Dean Herbert
27aa3552dc
Update in line with TrueGameplayRate
changes
2022-09-09 00:00:08 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps
2022-09-08 23:00:36 +09:00
Dan Balasescu
3c8ee1a20a
Merge pull request #20179 from peppy/update-framework
...
Update framework
2022-09-08 22:14:16 +09:00
Dan Balasescu
9aab502adc
Merge pull request #20157 from peppy/true-gameplay-rate
...
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
2022-09-08 19:54:32 +09:00
Dan Balasescu
c585f08a3b
Fix still inverted condition
2022-09-08 19:42:09 +09:00
Dean Herbert
15a4eb46c4
Rename test scene to match class name
2022-09-08 19:20:26 +09:00
Dean Herbert
ee094e3a85
Rewrite tests
2022-09-08 19:05:13 +09:00
Dean Herbert
ed81297611
Fix playlist items showing download button briefly during initial local presence checks
2022-09-08 17:10:45 +09:00
Dean Herbert
7b079c134e
Update test to actually test what was intended
2022-09-08 15:48:04 +09:00
Dean Herbert
6aac0bd4e9
Update test to account for the fact that SSDQ is not zero anymore
2022-09-08 13:43:37 +09:00
Dean Herbert
6a03b4e0de
Merge branch 'master' into true-gameplay-rate
2022-09-07 20:01:03 +09:00
Dan Balasescu
264c9bfaf6
Merge pull request #20173 from peppy/test-scene-storyboard-tidy
...
Tidy up `TestSceneStoryboard`
2022-09-07 17:07:19 +09:00
Dean Herbert
258b8f015c
Add test coverage of storyboard using zero VectorScale
2022-09-07 15:39:19 +09:00
Dean Herbert
866bc553fe
Tidy up TestSceneStoryboard
2022-09-07 15:38:49 +09:00
Dan Balasescu
dc71abdf56
Merge pull request #20144 from peppy/fix-notification-overlay-presence
...
Fix completion toasts sometimes not displaying
2022-09-07 14:55:33 +09:00
Dean Herbert
c2107bd322
Fix test failures due to notifications being forwarded before player finishes loading
2022-09-06 23:36:27 +09:00
Dean Herbert
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
Dean Herbert
9f2ea54e40
Tidy up TestSceneLeadIn
constant for loop offset to read better
2022-09-06 17:45:53 +09:00
Mk-56spn
cfa1ebd0cb
Test fix
2022-09-06 03:00:13 +02:00
Mk-56spn
aace334fb3
Fix some test issues
2022-09-05 04:49:48 +02:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dan Balasescu
6cadcc206b
Merge pull request #20032 from peppy/toast-notification-tray
...
Add toast notification tray
2022-08-31 16:57:37 +09:00
Dan Balasescu
000412c50f
Merge pull request #20014 from peppy/fix-resume-skip-forward
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Fix gameplay skipping forward during resume operation
2022-08-31 16:30:37 +09:00
Dan Balasescu
afe2862df4
Merge branch 'master' into toast-notification-tray
2022-08-31 16:07:11 +09:00
Dean Herbert
7337d4c1aa
Merge branch 'master' into kps
2022-08-31 15:41:42 +09:00
Dean Herbert
7ce1cf7560
Add test coverage of skip button failure with equal time
2022-08-31 13:22:51 +09:00
Dean Herbert
3d93e0ded1
Merge branch 'master' into fix-resume-skip-forward
2022-08-31 12:16:15 +09:00
Dean Herbert
9eb615f942
Fix remaining test failures by strengthening PlayerLoader
tests
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- Click using `TriggerClick` as notifications move around quite a bit.
- Ensure any notifications from a previous test method are cleaned up.
2022-08-31 01:40:30 +09:00
Dean Herbert
062a6fcc18
Fix failing large offset test
...
If we are going to continue to let the underlying clock process frames,
there needs to be a bit of lenience to allow the backwards seek on
resume (to play back over the freq ramp period).
The test is meant to be ensuring we don't skip the full offset amount,
so div10 seems pretty safe.
2022-08-30 01:21:55 +09:00
Dean Herbert
ad5ef52922
Add test coverage of resuming after pause not skipping forward in time
2022-08-29 19:02:01 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dan Balasescu
423f6f90f2
Remove async calls from ScoreManager
2022-08-29 15:34:08 +09:00
Salman Ahmed
1fd1672d89
Merge branch 'master' into mod-validation-tests
2022-08-26 15:00:07 +03:00
Dean Herbert
5ef8e26ebe
Fix check not accounting for mods not existing in certain rulesets
...
Also check all instances, rather than first.
2022-08-26 19:59:26 +09:00
Dean Herbert
580754833f
Merge branch 'master' into mod-validation-tests
2022-08-26 19:48:42 +09:00
Ryuki
5cddc7ed1f
Code cleanup (CPS)
2022-08-24 17:13:23 +02:00
Dean Herbert
5129716612
Merge branch 'master' into kps
2022-08-24 18:18:45 +09:00
Dean Herbert
ec61a94dc9
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-23 17:36:06 +09:00
Ryuki
b597049524
Code cleanup for CPS tests
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- Remove null-forgiving operator usages
- Fix code quality issues mentionned by NVika
2022-08-22 10:47:37 +02:00
Ryuki
c56390cd7b
Use less custom classes for CPS tests
2022-08-22 00:03:24 +02:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization
2022-08-20 21:39:10 -04:00
Dean Herbert
da407aa827
Merge branch 'master' into kps
2022-08-20 15:24:58 +09:00
Dean Herbert
15d49b0357
Update TestSceneSpectator
to user new assert style
2022-08-19 01:46:19 +09:00
Ryuki
3de35a1518
Update calculator and tests to match changes on clocks
2022-08-18 18:40:02 +02:00
Dean Herbert
cc86909633
Increase lenience on TestSceneLeadIn
tests
...
I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).
I don't think it really matters that this is slightly off, but we'll see
how this plays out.
2022-08-19 01:39:00 +09:00
Dean Herbert
2eba8650ca
Update TestSceneLeadIn
to use new assert style
2022-08-18 19:26:19 +09:00
Dean Herbert
728cd96508
Update TestSceneLeadIn
to use new assert style
2022-08-18 18:54:10 +09:00
Dean Herbert
e7ddbc41c8
Merge branch 'master' into no-gameplay-clock
2022-08-17 22:21:10 +09:00
Dan Balasescu
3a0017c87b
Fix flaky quick retry test
2022-08-17 17:09:44 +09:00
Dean Herbert
20256aad11
Merge branch 'master' into no-gameplay-clock
2022-08-17 15:21:20 +09:00
Dan Balasescu
24fd411720
Merge pull request #19594 from BlauFx/improve_retry_behaviour
...
Skip song intro on quick restart
2022-08-16 20:18:12 +09:00
Dean Herbert
9a1a7bae89
Make test actually test things
2022-08-16 14:40:02 +09:00
Dean Herbert
a15e6f19aa
Fix running TestScenePlayerLoader
interactively leaving volume in a bad state
2022-08-16 13:40:46 +09:00
Dean Herbert
c9baadcf88
Merge branch 'master' into improve_retry_behaviour
2022-08-16 13:06:04 +09:00
Dean Herbert
704568ae3b
Remove remaining usage of GameplayClock
2022-08-15 20:22:36 +09:00
Dean Herbert
87760bbc06
Fix IsCatchingUp
not being in correct state
2022-08-15 20:17:48 +09:00
Dean Herbert
04d88b8216
Use constraint based assertions in TestSceneFrameStabilityContainer
2022-08-15 19:19:19 +09:00
Dean Herbert
27569e2ed5
Remove FrameStableClock
(and redirect usages to FrameStabilityContainer
)
2022-08-15 19:19:19 +09:00
Dean Herbert
f81c7644b4
Make GameplayClockContainer
also an IGameplayClock
and expose to remaining tests
2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
Ryuki
2aa3a1b50d
Rename all "KeysPerSecond" usages to "ClicksPerSecond"
2022-08-14 20:12:11 +02:00
Ryuki
9dc806506e
Make ActionListener
and KeysPerSecondCalculator
not rely on events to add timestamps
2022-08-14 19:31:14 +02:00
Ryuki
3c6461b9e4
Remove KPS acronym usage
2022-08-11 10:01:39 +02:00
Ryuki
0e1efbd865
Rename DrawableCookieziRuleset
to MockDrawableRuleset
2022-08-11 01:04:06 +02:00
Ryuki
d58d5eebe2
Add basic tests for KPS
...
Created private mock classes to use them in place of `GameplayClock` and
`DrawableRuleset`.
2022-08-11 00:51:13 +02:00
naoei
3e38baca3c
Change ruleset mod description types
2022-08-10 16:09:11 -04:00
Ryuki
edb8e5e33e
Temporarily emptying TestSceneKeysPerSecondCounter
until a good test can be found
2022-08-09 02:43:41 +02:00
BlauFx
e4879aa450
Add test
2022-08-08 21:12:38 +02:00
Ryuki
0c07df2c26
Remove DT from KPS test
2022-08-05 21:02:37 +02:00
Ryuki
b4e0fa7c53
Rewrite tests for KPS
2022-08-05 15:53:06 +02:00
Ryuki
42d1bdfc95
Move KPS calculation to a standalone class
2022-08-05 04:17:01 +02:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Susko3
38a8b9cf0a
Add battery info for desktop platforms
2022-07-30 14:26:19 +02:00
Salman Ahmed
ec1a7994cc
Switch method to statement body for better readability
...
Almost thought the method was not wrapped in an `AddStep`.
2022-07-30 10:11:01 +03:00
Salman Ahmed
0c125db197
Fix potential nullref on TestSceneAutoplay
check steps
2022-07-30 10:11:01 +03:00
Salman Ahmed
3bc1774c87
Merge branch 'master' into pie-chart-progress
2022-07-29 16:54:59 +03:00
Salman Ahmed
3b1a76b190
Remove redundant/overwritten specifications
2022-07-29 16:45:29 +03:00
Salman Ahmed
905bbdc8ee
Remove caching of GameplayClockContainer
in favour of GameplayClock
...
Also fixes `SongProgress` being displayed in skin editor on non-gameplay
screens, due to `GameplayClock` not marked as a required dependency.
2022-07-29 16:45:29 +03:00
Dean Herbert
eb92c35335
Merge pull request #19442 from smoogipoo/fix-beginplaying-misordering
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Move spectator begin/end playing to SubmittingPlayer
2022-07-29 16:09:50 +09:00
Ryuki
2df24019fd
Merge branch 'master' into kps
2022-07-28 18:38:09 +02:00
Ryuki
079150849a
Add some tests
2022-07-28 18:37:50 +02:00
Ryuki
b2e7da5aa0
Add basic Queue based implementation of KPS
2022-07-28 18:37:12 +02:00
Dean Herbert
45879f7836
Merge pull request #19443 from smoogipoo/fix-intermittent-hud-tests
...
Fix intermittent HUD tests
2022-07-28 23:20:46 +09:00
Dean Herbert
e664690fe2
Remove unnecessary LoadTrack
call
2022-07-28 22:19:46 +09:00
Dean Herbert
3005ff1b9f
Merge branch 'master' into pie-chart-progress
2022-07-28 22:19:27 +09:00
Dan Balasescu
ce694123eb
Move spectator begin/end playing to SubmittingPlayer
2022-07-28 20:44:04 +09:00
Dean Herbert
7108553883
Tidy up various things everywhere
2022-07-28 18:25:14 +09:00
Dean Herbert
a21aee4e9c
Reduce calls to LoadTrack
by implicitly running on test/dummy classes
2022-07-28 18:11:40 +09:00
Dan Balasescu
1039338d80
Fix intermittent HUD tests
2022-07-28 17:58:07 +09:00
Nitrous
0d36907cad
apply code quality fixes
2022-07-28 15:30:45 +08:00
Nitrous
70ed347b06
simplify helper methods
2022-07-28 15:19:35 +08:00
Dean Herbert
2b9d46d803
Remove unused RulesetStore
from BeatmapManager
constructor
2022-07-28 16:19:05 +09:00
Nitrous
db62d4be3a
apply suggestions
...
- refactor `SongProgress`
- make`UpdateProgress` more readable
- enable NRT on new classes
- refactor `TestSceneSongProgress` to use `GameplayClockContainer`
2022-07-28 15:15:41 +08:00
Dean Herbert
0913cf013c
Split out tests and fix variable conflict
2022-07-28 13:24:14 +09:00
Nitrous
9088caa377
move LegacyComboCounter
to osu.Game.Skinning
2022-07-28 08:36:26 +08:00
Nitrous
6af6f03e29
refactor song progress test scene
2022-07-27 15:57:47 +08:00
Nitrous
1e013bd4e9
move song progress graph to its own test scene
2022-07-27 15:57:23 +08:00
Nitrous
37e642b0bd
make SongProgress
abstract
...
- move unrelated logic to `DefaultSongProgress`
- make `LegacySongProgress` inherit `SongProgress`
2022-07-27 15:19:21 +08:00
Dean Herbert
7f75184a01
Merge branch 'master' into beatmap-update-test
2022-07-26 17:27:36 +09:00