetBonusScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Type);
|
||||
protected virtual double GetBonusScoreChange(JudgementResult result) => GetNumericResultFor(result);
|
||||
|
||||
protected virtual double GetComboScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Judgement.MaxResult) * Math.Pow(result.ComboAfterJudgement, COMBO_EXPONENT);
|
||||
protected virtual double GetComboScoreChange(JudgementResult result) => GetMaxNumericResultFor(result) * Math.Pow(result.ComboAfterJudgement, COMBO_EXPONENT);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the numeric score representation for a <see cref="JudgementResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The <see cref="JudgementResult"/>.</param>
|
||||
protected virtual double GetNumericResultFor(JudgementResult result) => result.Judgement.NumericResultFor(result);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the maximum numeric score representation for a <see cref="JudgementResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The <see cref="JudgementResult"/>.</param>
|
||||
protected virtual double GetMaxNumericResultFor(JudgementResult result) => result.Judgement.MaxNumericResult;
|
||||
|
||||
protected virtual void ApplyScoreChange(JudgementResult result)
|
||||
{
|
||||
|
||||
@@ -32,9 +32,11 @@ namespace osu.Game.Scoring.Legacy
|
||||
/// <item><description>30000003: First version after converting legacy total score to standardised.</description></item>
|
||||
/// <item><description>30000004: Fixed mod multipliers during legacy score conversion. Reconvert all scores.</description></item>
|
||||
/// <item><description>30000005: Introduce combo exponent in the osu! gamemode. Reconvert all scores.</description></item>
|
||||
/// <item><description>30000006: Fix edge cases in conversion after combo exponent introduction that lead to NaNs. Reconvert all scores.</description></item>
|
||||
/// <item><description>30000007: Adjust osu!mania combo and accuracy portions and judgement scoring values. Reconvert all scores.</description></item>
|
||||
/// </list>
|
||||
/// </remarks>
|
||||
public const int LATEST_VERSION = 30000005;
|
||||
public const int LATEST_VERSION = 30000007;
|
||||
|
||||
/// <summary>
|
||||
/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.
|
||||
|
||||
@@ -409,7 +409,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
double lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
|
||||
int proposedCount = Math.Max(0, (int)Math.Round(proposedDuration / lengthOfOneRepeat) - 1);
|
||||
|
||||
if (proposedCount == repeatHitObject.RepeatCount || lengthOfOneRepeat == 0)
|
||||
if (proposedCount == repeatHitObject.RepeatCount || Precision.AlmostEquals(lengthOfOneRepeat, 0))
|
||||
return;
|
||||
|
||||
repeatHitObject.RepeatCount = proposedCount;
|
||||
|
||||
@@ -269,8 +269,30 @@ namespace osu.Game.Screens.Select
|
||||
if (changes == null)
|
||||
return;
|
||||
|
||||
foreach (int i in changes.InsertedIndices)
|
||||
removeBeatmapSet(sender[i].ID);
|
||||
var removeableSets = changes.InsertedIndices.Select(i => sender[i].ID).ToHashSet();
|
||||
|
||||
// This schedule is required to retain selection of beatmaps over an ImportAsUpdate operation.
|
||||
// This is covered by TestPlaySongSelect.TestSelectionRetainedOnBeatmapUpdate.
|
||||
//
|
||||
// In short, we have specialised logic in `beatmapSetsChanged` (directly below) to infer that an
|
||||
// update operation has occurred. For this to work, we need to confirm the `DeletePending` flag
|
||||
// of the current selection.
|
||||
//
|
||||
// If we don't schedule the following code, it is possible for the `deleteBeatmapSetsChanged` handler
|
||||
// to be invoked before the `beatmapSetsChanged` handler (realm call order seems non-deterministic)
|
||||
// which will lead to the currently selected beatmap changing via `CarouselGroupEagerSelect`.
|
||||
//
|
||||
// We need a better path forward here. A few ideas:
|
||||
// - Avoid the necessity of having realm subscriptions on deleted/hidden items, maybe by storing all guids in realm
|
||||
// to a local list so we can better look them up on receiving `DeletedIndices`.
|
||||
// - Add a new property on `BeatmapSetInfo` to link to the pre-update set, and use that to handle the update case.
|
||||
Schedule(() =>
|
||||
{
|
||||
foreach (var set in removeableSets)
|
||||
removeBeatmapSet(set);
|
||||
|
||||
invalidateAfterChange();
|
||||
});
|
||||
}
|
||||
|
||||
private void beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes)
|
||||
@@ -279,6 +301,9 @@ namespace osu.Game.Screens.Select
|
||||
if (loadedTestBeatmaps)
|
||||
return;
|
||||
|
||||
var setsRequiringUpdate = new HashSet<BeatmapSetInfo>();
|
||||
var setsRequiringRemoval = new HashSet<Guid>();
|
||||
|
||||
if (changes == null)
|
||||
{
|
||||
// During initial population, we must manually account for the fact that our original query was done on an async thread.
|
||||
@@ -292,67 +317,80 @@ namespace osu.Game.Screens.Select
|
||||
foreach (var id in realmSets)
|
||||
{
|
||||
if (!root.BeatmapSetsByID.ContainsKey(id))
|
||||
updateBeatmapSet(realm.Realm.Find<BeatmapSetInfo>(id)!.Detach());
|
||||
setsRequiringUpdate.Add(realm.Realm.Find<BeatmapSetInfo>(id)!.Detach());
|
||||
}
|
||||
|
||||
foreach (var id in root.BeatmapSetsByID.Keys)
|
||||
{
|
||||
if (!realmSets.Contains(id))
|
||||
removeBeatmapSet(id);
|
||||
setsRequiringRemoval.Add(id);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (int i in changes.NewModifiedIndices)
|
||||
setsRequiringUpdate.Add(sender[i].Detach());
|
||||
|
||||
invalidateAfterChange();
|
||||
BeatmapSetsLoaded = true;
|
||||
return;
|
||||
foreach (int i in changes.InsertedIndices)
|
||||
setsRequiringUpdate.Add(sender[i].Detach());
|
||||
}
|
||||
|
||||
foreach (int i in changes.NewModifiedIndices)
|
||||
updateBeatmapSet(sender[i].Detach());
|
||||
|
||||
foreach (int i in changes.InsertedIndices)
|
||||
updateBeatmapSet(sender[i].Detach());
|
||||
|
||||
if (changes.DeletedIndices.Length > 0 && SelectedBeatmapInfo != null)
|
||||
// All local operations must be scheduled.
|
||||
//
|
||||
// If we don't schedule, beatmaps getting changed while song select is suspended (ie. last played being updated)
|
||||
// will cause unexpected sounds and operations to occur in the background.
|
||||
Schedule(() =>
|
||||
{
|
||||
// If SelectedBeatmapInfo is non-null, the set should also be non-null.
|
||||
Debug.Assert(SelectedBeatmapSet != null);
|
||||
|
||||
// To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions.
|
||||
// When an update occurs, the previous beatmap set is either soft or hard deleted.
|
||||
// Check if the current selection was potentially deleted by re-querying its validity.
|
||||
bool selectedSetMarkedDeleted = realm.Run(r => r.Find<BeatmapSetInfo>(SelectedBeatmapSet.ID))?.DeletePending != false;
|
||||
|
||||
int[] modifiedAndInserted = changes.NewModifiedIndices.Concat(changes.InsertedIndices).ToArray();
|
||||
|
||||
if (selectedSetMarkedDeleted && modifiedAndInserted.Any())
|
||||
try
|
||||
{
|
||||
// If it is no longer valid, make the bold assumption that an updated version will be available in the modified/inserted indices.
|
||||
// This relies on the full update operation being in a single transaction, so please don't change that.
|
||||
foreach (int i in modifiedAndInserted)
|
||||
foreach (var set in setsRequiringRemoval)
|
||||
removeBeatmapSet(set);
|
||||
|
||||
foreach (var set in setsRequiringUpdate)
|
||||
updateBeatmapSet(set);
|
||||
|
||||
if (changes?.DeletedIndices.Length > 0 && SelectedBeatmapInfo != null)
|
||||
{
|
||||
var beatmapSetInfo = sender[i];
|
||||
// If SelectedBeatmapInfo is non-null, the set should also be non-null.
|
||||
Debug.Assert(SelectedBeatmapSet != null);
|
||||
|
||||
foreach (var beatmapInfo in beatmapSetInfo.Beatmaps)
|
||||
// To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions.
|
||||
// When an update occurs, the previous beatmap set is either soft or hard deleted.
|
||||
// Check if the current selection was potentially deleted by re-querying its validity.
|
||||
bool selectedSetMarkedDeleted = realm.Run(r => r.Find<BeatmapSetInfo>(SelectedBeatmapSet.ID)?.DeletePending != false);
|
||||
|
||||
if (selectedSetMarkedDeleted && setsRequiringUpdate.Any())
|
||||
{
|
||||
if (!((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata))
|
||||
continue;
|
||||
|
||||
// Best effort matching. We can't use ID because in the update flow a new version will get its own GUID.
|
||||
if (beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName)
|
||||
// If it is no longer valid, make the bold assumption that an updated version will be available in the modified/inserted indices.
|
||||
// This relies on the full update operation being in a single transaction, so please don't change that.
|
||||
foreach (var set in setsRequiringUpdate)
|
||||
{
|
||||
SelectBeatmap(beatmapInfo);
|
||||
return;
|
||||
foreach (var beatmapInfo in set.Beatmaps)
|
||||
{
|
||||
if (!((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata))
|
||||
continue;
|
||||
|
||||
// Best effort matching. We can't use ID because in the update flow a new version will get its own GUID.
|
||||
if (beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName)
|
||||
{
|
||||
SelectBeatmap(beatmapInfo);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed.
|
||||
// Let's attempt to follow set-level selection anyway.
|
||||
SelectBeatmap(setsRequiringUpdate.First().Beatmaps.First());
|
||||
}
|
||||
}
|
||||
|
||||
// If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed.
|
||||
// Let's attempt to follow set-level selection anyway.
|
||||
SelectBeatmap(sender[modifiedAndInserted.First()].Beatmaps.First());
|
||||
}
|
||||
}
|
||||
|
||||
invalidateAfterChange();
|
||||
finally
|
||||
{
|
||||
BeatmapSetsLoaded = true;
|
||||
invalidateAfterChange();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void beatmapsChanged(IRealmCollection<BeatmapInfo> sender, ChangeSet? changes)
|
||||
@@ -417,30 +455,13 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void updateBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
Guid? previouslySelectedID = null;
|
||||
|
||||
originalBeatmapSetsDetached.RemoveAll(set => set.ID == beatmapSet.ID);
|
||||
originalBeatmapSetsDetached.Add(beatmapSet.Detach());
|
||||
|
||||
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
|
||||
if (selectedBeatmapSet?.BeatmapSet.ID == beatmapSet.ID)
|
||||
previouslySelectedID = selectedBeatmap?.BeatmapInfo.ID;
|
||||
|
||||
var removedSets = root.RemoveItemsByID(beatmapSet.ID);
|
||||
|
||||
foreach (var removedSet in removedSets)
|
||||
{
|
||||
// If we don't remove this here, it may remain in a hidden state until scrolled off screen.
|
||||
// Doesn't really affect anything during actual user interaction, but makes testing annoying.
|
||||
var removedDrawable = Scroll.FirstOrDefault(c => c.Item == removedSet);
|
||||
if (removedDrawable != null)
|
||||
expirePanelImmediately(removedDrawable);
|
||||
}
|
||||
var newSets = new List<CarouselBeatmapSet>();
|
||||
|
||||
if (beatmapsSplitOut)
|
||||
{
|
||||
var newSets = new List<CarouselBeatmapSet>();
|
||||
|
||||
foreach (var beatmap in beatmapSet.Beatmaps)
|
||||
{
|
||||
var newSet = createCarouselSet(new BeatmapSetInfo(new[] { beatmap })
|
||||
@@ -451,18 +472,7 @@ namespace osu.Game.Screens.Select
|
||||
});
|
||||
|
||||
if (newSet != null)
|
||||
{
|
||||
newSets.Add(newSet);
|
||||
root.AddItem(newSet);
|
||||
}
|
||||
}
|
||||
|
||||
// check if we can/need to maintain our current selection.
|
||||
if (previouslySelectedID != null)
|
||||
{
|
||||
var toSelect = newSets.FirstOrDefault(s => s.Beatmaps.Any(b => b.BeatmapInfo.ID == previouslySelectedID))
|
||||
?? newSets.FirstOrDefault();
|
||||
select(toSelect);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -470,13 +480,18 @@ namespace osu.Game.Screens.Select
|
||||
var newSet = createCarouselSet(beatmapSet);
|
||||
|
||||
if (newSet != null)
|
||||
{
|
||||
root.AddItem(newSet);
|
||||
newSets.Add(newSet);
|
||||
}
|
||||
|
||||
// check if we can/need to maintain our current selection.
|
||||
if (previouslySelectedID != null)
|
||||
select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
|
||||
}
|
||||
var removedSets = root.ReplaceItem(beatmapSet, newSets);
|
||||
|
||||
// If we don't remove these here, it may remain in a hidden state until scrolled off screen.
|
||||
// Doesn't really affect anything during actual user interaction, but makes testing annoying.
|
||||
foreach (var removedSet in removedSets)
|
||||
{
|
||||
var removedDrawable = Scroll.FirstOrDefault(c => c.Item == removedSet);
|
||||
if (removedDrawable != null)
|
||||
expirePanelImmediately(removedDrawable);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1169,6 +1184,43 @@ namespace osu.Game.Screens.Select
|
||||
base.AddItem(i);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A special method to handle replace operations (general for updating a beatmap).
|
||||
/// Avoids event-driven selection flip-flopping during the remove/add process.
|
||||
/// </summary>
|
||||
/// <param name="oldItem">The beatmap set to be replaced.</param>
|
||||
/// <param name="newItems">All new items to replace the removed beatmap set.</param>
|
||||
/// <returns>All removed items, for any further processing.</returns>
|
||||
public IEnumerable<CarouselBeatmapSet> ReplaceItem(BeatmapSetInfo oldItem, List<CarouselBeatmapSet> newItems)
|
||||
{
|
||||
var previousSelection = (LastSelected as CarouselBeatmapSet)?.Beatmaps
|
||||
.FirstOrDefault(s => s.State.Value == CarouselItemState.Selected)
|
||||
?.BeatmapInfo;
|
||||
|
||||
bool wasSelected = previousSelection?.BeatmapSet?.ID == oldItem.ID;
|
||||
|
||||
// Without doing this, the removal of the old beatmap will cause carousel's eager selection
|
||||
// logic to invoke, causing one unnecessary selection.
|
||||
DisableSelection = true;
|
||||
var removedSets = RemoveItemsByID(oldItem.ID);
|
||||
DisableSelection = false;
|
||||
|
||||
foreach (var set in newItems)
|
||||
AddItem(set);
|
||||
|
||||
// Check if we can/need to maintain our current selection.
|
||||
if (wasSelected)
|
||||
{
|
||||
CarouselBeatmap? matchingBeatmap = newItems.SelectMany(s => s.Beatmaps)
|
||||
.FirstOrDefault(b => b.BeatmapInfo.ID == previousSelection?.ID);
|
||||
|
||||
if (matchingBeatmap != null)
|
||||
matchingBeatmap.State.Value = CarouselItemState.Selected;
|
||||
}
|
||||
|
||||
return removedSets;
|
||||
}
|
||||
|
||||
public IEnumerable<CarouselBeatmapSet> RemoveItemsByID(Guid beatmapSetID)
|
||||
{
|
||||
if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSets))
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@@ -19,7 +18,6 @@ using osu.Game.Overlays.BeatmapSet;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Screens.Select.Details;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@@ -28,7 +26,6 @@ namespace osu.Game.Screens.Select
|
||||
private const float spacing = 10;
|
||||
private const float transition_duration = 250;
|
||||
|
||||
private readonly AdvancedStats advanced;
|
||||
private readonly UserRatings ratingsDisplay;
|
||||
private readonly MetadataSection description, source, tags;
|
||||
private readonly Container failRetryContainer;
|
||||
@@ -68,12 +65,15 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public BeatmapDetails()
|
||||
{
|
||||
CornerRadius = 10;
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
Colour = Colour4.Black.Opacity(0.3f),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@@ -109,12 +109,6 @@ namespace osu.Game.Screens.Select
|
||||
Padding = new MarginPadding { Right = spacing / 2 },
|
||||
Children = new[]
|
||||
{
|
||||
new DetailBox().WithChild(advanced = new AdvancedStats
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Horizontal = spacing, Top = spacing * 2, Bottom = spacing },
|
||||
}),
|
||||
new DetailBox().WithChild(new OnlineViewContainer(string.Empty)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@@ -129,7 +123,8 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250,
|
||||
Width = 0.5f,
|
||||
ScrollbarVisible = false,
|
||||
Padding = new MarginPadding { Left = spacing / 2 },
|
||||
@@ -180,7 +175,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void updateStatistics()
|
||||
{
|
||||
advanced.BeatmapInfo = BeatmapInfo;
|
||||
description.Metadata = BeatmapInfo?.DifficultyName ?? string.Empty;
|
||||
source.Metadata = BeatmapInfo?.Metadata.Source ?? string.Empty;
|
||||
tags.Metadata = BeatmapInfo?.Metadata.Tags ?? string.Empty;
|
||||
@@ -279,11 +273,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(130, 204, 255, 150),
|
||||
Radius = 20,
|
||||
Radius = 15,
|
||||
Roundness = 15,
|
||||
};
|
||||
}
|
||||
@@ -305,7 +305,7 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
infoLabelContainer = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Margin = new MarginPadding { Top = 8 },
|
||||
Spacing = new Vector2(20, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
.ForEach(AddItem);
|
||||
}
|
||||
|
||||
protected override CarouselItem? GetNextToSelect()
|
||||
public override CarouselItem? GetNextToSelect()
|
||||
{
|
||||
if (LastSelected == null || LastSelected.Filtered.Value)
|
||||
{
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
}
|
||||
|
||||
// Sorting is expensive, so only perform if it's actually changed.
|
||||
if (lastCriteria?.Sort != criteria.Sort)
|
||||
if (lastCriteria?.RequiresSorting(criteria) != false)
|
||||
{
|
||||
criteriaComparer = Comparer<CarouselItem>.Create((x, y) =>
|
||||
{
|
||||
|
||||
@@ -36,13 +36,13 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
/// items have been filtered. This bool will be true during the base <see cref="Filter(FilterCriteria)"/>
|
||||
/// operation.
|
||||
/// </summary>
|
||||
private bool filteringItems;
|
||||
protected bool DisableSelection;
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
filteringItems = true;
|
||||
DisableSelection = true;
|
||||
base.Filter(criteria);
|
||||
filteringItems = false;
|
||||
DisableSelection = false;
|
||||
|
||||
attemptSelection();
|
||||
}
|
||||
@@ -95,7 +95,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
private void attemptSelection()
|
||||
{
|
||||
if (filteringItems) return;
|
||||
if (DisableSelection) return;
|
||||
|
||||
// we only perform eager selection if we are a currently selected group.
|
||||
if (State.Value != CarouselItemState.Selected) return;
|
||||
@@ -110,7 +110,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
/// Finds the item this group would select next if it attempted selection
|
||||
/// </summary>
|
||||
/// <returns>An unfiltered item nearest to the last selected one or null if all items are filtered</returns>
|
||||
protected virtual CarouselItem? GetNextToSelect()
|
||||
public virtual CarouselItem? GetNextToSelect()
|
||||
{
|
||||
if (Items.Count == 0)
|
||||
return null;
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
if (songSelect != null)
|
||||
{
|
||||
mainMenuItems = songSelect.CreateForwardNavigationMenuItemsForBeatmap(beatmapInfo);
|
||||
mainMenuItems = songSelect.CreateForwardNavigationMenuItemsForBeatmap(() => beatmapInfo);
|
||||
selectRequested = b => songSelect.FinaliseSelection(b);
|
||||
}
|
||||
|
||||
|
||||
@@ -44,6 +44,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
private Task? beatmapsLoadTask;
|
||||
|
||||
private MenuItem[]? mainMenuItems;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager manager { get; set; } = null!;
|
||||
|
||||
@@ -57,8 +59,11 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapSetOverlay? beatmapOverlay)
|
||||
private void load(BeatmapSetOverlay? beatmapOverlay, SongSelect? songSelect)
|
||||
{
|
||||
if (songSelect != null)
|
||||
mainMenuItems = songSelect.CreateForwardNavigationMenuItemsForBeatmap(() => (((CarouselBeatmapSet)Item!).GetNextToSelect() as CarouselBeatmap)!.BeatmapInfo);
|
||||
|
||||
restoreHiddenRequested = s =>
|
||||
{
|
||||
foreach (var b in s.Beatmaps)
|
||||
@@ -222,6 +227,9 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
if (Item?.State.Value == CarouselItemState.NotSelected)
|
||||
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
|
||||
|
||||
if (mainMenuItems != null)
|
||||
items.AddRange(mainMenuItems);
|
||||
|
||||
if (beatmapSet.OnlineID > 0 && viewDetails != null)
|
||||
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineID)));
|
||||
|
||||
|
||||
@@ -64,21 +64,67 @@ namespace osu.Game.Screens.Select.Details
|
||||
}
|
||||
}
|
||||
|
||||
public AdvancedStats()
|
||||
public AdvancedStats(int columns = 1)
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
switch (columns)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
{
|
||||
FirstValue = new StatisticRow(), // circle size/key amount
|
||||
HpDrain = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsDrain },
|
||||
Accuracy = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAccuracy },
|
||||
ApproachRate = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAr },
|
||||
starDifficulty = new StatisticRow(10, true) { Title = BeatmapsetsStrings.ShowStatsStars },
|
||||
},
|
||||
};
|
||||
case 1:
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
{
|
||||
FirstValue = new StatisticRow(), // circle size/key amount
|
||||
HpDrain = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsDrain },
|
||||
Accuracy = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAccuracy },
|
||||
ApproachRate = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAr },
|
||||
starDifficulty = new StatisticRow(10, true) { Title = BeatmapsetsStrings.ShowStatsStars },
|
||||
},
|
||||
};
|
||||
break;
|
||||
|
||||
case 2:
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Full,
|
||||
Children = new[]
|
||||
{
|
||||
FirstValue = new StatisticRow
|
||||
{
|
||||
Width = 0.5f,
|
||||
Padding = new MarginPadding { Right = 5, Vertical = 2.5f },
|
||||
}, // circle size/key amount
|
||||
HpDrain = new StatisticRow
|
||||
{
|
||||
Title = BeatmapsetsStrings.ShowStatsDrain,
|
||||
Width = 0.5f,
|
||||
Padding = new MarginPadding { Left = 5, Vertical = 2.5f },
|
||||
},
|
||||
Accuracy = new StatisticRow
|
||||
{
|
||||
Title = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
Width = 0.5f,
|
||||
Padding = new MarginPadding { Right = 5, Vertical = 2.5f },
|
||||
},
|
||||
ApproachRate = new StatisticRow
|
||||
{
|
||||
Title = BeatmapsetsStrings.ShowStatsAr,
|
||||
Width = 0.5f,
|
||||
Padding = new MarginPadding { Left = 5, Vertical = 2.5f },
|
||||
},
|
||||
starDifficulty = new StatisticRow(10, true)
|
||||
{
|
||||
Title = BeatmapsetsStrings.ShowStatsStars,
|
||||
Width = 0.5f,
|
||||
Padding = new MarginPadding { Right = 5, Vertical = 2.5f },
|
||||
},
|
||||
},
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@@ -289,23 +335,36 @@ namespace osu.Game.Screens.Select.Details
|
||||
Font = OsuFont.GetFont(size: 12)
|
||||
},
|
||||
},
|
||||
bar = new Bar
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 5,
|
||||
BackgroundColour = Color4.White.Opacity(0.5f),
|
||||
Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
|
||||
},
|
||||
ModBar = new Bar
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Alpha = 0.5f,
|
||||
Height = 5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 5,
|
||||
|
||||
CornerRadius = 2,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
bar = new Bar
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BackgroundColour = Color4.White.Opacity(0.5f),
|
||||
},
|
||||
ModBar = new Bar
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
|
||||
@@ -219,6 +219,44 @@ namespace osu.Game.Screens.Select
|
||||
public bool Equals(OptionalTextFilter other) => SearchTerm == other.SearchTerm;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a new filter criteria, decide whether a full sort needs to be performed.
|
||||
/// </summary>
|
||||
/// <param name="newCriteria"></param>
|
||||
/// <returns></returns>
|
||||
public bool RequiresSorting(FilterCriteria newCriteria)
|
||||
{
|
||||
if (Sort != newCriteria.Sort)
|
||||
return true;
|
||||
|
||||
switch (Sort)
|
||||
{
|
||||
// Some sorts are stable across all other changes.
|
||||
// Running these sorts will sort all items, including currently hidden items.
|
||||
case SortMode.Artist:
|
||||
case SortMode.Author:
|
||||
case SortMode.DateSubmitted:
|
||||
case SortMode.DateAdded:
|
||||
case SortMode.DateRanked:
|
||||
case SortMode.Source:
|
||||
case SortMode.Title:
|
||||
return false;
|
||||
|
||||
// Some sorts use aggregate max comparisons, which will change based on filtered items.
|
||||
// These sorts generally ignore items hidden by filtered state, so we must force a sort under all circumstances here.
|
||||
//
|
||||
// This makes things very slow when typing a text search, and we probably want to consider a way to optimise things going forward.
|
||||
case SortMode.LastPlayed:
|
||||
case SortMode.BPM:
|
||||
case SortMode.Length:
|
||||
case SortMode.Difficulty:
|
||||
return true;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(Sort), Sort, "Unknown sort mode");
|
||||
}
|
||||
}
|
||||
|
||||
public enum MatchMode
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -34,10 +35,10 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public override bool AllowExternalScreenChange => true;
|
||||
|
||||
public override MenuItem[] CreateForwardNavigationMenuItemsForBeatmap(BeatmapInfo beatmap) => new MenuItem[]
|
||||
public override MenuItem[] CreateForwardNavigationMenuItemsForBeatmap(Func<BeatmapInfo> getBeatmap) => new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem(ButtonSystemStrings.Play.ToSentence(), MenuItemType.Highlighted, () => FinaliseSelection(beatmap)),
|
||||
new OsuMenuItem(ButtonSystemStrings.Edit.ToSentence(), MenuItemType.Standard, () => Edit(beatmap))
|
||||
new OsuMenuItem(ButtonSystemStrings.Play.ToSentence(), MenuItemType.Highlighted, () => FinaliseSelection(getBeatmap())),
|
||||
new OsuMenuItem(ButtonSystemStrings.Edit.ToSentence(), MenuItemType.Standard, () => Edit(getBeatmap()))
|
||||
};
|
||||
|
||||
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
|
||||
|
||||
@@ -13,6 +13,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@@ -35,6 +36,7 @@ using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select.Details;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@@ -45,7 +47,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
public abstract partial class SongSelect : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public static readonly float WEDGE_HEIGHT = 245;
|
||||
public static readonly float WEDGE_HEIGHT = 200;
|
||||
|
||||
protected const float BACKGROUND_BLUR = 20;
|
||||
private const float left_area_padding = 20;
|
||||
@@ -89,11 +91,11 @@ namespace osu.Game.Screens.Select
|
||||
/// Creates any "action" menu items for the provided beatmap (ie. "Select", "Play", "Edit").
|
||||
/// These will always be placed at the top of the context menu, with common items added below them.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to create items for.</param>
|
||||
/// <param name="getBeatmap">The beatmap to create items for.</param>
|
||||
/// <returns>The menu items.</returns>
|
||||
public virtual MenuItem[] CreateForwardNavigationMenuItemsForBeatmap(BeatmapInfo beatmap) => new MenuItem[]
|
||||
public virtual MenuItem[] CreateForwardNavigationMenuItemsForBeatmap(Func<BeatmapInfo> getBeatmap) => new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem(@"Select", MenuItemType.Highlighted, () => FinaliseSelection(beatmap))
|
||||
new OsuMenuItem(@"Select", MenuItemType.Highlighted, () => FinaliseSelection(getBeatmap()))
|
||||
};
|
||||
|
||||
[Resolved]
|
||||
@@ -132,6 +134,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private IDisposable? modSelectOverlayRegistration;
|
||||
|
||||
private AdvancedStats advancedStats = null!;
|
||||
|
||||
[Resolved]
|
||||
private MusicController music { get; set; } = null!;
|
||||
|
||||
@@ -235,7 +239,7 @@ namespace osu.Game.Screens.Select
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = left_area_padding },
|
||||
Padding = new MarginPadding { Top = 5 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new LeftSideInteractionContainer(() => Carousel.ScrollToSelected())
|
||||
@@ -253,12 +257,48 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 90,
|
||||
Padding = new MarginPadding(10)
|
||||
{
|
||||
Left = left_area_padding,
|
||||
Right = left_area_padding * 2 + 5,
|
||||
},
|
||||
Y = WEDGE_HEIGHT,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Colour4.Black.Opacity(0.3f),
|
||||
},
|
||||
advancedStats = new AdvancedStats(2)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Padding = new MarginPadding(10)
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = Footer.HEIGHT,
|
||||
Top = WEDGE_HEIGHT,
|
||||
Top = WEDGE_HEIGHT + 70,
|
||||
Left = left_area_padding,
|
||||
Right = left_area_padding * 2,
|
||||
},
|
||||
@@ -797,6 +837,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
ModSelect.Beatmap = beatmap;
|
||||
|
||||
advancedStats.BeatmapInfo = beatmap.BeatmapInfo;
|
||||
|
||||
bool beatmapSelected = beatmap is not DummyWorkingBeatmap;
|
||||
|
||||
if (beatmapSelected)
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace osu.Game.Skinning
|
||||
});
|
||||
}
|
||||
|
||||
if (result != HitResult.Miss)
|
||||
if (!result.IsMiss())
|
||||
{
|
||||
//new judgement shows old as a temporary effect
|
||||
AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f, true)
|
||||
|
||||
@@ -52,9 +52,17 @@ namespace osu.Game.Skinning
|
||||
if (animation?.FrameCount > 1 && !forceTransforms)
|
||||
return;
|
||||
|
||||
switch (result)
|
||||
if (result.IsMiss())
|
||||
{
|
||||
case HitResult.Miss:
|
||||
bool isTick = result != HitResult.Miss;
|
||||
|
||||
if (isTick)
|
||||
{
|
||||
this.ScaleTo(0.6f);
|
||||
this.ScaleTo(0.3f, 100, Easing.In);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
@@ -71,20 +79,18 @@ namespace osu.Game.Skinning
|
||||
this.RotateTo(0);
|
||||
this.RotateTo(rotation, fade_in_length)
|
||||
.Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
this.ScaleTo(0.6f).Then()
|
||||
.ScaleTo(1.1f, fade_in_length * 0.8f).Then() // t = 0.8
|
||||
.Delay(fade_in_length * 0.2f) // t = 1.0
|
||||
.ScaleTo(0.9f, fade_in_length * 0.2f).Then() // t = 1.2
|
||||
|
||||
// stable dictates scale of 0.9->1 over time 1.0 to 1.4, but we are already at 1.2.
|
||||
// so we need to force the current value to be correct at 1.2 (0.95) then complete the
|
||||
// second half of the transform.
|
||||
.ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.ScaleTo(0.6f).Then()
|
||||
.ScaleTo(1.1f, fade_in_length * 0.8f).Then() // t = 0.8
|
||||
.Delay(fade_in_length * 0.2f) // t = 1.0
|
||||
.ScaleTo(0.9f, fade_in_length * 0.2f).Then() // t = 1.2
|
||||
// stable dictates scale of 0.9->1 over time 1.0 to 1.4, but we are already at 1.2.
|
||||
// so we need to force the current value to be correct at 1.2 (0.95) then complete the
|
||||
// second half of the transform.
|
||||
.ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -453,11 +453,11 @@ namespace osu.Game.Skinning
|
||||
|
||||
private Drawable? getJudgementAnimation(HitResult result)
|
||||
{
|
||||
if (result.IsMiss())
|
||||
return this.GetAnimation("hit0", true, false);
|
||||
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return this.GetAnimation("hit0", true, false);
|
||||
|
||||
case HitResult.Meh:
|
||||
return this.GetAnimation("hit50", true, false);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user