OpenSauce
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f2ec0b2176
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Made QuarterCircle property loading less clapped
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2023-01-12 18:17:50 +00:00 |
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OpenSauce
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927fccb7be
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Taiko touch control scheme can now be changed mid-map
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2023-01-12 17:55:05 +00:00 |
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OpenSauce
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767c3cb523
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Revert "getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor"
This reverts commit 985b126cba .
I really don't think this is going to work cleanly
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2023-01-12 17:20:07 +00:00 |
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OpenSauce04
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985b126cba
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getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor
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2023-01-12 16:06:03 +00:00 |
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OpenSauce
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026a223129
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Cleaner way of getting ForceControlScheme value
Co-authored-by: Susko3 <Susko3@protonmail.com>
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2023-01-11 20:39:45 +00:00 |
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OpenSauce04
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a0ff03def3
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Fixed some formatting
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2023-01-11 20:06:43 +00:00 |
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OpenSauce
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32d1d5a34a
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Added tests for new Taiko touch control schemes
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2023-01-11 12:04:52 +00:00 |
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OpenSauce
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944c6759d9
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Fixed right rim being incorrectly layered above right centre
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2023-01-10 23:13:22 +00:00 |
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OpenSauce04
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ce37760b27
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Removed unnecessary coma
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2023-01-10 20:05:41 +00:00 |
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OpenSauce04
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57467e7b39
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Touchscreen drum now uses a 2d array rather than nested switches to get TaikoActions for control scheme
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2023-01-10 20:04:57 +00:00 |
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OpenSauce04
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2b58862567
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Added ArgumentOutOfRangeException throws
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2023-01-10 19:31:31 +00:00 |
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OpenSauce04
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2800eeac56
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Simplified formatting; Removed warning suppressors
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2023-01-10 19:23:49 +00:00 |
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OpenSauce04
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3c13d64d1e
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Merge branch 'taiko-touch-ddkk-new' of https://github.com/OpenSauce04/osu into taiko-touch-ddkk-new
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2023-01-10 19:21:06 +00:00 |
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OpenSauce04
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edd2084a0e
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Replaced all instances of TaikoInput with TaikoAction
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2023-01-10 19:21:04 +00:00 |
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OpenSauce
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7cb5ca905a
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Simplified getColourFromTaikoAction switch case
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
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2023-01-10 19:17:33 +00:00 |
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OpenSauce
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18e114904a
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configTouchControlScheme is now read only
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
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2023-01-10 19:13:10 +00:00 |
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OpenSauce04
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21b617062a
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Removed an unnecessary newline
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2023-01-10 16:24:02 +00:00 |
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OpenSauce04
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362c9050df
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Fixed OsuColour shenanigans
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2023-01-10 15:08:18 +00:00 |
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OpenSauce
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b3e620c8e5
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Removed unnecessary parameter
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2023-01-10 13:07:07 +00:00 |
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OpenSauce
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ffd6168a61
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Removed unnecessary newlines
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2023-01-10 12:13:51 +00:00 |
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OpenSauce
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906ea80d52
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Further improved method of getting OsuColour
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2023-01-10 12:11:33 +00:00 |
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OpenSauce
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a8f4f00421
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Removed nullable
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2023-01-10 12:04:06 +00:00 |
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OpenSauce
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b694e0d441
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Added a comment and fixed some wonky formatting
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2023-01-10 11:43:28 +00:00 |
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OpenSauce
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e3d14db285
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Removed unnecessary QuarterCircle paramenters
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2023-01-10 11:38:32 +00:00 |
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OpenSauce
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fd054081b8
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Better name for touch control scheme config bindable
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2023-01-10 11:30:52 +00:00 |
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OpenSauce
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3785dd0136
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Taiko touch control scheme is now read from settings
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2023-01-10 11:26:34 +00:00 |
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OpenSauce
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ee80cc988e
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Fixed drums not displaying correctly; Fixed typo on a function name
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2023-01-10 10:32:00 +00:00 |
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OpenSauce04
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46ffded1db
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Taiko touch control scheme setting now *almost* works (need to implement getting control scheme from config); Drum display is incorrect
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2023-01-10 08:27:21 +00:00 |
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Dean Herbert
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07eadba6d3
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Merge pull request #21883 from sw1tchbl4d3r/allow_4_3
Allow aspect ratios smaller than the default in taiko
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2023-01-09 16:30:19 +09:00 |
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Dean Herbert
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4a77105e78
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Rename LockPlayfieldAspect and add comment explaining the change
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2023-01-09 16:28:09 +09:00 |
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Dean Herbert
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98483d2a1b
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Merge pull request #21638 from Mogiiii/touchscreen-control-disable-mouse
Disable touchscreen controls responding to mouse in scrolling gamemodes
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2023-01-06 20:39:09 +08:00 |
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sw1tchbl4d3
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9021cf7be6
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Allow aspect ratios smaller than the default in taiko
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2022-12-28 11:42:34 +01:00 |
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Berkan Diler
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c7ca4bbba5
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Use generic Enum methods
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2022-12-26 20:36:39 +01:00 |
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Dylan Nantz
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ee945c9b58
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disable mouse input to touchscreen controls
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2022-12-14 10:34:21 -05:00 |
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Joppe27
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f3fa39f254
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Add legacy taiko kiai glow element
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2022-11-30 00:44:20 +01:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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06ce8130c2
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Apply changes in line with framework NRT updates
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2022-11-18 18:13:15 +09:00 |
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Bartłomiej Dach
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7379f6fe20
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Merge branch 'master' into argon-taiko
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2022-11-12 01:56:30 +09:00 |
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Dan Balasescu
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5bdbf56f43
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Merge branch 'master' into taiko-judgement-fixes
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2022-11-11 15:48:33 +09:00 |
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Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Salman Ahmed
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3af48352c9
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Fix taiko major barlines no longer rendering correctly
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2022-11-08 04:05:06 +03:00 |
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Dean Herbert
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37cb187d2e
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Move strong hit scale to DefaultHitExplosion
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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564d078517
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Fix much brokenness with kiai and justment sizing
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2022-11-07 17:19:32 +09:00 |
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Dean Herbert
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8745c2f016
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Split out taiko DefaultJudgementPiece and move animations across
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2022-11-07 17:19:32 +09:00 |
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Dan Balasescu
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993439d30b
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Fix missed nullability
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2022-11-03 11:28:39 +09:00 |
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Dan Balasescu
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5dfaf27722
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A bit more cleanup
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2022-11-02 17:23:45 +09:00 |
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Dean Herbert
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bc3382f373
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
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Dean Herbert
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910dd3ad01
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Move more default classes to correct namespace
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2022-11-02 17:15:25 +09:00 |
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Dean Herbert
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9c758e5425
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Move DefaultInputDrum to correct location
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2022-11-02 17:15:25 +09:00 |
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