mirror of
https://github.com/ppy/osu.git
synced 2026-05-24 13:30:46 +08:00
Compare commits
986 Commits
@@ -14,8 +14,8 @@
|
||||
"jb"
|
||||
]
|
||||
},
|
||||
"smoogipoo.nvika": {
|
||||
"version": "1.0.3",
|
||||
"nvika": {
|
||||
"version": "2.2.0",
|
||||
"commands": [
|
||||
"nvika"
|
||||
]
|
||||
|
||||
@@ -5,7 +5,7 @@ updates:
|
||||
schedule:
|
||||
interval: monthly
|
||||
time: "17:00"
|
||||
open-pull-requests-limit: 99
|
||||
open-pull-requests-limit: 0 # disabled until https://github.com/dependabot/dependabot-core/issues/369 is resolved.
|
||||
ignore:
|
||||
- dependency-name: Microsoft.EntityFrameworkCore.Design
|
||||
versions:
|
||||
|
||||
@@ -52,22 +52,29 @@ jobs:
|
||||
|
||||
build-only-android:
|
||||
name: Build only (Android)
|
||||
runs-on: windows-latest
|
||||
runs-on: macos-latest
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
# Pin Xamarin.Android version to 11.2 for now to avoid build failures caused by a Xamarin-side regression.
|
||||
# See: https://github.com/xamarin/xamarin-android/issues/6284
|
||||
# This can be removed/reverted when the fix makes it to upstream and is deployed on github runners.
|
||||
- name: Set default Xamarin SDK version
|
||||
run: |
|
||||
$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
- name: Setup MSBuild
|
||||
uses: microsoft/setup-msbuild@v1
|
||||
|
||||
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
|
||||
# cannot accept .sln(f) files as arguments.
|
||||
# Build just the main game for now.
|
||||
- name: Build
|
||||
run: msbuild osu.Android.slnf /restore /p:Configuration=Debug
|
||||
run: msbuild osu.Android/osu.Android.csproj /restore /p:Configuration=Debug
|
||||
|
||||
build-only-ios:
|
||||
# While this workflow technically *can* run, it fails as iOS builds are blocked by multiple issues.
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||||
|
||||
Generated
+1
@@ -0,0 +1 @@
|
||||
osu.iOS
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
||||
Generated
+6
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="com.jetbrains.rider.android.RiderAndroidMiscFileCreationComponent">
|
||||
<option name="ENSURE_MISC_FILE_EXISTS" value="true" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
||||
Generated
+6
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -8,4 +8,5 @@ M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
|
||||
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
|
||||
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
|
||||
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
|
||||
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
|
||||
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
|
||||
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
|
||||
|
||||
+1
-1
@@ -12,7 +12,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
+2
-2
@@ -13,14 +13,14 @@ namespace osu.Game.Rulesets.EmptyFreeform
|
||||
{
|
||||
public class EmptyFreeformDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
public EmptyFreeformDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public EmptyFreeformDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
return new DifficultyAttributes(mods, skills, 0);
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
+2
-2
@@ -30,8 +30,8 @@ namespace osu.Game.Rulesets.EmptyFreeform
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
|
||||
new EmptyFreeformBeatmapConverter(beatmap, this);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
|
||||
new EmptyFreeformDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
|
||||
new EmptyFreeformDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
|
||||
+2
-2
@@ -3,10 +3,10 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.EmptyFreeform.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyFreeform.Mods
|
||||
{
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Mods
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
User = new User { Username = "sample" },
|
||||
User = new APIUser { Username = "sample" },
|
||||
},
|
||||
Replay = new EmptyFreeformAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
|
||||
+1
-1
@@ -12,7 +12,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
+2
-2
@@ -3,10 +3,10 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Pippidon.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Mods
|
||||
{
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Pippidon.Mods
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
User = new User { Username = "sample" },
|
||||
User = new APIUser { Username = "sample" },
|
||||
},
|
||||
Replay = new PippidonAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
|
||||
+2
-2
@@ -13,14 +13,14 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
{
|
||||
public class PippidonDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
return new DifficultyAttributes(mods, skills, 0);
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
@@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
|
||||
new PippidonBeatmapConverter(beatmap, this);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
|
||||
new PippidonDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
|
||||
new PippidonDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
|
||||
+1
-1
@@ -12,7 +12,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
+2
-2
@@ -13,14 +13,14 @@ namespace osu.Game.Rulesets.EmptyScrolling
|
||||
{
|
||||
public class EmptyScrollingDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
public EmptyScrollingDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public EmptyScrollingDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
return new DifficultyAttributes(mods, skills, 0);
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
+1
-1
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
|
||||
+2
-2
@@ -5,8 +5,8 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.EmptyScrolling.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyScrolling.Mods
|
||||
{
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Mods
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
User = new User { Username = "sample" },
|
||||
User = new APIUser { Username = "sample" },
|
||||
},
|
||||
Replay = new EmptyScrollingAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
|
||||
+1
-1
@@ -12,7 +12,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
+2
-2
@@ -3,10 +3,10 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Pippidon.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Mods
|
||||
{
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Pippidon.Mods
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
User = new User { Username = "sample" },
|
||||
User = new APIUser { Username = "sample" },
|
||||
},
|
||||
Replay = new PippidonAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
|
||||
+2
-2
@@ -13,14 +13,14 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
{
|
||||
public class PippidonDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
return new DifficultyAttributes(mods, skills, 0);
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
+1
-1
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new PippidonDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PippidonDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
|
||||
+3
-3
@@ -51,11 +51,11 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1026.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1029.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1112.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1127.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
<PackageReference Include="Realm" Version="10.6.0" />
|
||||
<PackageReference Include="Realm" Version="10.7.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -11,10 +11,10 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using LogLevel = osu.Framework.Logging.LogLevel;
|
||||
using User = osu.Game.Users.User;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
@@ -27,7 +27,7 @@ namespace osu.Desktop
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
private IBindable<User> user;
|
||||
private IBindable<APIUser> user;
|
||||
|
||||
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
|
||||
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
|
||||
@@ -108,7 +108,10 @@ namespace osu.Desktop
|
||||
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
|
||||
|
||||
// update ruleset
|
||||
presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
|
||||
int onlineID = ruleset.Value.OnlineID;
|
||||
bool isLegacyRuleset = onlineID >= 0 && onlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
|
||||
|
||||
presence.Assets.SmallImageKey = isLegacyRuleset ? $"mode_{onlineID}" : "mode_custom";
|
||||
presence.Assets.SmallImageText = ruleset.Value.Name;
|
||||
|
||||
client.SetPresence(presence);
|
||||
|
||||
@@ -93,6 +93,11 @@ namespace osu.Desktop
|
||||
|
||||
protected override UpdateManager CreateUpdateManager()
|
||||
{
|
||||
string packageManaged = Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER");
|
||||
|
||||
if (!string.IsNullOrEmpty(packageManaged))
|
||||
return new NoActionUpdateManager();
|
||||
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
|
||||
@@ -103,7 +103,10 @@ namespace osu.Desktop.Updater
|
||||
}
|
||||
else
|
||||
{
|
||||
// In the case of an error, a separate notification will be displayed.
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
notification.Close();
|
||||
|
||||
Logger.Error(e, @"update failed!");
|
||||
}
|
||||
}
|
||||
@@ -183,6 +186,19 @@ namespace osu.Desktop.Updater
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
// cancelling updates is not currently supported by the underlying updater.
|
||||
// only allow dismissing for now.
|
||||
|
||||
switch (State)
|
||||
{
|
||||
case ProgressNotificationState.Cancelled:
|
||||
base.Close();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class SquirrelLogger : Splat.ILogger, IDisposable
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.1" />
|
||||
<PackageReference Include="nunit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
@@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
|
||||
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new CatchModDoubleTime());
|
||||
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap);
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset().RulesetInfo, beatmap);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,118 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit.Checks;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCheckBananaShowerGap
|
||||
{
|
||||
private CheckBananaShowerGap check;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckBananaShowerGap();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAllowedSpinnerGaps()
|
||||
{
|
||||
assertOk(mockBeatmap(250, 1000, 1250), DifficultyRating.Easy);
|
||||
assertOk(mockBeatmap(250, 1000, 1250), DifficultyRating.Normal);
|
||||
assertOk(mockBeatmap(125, 1000, 1250), DifficultyRating.Hard);
|
||||
assertOk(mockBeatmap(125, 1000, 1125), DifficultyRating.Insane);
|
||||
assertOk(mockBeatmap(62, 1000, 1125), DifficultyRating.Expert);
|
||||
assertOk(mockBeatmap(62, 1000, 1125), DifficultyRating.ExpertPlus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDisallowedSpinnerGapStart()
|
||||
{
|
||||
assertTooShortSpinnerStart(mockBeatmap(249, 1000, 1250), DifficultyRating.Easy);
|
||||
assertTooShortSpinnerStart(mockBeatmap(249, 1000, 1250), DifficultyRating.Normal);
|
||||
assertTooShortSpinnerStart(mockBeatmap(124, 1000, 1250), DifficultyRating.Hard);
|
||||
assertTooShortSpinnerStart(mockBeatmap(124, 1000, 1250), DifficultyRating.Insane);
|
||||
assertTooShortSpinnerStart(mockBeatmap(61, 1000, 1250), DifficultyRating.Expert);
|
||||
assertTooShortSpinnerStart(mockBeatmap(61, 1000, 1250), DifficultyRating.ExpertPlus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDisallowedSpinnerGapEnd()
|
||||
{
|
||||
assertTooShortSpinnerEnd(mockBeatmap(250, 1000, 1249), DifficultyRating.Easy);
|
||||
assertTooShortSpinnerEnd(mockBeatmap(250, 1000, 1249), DifficultyRating.Normal);
|
||||
assertTooShortSpinnerEnd(mockBeatmap(125, 1000, 1249), DifficultyRating.Hard);
|
||||
assertTooShortSpinnerEnd(mockBeatmap(125, 1000, 1124), DifficultyRating.Insane);
|
||||
assertTooShortSpinnerEnd(mockBeatmap(62, 1000, 1124), DifficultyRating.Expert);
|
||||
assertTooShortSpinnerEnd(mockBeatmap(62, 1000, 1124), DifficultyRating.ExpertPlus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConsecutiveSpinners()
|
||||
{
|
||||
var spinnerConsecutiveBeatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new BananaShower { StartTime = 0, EndTime = 100, X = 0 },
|
||||
new BananaShower { StartTime = 101, EndTime = 200, X = 0 },
|
||||
new BananaShower { StartTime = 201, EndTime = 300, X = 0 }
|
||||
}
|
||||
};
|
||||
|
||||
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Easy);
|
||||
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Normal);
|
||||
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Hard);
|
||||
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Insane);
|
||||
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Expert);
|
||||
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.ExpertPlus);
|
||||
}
|
||||
|
||||
private Beatmap<HitObject> mockBeatmap(double bananaShowerStart, double bananaShowerEnd, double nextFruitStart)
|
||||
{
|
||||
return new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Fruit { StartTime = 0, X = 0 },
|
||||
new BananaShower { StartTime = bananaShowerStart, EndTime = bananaShowerEnd, X = 0 },
|
||||
new Fruit { StartTime = nextFruitStart, X = 0 }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void assertOk(IBeatmap beatmap, DifficultyRating difficultyRating)
|
||||
{
|
||||
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
|
||||
Assert.That(check.Run(context), Is.Empty);
|
||||
}
|
||||
|
||||
private void assertTooShortSpinnerStart(IBeatmap beatmap, DifficultyRating difficultyRating)
|
||||
{
|
||||
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckBananaShowerGap.IssueTemplateBananaShowerStartGap));
|
||||
}
|
||||
|
||||
private void assertTooShortSpinnerEnd(IBeatmap beatmap, DifficultyRating difficultyRating)
|
||||
{
|
||||
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckBananaShowerGap.IssueTemplateBananaShowerEndGap));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
{
|
||||
public class TestSceneCatchModNoScope : ModTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestVisibleDuringBreak()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new CatchModNoScope
|
||||
{
|
||||
HiddenComboCount = { Value = 0 },
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Fruit
|
||||
{
|
||||
X = CatchPlayfield.CENTER_X,
|
||||
StartTime = 1000,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
X = CatchPlayfield.CENTER_X,
|
||||
StartTime = 5000,
|
||||
}
|
||||
},
|
||||
Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod(2000, 4000),
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("wait for catcher to hide", () => catcherAlphaAlmostEquals(0));
|
||||
AddUntilStep("wait for start of break", isBreak);
|
||||
AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1));
|
||||
AddUntilStep("wait for end of break", () => !isBreak());
|
||||
AddUntilStep("wait for catcher to hide", () => catcherAlphaAlmostEquals(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVisibleAfterComboBreak()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new CatchModNoScope
|
||||
{
|
||||
HiddenComboCount = { Value = 2 },
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Fruit
|
||||
{
|
||||
X = 0,
|
||||
StartTime = 1000,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
X = CatchPlayfield.CENTER_X,
|
||||
StartTime = 3000,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
X = CatchPlayfield.WIDTH,
|
||||
StartTime = 5000,
|
||||
},
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("catcher must start visible", () => catcherAlphaAlmostEquals(1));
|
||||
AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
|
||||
AddAssert("catcher must dim after combo", () => !catcherAlphaAlmostEquals(1));
|
||||
AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0);
|
||||
AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1));
|
||||
}
|
||||
|
||||
private bool isBreak() => Player.IsBreakTime.Value;
|
||||
|
||||
private bool catcherAlphaAlmostEquals(float alpha)
|
||||
{
|
||||
var playfield = (CatchPlayfield)Player.DrawableRuleset.Playfield;
|
||||
return Precision.AlmostEquals(playfield.CatcherArea.Alpha, alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -168,6 +168,28 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
checkHyperDash(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLastBananaShouldClearPlateOnMiss()
|
||||
{
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
checkPlate(1);
|
||||
AddStep("miss banana", () => attemptCatch(new Banana { X = 100 }));
|
||||
checkPlate(1);
|
||||
AddStep("miss last banana", () => attemptCatch(new Banana { LastInCombo = true, X = 100 }));
|
||||
checkPlate(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLastBananaShouldClearPlateOnCatch()
|
||||
{
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
checkPlate(1);
|
||||
AddStep("catch banana", () => attemptCatch(new Banana()));
|
||||
checkPlate(2);
|
||||
AddStep("catch last banana", () => attemptCatch(new Banana { LastInCombo = true }));
|
||||
checkPlate(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCatcherRandomStacking()
|
||||
{
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||
IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject> { new Fruit() },
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -133,6 +133,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
new MultiMod(new ModWindUp(), new ModWindDown()),
|
||||
new CatchModFloatingFruits(),
|
||||
new CatchModMuted(),
|
||||
new CatchModNoScope(),
|
||||
};
|
||||
|
||||
default:
|
||||
@@ -177,7 +178,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
return base.GetDisplayNameForHitResult(result);
|
||||
}
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
|
||||
|
||||
@@ -188,5 +189,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
[JsonProperty("approach_rate")]
|
||||
public double ApproachRate { get; set; }
|
||||
|
||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||
{
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
yield return v;
|
||||
|
||||
// Todo: osu!catch should not output star rating in the 'aim' attribute.
|
||||
yield return (ATTRIB_ID_AIM, StarRating);
|
||||
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
|
||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
|
||||
StarRating = values[ATTRIB_ID_AIM];
|
||||
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
|
||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
private float halfCatcherWidth;
|
||||
|
||||
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
return new CatchDifficultyAttributes { Mods = mods };
|
||||
|
||||
// this is the same as osu!, so there's potential to share the implementation... maybe
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
@@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
Mods = mods,
|
||||
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Catch.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class CatchBeatmapVerifier : IBeatmapVerifier
|
||||
{
|
||||
private readonly List<ICheck> checks = new List<ICheck>
|
||||
{
|
||||
new CheckBananaShowerGap()
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
return checks.SelectMany(check => check.Run(context));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Checks
|
||||
{
|
||||
/// <summary>
|
||||
/// Check the spinner/banana shower gaps specified in the osu!catch difficulty specific ranking criteria.
|
||||
/// </summary>
|
||||
public class CheckBananaShowerGap : ICheck
|
||||
{
|
||||
private static readonly Dictionary<DifficultyRating, (int startGap, int endGap)> spinner_delta_threshold = new Dictionary<DifficultyRating, (int, int)>
|
||||
{
|
||||
[DifficultyRating.Easy] = (250, 250),
|
||||
[DifficultyRating.Normal] = (250, 250),
|
||||
[DifficultyRating.Hard] = (125, 250),
|
||||
[DifficultyRating.Insane] = (125, 125),
|
||||
[DifficultyRating.Expert] = (62, 125),
|
||||
[DifficultyRating.ExpertPlus] = (62, 125)
|
||||
};
|
||||
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Too short spinner gap");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateBananaShowerStartGap(this),
|
||||
new IssueTemplateBananaShowerEndGap(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var hitObjects = context.Beatmap.HitObjects;
|
||||
(int expectedStartDelta, int expectedEndDelta) = spinner_delta_threshold[context.InterpretedDifficulty];
|
||||
|
||||
for (int i = 0; i < hitObjects.Count - 1; ++i)
|
||||
{
|
||||
if (!(hitObjects[i] is BananaShower bananaShower))
|
||||
continue;
|
||||
|
||||
// Skip if the previous hitobject is a banana shower, consecutive spinners are allowed
|
||||
if (i != 0 && hitObjects[i - 1] is CatchHitObject previousHitObject && !(previousHitObject is BananaShower))
|
||||
{
|
||||
double spinnerStartDelta = bananaShower.StartTime - previousHitObject.GetEndTime();
|
||||
|
||||
if (spinnerStartDelta < expectedStartDelta)
|
||||
{
|
||||
yield return new IssueTemplateBananaShowerStartGap(this)
|
||||
.Create(spinnerStartDelta, expectedStartDelta, bananaShower, previousHitObject);
|
||||
}
|
||||
}
|
||||
|
||||
// Skip if the next hitobject is a banana shower, consecutive spinners are allowed
|
||||
if (hitObjects[i + 1] is CatchHitObject nextHitObject && !(nextHitObject is BananaShower))
|
||||
{
|
||||
double spinnerEndDelta = nextHitObject.StartTime - bananaShower.EndTime;
|
||||
|
||||
if (spinnerEndDelta < expectedEndDelta)
|
||||
{
|
||||
yield return new IssueTemplateBananaShowerEndGap(this)
|
||||
.Create(spinnerEndDelta, expectedEndDelta, bananaShower, nextHitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class IssueTemplateBananaShowerGap : IssueTemplate
|
||||
{
|
||||
protected IssueTemplateBananaShowerGap(ICheck check, IssueType issueType, string unformattedMessage)
|
||||
: base(check, issueType, unformattedMessage)
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(double deltaTime, int expectedDeltaTime, params HitObject[] hitObjects)
|
||||
{
|
||||
return new Issue(hitObjects, this, Math.Floor(deltaTime), expectedDeltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateBananaShowerStartGap : IssueTemplateBananaShowerGap
|
||||
{
|
||||
public IssueTemplateBananaShowerStartGap(ICheck check)
|
||||
: base(check, IssueType.Problem, "There is only {0} ms between the start of the spinner and the last object, it should not be less than {1} ms.")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateBananaShowerEndGap : IssueTemplateBananaShowerGap
|
||||
{
|
||||
public IssueTemplateBananaShowerEndGap(ICheck check)
|
||||
: base(check, IssueType.Problem, "There is only {0} ms between the end of the spinner and the next object, it should not be less than {1} ms.")
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,10 +3,10 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!salad" } },
|
||||
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!salad" } },
|
||||
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModNoScope : ModNoScope, IUpdatableByPlayfield
|
||||
{
|
||||
public override string Description => "Where's the catcher?";
|
||||
|
||||
[SettingSource(
|
||||
"Hidden at combo",
|
||||
"The combo count at which the catcher becomes completely hidden",
|
||||
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
|
||||
)]
|
||||
public override BindableInt HiddenComboCount { get; } = new BindableInt
|
||||
{
|
||||
Default = 10,
|
||||
Value = 10,
|
||||
MinValue = 0,
|
||||
MaxValue = 50,
|
||||
};
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
var catchPlayfield = (CatchPlayfield)playfield;
|
||||
bool shouldAlwaysShowCatcher = IsBreakTime.Value;
|
||||
float targetAlpha = shouldAlwaysShowCatcher ? 1 : ComboBasedAlpha;
|
||||
catchPlayfield.CatcherArea.Alpha = (float)Interpolation.Lerp(catchPlayfield.CatcherArea.Alpha, targetAlpha, Math.Clamp(catchPlayfield.Time.Elapsed / TRANSITION_DURATION, 0, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -210,6 +210,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
catchResult.CatcherAnimationState = CurrentState;
|
||||
catchResult.CatcherHyperDash = HyperDashing;
|
||||
|
||||
// Ignore JuiceStreams and BananaShowers
|
||||
if (!(drawableObject is DrawablePalpableCatchHitObject palpableObject)) return;
|
||||
|
||||
var hitObject = palpableObject.HitObject;
|
||||
@@ -244,6 +245,14 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
CurrentState = hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle;
|
||||
else if (!(hitObject is Banana))
|
||||
CurrentState = CatcherAnimationState.Fail;
|
||||
|
||||
if (palpableObject.HitObject.LastInCombo)
|
||||
{
|
||||
if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
|
||||
Explode();
|
||||
else
|
||||
Drop();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result)
|
||||
|
||||
@@ -6,11 +6,9 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
@@ -72,18 +70,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public void OnNewResult(DrawableCatchHitObject hitObject, JudgementResult result)
|
||||
{
|
||||
Catcher.OnNewResult(hitObject, result);
|
||||
|
||||
if (!result.Type.IsScorable())
|
||||
return;
|
||||
|
||||
if (hitObject.HitObject.LastInCombo)
|
||||
{
|
||||
if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
|
||||
Catcher.Explode();
|
||||
else
|
||||
Catcher.Drop();
|
||||
}
|
||||
|
||||
comboDisplay.OnNewResult(hitObject, result);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
@@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
|
||||
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,6 +22,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
||||
[Cached]
|
||||
private EditorClipboard clipboard = new EditorClipboard();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new ManiaModDoubleTime());
|
||||
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap);
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset().RulesetInfo, beatmap);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -1,13 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
[JsonProperty("great_hit_window")]
|
||||
public double GreatHitWindow { get; set; }
|
||||
|
||||
[JsonProperty("score_multiplier")]
|
||||
public double ScoreMultiplier { get; set; }
|
||||
|
||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||
{
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
yield return v;
|
||||
|
||||
// Todo: osu!mania doesn't output MaxCombo attribute for some reason.
|
||||
yield return (ATTRIB_ID_STRAIN, StarRating);
|
||||
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
||||
yield return (ATTRIB_ID_SCORE_MULTIPLIER, ScoreMultiplier);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
|
||||
StarRating = values[ATTRIB_ID_STRAIN];
|
||||
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
|
||||
ScoreMultiplier = values[ATTRIB_ID_SCORE_MULTIPLIER];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
@@ -28,17 +29,17 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private readonly bool isForCurrentRuleset;
|
||||
private readonly double originalOverallDifficulty;
|
||||
|
||||
public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
|
||||
originalOverallDifficulty = beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
|
||||
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.MatchesOnlineID(ruleset);
|
||||
originalOverallDifficulty = beatmap.BeatmapInfo.Difficulty.OverallDifficulty;
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
return new ManiaDifficultyAttributes { Mods = mods };
|
||||
|
||||
HitWindows hitWindows = new ManiaHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
|
||||
@@ -50,7 +51,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
GreatHitWindow = Math.Ceiling(getHitWindow300(mods) / clockRate),
|
||||
ScoreMultiplier = getScoreMultiplier(mods),
|
||||
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -272,7 +272,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public int LegacyID => 3;
|
||||
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!topus" } },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -3,12 +3,12 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!topus" } },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -86,20 +86,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = foregroundBuffer = new BufferedContainer
|
||||
InternalChild = foregroundBuffer = new BufferedContainer(cachedFrameBuffer: true)
|
||||
{
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box { RelativeSizeAxes = Axes.Both },
|
||||
subtractionBuffer = new BufferedContainer
|
||||
subtractionBuffer = new BufferedContainer(cachedFrameBuffer: true)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// This is needed because we're blending with another object
|
||||
BackgroundColour = Color4.White.Opacity(0),
|
||||
CacheDrawnFrameBuffer = true,
|
||||
// The 'hole' is achieved by subtracting the result of this container with the parent
|
||||
Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract },
|
||||
Child = subtractionLayer = new CircularContainer
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
@@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
|
||||
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,185 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSliderStreamConversion : TestSceneOsuEditor
|
||||
{
|
||||
private BindableBeatDivisor beatDivisor => (BindableBeatDivisor)Editor.Dependencies.Get(typeof(BindableBeatDivisor));
|
||||
|
||||
[Test]
|
||||
public void TestSimpleConversion()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("select first slider", () =>
|
||||
{
|
||||
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
|
||||
EditorClock.Seek(slider.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
});
|
||||
|
||||
convertToStream();
|
||||
|
||||
AddAssert("stream created", () => streamCreatedFor(slider,
|
||||
(time: 0, pathPosition: 0),
|
||||
(time: 0.25, pathPosition: 0.25),
|
||||
(time: 0.5, pathPosition: 0.5),
|
||||
(time: 0.75, pathPosition: 0.75),
|
||||
(time: 1, pathPosition: 1)));
|
||||
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("slider restored", () => sliderRestored(slider));
|
||||
|
||||
AddStep("select first slider", () =>
|
||||
{
|
||||
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
|
||||
EditorClock.Seek(slider.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
});
|
||||
AddStep("change beat divisor", () => beatDivisor.Value = 8);
|
||||
|
||||
convertToStream();
|
||||
AddAssert("stream created", () => streamCreatedFor(slider,
|
||||
(time: 0, pathPosition: 0),
|
||||
(time: 0.125, pathPosition: 0.125),
|
||||
(time: 0.25, pathPosition: 0.25),
|
||||
(time: 0.375, pathPosition: 0.375),
|
||||
(time: 0.5, pathPosition: 0.5),
|
||||
(time: 0.625, pathPosition: 0.625),
|
||||
(time: 0.75, pathPosition: 0.75),
|
||||
(time: 0.875, pathPosition: 0.875),
|
||||
(time: 1, pathPosition: 1)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConversionWithNonMatchingDivisor()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("select second slider", () =>
|
||||
{
|
||||
slider = (Slider)EditorBeatmap.HitObjects.Where(h => h is Slider).ElementAt(1);
|
||||
EditorClock.Seek(slider.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
});
|
||||
AddStep("change beat divisor", () => beatDivisor.Value = 3);
|
||||
|
||||
convertToStream();
|
||||
|
||||
AddAssert("stream created", () => streamCreatedFor(slider,
|
||||
(time: 0, pathPosition: 0),
|
||||
(time: 2 / 3d, pathPosition: 2 / 3d)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConversionWithRepeats()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("select first slider with repeats", () =>
|
||||
{
|
||||
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider s && s.RepeatCount > 0);
|
||||
EditorClock.Seek(slider.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
});
|
||||
AddStep("change beat divisor", () => beatDivisor.Value = 2);
|
||||
|
||||
convertToStream();
|
||||
|
||||
AddAssert("stream created", () => streamCreatedFor(slider,
|
||||
(time: 0, pathPosition: 0),
|
||||
(time: 0.25, pathPosition: 0.5),
|
||||
(time: 0.5, pathPosition: 1),
|
||||
(time: 0.75, pathPosition: 0.5),
|
||||
(time: 1, pathPosition: 0)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConversionPreservesSliderProperties()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("select second new-combo-starting slider", () =>
|
||||
{
|
||||
slider = (Slider)EditorBeatmap.HitObjects.Where(h => h is Slider s && s.NewCombo).ElementAt(1);
|
||||
EditorClock.Seek(slider.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
});
|
||||
|
||||
convertToStream();
|
||||
|
||||
AddAssert("stream created", () => streamCreatedFor(slider,
|
||||
(time: 0, pathPosition: 0),
|
||||
(time: 0.25, pathPosition: 0.25),
|
||||
(time: 0.5, pathPosition: 0.5),
|
||||
(time: 0.75, pathPosition: 0.75),
|
||||
(time: 1, pathPosition: 1)));
|
||||
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("slider restored", () => sliderRestored(slider));
|
||||
}
|
||||
|
||||
private void convertToStream()
|
||||
{
|
||||
AddStep("convert to stream", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.F);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
}
|
||||
|
||||
private bool streamCreatedFor(Slider slider, params (double time, double pathPosition)[] expectedCircles)
|
||||
{
|
||||
if (EditorBeatmap.HitObjects.Contains(slider))
|
||||
return false;
|
||||
|
||||
foreach ((double expectedTime, double expectedPathPosition) in expectedCircles)
|
||||
{
|
||||
double time = slider.StartTime + slider.Duration * expectedTime;
|
||||
Vector2 position = slider.Position + slider.Path.PositionAt(expectedPathPosition);
|
||||
|
||||
if (!EditorBeatmap.HitObjects.OfType<HitCircle>().Any(h => matches(h, time, position, slider.NewCombo && expectedTime == 0)))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
bool matches(HitCircle circle, double time, Vector2 position, bool startsNewCombo) =>
|
||||
Precision.AlmostEquals(circle.StartTime, time, 1)
|
||||
&& Precision.AlmostEquals(circle.Position, position, 0.01f)
|
||||
&& circle.NewCombo == startsNewCombo
|
||||
&& circle.Samples.SequenceEqual(slider.HeadCircle.Samples)
|
||||
&& circle.SampleControlPoint.IsRedundant(slider.SampleControlPoint);
|
||||
}
|
||||
|
||||
private bool sliderRestored(Slider slider)
|
||||
{
|
||||
var objects = EditorBeatmap.HitObjects.Where(h => h.StartTime >= slider.StartTime && h.GetEndTime() <= slider.EndTime).ToList();
|
||||
|
||||
if (objects.Count > 1)
|
||||
return false;
|
||||
|
||||
var hitObject = objects.Single();
|
||||
if (!(hitObject is Slider restoredSlider))
|
||||
return false;
|
||||
|
||||
return Precision.AlmostEquals(slider.StartTime, restoredSlider.StartTime)
|
||||
&& Precision.AlmostEquals(slider.GetEndTime(), restoredSlider.GetEndTime())
|
||||
&& Precision.AlmostEquals(slider.Position, restoredSlider.Position, 0.01f)
|
||||
&& Precision.AlmostEquals(slider.EndPosition, restoredSlider.EndPosition, 0.01f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -137,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
AddAssert("cursor must start visible", () => cursorAlphaAlmostEquals(1));
|
||||
AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
|
||||
AddAssert("cursor must dim after combo", () => !cursorAlphaAlmostEquals(1));
|
||||
AddStep("break combo", () => Player.ScoreProcessor.Combo.Set(0));
|
||||
AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0);
|
||||
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
|
||||
}
|
||||
|
||||
|
||||
@@ -15,17 +15,17 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
[TestCase(6.5295339534769958d, "diffcalc-test")]
|
||||
[TestCase(1.1514260533755143d, "zero-length-sliders")]
|
||||
[TestCase(6.6972307565739273d, "diffcalc-test")]
|
||||
[TestCase(1.4484754139145539d, "zero-length-sliders")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
[TestCase(9.047752485219954d, "diffcalc-test")]
|
||||
[TestCase(1.3985711787077566d, "zero-length-sliders")]
|
||||
[TestCase(8.9382559208689809d, "diffcalc-test")]
|
||||
[TestCase(1.7548875851757628d, "zero-length-sliders")]
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new OsuModDoubleTime());
|
||||
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
@@ -14,7 +15,6 @@ using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "Autoplay" } },
|
||||
Replay = new MissingAutoGenerator(beatmap, mods).Generate()
|
||||
};
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="Moq" Version="4.16.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -1,20 +1,77 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public class OsuDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
[JsonProperty("aim_strain")]
|
||||
public double AimStrain { get; set; }
|
||||
|
||||
[JsonProperty("speed_strain")]
|
||||
public double SpeedStrain { get; set; }
|
||||
|
||||
[JsonProperty("flashlight_rating")]
|
||||
public double FlashlightRating { get; set; }
|
||||
|
||||
[JsonProperty("slider_factor")]
|
||||
public double SliderFactor { get; set; }
|
||||
|
||||
[JsonProperty("approach_rate")]
|
||||
public double ApproachRate { get; set; }
|
||||
|
||||
[JsonProperty("overall_difficulty")]
|
||||
public double OverallDifficulty { get; set; }
|
||||
|
||||
public double DrainRate { get; set; }
|
||||
|
||||
public int HitCircleCount { get; set; }
|
||||
|
||||
public int SliderCount { get; set; }
|
||||
|
||||
public int SpinnerCount { get; set; }
|
||||
|
||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||
{
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
yield return v;
|
||||
|
||||
yield return (ATTRIB_ID_AIM, AimStrain);
|
||||
yield return (ATTRIB_ID_SPEED, SpeedStrain);
|
||||
yield return (ATTRIB_ID_OVERALL_DIFFICULTY, OverallDifficulty);
|
||||
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
|
||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||
yield return (ATTRIB_ID_STRAIN, StarRating);
|
||||
|
||||
if (ShouldSerializeFlashlightRating())
|
||||
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightRating);
|
||||
|
||||
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
|
||||
AimStrain = values[ATTRIB_ID_AIM];
|
||||
SpeedStrain = values[ATTRIB_ID_SPEED];
|
||||
OverallDifficulty = values[ATTRIB_ID_OVERALL_DIFFICULTY];
|
||||
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
|
||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||
StarRating = values[ATTRIB_ID_STRAIN];
|
||||
FlashlightRating = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
|
||||
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
|
||||
}
|
||||
|
||||
// Used implicitly by Newtonsoft.Json to not serialize flashlight property in some cases.
|
||||
[UsedImplicitly]
|
||||
public bool ShouldSerializeFlashlightRating() => Mods.Any(m => m is ModFlashlight);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
private const double difficulty_multiplier = 0.0675;
|
||||
private double hitWindowGreat;
|
||||
|
||||
public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
@@ -31,11 +31,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new OsuDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
return new OsuDifficultyAttributes { Mods = mods };
|
||||
|
||||
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
|
||||
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||
double flashlightRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
|
||||
double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||
double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
|
||||
double flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
|
||||
|
||||
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
|
||||
|
||||
if (mods.Any(h => h is OsuModRelax))
|
||||
speedRating = 0.0;
|
||||
@@ -74,6 +77,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
AimStrain = aimRating,
|
||||
SpeedStrain = speedRating,
|
||||
FlashlightRating = flashlightRating,
|
||||
SliderFactor = sliderFactor,
|
||||
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
||||
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
||||
DrainRate = drainRate,
|
||||
@@ -81,7 +85,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
HitCircleCount = hitCirclesCount,
|
||||
SliderCount = sliderCount,
|
||||
SpinnerCount = spinnerCount,
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
||||
@@ -108,7 +111,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
return new Skill[]
|
||||
{
|
||||
new Aim(mods),
|
||||
new Aim(mods, true),
|
||||
new Aim(mods, false),
|
||||
new Speed(mods, hitWindowGreat),
|
||||
new Flashlight(mods)
|
||||
};
|
||||
|
||||
@@ -54,7 +54,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
if (mods.Any(h => h is OsuModRelax))
|
||||
{
|
||||
effectiveMissCount += countOk + countMeh;
|
||||
// As we're adding Oks and Mehs to an approximated number of combo breaks the result can be higher than total hits in specific scenarios (which breaks some calculations) so we need to clamp it.
|
||||
effectiveMissCount = Math.Min(effectiveMissCount + countOk + countMeh, totalHits);
|
||||
|
||||
multiplier *= 0.6;
|
||||
}
|
||||
|
||||
@@ -109,13 +111,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double approachRateFactor = 0.0;
|
||||
if (Attributes.ApproachRate > 10.33)
|
||||
approachRateFactor = Attributes.ApproachRate - 10.33;
|
||||
approachRateFactor = 0.3 * (Attributes.ApproachRate - 10.33);
|
||||
else if (Attributes.ApproachRate < 8.0)
|
||||
approachRateFactor = 0.025 * (8.0 - Attributes.ApproachRate);
|
||||
approachRateFactor = 0.1 * (8.0 - Attributes.ApproachRate);
|
||||
|
||||
double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
|
||||
|
||||
double approachRateBonus = 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
||||
aimValue *= 1.0 + approachRateFactor * lengthBonus; // Buff for longer maps with high AR.
|
||||
|
||||
if (mods.Any(m => m is OsuModBlinds))
|
||||
aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * Attributes.DrainRate * Attributes.DrainRate);
|
||||
@@ -125,10 +125,17 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
|
||||
}
|
||||
|
||||
aimValue *= approachRateBonus;
|
||||
// We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator.
|
||||
double estimateDifficultSliders = Attributes.SliderCount * 0.15;
|
||||
|
||||
// Scale the aim value with accuracy _slightly_.
|
||||
aimValue *= 0.5 + accuracy / 2.0;
|
||||
if (Attributes.SliderCount > 0)
|
||||
{
|
||||
double estimateSliderEndsDropped = Math.Clamp(Math.Min(countOk + countMeh + countMiss, Attributes.MaxCombo - scoreMaxCombo), 0, estimateDifficultSliders);
|
||||
double sliderNerfFactor = (1 - Attributes.SliderFactor) * Math.Pow(1 - estimateSliderEndsDropped / estimateDifficultSliders, 3) + Attributes.SliderFactor;
|
||||
aimValue *= sliderNerfFactor;
|
||||
}
|
||||
|
||||
aimValue *= accuracy;
|
||||
// It is important to also consider accuracy difficulty when doing that.
|
||||
aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
||||
|
||||
@@ -154,11 +161,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double approachRateFactor = 0.0;
|
||||
if (Attributes.ApproachRate > 10.33)
|
||||
approachRateFactor = Attributes.ApproachRate - 10.33;
|
||||
approachRateFactor = 0.3 * (Attributes.ApproachRate - 10.33);
|
||||
|
||||
double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
|
||||
|
||||
speedValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
||||
speedValue *= 1.0 + approachRateFactor * lengthBonus; // Buff for longer maps with high AR.
|
||||
|
||||
if (mods.Any(m => m is OsuModBlinds))
|
||||
{
|
||||
@@ -255,7 +260,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
private int calculateEffectiveMissCount()
|
||||
{
|
||||
// guess the number of misses + slider breaks from combo
|
||||
// Guess the number of misses + slider breaks from combo
|
||||
double comboBasedMissCount = 0.0;
|
||||
|
||||
if (Attributes.SliderCount > 0)
|
||||
@@ -265,7 +270,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
|
||||
}
|
||||
|
||||
// we're clamping misscount because since its derived from combo it can be higher than total hits and that breaks some calculations
|
||||
// Clamp misscount since it's derived from combo and can be higher than total hits and that breaks some calculations
|
||||
comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits);
|
||||
|
||||
return Math.Max(countMiss, (int)Math.Floor(comboBasedMissCount));
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -14,6 +13,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
{
|
||||
private const int normalized_radius = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
|
||||
private const int min_delta_time = 25;
|
||||
private const float maximum_slider_radius = normalized_radius * 2.4f;
|
||||
private const float assumed_slider_radius = normalized_radius * 1.8f;
|
||||
|
||||
protected new OsuHitObject BaseObject => (OsuHitObject)base.BaseObject;
|
||||
|
||||
@@ -89,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
if (lastObject is Slider lastSlider)
|
||||
{
|
||||
computeSliderCursorPosition(lastSlider);
|
||||
TravelDistance = lastSlider.LazyTravelDistance * scalingFactor;
|
||||
TravelDistance = lastSlider.LazyTravelDistance;
|
||||
TravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, min_delta_time);
|
||||
MovementTime = Math.Max(StrainTime - TravelTime, min_delta_time);
|
||||
|
||||
@@ -99,7 +100,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
// For hitobjects which continue in the direction of the slider, the player will normally follow through the slider,
|
||||
// such that they're not jumping from the lazy position but rather from very close to (or the end of) the slider.
|
||||
// In such cases, a leniency is applied by also considering the jump distance from the tail of the slider, and taking the minimum jump distance.
|
||||
MovementDistance = Math.Min(JumpDistance, tailJumpDistance);
|
||||
// Additional distance is removed based on position of jump relative to slider follow circle radius.
|
||||
// JumpDistance is the leniency distance beyond the assumed_slider_radius. tailJumpDistance is maximum_slider_radius since the full distance of radial leniency is still possible.
|
||||
MovementDistance = Math.Max(0, Math.Min(JumpDistance - (maximum_slider_radius - assumed_slider_radius), tailJumpDistance - maximum_slider_radius));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -126,37 +129,60 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
if (slider.LazyEndPosition != null)
|
||||
return;
|
||||
|
||||
slider.LazyEndPosition = slider.StackedPosition;
|
||||
slider.LazyTravelTime = slider.NestedHitObjects[^1].StartTime - slider.StartTime;
|
||||
|
||||
float followCircleRadius = (float)(slider.Radius * 2.4);
|
||||
var computeVertex = new Action<double>(t =>
|
||||
double endTimeMin = slider.LazyTravelTime / slider.SpanDuration;
|
||||
if (endTimeMin % 2 >= 1)
|
||||
endTimeMin = 1 - endTimeMin % 1;
|
||||
else
|
||||
endTimeMin %= 1;
|
||||
|
||||
slider.LazyEndPosition = slider.StackedPosition + slider.Path.PositionAt(endTimeMin); // temporary lazy end position until a real result can be derived.
|
||||
var currCursorPosition = slider.StackedPosition;
|
||||
double scalingFactor = normalized_radius / slider.Radius; // lazySliderDistance is coded to be sensitive to scaling, this makes the maths easier with the thresholds being used.
|
||||
|
||||
for (int i = 1; i < slider.NestedHitObjects.Count; i++)
|
||||
{
|
||||
double progress = (t - slider.StartTime) / slider.SpanDuration;
|
||||
if (progress % 2 >= 1)
|
||||
progress = 1 - progress % 1;
|
||||
else
|
||||
progress %= 1;
|
||||
var currMovementObj = (OsuHitObject)slider.NestedHitObjects[i];
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
|
||||
var diff = slider.StackedPosition + slider.Path.PositionAt(progress) - slider.LazyEndPosition.Value;
|
||||
float dist = diff.Length;
|
||||
Vector2 currMovement = Vector2.Subtract(currMovementObj.StackedPosition, currCursorPosition);
|
||||
double currMovementLength = scalingFactor * currMovement.Length;
|
||||
|
||||
slider.LazyTravelTime = t - slider.StartTime;
|
||||
// Amount of movement required so that the cursor position needs to be updated.
|
||||
double requiredMovement = assumed_slider_radius;
|
||||
|
||||
if (dist > followCircleRadius)
|
||||
if (i == slider.NestedHitObjects.Count - 1)
|
||||
{
|
||||
// The cursor would be outside the follow circle, we need to move it
|
||||
diff.Normalize(); // Obtain direction of diff
|
||||
dist -= followCircleRadius;
|
||||
slider.LazyEndPosition += diff * dist;
|
||||
slider.LazyTravelDistance += dist;
|
||||
}
|
||||
});
|
||||
// The end of a slider has special aim rules due to the relaxed time constraint on position.
|
||||
// There is both a lazy end position as well as the actual end slider position. We assume the player takes the simpler movement.
|
||||
// For sliders that are circular, the lazy end position may actually be farther away than the sliders true end.
|
||||
// This code is designed to prevent buffing situations where lazy end is actually a less efficient movement.
|
||||
Vector2 lazyMovement = Vector2.Subtract((Vector2)slider.LazyEndPosition, currCursorPosition);
|
||||
|
||||
// Skip the head circle
|
||||
var scoringTimes = slider.NestedHitObjects.Skip(1).Select(t => t.StartTime);
|
||||
foreach (double time in scoringTimes)
|
||||
computeVertex(time);
|
||||
if (lazyMovement.Length < currMovement.Length)
|
||||
currMovement = lazyMovement;
|
||||
|
||||
currMovementLength = scalingFactor * currMovement.Length;
|
||||
}
|
||||
else if (currMovementObj is SliderRepeat)
|
||||
{
|
||||
// For a slider repeat, assume a tighter movement threshold to better assess repeat sliders.
|
||||
requiredMovement = normalized_radius;
|
||||
}
|
||||
|
||||
if (currMovementLength > requiredMovement)
|
||||
{
|
||||
// this finds the positional delta from the required radius and the current position, and updates the currCursorPosition accordingly, as well as rewarding distance.
|
||||
currCursorPosition = Vector2.Add(currCursorPosition, Vector2.Multiply(currMovement, (float)((currMovementLength - requiredMovement) / currMovementLength)));
|
||||
currMovementLength *= (currMovementLength - requiredMovement) / currMovementLength;
|
||||
slider.LazyTravelDistance += (float)currMovementLength;
|
||||
}
|
||||
|
||||
if (i == slider.NestedHitObjects.Count - 1)
|
||||
slider.LazyEndPosition = currCursorPosition;
|
||||
}
|
||||
|
||||
slider.LazyTravelDistance *= (float)Math.Pow(1 + slider.RepeatCount / 2.5, 1.0 / 2.5); // Bonus for repeat sliders until a better per nested object strain system can be achieved.
|
||||
}
|
||||
|
||||
private Vector2 getEndCursorPosition(OsuHitObject hitObject)
|
||||
|
||||
@@ -14,17 +14,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
/// </summary>
|
||||
public class Aim : OsuStrainSkill
|
||||
{
|
||||
public Aim(Mod[] mods)
|
||||
public Aim(Mod[] mods, bool withSliders)
|
||||
: base(mods)
|
||||
{
|
||||
this.withSliders = withSliders;
|
||||
}
|
||||
|
||||
private readonly bool withSliders;
|
||||
|
||||
protected override int HistoryLength => 2;
|
||||
|
||||
private const double wide_angle_multiplier = 1.5;
|
||||
private const double acute_angle_multiplier = 2.0;
|
||||
private const double slider_multiplier = 1.5;
|
||||
private const double velocity_change_multiplier = 0.75;
|
||||
|
||||
private double currentStrain = 1;
|
||||
private double currentStrain;
|
||||
|
||||
private double skillMultiplier => 23.25;
|
||||
private double strainDecayBase => 0.15;
|
||||
@@ -42,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
double currVelocity = osuCurrObj.JumpDistance / osuCurrObj.StrainTime;
|
||||
|
||||
// But if the last object is a slider, then we extend the travel velocity through the slider into the current object.
|
||||
if (osuLastObj.BaseObject is Slider)
|
||||
if (osuLastObj.BaseObject is Slider && withSliders)
|
||||
{
|
||||
double movementVelocity = osuCurrObj.MovementDistance / osuCurrObj.MovementTime; // calculate the movement velocity from slider end to current object
|
||||
double travelVelocity = osuCurrObj.TravelDistance / osuCurrObj.TravelTime; // calculate the slider velocity from slider head to slider end.
|
||||
@@ -53,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
// As above, do the same for the previous hitobject.
|
||||
double prevVelocity = osuLastObj.JumpDistance / osuLastObj.StrainTime;
|
||||
|
||||
if (osuLastLastObj.BaseObject is Slider)
|
||||
if (osuLastLastObj.BaseObject is Slider && withSliders)
|
||||
{
|
||||
double movementVelocity = osuLastObj.MovementDistance / osuLastObj.MovementTime;
|
||||
double travelVelocity = osuLastObj.TravelDistance / osuLastObj.TravelTime;
|
||||
@@ -61,7 +66,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
prevVelocity = Math.Max(prevVelocity, movementVelocity + travelVelocity);
|
||||
}
|
||||
|
||||
double angleBonus = 0;
|
||||
double wideAngleBonus = 0;
|
||||
double acuteAngleBonus = 0;
|
||||
double sliderBonus = 0;
|
||||
double velocityChangeBonus = 0;
|
||||
|
||||
double aimStrain = currVelocity; // Start strain with regular velocity.
|
||||
|
||||
if (Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime) < 1.25 * Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime)) // If rhythms are the same.
|
||||
@@ -73,10 +82,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
double lastLastAngle = osuLastLastObj.Angle.Value;
|
||||
|
||||
// Rewarding angles, take the smaller velocity as base.
|
||||
angleBonus = Math.Min(currVelocity, prevVelocity);
|
||||
double angleBonus = Math.Min(currVelocity, prevVelocity);
|
||||
|
||||
double wideAngleBonus = calcWideAngleBonus(currAngle);
|
||||
double acuteAngleBonus = calcAcuteAngleBonus(currAngle);
|
||||
wideAngleBonus = calcWideAngleBonus(currAngle);
|
||||
acuteAngleBonus = calcAcuteAngleBonus(currAngle);
|
||||
|
||||
if (osuCurrObj.StrainTime > 100) // Only buff deltaTime exceeding 300 bpm 1/2.
|
||||
acuteAngleBonus = 0;
|
||||
@@ -88,14 +97,49 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
* Math.Pow(Math.Sin(Math.PI / 2 * (Math.Clamp(osuCurrObj.JumpDistance, 50, 100) - 50) / 50), 2); // Buff distance exceeding 50 (radius) up to 100 (diameter).
|
||||
}
|
||||
|
||||
wideAngleBonus *= angleBonus * (1 - Math.Min(wideAngleBonus, Math.Pow(calcWideAngleBonus(lastAngle), 3))); // Penalize wide angles if they're repeated, reducing the penalty as the lastAngle gets more acute.
|
||||
acuteAngleBonus *= 0.5 + 0.5 * (1 - Math.Min(acuteAngleBonus, Math.Pow(calcAcuteAngleBonus(lastLastAngle), 3))); // Penalize acute angles if they're repeated, reducing the penalty as the lastLastAngle gets more obtuse.
|
||||
|
||||
angleBonus = acuteAngleBonus * acute_angle_multiplier + wideAngleBonus * wide_angle_multiplier; // add the angle buffs together.
|
||||
// Penalize wide angles if they're repeated, reducing the penalty as the lastAngle gets more acute.
|
||||
wideAngleBonus *= angleBonus * (1 - Math.Min(wideAngleBonus, Math.Pow(calcWideAngleBonus(lastAngle), 3)));
|
||||
// Penalize acute angles if they're repeated, reducing the penalty as the lastLastAngle gets more obtuse.
|
||||
acuteAngleBonus *= 0.5 + 0.5 * (1 - Math.Min(acuteAngleBonus, Math.Pow(calcAcuteAngleBonus(lastLastAngle), 3)));
|
||||
}
|
||||
}
|
||||
|
||||
aimStrain += angleBonus; // Add in angle bonus.
|
||||
if (Math.Max(prevVelocity, currVelocity) != 0)
|
||||
{
|
||||
// We want to use the average velocity over the whole object when awarding differences, not the individual jump and slider path velocities.
|
||||
prevVelocity = (osuLastObj.JumpDistance + osuLastObj.TravelDistance) / osuLastObj.StrainTime;
|
||||
currVelocity = (osuCurrObj.JumpDistance + osuCurrObj.TravelDistance) / osuCurrObj.StrainTime;
|
||||
|
||||
// Scale with ratio of difference compared to 0.5 * max dist.
|
||||
double distRatio = Math.Pow(Math.Sin(Math.PI / 2 * Math.Abs(prevVelocity - currVelocity) / Math.Max(prevVelocity, currVelocity)), 2);
|
||||
|
||||
// Reward for % distance up to 125 / strainTime for overlaps where velocity is still changing.
|
||||
double overlapVelocityBuff = Math.Min(125 / Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime), Math.Abs(prevVelocity - currVelocity));
|
||||
|
||||
// Reward for % distance slowed down compared to previous, paying attention to not award overlap
|
||||
double nonOverlapVelocityBuff = Math.Abs(prevVelocity - currVelocity)
|
||||
// do not award overlap
|
||||
* Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, Math.Min(osuCurrObj.JumpDistance, osuLastObj.JumpDistance) / 100)), 2);
|
||||
|
||||
// Choose the largest bonus, multiplied by ratio.
|
||||
velocityChangeBonus = Math.Max(overlapVelocityBuff, nonOverlapVelocityBuff) * distRatio;
|
||||
|
||||
// Penalize for rhythm changes.
|
||||
velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime) / Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime), 2);
|
||||
}
|
||||
|
||||
if (osuCurrObj.TravelTime != 0)
|
||||
{
|
||||
// Reward sliders based on velocity.
|
||||
sliderBonus = osuCurrObj.TravelDistance / osuCurrObj.TravelTime;
|
||||
}
|
||||
|
||||
// Add in acute angle bonus or wide angle bonus + velocity change bonus, whichever is larger.
|
||||
aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier + velocityChangeBonus * velocity_change_multiplier);
|
||||
|
||||
// Add in additional slider velocity bonus.
|
||||
if (withSliders)
|
||||
aimStrain += sliderBonus * slider_multiplier;
|
||||
|
||||
return aimStrain;
|
||||
}
|
||||
|
||||
@@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
private double strainDecayBase => 0.15;
|
||||
protected override double DecayWeight => 1.0;
|
||||
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
|
||||
private double currentStrain = 1;
|
||||
|
||||
private double currentStrain;
|
||||
|
||||
private double strainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
|
||||
@@ -24,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
private double skillMultiplier => 1375;
|
||||
private double strainDecayBase => 0.3;
|
||||
|
||||
private double currentStrain = 1;
|
||||
private double currentRhythm = 1;
|
||||
private double currentStrain;
|
||||
private double currentRhythm;
|
||||
|
||||
protected override int ReducedSectionCount => 5;
|
||||
protected override double DifficultyMultiplier => 1.04;
|
||||
|
||||
@@ -11,9 +11,12 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@@ -47,6 +50,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
public override Quad SelectionQuad => BodyPiece.ScreenSpaceDrawQuad;
|
||||
|
||||
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
||||
@@ -173,6 +179,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (!IsSelected)
|
||||
return false;
|
||||
|
||||
if (e.Key == Key.F && e.ControlPressed && e.ShiftPressed)
|
||||
{
|
||||
convertToStream();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private int addControlPoint(Vector2 position)
|
||||
{
|
||||
position -= HitObject.Position;
|
||||
@@ -234,9 +254,56 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
editorBeatmap?.Update(HitObject);
|
||||
}
|
||||
|
||||
private void convertToStream()
|
||||
{
|
||||
if (editorBeatmap == null || changeHandler == null || beatDivisor == null)
|
||||
return;
|
||||
|
||||
var timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(HitObject.StartTime);
|
||||
double streamSpacing = timingPoint.BeatLength / beatDivisor.Value;
|
||||
|
||||
changeHandler.BeginChange();
|
||||
|
||||
int i = 0;
|
||||
double time = HitObject.StartTime;
|
||||
|
||||
while (!Precision.DefinitelyBigger(time, HitObject.GetEndTime(), 1))
|
||||
{
|
||||
// positionWithRepeats is a fractional number in the range of [0, HitObject.SpanCount()]
|
||||
// and indicates how many fractional spans of a slider have passed up to time.
|
||||
double positionWithRepeats = (time - HitObject.StartTime) / HitObject.Duration * HitObject.SpanCount();
|
||||
double pathPosition = positionWithRepeats - (int)positionWithRepeats;
|
||||
// every second span is in the reverse direction - need to reverse the path position.
|
||||
if (Precision.AlmostBigger(positionWithRepeats % 2, 1))
|
||||
pathPosition = 1 - pathPosition;
|
||||
|
||||
Vector2 position = HitObject.Position + HitObject.Path.PositionAt(pathPosition);
|
||||
|
||||
var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone();
|
||||
samplePoint.Time = time;
|
||||
|
||||
editorBeatmap.Add(new HitCircle
|
||||
{
|
||||
StartTime = time,
|
||||
Position = position,
|
||||
NewCombo = i == 0 && HitObject.NewCombo,
|
||||
SampleControlPoint = samplePoint,
|
||||
Samples = HitObject.HeadCircle.Samples.Select(s => s.With()).ToList()
|
||||
});
|
||||
|
||||
i += 1;
|
||||
time = HitObject.StartTime + i * streamSpacing;
|
||||
}
|
||||
|
||||
editorBeatmap.Remove(HitObject);
|
||||
|
||||
changeHandler.EndChange();
|
||||
}
|
||||
|
||||
public override MenuItem[] ContextMenuItems => new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
|
||||
new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream),
|
||||
};
|
||||
|
||||
// Always refer to the drawable object's slider body so subsequent movement deltas are calculated with updated positions.
|
||||
|
||||
@@ -5,10 +5,10 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "Autoplay" } },
|
||||
Replay = new OsuAutoGenerator(beatmap, mods).Generate()
|
||||
};
|
||||
}
|
||||
|
||||
@@ -5,11 +5,11 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "Autoplay" } },
|
||||
Replay = new OsuAutoGenerator(beatmap, mods).Generate()
|
||||
};
|
||||
}
|
||||
|
||||
@@ -4,52 +4,29 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModNoScope : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor, IApplicableToPlayer, IApplicableToBeatmap
|
||||
public class OsuModNoScope : ModNoScope, IUpdatableByPlayfield, IApplicableToBeatmap
|
||||
{
|
||||
/// <summary>
|
||||
/// Slightly higher than the cutoff for <see cref="Drawable.IsPresent"/>.
|
||||
/// </summary>
|
||||
private const float min_alpha = 0.0002f;
|
||||
|
||||
private const float transition_duration = 100;
|
||||
|
||||
public override string Name => "No Scope";
|
||||
public override string Acronym => "NS";
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override IconUsage? Icon => FontAwesome.Solid.EyeSlash;
|
||||
public override string Description => "Where's the cursor?";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
private BindableNumber<int> currentCombo;
|
||||
private IBindable<bool> isBreakTime;
|
||||
private PeriodTracker spinnerPeriods;
|
||||
|
||||
private float comboBasedAlpha;
|
||||
|
||||
[SettingSource(
|
||||
"Hidden at combo",
|
||||
"The combo count at which the cursor becomes completely hidden",
|
||||
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
|
||||
)]
|
||||
public BindableInt HiddenComboCount { get; } = new BindableInt
|
||||
public override BindableInt HiddenComboCount { get; } = new BindableInt
|
||||
{
|
||||
Default = 10,
|
||||
Value = 10,
|
||||
@@ -57,39 +34,16 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
MaxValue = 50,
|
||||
};
|
||||
|
||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
|
||||
|
||||
public void ApplyToPlayer(Player player)
|
||||
{
|
||||
isBreakTime = player.IsBreakTime.GetBoundCopy();
|
||||
}
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
spinnerPeriods = new PeriodTracker(beatmap.HitObjects.OfType<Spinner>().Select(b => new Period(b.StartTime - transition_duration, b.EndTime)));
|
||||
spinnerPeriods = new PeriodTracker(beatmap.HitObjects.OfType<Spinner>().Select(b => new Period(b.StartTime - TRANSITION_DURATION, b.EndTime)));
|
||||
}
|
||||
|
||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
if (HiddenComboCount.Value == 0) return;
|
||||
|
||||
currentCombo = scoreProcessor.Combo.GetBoundCopy();
|
||||
currentCombo.BindValueChanged(combo =>
|
||||
{
|
||||
comboBasedAlpha = Math.Max(min_alpha, 1 - (float)combo.NewValue / HiddenComboCount.Value);
|
||||
}, true);
|
||||
bool shouldAlwaysShowCursor = IsBreakTime.Value || spinnerPeriods.IsInAny(playfield.Clock.CurrentTime);
|
||||
float targetAlpha = shouldAlwaysShowCursor ? 1 : ComboBasedAlpha;
|
||||
playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / TRANSITION_DURATION, 0, 1));
|
||||
}
|
||||
|
||||
public virtual void Update(Playfield playfield)
|
||||
{
|
||||
bool shouldAlwaysShowCursor = isBreakTime.Value || spinnerPeriods.IsInAny(playfield.Clock.CurrentTime);
|
||||
float targetAlpha = shouldAlwaysShowCursor ? 1 : comboBasedAlpha;
|
||||
playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / transition_duration, 0, 1));
|
||||
}
|
||||
}
|
||||
|
||||
public class HiddenComboSlider : OsuSliderBar<int>
|
||||
{
|
||||
public override LocalisableString TooltipText => Current.Value == 0 ? "always hidden" : base.TooltipText;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score);
|
||||
|
||||
|
||||
@@ -136,10 +136,9 @@ namespace osu.Game.Rulesets.Osu.Statistics
|
||||
}
|
||||
}
|
||||
},
|
||||
bufferedGrid = new BufferedContainer
|
||||
bufferedGrid = new BufferedContainer(cachedFrameBuffer: true)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
BackgroundColour = Color4Extensions.FromHex("#202624").Opacity(0),
|
||||
Child = pointGrid = new GridContainer
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.iOS
|
||||
@@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
|
||||
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||
IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Editor
|
||||
{
|
||||
public class TestSceneEditorSaving : OsuGameTestScene
|
||||
{
|
||||
private Screens.Edit.Editor editor => Game.ChildrenOfType<Screens.Edit.Editor>().FirstOrDefault();
|
||||
|
||||
private EditorBeatmap editorBeatmap => (EditorBeatmap)editor.Dependencies.Get(typeof(EditorBeatmap));
|
||||
|
||||
/// <summary>
|
||||
/// Tests the general expected flow of creating a new beatmap, saving it, then loading it back from song select.
|
||||
/// Emphasis is placed on <see cref="BeatmapDifficulty.SliderMultiplier"/>, since taiko has special handling for it to keep compatibility with stable.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNewBeatmapSaveThenLoad()
|
||||
{
|
||||
AddStep("set default beatmap", () => Game.Beatmap.SetDefault());
|
||||
AddStep("set taiko ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
|
||||
|
||||
PushAndConfirm(() => new EditorLoader());
|
||||
|
||||
AddUntilStep("wait for editor load", () => editor?.IsLoaded == true);
|
||||
|
||||
AddUntilStep("wait for metadata screen load", () => editor.ChildrenOfType<MetadataSection>().FirstOrDefault()?.IsLoaded == true);
|
||||
|
||||
// We intentionally switch away from the metadata screen, else there is a feedback loop with the textbox handling which causes metadata changes below to get overwritten.
|
||||
|
||||
AddStep("Enter compose mode", () => InputManager.Key(Key.F1));
|
||||
AddUntilStep("Wait for compose mode load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true);
|
||||
|
||||
AddStep("Set slider multiplier", () => editorBeatmap.Difficulty.SliderMultiplier = 2);
|
||||
AddStep("Set artist and title", () =>
|
||||
{
|
||||
editorBeatmap.BeatmapInfo.Metadata.Artist = "artist";
|
||||
editorBeatmap.BeatmapInfo.Metadata.Title = "title";
|
||||
});
|
||||
AddStep("Set difficulty name", () => editorBeatmap.BeatmapInfo.DifficultyName = "difficulty");
|
||||
|
||||
checkMutations();
|
||||
|
||||
AddStep("Save", () => InputManager.Keys(PlatformAction.Save));
|
||||
|
||||
checkMutations();
|
||||
|
||||
AddStep("Exit", () => InputManager.Key(Key.Escape));
|
||||
|
||||
AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
|
||||
PushAndConfirm(() => new PlaySongSelect());
|
||||
|
||||
AddUntilStep("Wait for beatmap selected", () => !Game.Beatmap.IsDefault);
|
||||
AddStep("Open options", () => InputManager.Key(Key.F3));
|
||||
AddStep("Enter editor", () => InputManager.Key(Key.Number5));
|
||||
|
||||
AddUntilStep("Wait for editor load", () => editor != null);
|
||||
|
||||
checkMutations();
|
||||
}
|
||||
|
||||
private void checkMutations()
|
||||
{
|
||||
AddAssert("Beatmap has correct slider multiplier", () =>
|
||||
{
|
||||
// we can only assert value correctness on TaikoMultiplierAppliedDifficulty, because that is the final difficulty converted taiko beatmaps use.
|
||||
// therefore, ensure that we have that difficulty type by calling .CopyFrom(), which is a no-op if the type is already correct.
|
||||
var taikoDifficulty = new TaikoBeatmapConverter.TaikoMultiplierAppliedDifficulty();
|
||||
taikoDifficulty.CopyFrom(editorBeatmap.Difficulty);
|
||||
return Precision.AlmostEquals(taikoDifficulty.SliderMultiplier, 2);
|
||||
});
|
||||
AddAssert("Beatmap has correct metadata", () => editorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && editorBeatmap.BeatmapInfo.Metadata.Title == "title");
|
||||
AddAssert("Beatmap has correct difficulty name", () => editorBeatmap.BeatmapInfo.DifficultyName == "difficulty");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new TaikoModDoubleTime());
|
||||
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap);
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -191,7 +191,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
|
||||
|
||||
private class TaikoMultiplierAppliedDifficulty : BeatmapDifficulty
|
||||
internal class TaikoMultiplierAppliedDifficulty : BeatmapDifficulty
|
||||
{
|
||||
public TaikoMultiplierAppliedDifficulty(IBeatmapDifficultyInfo difficulty)
|
||||
{
|
||||
@@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
base.CopyTo(other);
|
||||
if (!(other is TaikoMultiplierAppliedDifficulty))
|
||||
SliderMultiplier /= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
|
||||
other.SliderMultiplier /= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
|
||||
}
|
||||
|
||||
public override void CopyFrom(IBeatmapDifficultyInfo other)
|
||||
|
||||
@@ -1,16 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
[JsonProperty("stamina_strain")]
|
||||
public double StaminaStrain { get; set; }
|
||||
|
||||
[JsonProperty("rhythm_strain")]
|
||||
public double RhythmStrain { get; set; }
|
||||
|
||||
[JsonProperty("colour_strain")]
|
||||
public double ColourStrain { get; set; }
|
||||
|
||||
[JsonProperty("approach_rate")]
|
||||
public double ApproachRate { get; set; }
|
||||
|
||||
[JsonProperty("great_hit_window")]
|
||||
public double GreatHitWindow { get; set; }
|
||||
|
||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||
{
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
yield return v;
|
||||
|
||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||
yield return (ATTRIB_ID_STRAIN, StarRating);
|
||||
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
|
||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||
StarRating = values[ATTRIB_ID_STRAIN];
|
||||
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
private const double colour_skill_multiplier = 0.01;
|
||||
private const double stamina_skill_multiplier = 0.02;
|
||||
|
||||
public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new TaikoDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
return new TaikoDifficultyAttributes { Mods = mods };
|
||||
|
||||
var colour = (Colour)skills[0];
|
||||
var rhythm = (Rhythm)skills[1];
|
||||
@@ -96,7 +96,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
ColourStrain = colourRating,
|
||||
GreatHitWindow = hitWindows.WindowFor(HitResult.Great) / clockRate,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "mekkadosu!" } },
|
||||
Replay = new TaikoAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "mekkadosu!" } },
|
||||
Replay = new TaikoAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new TaikoPerformanceCalculator(this, attributes, score);
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Tests.iOS
|
||||
@@ -9,7 +10,7 @@ namespace osu.Game.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
|
||||
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -112,12 +112,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual("Renatus", metadata.TitleUnicode);
|
||||
Assert.AreEqual("Soleily", metadata.Artist);
|
||||
Assert.AreEqual("Soleily", metadata.ArtistUnicode);
|
||||
Assert.AreEqual("Gamu", metadata.AuthorString);
|
||||
Assert.AreEqual("Insane", beatmapInfo.Version);
|
||||
Assert.AreEqual("Gamu", metadata.Author.Username);
|
||||
Assert.AreEqual("Insane", beatmapInfo.DifficultyName);
|
||||
Assert.AreEqual(string.Empty, metadata.Source);
|
||||
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", metadata.Tags);
|
||||
Assert.AreEqual(557821, beatmapInfo.OnlineBeatmapID);
|
||||
Assert.AreEqual(241526, beatmapInfo.BeatmapSet.OnlineBeatmapSetID);
|
||||
Assert.AreEqual(557821, beatmapInfo.OnlineID);
|
||||
Assert.AreEqual(241526, beatmapInfo.BeatmapSet.OnlineID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -547,7 +547,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||
Assert.IsNotNull(beatmap);
|
||||
Assert.AreEqual("Beatmap with corrupted header", beatmap.Metadata.Title);
|
||||
Assert.AreEqual("Evil Hacker", beatmap.Metadata.AuthorString);
|
||||
Assert.AreEqual("Evil Hacker", beatmap.Metadata.Author.Username);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -565,7 +565,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||
Assert.IsNotNull(beatmap);
|
||||
Assert.AreEqual("Beatmap with no header", beatmap.Metadata.Title);
|
||||
Assert.AreEqual("Incredibly Evil Hacker", beatmap.Metadata.AuthorString);
|
||||
Assert.AreEqual("Incredibly Evil Hacker", beatmap.Metadata.Author.Username);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -583,7 +583,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||
Assert.IsNotNull(beatmap);
|
||||
Assert.AreEqual("Empty lines at start", beatmap.Metadata.Title);
|
||||
Assert.AreEqual("Edge Case Hunter", beatmap.Metadata.AuthorString);
|
||||
Assert.AreEqual("Edge Case Hunter", beatmap.Metadata.Author.Username);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -601,7 +601,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||
Assert.IsNotNull(beatmap);
|
||||
Assert.AreEqual("The dog ate the file header", beatmap.Metadata.Title);
|
||||
Assert.AreEqual("Why does this keep happening", beatmap.Metadata.AuthorString);
|
||||
Assert.AreEqual("Why does this keep happening", beatmap.Metadata.Author.Username);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -619,7 +619,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||
Assert.IsNotNull(beatmap);
|
||||
Assert.AreEqual("No empty line delimiting header from contents", beatmap.Metadata.Title);
|
||||
Assert.AreEqual("Edge Case Hunter", beatmap.Metadata.AuthorString);
|
||||
Assert.AreEqual("Edge Case Hunter", beatmap.Metadata.Author.Username);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -673,6 +673,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.That(first.ControlPoints[1].Position, Is.EqualTo(new Vector2(161, -244)));
|
||||
Assert.That(first.ControlPoints[1].Type, Is.EqualTo(null));
|
||||
|
||||
// ReSharper disable once HeuristicUnreachableCode
|
||||
// weird one, see https://youtrack.jetbrains.com/issue/RIDER-70159.
|
||||
Assert.That(first.ControlPoints[2].Position, Is.EqualTo(new Vector2(376, -3)));
|
||||
Assert.That(first.ControlPoints[2].Type, Is.EqualTo(PathType.Bezier));
|
||||
Assert.That(first.ControlPoints[3].Position, Is.EqualTo(new Vector2(68, 15)));
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
var score = decoder.Parse(resourceStream);
|
||||
|
||||
Assert.AreEqual(3, score.ScoreInfo.Ruleset.ID);
|
||||
Assert.AreEqual(3, score.ScoreInfo.Ruleset.OnlineID);
|
||||
|
||||
Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.Great]);
|
||||
Assert.AreEqual(1, score.ScoreInfo.Statistics[HitResult.Good]);
|
||||
|
||||
@@ -31,11 +31,11 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
var beatmap = decodeAsJson(normal);
|
||||
var meta = beatmap.BeatmapInfo.Metadata;
|
||||
Assert.AreEqual(241526, beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID);
|
||||
Assert.AreEqual(241526, beatmap.BeatmapInfo.BeatmapSet.OnlineID);
|
||||
Assert.AreEqual("Soleily", meta.Artist);
|
||||
Assert.AreEqual("Soleily", meta.ArtistUnicode);
|
||||
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
|
||||
Assert.AreEqual("Gamu", meta.AuthorString);
|
||||
Assert.AreEqual("Gamu", meta.Author.Username);
|
||||
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
|
||||
Assert.AreEqual(164471, meta.PreviewTime);
|
||||
Assert.AreEqual(string.Empty, meta.Source);
|
||||
|
||||
@@ -16,13 +16,15 @@ using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Scores.IO;
|
||||
using osu.Game.Users;
|
||||
using SharpCompress.Archives;
|
||||
using SharpCompress.Archives.Zip;
|
||||
using SharpCompress.Common;
|
||||
@@ -362,15 +364,15 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
var files = osu.Dependencies.Get<FileStore>();
|
||||
|
||||
long originalLength;
|
||||
using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath))
|
||||
using (var stream = files.Storage.GetStream(firstFile.FileInfo.GetStoragePath()))
|
||||
originalLength = stream.Length;
|
||||
|
||||
using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath, FileAccess.Write, FileMode.Create))
|
||||
using (var stream = files.Storage.GetStream(firstFile.FileInfo.GetStoragePath(), FileAccess.Write, FileMode.Create))
|
||||
stream.WriteByte(0);
|
||||
|
||||
var importedSecondTime = await LoadOszIntoOsu(osu);
|
||||
|
||||
using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath))
|
||||
using (var stream = files.Storage.GetStream(firstFile.FileInfo.GetStoragePath()))
|
||||
Assert.AreEqual(stream.Length, originalLength, "Corruption was not fixed on second import");
|
||||
|
||||
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
|
||||
@@ -387,6 +389,41 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestModelCreationFailureDoesntReturn()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var importer = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var progressNotification = new ImportProgressNotification();
|
||||
|
||||
var zipStream = new MemoryStream();
|
||||
|
||||
using (var zip = ZipArchive.Create())
|
||||
zip.SaveTo(zipStream, new ZipWriterOptions(CompressionType.Deflate));
|
||||
|
||||
var imported = await importer.Import(
|
||||
progressNotification,
|
||||
new ImportTask(zipStream, string.Empty)
|
||||
);
|
||||
|
||||
checkBeatmapSetCount(osu, 0);
|
||||
checkBeatmapCount(osu, 0);
|
||||
|
||||
Assert.IsEmpty(imported);
|
||||
Assert.AreEqual(ProgressNotificationState.Cancelled, progressNotification.State);
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestRollbackOnFailure()
|
||||
{
|
||||
@@ -408,8 +445,8 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
manager.ItemUpdated.BindValueChanged(_ => Interlocked.Increment(ref itemAddRemoveFireCount));
|
||||
manager.ItemRemoved.BindValueChanged(_ => Interlocked.Increment(ref itemAddRemoveFireCount));
|
||||
manager.ItemUpdated += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
|
||||
manager.ItemRemoved += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
|
||||
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
|
||||
@@ -506,7 +543,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
|
||||
foreach (var b in imported.Beatmaps)
|
||||
b.OnlineBeatmapID = null;
|
||||
b.OnlineID = null;
|
||||
|
||||
osu.Dependencies.Get<BeatmapManager>().Update(imported);
|
||||
|
||||
@@ -545,21 +582,21 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
var toImport = new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 1,
|
||||
OnlineID = 1,
|
||||
Metadata = metadata,
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
Beatmaps =
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = 2,
|
||||
OnlineID = 2,
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = difficulty
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = 2,
|
||||
OnlineID = 2,
|
||||
Metadata = metadata,
|
||||
Status = BeatmapSetOnlineStatus.Loved,
|
||||
Status = BeatmapOnlineStatus.Loved,
|
||||
BaseDifficulty = difficulty
|
||||
}
|
||||
}
|
||||
@@ -570,8 +607,8 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
var imported = await manager.Import(toImport);
|
||||
|
||||
Assert.NotNull(imported);
|
||||
Assert.AreEqual(null, imported.Value.Beatmaps[0].OnlineBeatmapID);
|
||||
Assert.AreEqual(null, imported.Value.Beatmaps[1].OnlineBeatmapID);
|
||||
Assert.AreEqual(null, imported.Value.Beatmaps[0].OnlineID);
|
||||
Assert.AreEqual(null, imported.Value.Beatmaps[1].OnlineID);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -790,12 +827,12 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
// Update via the beatmap, not the beatmap info, to ensure correct linking
|
||||
BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0];
|
||||
Beatmap beatmapToUpdate = (Beatmap)manager.GetWorkingBeatmap(setToUpdate.Beatmaps.First(b => b.RulesetID == 0)).Beatmap;
|
||||
beatmapToUpdate.BeatmapInfo.Version = "updated";
|
||||
beatmapToUpdate.BeatmapInfo.DifficultyName = "updated";
|
||||
|
||||
manager.Update(setToUpdate);
|
||||
|
||||
BeatmapInfo updatedInfo = manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID);
|
||||
Assert.That(updatedInfo.Version, Is.EqualTo("updated"));
|
||||
Assert.That(updatedInfo.DifficultyName, Is.EqualTo("updated"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -846,6 +883,42 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: needs to be pulled across to realm implementation when this file is nuked.
|
||||
[Test]
|
||||
public void TestSaveRemovesInvalidCharactersFromPath()
|
||||
{
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, APIUser.SYSTEM_USER);
|
||||
|
||||
var beatmap = working.Beatmap;
|
||||
|
||||
beatmap.BeatmapInfo.DifficultyName = "difficulty";
|
||||
beatmap.BeatmapInfo.Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "Artist/With\\Slashes",
|
||||
Title = "Title",
|
||||
AuthorString = "mapper",
|
||||
};
|
||||
|
||||
manager.Save(beatmap.BeatmapInfo, working.Beatmap);
|
||||
|
||||
Assert.AreEqual("Artist_With_Slashes - Title (mapper) [difficulty].osu", beatmap.BeatmapInfo.Path);
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateNewEmptyBeatmap()
|
||||
{
|
||||
@@ -856,7 +929,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER);
|
||||
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, APIUser.SYSTEM_USER);
|
||||
|
||||
manager.Save(working.BeatmapInfo, working.Beatmap);
|
||||
|
||||
@@ -883,7 +956,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER);
|
||||
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, APIUser.SYSTEM_USER);
|
||||
|
||||
((Beatmap)working.Beatmap).HitObjects.Add(new HitCircle { StartTime = 5000 });
|
||||
|
||||
@@ -977,20 +1050,20 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
private static void checkSingleReferencedFileCount(OsuGameBase osu, int expected)
|
||||
{
|
||||
Assert.AreEqual(expected, osu.Dependencies.Get<FileStore>().QueryFiles(f => f.ReferenceCount == 1).Count());
|
||||
Assert.AreEqual(expected, osu.Dependencies.Get<DatabaseContextFactory>().Get().FileInfo.Count(f => f.ReferenceCount == 1));
|
||||
}
|
||||
|
||||
private static void ensureLoaded(OsuGameBase osu, int timeout = 60000)
|
||||
{
|
||||
IEnumerable<BeatmapSetInfo> resultSets = null;
|
||||
var store = osu.Dependencies.Get<BeatmapManager>();
|
||||
waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
|
||||
waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineID == 241526)).Any(),
|
||||
@"BeatmapSet did not import to the database in allocated time.", timeout);
|
||||
|
||||
// ensure we were stored to beatmap database backing...
|
||||
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
|
||||
IEnumerable<BeatmapInfo> queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
|
||||
IEnumerable<BeatmapSetInfo> queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
|
||||
IEnumerable<BeatmapInfo> queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineID == 241526 && s.BaseDifficultyID > 0);
|
||||
IEnumerable<BeatmapSetInfo> queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineID == 241526);
|
||||
|
||||
// if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
|
||||
waitForOrAssert(() => queryBeatmaps().Count() == 12,
|
||||
@@ -1006,7 +1079,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
var set = queryBeatmapSets().First();
|
||||
foreach (BeatmapInfo b in set.Beatmaps)
|
||||
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID));
|
||||
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineID == b.OnlineID));
|
||||
Assert.IsTrue(set.Beatmaps.Count > 0);
|
||||
var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
|
||||
Assert.IsTrue(beatmap?.HitObjects.Any() == true);
|
||||
|
||||
@@ -56,11 +56,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
var meta = beatmap.Metadata;
|
||||
|
||||
Assert.AreEqual(241526, beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID);
|
||||
Assert.AreEqual(241526, beatmap.BeatmapInfo.BeatmapSet.OnlineID);
|
||||
Assert.AreEqual("Soleily", meta.Artist);
|
||||
Assert.AreEqual("Soleily", meta.ArtistUnicode);
|
||||
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
|
||||
Assert.AreEqual("Deif", meta.AuthorString);
|
||||
Assert.AreEqual("Deif", meta.Author.Username);
|
||||
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
|
||||
Assert.AreEqual(164471, meta.PreviewTime);
|
||||
Assert.AreEqual(string.Empty, meta.Source);
|
||||
|
||||
@@ -100,8 +100,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModInstances()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
|
||||
@@ -110,8 +110,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModOrder()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
|
||||
@@ -120,8 +120,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyDoesntEqualWithDifferentModSettings()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.9 } } });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.9 } } });
|
||||
|
||||
Assert.That(key1, Is.Not.EqualTo(key2));
|
||||
Assert.That(key1.GetHashCode(), Is.Not.EqualTo(key2.GetHashCode()));
|
||||
@@ -130,8 +130,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyEqualWithMatchingModSettings()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
|
||||
@@ -164,9 +164,9 @@ namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
public Func<DifficultyCacheLookup, StarDifficulty> ComputeDifficulty { get; set; }
|
||||
|
||||
protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default)
|
||||
protected override Task<StarDifficulty?> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default)
|
||||
{
|
||||
return Task.FromResult(ComputeDifficulty?.Invoke(lookup) ?? new StarDifficulty(BASE_STARS, 0));
|
||||
return Task.FromResult<StarDifficulty?>(ComputeDifficulty?.Invoke(lookup) ?? new StarDifficulty(BASE_STARS, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
@@ -34,7 +34,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
Artist = "artist",
|
||||
Title = "title",
|
||||
Author = new User { Username = "creator" }
|
||||
Author = new APIUser { Username = "creator" }
|
||||
}
|
||||
};
|
||||
|
||||
@@ -50,9 +50,9 @@ namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
Artist = "artist",
|
||||
Title = "title",
|
||||
Author = new User { Username = "creator" }
|
||||
Author = new APIUser { Username = "creator" }
|
||||
},
|
||||
Version = "difficulty"
|
||||
DifficultyName = "difficulty"
|
||||
};
|
||||
|
||||
Assert.That(beatmap.ToString(), Is.EqualTo("artist - title (creator) [difficulty]"));
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
[TestFixture]
|
||||
public class WorkingBeatmapTest
|
||||
{
|
||||
[Test]
|
||||
public void TestGetPlayableSuccess()
|
||||
{
|
||||
var working = new TestNeverLoadsWorkingBeatmap();
|
||||
|
||||
working.ResetEvent.Set();
|
||||
|
||||
Assert.NotNull(working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetPlayableCancellationToken()
|
||||
{
|
||||
var working = new TestNeverLoadsWorkingBeatmap();
|
||||
|
||||
var cts = new CancellationTokenSource();
|
||||
var loadStarted = new ManualResetEventSlim();
|
||||
var loadCompleted = new ManualResetEventSlim();
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
loadStarted.Set();
|
||||
Assert.Throws<OperationCanceledException>(() => working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>(), cts.Token));
|
||||
loadCompleted.Set();
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
|
||||
Assert.IsTrue(loadStarted.Wait(10000));
|
||||
|
||||
cts.Cancel();
|
||||
|
||||
Assert.IsTrue(loadCompleted.Wait(10000));
|
||||
|
||||
working.ResetEvent.Set();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetPlayableDefaultTimeout()
|
||||
{
|
||||
var working = new TestNeverLoadsWorkingBeatmap();
|
||||
|
||||
Assert.Throws(Is.InstanceOf<TimeoutException>(), () => working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
|
||||
|
||||
working.ResetEvent.Set();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetPlayableRulesetLoadFailure()
|
||||
{
|
||||
var working = new TestWorkingBeatmap(new Beatmap());
|
||||
|
||||
// by default mocks return nulls if not set up, which is actually desired here to simulate a ruleset load failure scenario.
|
||||
var ruleset = new Mock<IRulesetInfo>();
|
||||
|
||||
Assert.Throws<RulesetLoadException>(() => working.GetPlayableBeatmap(ruleset.Object));
|
||||
}
|
||||
|
||||
public class TestNeverLoadsWorkingBeatmap : TestWorkingBeatmap
|
||||
{
|
||||
public ManualResetEventSlim ResetEvent = new ManualResetEventSlim();
|
||||
|
||||
public TestNeverLoadsWorkingBeatmap()
|
||||
: base(new Beatmap())
|
||||
{
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => new TestConverter(beatmap, ResetEvent);
|
||||
|
||||
public class TestConverter : IBeatmapConverter
|
||||
{
|
||||
private readonly ManualResetEventSlim resetEvent;
|
||||
|
||||
public TestConverter(IBeatmap beatmap, ManualResetEventSlim resetEvent)
|
||||
{
|
||||
this.resetEvent = resetEvent;
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
||||
public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
|
||||
|
||||
protected virtual void OnObjectConverted(HitObject arg1, IEnumerable<HitObject> arg2) => ObjectConverted?.Invoke(arg1, arg2);
|
||||
|
||||
public IBeatmap Beatmap { get; }
|
||||
|
||||
public bool CanConvert() => true;
|
||||
|
||||
public IBeatmap Convert(CancellationToken cancellationToken = default)
|
||||
{
|
||||
resetEvent.Wait(cancellationToken);
|
||||
return new OsuBeatmap();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,9 +9,9 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Chat
|
||||
{
|
||||
@@ -133,7 +133,7 @@ namespace osu.Game.Tests.Chat
|
||||
}
|
||||
}
|
||||
|
||||
private Channel createChannel(int id, ChannelType type) => new Channel(new User())
|
||||
private Channel createChannel(int id, ChannelType type) => new Channel(new APIUser())
|
||||
{
|
||||
Id = id,
|
||||
Name = $"Channel {id}",
|
||||
|
||||
@@ -14,8 +14,10 @@ using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Stores;
|
||||
using osu.Game.Tests.Resources;
|
||||
using Realms;
|
||||
@@ -72,6 +74,24 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAccessFileAfterImport()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
var beatmap = imported.Beatmaps.First();
|
||||
var file = beatmap.File;
|
||||
|
||||
Assert.NotNull(file);
|
||||
Assert.AreEqual(beatmap.Hash, file!.File.Hash);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenDelete()
|
||||
{
|
||||
@@ -347,15 +367,15 @@ namespace osu.Game.Tests.Database
|
||||
var firstFile = imported.Files.First();
|
||||
|
||||
long originalLength;
|
||||
using (var stream = storage.GetStream(firstFile.File.StoragePath))
|
||||
using (var stream = storage.GetStream(firstFile.File.GetStoragePath()))
|
||||
originalLength = stream.Length;
|
||||
|
||||
using (var stream = storage.GetStream(firstFile.File.StoragePath, FileAccess.Write, FileMode.Create))
|
||||
using (var stream = storage.GetStream(firstFile.File.GetStoragePath(), FileAccess.Write, FileMode.Create))
|
||||
stream.WriteByte(0);
|
||||
|
||||
var importedSecondTime = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
using (var stream = storage.GetStream(firstFile.File.StoragePath))
|
||||
using (var stream = storage.GetStream(firstFile.File.GetStoragePath()))
|
||||
Assert.AreEqual(stream.Length, originalLength, "Corruption was not fixed on second import");
|
||||
|
||||
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
|
||||
@@ -367,6 +387,34 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestModelCreationFailureDoesntReturn()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var progressNotification = new ImportProgressNotification();
|
||||
|
||||
var zipStream = new MemoryStream();
|
||||
|
||||
using (var zip = ZipArchive.Create())
|
||||
zip.SaveTo(zipStream, new ZipWriterOptions(CompressionType.Deflate));
|
||||
|
||||
var imported = await importer.Import(
|
||||
progressNotification,
|
||||
new ImportTask(zipStream, string.Empty)
|
||||
);
|
||||
|
||||
checkBeatmapSetCount(realmFactory.Context, 0);
|
||||
checkBeatmapCount(realmFactory.Context, 0);
|
||||
|
||||
Assert.IsEmpty(imported);
|
||||
Assert.AreEqual(ProgressNotificationState.Cancelled, progressNotification.State);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRollbackOnFailure()
|
||||
{
|
||||
@@ -482,7 +530,10 @@ namespace osu.Game.Tests.Database
|
||||
var metadata = new RealmBeatmapMetadata
|
||||
{
|
||||
Artist = "SomeArtist",
|
||||
Author = "SomeAuthor"
|
||||
Author =
|
||||
{
|
||||
Username = "SomeAuthor"
|
||||
}
|
||||
};
|
||||
|
||||
var ruleset = realmFactory.Context.All<RealmRuleset>().First();
|
||||
@@ -499,7 +550,7 @@ namespace osu.Game.Tests.Database
|
||||
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata)
|
||||
{
|
||||
OnlineID = 2,
|
||||
Status = BeatmapSetOnlineStatus.Loved,
|
||||
Status = BeatmapOnlineStatus.Loved,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Stores;
|
||||
|
||||
@@ -28,7 +29,7 @@ namespace osu.Game.Tests.Database
|
||||
realm.Write(() => files.Add(testData, realm));
|
||||
|
||||
Assert.True(files.Storage.Exists("0/05/054edec1d0211f624fed0cbca9d4f9400b0e491c43742af2c5b0abebf0c990d8"));
|
||||
Assert.True(files.Storage.Exists(realm.All<RealmFile>().First().StoragePath));
|
||||
Assert.True(files.Storage.Exists(realm.All<RealmFile>().First().GetStoragePath()));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -74,7 +75,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
Logger.Log($"Import complete at {timer.ElapsedMilliseconds}");
|
||||
|
||||
string path = file.StoragePath;
|
||||
string path = file.GetStoragePath();
|
||||
|
||||
Assert.True(realm.All<RealmFile>().Any());
|
||||
Assert.True(files.Storage.Exists(path));
|
||||
@@ -98,7 +99,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
var file = realm.Write(() => files.Add(new MemoryStream(new byte[] { 0, 1, 2, 3 }), realm));
|
||||
|
||||
string path = file.StoragePath;
|
||||
string path = file.GetStoragePath();
|
||||
|
||||
Assert.True(realm.All<RealmFile>().Any());
|
||||
Assert.True(files.Storage.Exists(path));
|
||||
|
||||
@@ -6,7 +6,6 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Models;
|
||||
using Realms;
|
||||
@@ -18,18 +17,35 @@ namespace osu.Game.Tests.Database
|
||||
public class RealmLiveTests : RealmTest
|
||||
{
|
||||
[Test]
|
||||
public void TestLiveCastability()
|
||||
public void TestLiveEquality()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap> beatmap = realmFactory.CreateContext().Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata()))).ToLive();
|
||||
ILive<RealmBeatmap> beatmap = realmFactory.CreateContext().Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata()))).ToLive();
|
||||
|
||||
ILive<IBeatmapInfo> iBeatmap = beatmap;
|
||||
ILive<RealmBeatmap> beatmap2 = realmFactory.CreateContext().All<RealmBeatmap>().First().ToLive();
|
||||
|
||||
Assert.AreEqual(0, iBeatmap.Value.Length);
|
||||
Assert.AreEqual(beatmap, beatmap2);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAccessNonManaged()
|
||||
{
|
||||
var beatmap = new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata());
|
||||
var liveBeatmap = beatmap.ToLive();
|
||||
|
||||
Assert.IsFalse(beatmap.Hidden);
|
||||
Assert.IsFalse(liveBeatmap.Value.Hidden);
|
||||
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => liveBeatmap.PerformWrite(l => l.Hidden = true));
|
||||
|
||||
Assert.IsFalse(beatmap.Hidden);
|
||||
Assert.IsFalse(liveBeatmap.Value.Hidden);
|
||||
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestValueAccessWithOpenContext()
|
||||
{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user