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Commit Graph

25 Commits

Author SHA1 Message Date
Salman Ahmed
2935bd4809 Add test cases for helper method 2024-01-16 14:27:24 +03:00
Dean Herbert
fc1a2c594c
Add a bit more test coverage 2024-01-04 18:02:37 +09:00
CaffeeLake
4312e9e9a9 Add Test: floating point errors 2024-01-03 20:17:05 +09:00
Salman Ahmed
cd9250d08c Add test coverage 2023-12-31 05:18:10 +03:00
Bartłomiej Dach
ef555ed0cf
Fix test failures 2023-11-02 21:24:58 +01:00
naoei
3e38baca3c Change ruleset mod description types 2022-08-10 16:09:11 -04:00
為什麼
2a83404dbe Use array.empty instead of null value. 2022-07-19 20:39:41 +08:00
為什麼
d9addebc93 Remove the nullable disable annotation in the test project and fix the api broken. 2022-07-19 20:39:41 +08:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
8501a41619 Bring back separate bool properties as non-cascading 2022-05-05 14:37:38 +03:00
Salman Ahmed
86aa2125fe Add test coverage for multiplayer mod validity methods 2022-05-05 08:13:29 +03:00
Salman Ahmed
8f04db5df5 Bring back behaviour of checking incompatibility on gameplay validity 2022-05-04 17:21:19 +03:00
Salman Ahmed
145fca2704 Fix failing test scenes 2022-03-20 16:17:19 +03:00
Dean Herbert
6e0801b852 Fix incorrect existing test case 2021-06-22 17:41:27 +09:00
Dean Herbert
c4fde635c6 Ensure duplicate mods cannot be defined 2021-06-22 17:41:20 +09:00
Dean Herbert
5933e0d2d9 Change CheckCompatibleSet to never deselect the current candidat when checking incompatibility 2021-06-18 13:17:32 +09:00
Bartłomiej Dach
c9facf70f9 Use conditional nullability attribute
As it turns out, C# 8 provides an attribute that allows annotating that
an `out` parameter's nullability depends on the method's return value,
which is exactly what is desired here.
2021-05-15 00:09:34 +02:00
Dean Herbert
8e70a50af0 Remove unused using statement 2021-02-02 19:22:13 +09:00
smoogipoo
0a9861d0ab Use TestCaseSource and add multi-mod test 2021-02-02 18:51:13 +09:00
smoogipoo
5881b8be96 Merge branch 'add-mod-utils' into mod-consistency-function 2021-02-02 18:41:35 +09:00
smoogipoo
9955e02898 Make more tests use the custom mod classes
For safety purposes... In implementing the previous tests, I found that
using mod.Object.GetType() can lead to bad assertions since the same
ModProxy class is used for all mocked classes.
2021-02-02 18:33:14 +09:00
smoogipoo
1df412a03c Fix incorrect handling of multi-mod incompatibilities 2021-02-02 18:31:08 +09:00
smoogipoo
7c29386717 Add failing tests 2021-02-02 18:01:33 +09:00
Dean Herbert
80d88024d6 Add basic test coverage of CheckValidForGameplay function 2021-02-02 14:13:50 +09:00
smoogipoo
b9832c1b2d Add ModUtils class for validating mod usages 2021-02-01 19:37:24 +09:00