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mirror of https://github.com/ppy/osu.git synced 2026-05-24 16:20:37 +08:00

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1440 Commits

1029 changed files with 19734 additions and 7572 deletions
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@@ -14,8 +14,8 @@
"jb"
]
},
"smoogipoo.nvika": {
"version": "1.0.1",
"nvika": {
"version": "2.2.0",
"commands": [
"nvika"
]
@@ -33,4 +33,4 @@
]
}
}
}
}
+1 -1
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@@ -113,7 +113,7 @@ dotnet_style_qualification_for_event = false:warning
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_for_built_in_types = true:none
csharp_style_var_for_built_in_types = false:warning
csharp_style_var_elsewhere = true:silent
#Style - modifiers
+1
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@@ -1 +1,2 @@
github: ppy
custom: https://osu.ppy.sh/home/support
+1 -1
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@@ -5,7 +5,7 @@ updates:
schedule:
interval: monthly
time: "17:00"
open-pull-requests-limit: 99
open-pull-requests-limit: 0 # disabled until https://github.com/dependabot/dependabot-core/issues/369 is resolved.
ignore:
- dependency-name: Microsoft.EntityFrameworkCore.Design
versions:
+57 -3
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@@ -50,6 +50,55 @@ jobs:
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
build-only-android:
name: Build only (Android)
runs-on: macos-latest
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v2
# Pin Xamarin.Android version to 11.2 for now to avoid build failures caused by a Xamarin-side regression.
# See: https://github.com/xamarin/xamarin-android/issues/6284
# This can be removed/reverted when the fix makes it to upstream and is deployed on github runners.
- name: Set default Xamarin SDK version
run: |
$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.2
- name: Install .NET 5.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
# Build just the main game for now.
- name: Build
run: msbuild osu.Android/osu.Android.csproj /restore /p:Configuration=Debug
build-only-ios:
# While this workflow technically *can* run, it fails as iOS builds are blocked by multiple issues.
# See https://github.com/ppy/osu-framework/issues/4677 for the details.
# The job can be unblocked once those issues are resolved and game deployments can happen again.
if: false
name: Build only (iOS)
runs-on: macos-latest
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Install .NET 5.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
# Build just the main game for now.
- name: Build
run: msbuild osu.iOS/osu.iOS.csproj /restore /p:Configuration=Debug
inspect-code:
name: Code Quality
runs-on: ubuntu-latest
@@ -79,9 +128,14 @@ jobs:
run: |
# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
# FIXME: Suppress warnings from templates project
dotnet codefilesanity | while read -r line; do
echo "::warning::$line"
done
exit_code=0
while read -r line; do
if [[ ! -z "$line" ]]; then
echo "::error::$line"
exit_code=1
fi
done <<< $(dotnet codefilesanity)
exit $exit_code
# Temporarily disabled due to test failures, but it won't work anyway until the tool is upgraded.
# - name: .NET Format (Dry Run)
+2
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@@ -30,3 +30,5 @@ jobs:
name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}})
path: "*.trx"
reporter: dotnet-trx
list-suites: 'failed'
list-tests: 'failed'
+1 -1
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@@ -16,7 +16,7 @@
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.2" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.3" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="5.0.3" PrivateAssets="All" />
</ItemGroup>
@@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
@@ -3,10 +3,10 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.EmptyFreeform.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.EmptyFreeform.Mods
{
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Mods
{
ScoreInfo = new ScoreInfo
{
User = new User { Username = "sample" },
User = new APIUser { Username = "sample" },
},
Replay = new EmptyFreeformAutoGenerator(beatmap).Generate(),
};
@@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
@@ -3,10 +3,10 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Pippidon.Replays;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Pippidon.Mods
{
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Pippidon.Mods
{
ScoreInfo = new ScoreInfo
{
User = new User { Username = "sample" },
User = new APIUser { Username = "sample" },
},
Replay = new PippidonAutoGenerator(beatmap).Generate(),
};
@@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
@@ -5,8 +5,8 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.EmptyScrolling.Replays;
using osu.Game.Scoring;
using osu.Game.Users;
using System.Collections.Generic;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Rulesets.EmptyScrolling.Mods
{
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Mods
{
ScoreInfo = new ScoreInfo
{
User = new User { Username = "sample" },
User = new APIUser { Username = "sample" },
},
Replay = new EmptyScrollingAutoGenerator(beatmap).Generate(),
};
@@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
@@ -3,10 +3,10 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Pippidon.Replays;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Pippidon.Mods
{
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Pippidon.Mods
{
ScoreInfo = new ScoreInfo
{
User = new User { Username = "sample" },
User = new APIUser { Username = "sample" },
},
Replay = new PippidonAutoGenerator(beatmap).Generate(),
};
+2 -2
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@@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1004.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1112.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1108.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
+1
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@@ -20,6 +20,7 @@ namespace osu.Android
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance, Exported = true)]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osr", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-beatmap-archive")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-skin-archive")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-replay")]
+2 -2
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@@ -11,10 +11,10 @@ using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Users;
using LogLevel = osu.Framework.Logging.LogLevel;
using User = osu.Game.Users.User;
namespace osu.Desktop
{
@@ -27,7 +27,7 @@ namespace osu.Desktop
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
private IBindable<User> user;
private IBindable<APIUser> user;
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
+2 -2
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@@ -156,7 +156,7 @@ namespace osu.Desktop
{
lock (importableFiles)
{
var firstExtension = Path.GetExtension(filePaths.First());
string firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
@@ -177,7 +177,7 @@ namespace osu.Desktop
{
Logger.Log($"Handling batch import of {importableFiles.Count} files");
var paths = importableFiles.ToArray();
string[] paths = importableFiles.ToArray();
importableFiles.Clear();
Task.Factory.StartNew(() => Import(paths), TaskCreationOptions.LongRunning);
+6 -6
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@@ -22,17 +22,17 @@ namespace osu.Desktop
public static int Main(string[] args)
{
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
string cwd = Environment.CurrentDirectory;
string gameName = base_game_name;
bool tournamentClient = false;
foreach (var arg in args)
foreach (string arg in args)
{
var split = arg.Split('=');
string[] split = arg.Split('=');
var key = split[0];
var val = split.Length > 1 ? split[1] : string.Empty;
string key = split[0];
string val = split.Length > 1 ? split[1] : string.Empty;
switch (key)
{
@@ -62,7 +62,7 @@ namespace osu.Desktop
{
var importer = new ArchiveImportIPCChannel(host);
foreach (var file in args)
foreach (string file in args)
{
Console.WriteLine(@"Importing {0}", file);
if (!importer.ImportAsync(Path.GetFullPath(file, cwd)).Wait(3000))
@@ -14,11 +14,11 @@ namespace osu.Game.Rulesets.Catch.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase(4.050601681491468d, "diffcalc-test")]
[TestCase(4.0505463516206195d, "diffcalc-test")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(5.169743871843191d, "diffcalc-test")]
[TestCase(5.1696411260785498d, "diffcalc-test")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new CatchModDoubleTime());
@@ -29,8 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
protected CatchSelectionBlueprintTestScene()
{
EditorBeatmap = new EditorBeatmap(new CatchBeatmap());
EditorBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = 0;
EditorBeatmap = new EditorBeatmap(new CatchBeatmap()) { Difficulty = { CircleSize = 0 } };
EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint
{
BeatLength = 100
@@ -0,0 +1,118 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit.Checks;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks
{
[TestFixture]
public class TestCheckBananaShowerGap
{
private CheckBananaShowerGap check;
[SetUp]
public void Setup()
{
check = new CheckBananaShowerGap();
}
[Test]
public void TestAllowedSpinnerGaps()
{
assertOk(mockBeatmap(250, 1000, 1250), DifficultyRating.Easy);
assertOk(mockBeatmap(250, 1000, 1250), DifficultyRating.Normal);
assertOk(mockBeatmap(125, 1000, 1250), DifficultyRating.Hard);
assertOk(mockBeatmap(125, 1000, 1125), DifficultyRating.Insane);
assertOk(mockBeatmap(62, 1000, 1125), DifficultyRating.Expert);
assertOk(mockBeatmap(62, 1000, 1125), DifficultyRating.ExpertPlus);
}
[Test]
public void TestDisallowedSpinnerGapStart()
{
assertTooShortSpinnerStart(mockBeatmap(249, 1000, 1250), DifficultyRating.Easy);
assertTooShortSpinnerStart(mockBeatmap(249, 1000, 1250), DifficultyRating.Normal);
assertTooShortSpinnerStart(mockBeatmap(124, 1000, 1250), DifficultyRating.Hard);
assertTooShortSpinnerStart(mockBeatmap(124, 1000, 1250), DifficultyRating.Insane);
assertTooShortSpinnerStart(mockBeatmap(61, 1000, 1250), DifficultyRating.Expert);
assertTooShortSpinnerStart(mockBeatmap(61, 1000, 1250), DifficultyRating.ExpertPlus);
}
[Test]
public void TestDisallowedSpinnerGapEnd()
{
assertTooShortSpinnerEnd(mockBeatmap(250, 1000, 1249), DifficultyRating.Easy);
assertTooShortSpinnerEnd(mockBeatmap(250, 1000, 1249), DifficultyRating.Normal);
assertTooShortSpinnerEnd(mockBeatmap(125, 1000, 1249), DifficultyRating.Hard);
assertTooShortSpinnerEnd(mockBeatmap(125, 1000, 1124), DifficultyRating.Insane);
assertTooShortSpinnerEnd(mockBeatmap(62, 1000, 1124), DifficultyRating.Expert);
assertTooShortSpinnerEnd(mockBeatmap(62, 1000, 1124), DifficultyRating.ExpertPlus);
}
[Test]
public void TestConsecutiveSpinners()
{
var spinnerConsecutiveBeatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new BananaShower { StartTime = 0, EndTime = 100, X = 0 },
new BananaShower { StartTime = 101, EndTime = 200, X = 0 },
new BananaShower { StartTime = 201, EndTime = 300, X = 0 }
}
};
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Easy);
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Normal);
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Hard);
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Insane);
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Expert);
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.ExpertPlus);
}
private Beatmap<HitObject> mockBeatmap(double bananaShowerStart, double bananaShowerEnd, double nextFruitStart)
{
return new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Fruit { StartTime = 0, X = 0 },
new BananaShower { StartTime = bananaShowerStart, EndTime = bananaShowerEnd, X = 0 },
new Fruit { StartTime = nextFruitStart, X = 0 }
}
};
}
private void assertOk(IBeatmap beatmap, DifficultyRating difficultyRating)
{
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
Assert.That(check.Run(context), Is.Empty);
}
private void assertTooShortSpinnerStart(IBeatmap beatmap, DifficultyRating difficultyRating)
{
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.All(issue => issue.Template is CheckBananaShowerGap.IssueTemplateBananaShowerStartGap));
}
private void assertTooShortSpinnerEnd(IBeatmap beatmap, DifficultyRating difficultyRating)
{
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.All(issue => issue.Template is CheckBananaShowerGap.IssueTemplateBananaShowerEndGap));
}
}
}
@@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
@@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
protected override void AddHitObject(DrawableHitObject hitObject)
{
// Create nested bananas (but positions are not randomized because beatmap processing is not done).
hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), Beatmap.Value.BeatmapInfo.BaseDifficulty);
hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
base.AddHitObject(hitObject);
}
@@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class TestSceneCatchDistanceSnapGrid : OsuManualInputManagerTestScene
{
private readonly ManualClock manualClock = new ManualClock();
[Cached(typeof(Playfield))]
private readonly CatchPlayfield playfield;
private ScrollingHitObjectContainer hitObjectContainer => playfield.HitObjectContainer;
private readonly CatchDistanceSnapGrid distanceGrid;
private readonly FruitOutline fruitOutline;
private readonly Fruit fruit = new Fruit();
public TestSceneCatchDistanceSnapGrid()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 500,
Children = new Drawable[]
{
new ScrollingTestContainer(ScrollingDirection.Down)
{
RelativeSizeAxes = Axes.Both,
Child = playfield = new CatchPlayfield(new BeatmapDifficulty())
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedClock(manualClock)
}
},
distanceGrid = new CatchDistanceSnapGrid(new double[] { 0, -1, 1 }),
fruitOutline = new FruitOutline()
},
};
}
protected override void Update()
{
base.Update();
distanceGrid.StartTime = 100;
distanceGrid.StartX = 250;
Vector2 screenSpacePosition = InputManager.CurrentState.Mouse.Position;
var result = distanceGrid.GetSnappedPosition(screenSpacePosition);
if (result != null)
{
fruit.OriginalX = hitObjectContainer.ToLocalSpace(result.ScreenSpacePosition).X;
if (result.Time != null)
fruit.StartTime = result.Time.Value;
}
fruitOutline.Position = CatchHitObjectUtils.GetStartPosition(hitObjectContainer, fruit);
fruitOutline.UpdateFrom(fruit);
}
protected override bool OnScroll(ScrollEvent e)
{
manualClock.CurrentTime -= e.ScrollDelta.Y * 50;
return true;
}
}
}
@@ -4,9 +4,9 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
@@ -23,11 +23,12 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
private JuiceStream lastObject => LastObject?.HitObject as JuiceStream;
[BackgroundDependencyLoader]
private void load()
protected override IBeatmap GetPlayableBeatmap()
{
Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderTickRate = 5;
Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity * 10;
var playable = base.GetPlayableBeatmap();
playable.Difficulty.SliderTickRate = 5;
playable.Difficulty.SliderMultiplier = velocity * 10;
return playable;
}
[Test]
@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
AddAssert("correct outline count", () =>
{
var expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
int expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
return this.ChildrenOfType<FruitOutline>().Count() == expected;
});
AddAssert("correct vertex piece count", () =>
@@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
X = x,
Path = sliderPath,
};
EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity;
EditorBeatmap.Difficulty.SliderMultiplier = velocity;
EditorBeatmap.Add(hitObject);
EditorBeatmap.Update(hitObject);
Assert.That(hitObject.Velocity, Is.EqualTo(velocity));
@@ -0,0 +1,110 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModNoScope : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestVisibleDuringBreak()
{
CreateModTest(new ModTestData
{
Mod = new CatchModNoScope
{
HiddenComboCount = { Value = 0 },
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Fruit
{
X = CatchPlayfield.CENTER_X,
StartTime = 1000,
},
new Fruit
{
X = CatchPlayfield.CENTER_X,
StartTime = 5000,
}
},
Breaks = new List<BreakPeriod>
{
new BreakPeriod(2000, 4000),
}
}
});
AddUntilStep("wait for catcher to hide", () => catcherAlphaAlmostEquals(0));
AddUntilStep("wait for start of break", isBreak);
AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1));
AddUntilStep("wait for end of break", () => !isBreak());
AddUntilStep("wait for catcher to hide", () => catcherAlphaAlmostEquals(0));
}
[Test]
public void TestVisibleAfterComboBreak()
{
CreateModTest(new ModTestData
{
Mod = new CatchModNoScope
{
HiddenComboCount = { Value = 2 },
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Fruit
{
X = 0,
StartTime = 1000,
},
new Fruit
{
X = CatchPlayfield.CENTER_X,
StartTime = 3000,
},
new Fruit
{
X = CatchPlayfield.WIDTH,
StartTime = 5000,
},
}
}
});
AddAssert("catcher must start visible", () => catcherAlphaAlmostEquals(1));
AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
AddAssert("catcher must dim after combo", () => !catcherAlphaAlmostEquals(1));
AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0);
AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1));
}
private bool isBreak() => Player.IsBreakTime.Value;
private bool catcherAlphaAlmostEquals(float alpha)
{
var playfield = (CatchPlayfield)Player.DrawableRuleset.Playfield;
return Precision.AlmostEquals(playfield.CatcherArea.Alpha, alpha);
}
}
}
@@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test]
public void TestCatcherCatchWidth()
{
var halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
float halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
AddStep("catch fruit", () =>
{
attemptCatch(new Fruit { X = -halfWidth + 1 });
@@ -237,7 +237,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
{
for (var i = 0; i < count; i++)
for (int i = 0; i < count; i++)
attemptCatch(hitObject(), out _, out _);
}
@@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void spawnJuiceStream(bool hit = false)
{
var xCoords = getXCoords(hit);
float xCoords = getXCoords(hit);
var juice = new JuiceStream
{
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
@@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) / 2;
// Todo: This is wrong. osu!stable calculated hyperdashes using the full catcher size, excluding the margins.
// This should theoretically cause impossible scenarios, but practically, likely due to the size of the playfield, it doesn't seem possible.
@@ -233,7 +233,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
int thisDirection = nextObject.EffectiveX > currentObject.EffectiveX ? 1 : -1;
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
double distanceToNext = Math.Abs(nextObject.EffectiveX - currentObject.EffectiveX) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext);
float distanceToHyper = (float)(timeToNext * Catcher.BASE_DASH_SPEED - distanceToNext);
if (distanceToHyper < 0)
{
+3
View File
@@ -133,6 +133,7 @@ namespace osu.Game.Rulesets.Catch
new MultiMod(new ModWindUp(), new ModWindDown()),
new CatchModFloatingFruits(),
new CatchModMuted(),
new CatchModNoScope(),
};
default:
@@ -188,5 +189,7 @@ namespace osu.Game.Rulesets.Catch
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
}
}
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
return new CatchDifficultyAttributes
{
@@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
{
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) * 0.5f;
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5.5f) * 0.0625f);
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.Difficulty.CircleSize - 5.5f) * 0.0625f);
return new Skill[]
{
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
: base(hitObject, lastObject, clockRate)
{
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
var scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
NormalizedPosition = BaseObject.EffectiveX * scalingFactor;
LastNormalizedPosition = LastObject.EffectiveX * scalingFactor;
@@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Catch.Edit.Checks;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchBeatmapVerifier : IBeatmapVerifier
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckBananaShowerGap()
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
return checks.SelectMany(check => check.Run(context));
}
}
}
@@ -0,0 +1,141 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
/// <summary>
/// The guide lines used in the osu!catch editor to compose patterns that can be caught with constant speed.
/// Currently, only forward placement (an object is snapped based on the previous object, not the opposite) is supported.
/// </summary>
public class CatchDistanceSnapGrid : CompositeDrawable
{
public double StartTime { get; set; }
public float StartX { get; set; }
private const double max_vertical_line_length_in_time = CatchPlayfield.WIDTH / Catcher.BASE_WALK_SPEED;
private readonly double[] velocities;
private readonly List<Path> verticalPaths = new List<Path>();
private readonly List<Vector2[]> verticalLineVertices = new List<Vector2[]>();
[Resolved]
private Playfield playfield { get; set; }
private ScrollingHitObjectContainer hitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
public CatchDistanceSnapGrid(double[] velocities)
{
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.BottomLeft;
this.velocities = velocities;
for (int i = 0; i < velocities.Length; i++)
{
verticalPaths.Add(new SmoothPath
{
PathRadius = 2,
Alpha = 0.5f,
});
verticalLineVertices.Add(new[] { Vector2.Zero, Vector2.Zero });
}
AddRangeInternal(verticalPaths);
}
protected override void Update()
{
base.Update();
double currentTime = hitObjectContainer.Time.Current;
for (int i = 0; i < velocities.Length; i++)
{
double velocity = velocities[i];
// The line ends at the top of the playfield.
double endTime = hitObjectContainer.TimeAtPosition(-hitObjectContainer.DrawHeight, currentTime);
// Non-vertical lines are cut at the sides of the playfield.
// Vertical lines are cut at some reasonable length.
if (velocity > 0)
endTime = Math.Min(endTime, StartTime + (CatchPlayfield.WIDTH - StartX) / velocity);
else if (velocity < 0)
endTime = Math.Min(endTime, StartTime + StartX / -velocity);
else
endTime = Math.Min(endTime, StartTime + max_vertical_line_length_in_time);
Vector2[] lineVertices = verticalLineVertices[i];
lineVertices[0] = calculatePosition(velocity, StartTime);
lineVertices[1] = calculatePosition(velocity, endTime);
var verticalPath = verticalPaths[i];
verticalPath.Vertices = verticalLineVertices[i];
verticalPath.OriginPosition = verticalPath.PositionInBoundingBox(Vector2.Zero);
}
Vector2 calculatePosition(double velocity, double time)
{
// Don't draw inverted lines.
time = Math.Max(time, StartTime);
float x = StartX + (float)((time - StartTime) * velocity);
float y = hitObjectContainer.PositionAtTime(time, currentTime);
return new Vector2(x, y);
}
}
[CanBeNull]
public SnapResult GetSnappedPosition(Vector2 screenSpacePosition)
{
double time = hitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition);
// If the cursor is below the distance snap grid, snap to the origin.
// Not returning `null` to retain the continuous snapping behavior when the cursor is slightly below the origin.
// This behavior is not currently visible in the editor because editor chooses the snap start time based on the mouse position.
if (time <= StartTime)
{
float y = hitObjectContainer.PositionAtTime(StartTime);
Vector2 originPosition = hitObjectContainer.ToScreenSpace(new Vector2(StartX, y));
return new SnapResult(originPosition, StartTime);
}
return enumerateSnappingCandidates(time)
.OrderBy(pos => Vector2.DistanceSquared(screenSpacePosition, pos.ScreenSpacePosition))
.FirstOrDefault();
}
private IEnumerable<SnapResult> enumerateSnappingCandidates(double time)
{
float y = hitObjectContainer.PositionAtTime(time);
foreach (double velocity in velocities)
{
float x = (float)(StartX + (time - StartTime) * velocity);
Vector2 screenSpacePosition = hitObjectContainer.ToScreenSpace(new Vector2(x, y + hitObjectContainer.DrawHeight));
yield return new SnapResult(screenSpacePosition, time);
}
}
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
}
}
@@ -2,14 +2,23 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@@ -17,6 +26,14 @@ namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
{
private const float distance_snap_radius = 50;
private CatchDistanceSnapGrid distanceSnapGrid;
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
private InputManager inputManager;
public CatchHitObjectComposer(CatchRuleset ruleset)
: base(ruleset)
{
@@ -30,6 +47,27 @@ namespace osu.Game.Rulesets.Catch.Edit
RelativeSizeAxes = Axes.Both,
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
});
LayerBelowRuleset.Add(distanceSnapGrid = new CatchDistanceSnapGrid(new[]
{
0.0,
Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED,
Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED,
}));
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
protected override void Update()
{
base.Update();
updateDistanceSnapGrid();
}
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
@@ -42,14 +80,95 @@ namespace osu.Game.Rulesets.Catch.Edit
new BananaShowerCompositionTool()
};
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
{
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
});
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
// TODO: implement position snap
result.ScreenSpacePosition.X = screenSpacePosition.X;
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
{
result = snapResult;
}
return result;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
[CanBeNull]
private PalpableCatchHitObject getLastSnappableHitObject(double time)
{
var hitObject = EditorBeatmap.HitObjects.OfType<CatchHitObject>().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower));
switch (hitObject)
{
case Fruit fruit:
return fruit;
case JuiceStream juiceStream:
return juiceStream.NestedHitObjects.OfType<PalpableCatchHitObject>().LastOrDefault(h => !(h is TinyDroplet));
default:
return null;
}
}
[CanBeNull]
private PalpableCatchHitObject getDistanceSnapGridSourceHitObject()
{
switch (BlueprintContainer.CurrentTool)
{
case SelectTool _:
if (EditorBeatmap.SelectedHitObjects.Count == 0)
return null;
double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
return getLastSnappableHitObject(minTime);
case FruitCompositionTool _:
case JuiceStreamCompositionTool _:
if (!CursorInPlacementArea)
return null;
if (EditorBeatmap.PlacementObject.Value is JuiceStream)
{
// Juice stream path is not subject to snapping.
return null;
}
double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(inputManager.CurrentState.Mouse.Position);
return getLastSnappableHitObject(timeAtCursor);
default:
return null;
}
}
private void updateDistanceSnapGrid()
{
if (distanceSnapToggle.Value != TernaryState.True)
{
distanceSnapGrid.Hide();
return;
}
var sourceHitObject = getDistanceSnapGridSourceHitObject();
if (sourceHitObject == null)
{
distanceSnapGrid.Hide();
return;
}
distanceSnapGrid.Show();
distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
}
}
}
@@ -0,0 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Catch.Edit.Checks
{
/// <summary>
/// Check the spinner/banana shower gaps specified in the osu!catch difficulty specific ranking criteria.
/// </summary>
public class CheckBananaShowerGap : ICheck
{
private static readonly Dictionary<DifficultyRating, (int startGap, int endGap)> spinner_delta_threshold = new Dictionary<DifficultyRating, (int, int)>
{
[DifficultyRating.Easy] = (250, 250),
[DifficultyRating.Normal] = (250, 250),
[DifficultyRating.Hard] = (125, 250),
[DifficultyRating.Insane] = (125, 125),
[DifficultyRating.Expert] = (62, 125),
[DifficultyRating.ExpertPlus] = (62, 125)
};
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Too short spinner gap");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateBananaShowerStartGap(this),
new IssueTemplateBananaShowerEndGap(this)
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var hitObjects = context.Beatmap.HitObjects;
(int expectedStartDelta, int expectedEndDelta) = spinner_delta_threshold[context.InterpretedDifficulty];
for (int i = 0; i < hitObjects.Count - 1; ++i)
{
if (!(hitObjects[i] is BananaShower bananaShower))
continue;
// Skip if the previous hitobject is a banana shower, consecutive spinners are allowed
if (i != 0 && hitObjects[i - 1] is CatchHitObject previousHitObject && !(previousHitObject is BananaShower))
{
double spinnerStartDelta = bananaShower.StartTime - previousHitObject.GetEndTime();
if (spinnerStartDelta < expectedStartDelta)
{
yield return new IssueTemplateBananaShowerStartGap(this)
.Create(spinnerStartDelta, expectedStartDelta, bananaShower, previousHitObject);
}
}
// Skip if the next hitobject is a banana shower, consecutive spinners are allowed
if (hitObjects[i + 1] is CatchHitObject nextHitObject && !(nextHitObject is BananaShower))
{
double spinnerEndDelta = nextHitObject.StartTime - bananaShower.EndTime;
if (spinnerEndDelta < expectedEndDelta)
{
yield return new IssueTemplateBananaShowerEndGap(this)
.Create(spinnerEndDelta, expectedEndDelta, bananaShower, nextHitObject);
}
}
}
}
public abstract class IssueTemplateBananaShowerGap : IssueTemplate
{
protected IssueTemplateBananaShowerGap(ICheck check, IssueType issueType, string unformattedMessage)
: base(check, issueType, unformattedMessage)
{
}
public Issue Create(double deltaTime, int expectedDeltaTime, params HitObject[] hitObjects)
{
return new Issue(hitObjects, this, Math.Floor(deltaTime), expectedDeltaTime);
}
}
public class IssueTemplateBananaShowerStartGap : IssueTemplateBananaShowerGap
{
public IssueTemplateBananaShowerStartGap(ICheck check)
: base(check, IssueType.Problem, "There is only {0} ms between the start of the spinner and the last object, it should not be less than {1} ms.")
{
}
}
public class IssueTemplateBananaShowerEndGap : IssueTemplateBananaShowerGap
{
public IssueTemplateBananaShowerEndGap(ICheck check)
: base(check, IssueType.Problem, "There is only {0} ms between the end of the spinner and the next object, it should not be less than {1} ms.")
{
}
}
}
}
@@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Catch.Edit
{
}
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.Difficulty);
}
}
@@ -3,10 +3,10 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Catch.Mods
{
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!salad" } },
Replay = new CatchAutoGenerator(beatmap).Generate(),
};
}
@@ -3,11 +3,11 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Catch.Mods
{
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!salad" } },
Replay = new CatchAutoGenerator(beatmap).Generate(),
};
}
@@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{
var hitObject = drawable.HitObject;
var offset = hitObject.TimePreempt * fade_out_offset_multiplier;
var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
double offset = hitObject.TimePreempt * fade_out_offset_multiplier;
double duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset))
drawable.FadeOut(duration);
@@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Mods;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModNoScope : ModNoScope, IUpdatableByPlayfield
{
public override string Description => "Where's the catcher?";
[SettingSource(
"Hidden at combo",
"The combo count at which the catcher becomes completely hidden",
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
)]
public override BindableInt HiddenComboCount { get; } = new BindableInt
{
Default = 10,
Value = 10,
MinValue = 0,
MaxValue = 50,
};
public void Update(Playfield playfield)
{
var catchPlayfield = (CatchPlayfield)playfield;
bool shouldAlwaysShowCatcher = IsBreakTime.Value;
float targetAlpha = shouldAlwaysShowCatcher ? 1 : ComboBasedAlpha;
catchPlayfield.CatcherArea.Alpha = (float)Interpolation.Lerp(catchPlayfield.CatcherArea.Alpha, targetAlpha, Math.Clamp(catchPlayfield.Time.Elapsed / TRANSITION_DURATION, 0, 1));
}
}
}
@@ -42,9 +42,8 @@ namespace osu.Game.Rulesets.Catch.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate;
@@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Distance => Path.Distance;
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
public double? LegacyLastTickOffset { get; set; }
}
@@ -26,9 +26,6 @@ namespace osu.Game.Rulesets.Catch.Replays
if (Beatmap.HitObjects.Count == 0)
return;
// todo: add support for HT DT
const double dash_speed = Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = CatchPlayfield.CENTER_X;
double lastTime = 0;
@@ -47,8 +44,8 @@ namespace osu.Game.Rulesets.Catch.Replays
// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.
double speedRequired = positionChange == 0 ? 0 : positionChange / timeAvailable;
bool dashRequired = speedRequired > movement_speed;
bool impossibleJump = speedRequired > movement_speed * 2;
bool dashRequired = speedRequired > Catcher.BASE_WALK_SPEED;
bool impossibleJump = speedRequired > Catcher.BASE_DASH_SPEED;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = Catcher.BASE_SIZE * 0.3f * 0.5f;
@@ -73,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Replays
else if (dashRequired)
{
// we do a movement in two parts - the dash part then the normal part...
double timeAtNormalSpeed = positionChange / movement_speed;
double timeAtNormalSpeed = positionChange / Catcher.BASE_WALK_SPEED;
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
double timeAtDashSpeed = timeWeNeedToSave / 2;
@@ -86,7 +83,7 @@ namespace osu.Game.Rulesets.Catch.Replays
}
else
{
double timeBefore = positionChange / movement_speed;
double timeBefore = positionChange / Catcher.BASE_WALK_SPEED;
addFrame(h.StartTime - timeBefore, lastPosition);
addFrame(h.StartTime, h.EffectiveX);
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Replays
public override void CollectPendingInputs(List<IInput> inputs)
{
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
float position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
inputs.Add(new CatchReplayState
{
@@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
return null;
case CatchSkinComponents.Catcher:
var version = GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value ?? 1;
decimal version = GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value ?? 1;
if (version < 2.3m)
{
+13 -8
View File
@@ -57,14 +57,19 @@ namespace osu.Game.Rulesets.Catch.UI
public bool CatchFruitOnPlate { get; set; } = true;
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// The speed of the catcher when the catcher is dashing.
/// </summary>
public const double BASE_SPEED = 1.0;
public const double BASE_DASH_SPEED = 1.0;
/// <summary>
/// The current speed of the catcher.
/// The speed of the catcher when the catcher is not dashing.
/// </summary>
public double Speed => (Dashing ? 1 : 0.5) * BASE_SPEED * hyperDashModifier;
public const double BASE_WALK_SPEED = 0.5;
/// <summary>
/// The current speed of the catcher with the hyper-dash modifier applied.
/// </summary>
public double Speed => (Dashing ? BASE_DASH_SPEED : BASE_WALK_SPEED) * hyperDashModifier;
/// <summary>
/// The amount by which caught fruit should be scaled down to fit on the plate.
@@ -226,11 +231,11 @@ namespace osu.Game.Rulesets.Catch.UI
if (result.IsHit && hitObject.HyperDash)
{
var target = hitObject.HyperDashTarget;
var timeDifference = target.StartTime - hitObject.StartTime;
double timeDifference = target.StartTime - hitObject.StartTime;
double positionDifference = target.EffectiveX - X;
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.EffectiveX);
SetHyperDashState(Math.Abs(velocity) / BASE_DASH_SPEED, target.EffectiveX);
}
else
SetHyperDashState();
@@ -266,7 +271,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
{
var wasHyperDashing = HyperDashing;
bool wasHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
{
@@ -27,14 +27,14 @@ namespace osu.Game.Rulesets.Catch.UI
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450);
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.Difficulty);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
{
var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
var pos = column.ScreenSpacePositionAtTime(time);
return new SnapResult(pos, time, column);
@@ -13,6 +13,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
@@ -101,27 +102,27 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
throw new System.NotImplementedException();
}
public override float GetBeatSnapDistanceAt(double referenceTime)
public override float GetBeatSnapDistanceAt(HitObject referenceObject)
{
throw new System.NotImplementedException();
}
public override float DurationToDistance(double referenceTime, double duration)
public override float DurationToDistance(HitObject referenceObject, double duration)
{
throw new System.NotImplementedException();
}
public override double DistanceToDuration(double referenceTime, float distance)
public override double DistanceToDuration(HitObject referenceObject, float distance)
{
throw new System.NotImplementedException();
}
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
public override double GetSnappedDurationFromDistance(HitObject referenceObject, float distance)
{
throw new System.NotImplementedException();
}
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
public override float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance)
{
throw new System.NotImplementedException();
}
@@ -22,6 +22,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Resolved]
private SkinManager skins { get; set; }
[Cached]
private EditorClipboard clipboard = new EditorClipboard();
[SetUpSteps]
public void SetUpSteps()
{
@@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Mania.Tests
public int CompareTo(ConvertValue other)
{
var result = StartTime.CompareTo(other.StartTime);
int result = StartTime.CompareTo(other.StartTime);
if (result != 0)
return result;
@@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private IList<string> getSampleNames(IList<HitSampleInfo> hitSampleInfo)
=> hitSampleInfo.Select(sample => sample.LookupNames.First()).ToList();
private IList<IList<string>> getNodeSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
private IList<IList<string>> getNodeSampleNames(IList<IList<HitSampleInfo>> hitSampleInfo)
=> hitSampleInfo?.Select(getSampleNames)
.ToList();
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private IEnumerable<ColumnType> getResults(StageDefinition definition)
{
for (var i = 0; i < definition.Columns; i++)
for (int i = 0; i < definition.Columns; i++)
yield return definition.GetTypeOfColumn(i);
}
}
@@ -388,7 +388,7 @@ namespace osu.Game.Rulesets.Mania.Tests
},
};
beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
}
AddStep("load player", () =>
@@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.Tests
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
@@ -42,8 +42,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
var roundedCircleSize = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
var roundedOverallDifficulty = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
double roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
double roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
if (IsForCurrentRuleset)
{
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
{
var roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
double roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
return (int)Math.Max(1, roundedCircleSize);
}
@@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
{
IBeatmapDifficultyInfo difficulty = original.BeatmapInfo.BaseDifficulty;
IBeatmapDifficultyInfo difficulty = original.Difficulty;
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
Random = new FastRandom(seed);
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
Debug.Assert(distanceData != null);
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
DifficultyControlPoint difficultyPoint = hitObject.DifficultyControlPoint;
double beatLength;
#pragma warning disable 618
@@ -55,13 +55,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
#pragma warning restore 618
beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier;
else
beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier;
beatLength = timingPoint.BeatLength / difficultyPoint.SliderVelocity;
SpanCount = repeatsData?.SpanCount() ?? 1;
StartTime = (int)Math.Round(hitObject.StartTime);
// This matches stable's calculation.
EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier);
EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.Difficulty.SliderMultiplier);
SegmentDuration = (EndTime - StartTime) / SpanCount;
}
@@ -488,12 +488,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// Retrieves the list of node samples that occur at time greater than or equal to <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to retrieve node samples at.</param>
private List<IList<HitSampleInfo>> nodeSamplesAt(int time)
private IList<IList<HitSampleInfo>> nodeSamplesAt(int time)
{
if (!(HitObject is IHasPathWithRepeats curveData))
return null;
var index = SegmentDuration == 0 ? 0 : (time - StartTime) / SegmentDuration;
int index = SegmentDuration == 0 ? 0 : (time - StartTime) / SegmentDuration;
// avoid slicing the list & creating copies, if at all possible.
return index == 0 ? curveData.NodeSamples : curveData.NodeSamples.Skip(index).ToList();
@@ -302,7 +302,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out var addToCentre);
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out bool addToCentre);
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = GetRandomColumn(upperBound: columnLimit);
@@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (drainTime == 0)
drainTime = 10000;
IBeatmapDifficultyInfo difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
IBeatmapDifficultyInfo difficulty = OriginalBeatmap.Difficulty;
conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
@@ -28,7 +28,12 @@ namespace osu.Game.Rulesets.Mania.Configuration
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime,
v => new SettingDescription(v, "Scroll Speed", $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / v)} ({v}ms)"))
scrollTime => new SettingDescription(
rawValue: scrollTime,
name: "Scroll Speed",
value: $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)} ({scrollTime}ms)"
)
)
};
}
@@ -41,14 +41,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
HitWindows hitWindows = new ManiaHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
return new ManiaDifficultyAttributes
{
StarRating = skills[0].DifficultyValue() * star_scaling_factor,
Mods = mods,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)Math.Ceiling(getHitWindow300(mods) / clockRate),
GreatHitWindow = Math.Ceiling(getHitWindow300(mods) / clockRate),
ScoreMultiplier = getScoreMultiplier(mods),
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
Skills = skills
@@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current)
{
var maniaCurrent = (ManiaDifficultyHitObject)current;
var endTime = maniaCurrent.EndTime;
var column = maniaCurrent.BaseObject.Column;
double endTime = maniaCurrent.EndTime;
int column = maniaCurrent.BaseObject.Column;
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
+1 -1
View File
@@ -316,7 +316,7 @@ namespace osu.Game.Rulesets.Mania
case PlayfieldType.Dual:
{
var keys = getDualStageKeyCount(variant);
int keys = getDualStageKeyCount(variant);
return $"{keys}K + {keys}K";
}
}
@@ -62,9 +62,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
if (i < j)
{
T key = keys[i];
keys[i] = keys[j];
keys[j] = key;
(keys[i], keys[j]) = (keys[j], keys[i]);
}
i++;
@@ -122,7 +120,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
while (i <= n / 2)
{
var child = 2 * i;
int child = 2 * i;
if (child < n && comparer.Compare(keys[lo + child - 1], keys[lo + child]) < 0)
{
@@ -142,11 +140,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
private static void swap(T[] a, int i, int j)
{
if (i != j)
{
T t = a[i];
a[i] = a[j];
a[j] = t;
}
(a[i], a[j]) = (a[j], a[i]);
}
private static void swapIfGreater(T[] keys, IComparer<T> comparer, int a, int b)
@@ -154,11 +148,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
if (a != b)
{
if (comparer.Compare(keys[a], keys[b]) > 0)
{
T key = keys[a];
keys[a] = keys[b];
keys[b] = key;
}
(keys[a], keys[b]) = (keys[b], keys[a]);
}
}
}
@@ -3,11 +3,11 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!topus" } },
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
};
}
@@ -3,12 +3,12 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!topus" } },
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
};
}
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public void ApplyToBeatmap(IBeatmap beatmap)
{
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = availableColumns - 1 - h.Column);
}
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods
Seed.Value ??= RNG.Next();
var rng = new Random((int)Seed.Value);
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => rng.Next()).ToList();
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
@@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (Time.Current < HitObject.StartTime)
return;
var startTime = holdStartTime?.Invoke();
double? startTime = holdStartTime?.Invoke();
if (startTime == null || startTime > HitObject.StartTime)
ApplyResult(r => r.Type = r.Judgement.MinResult);
+1 -1
View File
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Objects
}
}
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
public IList<IList<HitSampleInfo>> NodeSamples { get; set; }
/// <summary>
/// The head note of the hold.
@@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Replays
{
var currentObject = Beatmap.HitObjects[i];
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
var releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
double releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
@@ -13,6 +13,7 @@ SliderTickRate:1
[TimingPoints]
0,500,4,1,0,100,1,0
10000,-150,4,1,0,100,1,0
[HitObjects]
51,192,500,128,0,1500:1:0:0:0:
@@ -86,20 +86,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
[BackgroundDependencyLoader]
private void load()
{
InternalChild = foregroundBuffer = new BufferedContainer
InternalChild = foregroundBuffer = new BufferedContainer(cachedFrameBuffer: true)
{
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
new Box { RelativeSizeAxes = Axes.Both },
subtractionBuffer = new BufferedContainer
subtractionBuffer = new BufferedContainer(cachedFrameBuffer: true)
{
RelativeSizeAxes = Axes.Both,
// This is needed because we're blending with another object
BackgroundColour = Color4.White.Opacity(0),
CacheDrawnFrameBuffer = true,
// The 'hole' is achieved by subtracting the result of this container with the parent
Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract },
Child = subtractionLayer = new CircularContainer
@@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
float rightLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn;
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White;
@@ -63,10 +63,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
this.beatmap = (ManiaBeatmap)beatmap;
isLegacySkin = new Lazy<bool>(() => GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
isLegacySkin = new Lazy<bool>(() => GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() =>
{
var keyImage = this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value ?? "mania-key1";
string keyImage = this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value ?? "mania-key1";
return this.GetAnimation(keyImage, true, true) != null;
});
}
@@ -90,11 +90,11 @@ namespace osu.Game.Rulesets.Mania.UI
{
// Mania doesn't care about global velocity
p.Velocity = 1;
p.BaseBeatLength *= Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
p.BaseBeatLength *= Beatmap.Difficulty.SliderMultiplier;
// For non-mania beatmap, speed changes should only happen through timing points
if (!isForCurrentRuleset)
p.DifficultyPoint = new DifficultyControlPoint();
p.EffectPoint = new EffectControlPoint();
}
BarLines.ForEach(Playfield.Add);
@@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
@@ -45,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[SetUp]
public void Setup() => Schedule(() =>
{
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
editorBeatmap.Difficulty.SliderMultiplier = 1;
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
@@ -179,15 +180,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
public float GetBeatSnapDistanceAt(HitObject referenceObject) => (float)beat_length;
public float DurationToDistance(double referenceTime, double duration) => (float)duration;
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
public double DistanceToDuration(double referenceTime, float distance) => distance;
public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => 0;
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => 0;
}
}
}
@@ -0,0 +1,185 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderStreamConversion : TestSceneOsuEditor
{
private BindableBeatDivisor beatDivisor => (BindableBeatDivisor)Editor.Dependencies.Get(typeof(BindableBeatDivisor));
[Test]
public void TestSimpleConversion()
{
Slider slider = null;
AddStep("select first slider", () =>
{
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
EditorClock.Seek(slider.StartTime);
EditorBeatmap.SelectedHitObjects.Add(slider);
});
convertToStream();
AddAssert("stream created", () => streamCreatedFor(slider,
(time: 0, pathPosition: 0),
(time: 0.25, pathPosition: 0.25),
(time: 0.5, pathPosition: 0.5),
(time: 0.75, pathPosition: 0.75),
(time: 1, pathPosition: 1)));
AddStep("undo", () => Editor.Undo());
AddAssert("slider restored", () => sliderRestored(slider));
AddStep("select first slider", () =>
{
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
EditorClock.Seek(slider.StartTime);
EditorBeatmap.SelectedHitObjects.Add(slider);
});
AddStep("change beat divisor", () => beatDivisor.Value = 8);
convertToStream();
AddAssert("stream created", () => streamCreatedFor(slider,
(time: 0, pathPosition: 0),
(time: 0.125, pathPosition: 0.125),
(time: 0.25, pathPosition: 0.25),
(time: 0.375, pathPosition: 0.375),
(time: 0.5, pathPosition: 0.5),
(time: 0.625, pathPosition: 0.625),
(time: 0.75, pathPosition: 0.75),
(time: 0.875, pathPosition: 0.875),
(time: 1, pathPosition: 1)));
}
[Test]
public void TestConversionWithNonMatchingDivisor()
{
Slider slider = null;
AddStep("select second slider", () =>
{
slider = (Slider)EditorBeatmap.HitObjects.Where(h => h is Slider).ElementAt(1);
EditorClock.Seek(slider.StartTime);
EditorBeatmap.SelectedHitObjects.Add(slider);
});
AddStep("change beat divisor", () => beatDivisor.Value = 3);
convertToStream();
AddAssert("stream created", () => streamCreatedFor(slider,
(time: 0, pathPosition: 0),
(time: 2 / 3d, pathPosition: 2 / 3d)));
}
[Test]
public void TestConversionWithRepeats()
{
Slider slider = null;
AddStep("select first slider with repeats", () =>
{
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider s && s.RepeatCount > 0);
EditorClock.Seek(slider.StartTime);
EditorBeatmap.SelectedHitObjects.Add(slider);
});
AddStep("change beat divisor", () => beatDivisor.Value = 2);
convertToStream();
AddAssert("stream created", () => streamCreatedFor(slider,
(time: 0, pathPosition: 0),
(time: 0.25, pathPosition: 0.5),
(time: 0.5, pathPosition: 1),
(time: 0.75, pathPosition: 0.5),
(time: 1, pathPosition: 0)));
}
[Test]
public void TestConversionPreservesSliderProperties()
{
Slider slider = null;
AddStep("select second new-combo-starting slider", () =>
{
slider = (Slider)EditorBeatmap.HitObjects.Where(h => h is Slider s && s.NewCombo).ElementAt(1);
EditorClock.Seek(slider.StartTime);
EditorBeatmap.SelectedHitObjects.Add(slider);
});
convertToStream();
AddAssert("stream created", () => streamCreatedFor(slider,
(time: 0, pathPosition: 0),
(time: 0.25, pathPosition: 0.25),
(time: 0.5, pathPosition: 0.5),
(time: 0.75, pathPosition: 0.75),
(time: 1, pathPosition: 1)));
AddStep("undo", () => Editor.Undo());
AddAssert("slider restored", () => sliderRestored(slider));
}
private void convertToStream()
{
AddStep("convert to stream", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.LShift);
InputManager.Key(Key.F);
InputManager.ReleaseKey(Key.LShift);
InputManager.ReleaseKey(Key.LControl);
});
}
private bool streamCreatedFor(Slider slider, params (double time, double pathPosition)[] expectedCircles)
{
if (EditorBeatmap.HitObjects.Contains(slider))
return false;
foreach ((double expectedTime, double expectedPathPosition) in expectedCircles)
{
double time = slider.StartTime + slider.Duration * expectedTime;
Vector2 position = slider.Position + slider.Path.PositionAt(expectedPathPosition);
if (!EditorBeatmap.HitObjects.OfType<HitCircle>().Any(h => matches(h, time, position, slider.NewCombo && expectedTime == 0)))
return false;
}
return true;
bool matches(HitCircle circle, double time, Vector2 position, bool startsNewCombo) =>
Precision.AlmostEquals(circle.StartTime, time, 1)
&& Precision.AlmostEquals(circle.Position, position, 0.01f)
&& circle.NewCombo == startsNewCombo
&& circle.Samples.SequenceEqual(slider.HeadCircle.Samples)
&& circle.SampleControlPoint.IsRedundant(slider.SampleControlPoint);
}
private bool sliderRestored(Slider slider)
{
var objects = EditorBeatmap.HitObjects.Where(h => h.StartTime >= slider.StartTime && h.GetEndTime() <= slider.EndTime).ToList();
if (objects.Count > 1)
return false;
var hitObject = objects.Single();
if (!(hitObject is Slider restoredSlider))
return false;
return Precision.AlmostEquals(slider.StartTime, restoredSlider.StartTime)
&& Precision.AlmostEquals(slider.GetEndTime(), restoredSlider.GetEndTime())
&& Precision.AlmostEquals(slider.Position, restoredSlider.Position, 0.01f)
&& Precision.AlmostEquals(slider.EndPosition, restoredSlider.EndPosition, 0.01f);
}
}
}
@@ -45,8 +45,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
new Spinner
{
Duration = 2000,
Position = OsuPlayfield.BASE_SIZE / 2
Duration = 6000,
Position = OsuPlayfield.BASE_SIZE / 2,
}
}
},
@@ -117,10 +117,46 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
PassCondition = checkSomeHit
});
[Test]
public void TestApproachCirclesOnly() => CreateModTest(new ModTestData
{
Mod = new OsuModHidden { OnlyFadeApproachCircles = { Value = true } },
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 1000,
Position = new Vector2(206, 142)
},
new HitCircle
{
StartTime = 2000,
Position = new Vector2(306, 142)
},
new Slider
{
StartTime = 3000,
Position = new Vector2(156, 242),
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(200, 0), })
},
new Spinner
{
Position = new Vector2(256, 192),
StartTime = 7000,
EndTime = 9000
}
}
},
PassCondition = checkSomeHit
});
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
private bool objectWithIncreasedVisibilityHasIndex(int index)
=> Player.Mods.Value.OfType<TestOsuModHidden>().Single().FirstObject == Player.GameplayState.Beatmap.HitObjects[index];
=> Player.GameplayState.Mods.OfType<TestOsuModHidden>().Single().FirstObject == Player.GameplayState.Beatmap.HitObjects[index];
private class TestOsuModHidden : OsuModHidden
{
@@ -0,0 +1,150 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModNoScope : OsuModTestScene
{
[Test]
public void TestVisibleDuringBreak()
{
CreateModTest(new ModTestData
{
Mod = new OsuModNoScope
{
HiddenComboCount = { Value = 0 },
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
Position = new Vector2(300, 192),
StartTime = 1000,
},
new HitCircle
{
Position = new Vector2(300, 192),
StartTime = 5000,
}
},
Breaks = new List<BreakPeriod>
{
new BreakPeriod(2000, 4000),
}
}
});
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
AddUntilStep("wait for start of break", isBreak);
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
AddUntilStep("wait for end of break", () => !isBreak());
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
}
[Test]
public void TestVisibleDuringSpinner()
{
CreateModTest(new ModTestData
{
Mod = new OsuModNoScope
{
HiddenComboCount = { Value = 0 },
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
Position = new Vector2(300, 192),
StartTime = 1000,
},
new Spinner
{
Position = new Vector2(256, 192),
StartTime = 2000,
Duration = 2000,
},
new HitCircle
{
Position = new Vector2(300, 192),
StartTime = 5000,
}
}
}
});
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
AddUntilStep("wait for start of spinner", isSpinning);
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
AddUntilStep("wait for end of spinner", () => !isSpinning());
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
}
[Test]
public void TestVisibleAfterComboBreak()
{
CreateModTest(new ModTestData
{
Mod = new OsuModNoScope
{
HiddenComboCount = { Value = 2 },
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
Position = new Vector2(100, 192),
StartTime = 1000,
},
new HitCircle
{
Position = new Vector2(150, 192),
StartTime = 3000,
},
new HitCircle
{
Position = new Vector2(200, 192),
StartTime = 5000,
},
}
}
});
AddAssert("cursor must start visible", () => cursorAlphaAlmostEquals(1));
AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
AddAssert("cursor must dim after combo", () => !cursorAlphaAlmostEquals(1));
AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0);
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
}
private bool isSpinning() => Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault()?.Progress > 0;
private bool isBreak() => Player.IsBreakTime.Value;
private bool cursorAlphaAlmostEquals(float alpha) => Precision.AlmostEquals(Player.DrawableRuleset.Cursor.Alpha, alpha);
}
}
@@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.6634445062299665d, "diffcalc-test")]
[TestCase(1.0414203870195022d, "zero-length-sliders")]
[TestCase(6.6972307565739273d, "diffcalc-test")]
[TestCase(1.4484754139145539d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(8.3858089051603368d, "diffcalc-test")]
[TestCase(1.2723279173428435d, "zero-length-sliders")]
[TestCase(8.9382559208689809d, "diffcalc-test")]
[TestCase(1.7548875851757628d, "zero-length-sliders")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new OsuModDoubleTime());
@@ -59,8 +59,8 @@ namespace osu.Game.Rulesets.Osu.Tests
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{
config.SetValue(OsuSetting.AutoCursorSize, true);
gameplayState.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
Scheduler.AddOnce(() => loadContent(false));
gameplayState.Beatmap.Difficulty.CircleSize = val;
Scheduler.AddOnce(loadContent);
});
AddStep("test cursor container", () => loadContent(false));
@@ -75,10 +75,10 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestSizing(int circleSize, float userScale)
{
AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
AddStep($"adjust cs to {circleSize}", () => gameplayState.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
AddStep($"adjust cs to {circleSize}", () => gameplayState.Beatmap.Difficulty.CircleSize = circleSize);
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
AddStep("load content", () => loadContent());
AddStep("load content", loadContent);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
@@ -98,7 +98,9 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("load content", () => loadContent(false, () => new SkinProvidingContainer(new TopLeftCursorSkin())));
}
private void loadContent(bool automated = true, Func<SkinProvidingContainer> skinProvider = null)
private void loadContent() => loadContent(false);
private void loadContent(bool automated, Func<SkinProvidingContainer> skinProvider = null)
{
SetContents(_ =>
{
@@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void scheduleHit() => AddStep("schedule action", () =>
{
var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
double delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay);
});
}
@@ -4,6 +4,7 @@
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Beatmaps;
@@ -14,7 +15,6 @@ using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
CreateModTest(new ModTestData
{
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
CreateModTest(new ModTestData
{
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "Autoplay" } },
Replay = new MissingAutoGenerator(beatmap, mods).Generate()
};
}
@@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneNoSpinnerStacking : TestSceneOsuPlayer
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { OverallDifficulty = 10 },
Ruleset = ruleset
}
};
for (int i = 0; i < 512; i++)
{
if (i % 32 < 20)
beatmap.HitObjects.Add(new Spinner { Position = new Vector2(256, 192), StartTime = i * 200, EndTime = (i * 200) + 100 });
}
return beatmap;
}
}
}
@@ -400,15 +400,13 @@ namespace osu.Game.Rulesets.Osu.Tests
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects = hitObjects,
Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
SelectedMods.Value = new[] { new OsuModClassic() };
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
@@ -439,6 +437,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public TestSlider()
{
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f };
DefaultsApplied += _ =>
{
HeadCircle.HitWindows = new TestHitWindows();
@@ -13,6 +13,7 @@ using osuTK.Graphics;
using osu.Game.Rulesets.Mods;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
@@ -328,10 +329,14 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
{
var cpi = new ControlPointInfo();
cpi.Add(0, new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
var cpi = new LegacyControlPointInfo();
cpi.Add(0, new DifficultyControlPoint { SliderVelocity = speedMultiplier });
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
slider.ApplyDefaults(cpi, new BeatmapDifficulty
{
CircleSize = circleSize,
SliderTickRate = 3
});
var drawable = CreateDrawableSlider(slider);
@@ -348,6 +348,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f },
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
@@ -362,8 +363,6 @@ namespace osu.Game.Rulesets.Osu.Tests
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
@@ -30,6 +30,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
{
private const double spinner_start_time = 100;
private const double spinner_duration = 6000;
[Resolved]
private AudioManager audioManager { get; set; }
@@ -77,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Tests
double finalTrackerRotation = 0, trackerRotationTolerance = 0;
double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
addSeekStep(5000);
addSeekStep(spinner_start_time + 5000);
AddStep("retrieve disc rotation", () =>
{
finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
@@ -90,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests
});
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
addSeekStep(2500);
addSeekStep(spinner_start_time + 2500);
AddAssert("disc rotation rewound",
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
// due to the exponential damping applied we're allowing a larger margin of error of about 10%
@@ -102,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Tests
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
addSeekStep(5000);
addSeekStep(spinner_start_time + 5000);
AddAssert("is disc rotation almost same",
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation, trackerRotationTolerance));
AddAssert("is symbol rotation almost same",
@@ -140,12 +143,12 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test]
public void TestSpinnerNormalBonusRewinding()
{
addSeekStep(1000);
addSeekStep(spinner_start_time + 1000);
AddAssert("player score matching expected bonus score", () =>
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
double totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
});
@@ -201,24 +204,9 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0));
}
private Replay applyRateAdjustment(Replay scoreReplay, double rate) => new Replay
{
Frames = scoreReplay
.Frames
.Cast<OsuReplayFrame>()
.Select(replayFrame =>
{
var adjustedTime = replayFrame.Time * rate;
return new OsuReplayFrame(adjustedTime, replayFrame.Position, replayFrame.Actions.ToArray());
})
.Cast<ReplayFrame>()
.ToList()
};
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
@@ -241,7 +229,8 @@ namespace osu.Game.Rulesets.Osu.Tests
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 6000,
StartTime = spinner_start_time,
Duration = spinner_duration
},
}
};
@@ -369,8 +369,6 @@ namespace osu.Game.Rulesets.Osu.Tests
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
@@ -399,6 +397,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public TestSlider()
{
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f };
DefaultsApplied += _ =>
{
HeadCircle.HitWindows = new TestHitWindows();
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="Moq" Version="4.16.1" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
@@ -11,6 +11,7 @@ using System.Linq;
using System.Threading;
using osu.Game.Rulesets.Osu.UI;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps.Legacy;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
@@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
LegacyLastTickOffset = (original as IHasLegacyLastTickOffset)?.LegacyLastTickOffset,
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1
}.Yield();
case IHasDuration endTimeData:
@@ -10,9 +10,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
public double AimStrain { get; set; }
public double SpeedStrain { get; set; }
public double FlashlightRating { get; set; }
public double SliderFactor { get; set; }
public double ApproachRate { get; set; }
public double OverallDifficulty { get; set; }
public double DrainRate { get; set; }
public int HitCircleCount { get; set; }
public int SliderCount { get; set; }
public int SpinnerCount { get; set; }
}
}
@@ -34,8 +34,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty
return new OsuDifficultyAttributes { Mods = mods, Skills = skills };
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double flashlightRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
double flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
if (mods.Any(h => h is OsuModRelax))
speedRating = 0.0;
double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
@@ -53,13 +59,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
double preempt = (int)IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double drainRate = beatmap.Difficulty.DrainRate;
int maxCombo = beatmap.HitObjects.Count;
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
int sliderCount = beatmap.HitObjects.Count(h => h is Slider);
int spinnerCount = beatmap.HitObjects.Count(h => h is Spinner);
return new OsuDifficultyAttributes
@@ -69,10 +77,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
AimStrain = aimRating,
SpeedStrain = speedRating,
FlashlightRating = flashlightRating,
SliderFactor = sliderFactor,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
DrainRate = drainRate,
MaxCombo = maxCombo,
HitCircleCount = hitCirclesCount,
SliderCount = sliderCount,
SpinnerCount = spinnerCount,
Skills = skills
};
@@ -95,14 +106,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
{
HitWindows hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
hitWindowGreat = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate;
hitWindowGreat = hitWindows.WindowFor(HitResult.Great) / clockRate;
return new Skill[]
{
new Aim(mods),
new Aim(mods, true),
new Aim(mods, false),
new Speed(mods, hitWindowGreat),
new Flashlight(mods)
};
@@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private int countMeh;
private int countMiss;
private int effectiveMissCount;
public OsuPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
: base(ruleset, attributes, score)
{
@@ -39,16 +41,25 @@ namespace osu.Game.Rulesets.Osu.Difficulty
countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
effectiveMissCount = calculateEffectiveMissCount();
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
// Custom multipliers for NoFail and SpunOut.
if (mods.Any(m => m is OsuModNoFail))
multiplier *= Math.Max(0.90, 1.0 - 0.02 * countMiss);
multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount);
if (mods.Any(m => m is OsuModSpunOut))
multiplier *= 1.0 - Math.Pow((double)Attributes.SpinnerCount / totalHits, 0.85);
if (mods.Any(h => h is OsuModRelax))
{
// As we're adding Oks and Mehs to an approximated number of combo breaks the result can be higher than total hits in specific scenarios (which breaks some calculations) so we need to clamp it.
effectiveMissCount = Math.Min(effectiveMissCount + countOk + countMeh, totalHits);
multiplier *= 0.6;
}
double aimValue = computeAimValue();
double speedValue = computeSpeedValue();
double accuracyValue = computeAccuracyValue();
@@ -91,8 +102,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
aimValue *= lengthBonus;
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (countMiss > 0)
aimValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), countMiss);
if (effectiveMissCount > 0)
aimValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), effectiveMissCount);
// Combo scaling.
if (Attributes.MaxCombo > 0)
@@ -100,22 +111,31 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double approachRateFactor = 0.0;
if (Attributes.ApproachRate > 10.33)
approachRateFactor = Attributes.ApproachRate - 10.33;
approachRateFactor = 0.3 * (Attributes.ApproachRate - 10.33);
else if (Attributes.ApproachRate < 8.0)
approachRateFactor = 0.025 * (8.0 - Attributes.ApproachRate);
approachRateFactor = 0.1 * (8.0 - Attributes.ApproachRate);
double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
aimValue *= 1.0 + approachRateFactor * lengthBonus; // Buff for longer maps with high AR.
double approachRateBonus = 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden))
if (mods.Any(m => m is OsuModBlinds))
aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * Attributes.DrainRate * Attributes.DrainRate);
else if (mods.Any(h => h is OsuModHidden))
{
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
}
aimValue *= approachRateBonus;
// We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator.
double estimateDifficultSliders = Attributes.SliderCount * 0.15;
// Scale the aim value with accuracy _slightly_.
aimValue *= 0.5 + accuracy / 2.0;
if (Attributes.SliderCount > 0)
{
double estimateSliderEndsDropped = Math.Clamp(Math.Min(countOk + countMeh + countMiss, Attributes.MaxCombo - scoreMaxCombo), 0, estimateDifficultSliders);
double sliderNerfFactor = (1 - Attributes.SliderFactor) * Math.Pow(1 - estimateSliderEndsDropped / estimateDifficultSliders, 3) + Attributes.SliderFactor;
aimValue *= sliderNerfFactor;
}
aimValue *= accuracy;
// It is important to also consider accuracy difficulty when doing that.
aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
@@ -132,8 +152,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
speedValue *= lengthBonus;
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (countMiss > 0)
speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), Math.Pow(countMiss, .875));
if (effectiveMissCount > 0)
speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
// Combo scaling.
if (Attributes.MaxCombo > 0)
@@ -141,17 +161,24 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double approachRateFactor = 0.0;
if (Attributes.ApproachRate > 10.33)
approachRateFactor = Attributes.ApproachRate - 10.33;
approachRateFactor = 0.3 * (Attributes.ApproachRate - 10.33);
double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
speedValue *= 1.0 + approachRateFactor * lengthBonus; // Buff for longer maps with high AR.
speedValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
if (mods.Any(m => m is OsuModHidden))
if (mods.Any(m => m is OsuModBlinds))
{
// Increasing the speed value by object count for Blinds isn't ideal, so the minimum buff is given.
speedValue *= 1.12;
}
else if (mods.Any(m => m is OsuModHidden))
{
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
}
// Scale the speed value with accuracy and OD.
speedValue *= (0.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(Attributes.OverallDifficulty, 8)) / 2);
// Scale the speed value with # of 50s to punish doubletapping.
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
@@ -160,6 +187,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeAccuracyValue()
{
if (mods.Any(h => h is OsuModRelax))
return 0.0;
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
double betterAccuracyPercentage;
int amountHitObjectsWithAccuracy = Attributes.HitCircleCount;
@@ -180,8 +210,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer.
accuracyValue *= Math.Min(1.15, Math.Pow(amountHitObjectsWithAccuracy / 1000.0, 0.3));
if (mods.Any(m => m is OsuModHidden))
// Increasing the accuracy value by object count for Blinds isn't ideal, so the minimum buff is given.
if (mods.Any(m => m is OsuModBlinds))
accuracyValue *= 1.14;
else if (mods.Any(m => m is OsuModHidden))
accuracyValue *= 1.08;
if (mods.Any(m => m is OsuModFlashlight))
accuracyValue *= 1.02;
@@ -205,8 +239,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
flashlightValue *= 1.3;
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (countMiss > 0)
flashlightValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), Math.Pow(countMiss, .875));
if (effectiveMissCount > 0)
flashlightValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
// Combo scaling.
if (Attributes.MaxCombo > 0)
@@ -224,6 +258,24 @@ namespace osu.Game.Rulesets.Osu.Difficulty
return flashlightValue;
}
private int calculateEffectiveMissCount()
{
// Guess the number of misses + slider breaks from combo
double comboBasedMissCount = 0.0;
if (Attributes.SliderCount > 0)
{
double fullComboThreshold = Attributes.MaxCombo - 0.1 * Attributes.SliderCount;
if (scoreMaxCombo < fullComboThreshold)
comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
}
// Clamp misscount since it's derived from combo and can be higher than total hits and that breaks some calculations
comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits);
return Math.Max(countMiss, (int)Math.Floor(comboBasedMissCount));
}
private int totalHits => countGreat + countOk + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countOk + countMeh;
}

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