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mirror of https://github.com/ppy/osu.git synced 2024-12-16 21:02:55 +08:00
Commit Graph

26 Commits

Author SHA1 Message Date
vun
6660379a0e TAIKO-6 Tweak encoding and parameters, reduce rhythm weight 2022-07-07 16:04:46 +08:00
vun
95c43d9384 Merge remote-tracking branch 'ppy/master' into colour-rework 2022-06-19 17:18:05 +08:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Jay L
6dbaf0a030 Refactor 2022-06-09 19:22:55 +10:00
vun
07d3a7bd2e Fix logic error, minor stamina changes 2022-06-06 16:11:26 +08:00
vun
bfada36554 Merge branch 'taiko-evaluators' into colour-rework 2022-06-06 12:45:48 +08:00
vun
3dd0c4aec8 [WIP] Colour rework 2022-06-06 12:42:49 +08:00
vun
86ffa810a9 Implement stamina evaluator (untested yet) 2022-05-31 23:17:39 +08:00
Dan Balasescu
6cfe35360a Refactor key indexing 2022-05-23 14:36:06 +09:00
Dan Balasescu
63a3829768 Split out SingleKeyStamina class 2022-05-23 14:19:25 +09:00
Jay L
db6abd86f0 Rectify null value call
tired programming is never a good idea
2022-05-17 09:10:52 +10:00
Jay L
c7ec95c0d0 Rectify Review Changes 2022-05-17 09:10:52 +10:00
Jay L
94294ba351 Apply Review Changes 2022-05-17 09:10:52 +10:00
Jay L
d174099016 Refactor and Cleanup of Stamina.cs 2022-05-17 09:10:52 +10:00
Jay L
48b7e0f090 Stamina Skill Rewrite and Refactor 2022-05-17 09:10:52 +10:00
Xexxar
176b3e7533 changed decay system to allow for customizing the currentStrain 2021-08-16 22:14:29 +00:00
Samuel Cattini-Schultz
85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
66643a97b0 Add a list of mods to Skill class
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Bartłomiej Dach
a080774799 Add xmldoc to taiko difficulty calculation code 2020-08-22 19:44:58 +02:00
Bartłomiej Dach
8ace7df0fd Reorder members for better readability 2020-08-22 19:34:49 +02:00
Bartłomiej Dach
51d41515ef Simplify expression with ternary 2020-08-18 20:19:58 +02:00
Bartłomiej Dach
6c759f31f1 Add and use limited capacity queue 2020-08-18 20:19:58 +02:00
smoogipoo
d2a03f1146 Refactor TaikoDifficultyHitObject 2020-08-13 00:59:22 +09:00
smoogipoo
68027fcc2c Update with latest changes 2020-06-08 16:30:26 +09:00
smoogipoo
779af48802 Resolve errors + auto-format 2020-05-11 14:53:42 +09:00
smoogipoo
d613888803 Add initial changes 2020-05-11 14:50:02 +09:00