Dean Herbert
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298ac5468f
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Fix regressions
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2017-12-23 17:24:28 +09:00 |
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Dean Herbert
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cd8e8c8323
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Actually save changes
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2017-12-23 16:52:23 +09:00 |
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Dean Herbert
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a30400ad29
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Use a class instead of Tuple
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2017-12-23 16:49:29 +09:00 |
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Dean Herbert
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9ca03c0209
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Simplify and tidy sample retrieval
Less static weirdness
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2017-12-23 16:46:02 +09:00 |
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Dean Herbert
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5026c7a95e
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SoundControlPoint -> SampleControlPoint
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2017-12-23 16:34:34 +09:00 |
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Dean Herbert
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46865bbacd
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Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
# osu.Game/Audio/SampleInfo.cs
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2017-12-23 14:50:35 +09:00 |
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Dean Herbert
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1fa9dac1bb
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Merge remote-tracking branch 'origin/master' into taiko-hitsounds-fix
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2017-12-23 14:20:16 +09:00 |
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smoogipoo
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6a29f6020a
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Make HitObjects construct nested hit objects
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2017-12-22 21:42:54 +09:00 |
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smoogipoo
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ac1d27e925
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Fix possible nullref exceptions
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2017-12-21 23:02:46 +09:00 |
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smoogipoo
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d80079a73a
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Merge remote-tracking branch 'origin/master' into beatmap-serialization
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2017-12-21 20:15:01 +09:00 |
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smoogipoo
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cb7e192aff
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Determine SampleInfo defaults in DrawableHitObject
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2017-12-21 16:02:33 +09:00 |
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Dean Herbert
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020d272636
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Make all TestCases public
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2017-12-20 21:51:00 +09:00 |
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Dean Herbert
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08727266e7
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Merge branch 'master' into add-ruleset-shortname
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2017-12-11 15:41:11 +09:00 |
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FreezyLemon
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4a723f7382
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Added the "Service Include" tag that is used by Visual Studio's test explorer to the .csproj files
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2017-12-08 11:05:00 +01:00 |
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Dean Herbert
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679134c030
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Add ShortName to rulesets
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2017-12-08 18:55:25 +09:00 |
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FreezyLemon
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4b3cf0773d
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Various CI adjustments
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2017-12-08 09:52:58 +01:00 |
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FreezyLemon
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9d3d9bcdc8
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Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit)
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2017-12-08 09:42:10 +01:00 |
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FreezyLemon
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61a6a2919e
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Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
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2017-12-08 09:41:13 +01:00 |
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FreezyLemon
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40e750f309
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Added sample preloading and playing
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2017-12-08 08:32:16 +01:00 |
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FreezyLemon
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9e3d439f0a
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Merge branch 'master' of https://github.com/ppy/osu into taiko-hitsounds-fix
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2017-12-08 08:30:02 +01:00 |
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FreezyLemon
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229c9b5b4e
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First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds
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2017-12-07 23:11:34 +01:00 |
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FreezyLemon
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43c270ea49
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Rolled back the bad earlier implementation
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2017-12-07 21:18:51 +01:00 |
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smoogipoo
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36be171c29
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Fix up/clean up csprojs for C#7 support
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2017-11-30 02:06:03 +09:00 |
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smoogipoo
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a0c3349935
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Add LangVer.props and osu.Game.props for common csproj properties
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2017-11-30 00:45:37 +09:00 |
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FreezyLemon
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e3232dd754
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Added if to ignore more (for our purposes) useless keydowns
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2017-11-29 06:51:00 +01:00 |
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FreezyLemon
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c00fb47236
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Added hitsound handling to the TaikoRulesetContainer so every KeyDown can play a hitsound (instead of the DrawableHitObjects)
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2017-11-29 06:28:08 +01:00 |
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FreezyLemon
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3e8db8c5e1
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Enabled strong taiko hitobjects playing samples again.
Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
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2017-11-29 06:27:25 +01:00 |
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FreezyLemon
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bc3f11fdb8
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Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer)
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2017-11-29 06:24:13 +01:00 |
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smoogipoo
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7db7fb91dd
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Ignore ruleset testcases from CI
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2017-11-28 21:45:24 +09:00 |
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smoogipoo
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a9cc156d7a
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Merge remote-tracking branch 'origin/master' into performance-calculator
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2017-11-28 21:38:26 +09:00 |
|
Dan Balasescu
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a4b67b2559
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Fix CI
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2017-11-24 12:56:52 +09:00 |
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Dean Herbert
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288c21dfec
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Move TestCase descriptions to attributes
Depends on https://github.com/ppy/osu-framework/pull/1186.
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2017-11-23 16:09:32 +09:00 |
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smoogipoo
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f9ad4b6acb
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Make categoryDifficulties return doubles to improve decimal accuracy
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2017-11-21 19:55:09 +09:00 |
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smoogipoo
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0f8d4a455a
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Merge remote-tracking branch 'origin/master' into performance-calculator
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2017-11-21 19:18:06 +09:00 |
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smoogipoo
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1b27ce6198
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Cleanup + renaming
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2017-11-21 17:09:22 +09:00 |
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smoogipoo
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bf44b3d0ef
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Cleanups
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2017-11-17 16:54:50 +09:00 |
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smoogipoo
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38fe95d94a
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Add basic display for pp in TestCasePerformancePoints
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2017-11-17 14:37:19 +09:00 |
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smoogipoo
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95fd323c6b
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Fix ManiaDifficultyCalculator possibly failing due to nullref
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2017-11-17 14:37:06 +09:00 |
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smoogipoo
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ac6213d1fa
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CI fixes
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2017-11-17 14:26:33 +09:00 |
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smoogipoo
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7892eefd68
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Fix up mod application + beatmap/hitobject references
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2017-11-17 14:23:52 +09:00 |
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smoogipoo
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62155e6dd5
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Make DifficultyCalculator support mod applications
Fixes https://github.com/ppy/osu/issues/476.
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2017-11-17 12:36:07 +09:00 |
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Dean Herbert
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bd2de89918
|
Why weren't these fixed previously
|
2017-11-10 19:26:25 +09:00 |
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smoogipoo
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3f20caa543
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Make taiko stop crashing for now
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2017-11-02 23:31:50 +09:00 |
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smoogipoo
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5c2b1d4be2
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Update xmldoc
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2017-11-02 21:58:29 +09:00 |
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smoogipoo
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e2b6003f98
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Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
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2017-11-02 21:55:50 +09:00 |
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smoogipoo
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fe00ac7e41
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Make DrawableHitObject/ScoreProcessor support rewinding
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2017-11-02 21:21:07 +09:00 |
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Dean Herbert
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b877177b83
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Merge branch 'master' into bugfix-nofail-scoreprocessor
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2017-10-24 08:14:54 +09:00 |
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Dean Herbert
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bbc5c05055
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Disable ruleset-level tests for now
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2017-10-23 21:25:54 +09:00 |
|
Jacob Odgård Tørring
|
9b54e834d9
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Implements virtual Failcondition in scoreprocessor and enforces nofail in UpdateFailed
|
2017-10-22 20:32:59 +02:00 |
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Dean Herbert
|
36af0dc809
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Update app config for rulesets
|
2017-10-19 14:59:11 +09:00 |
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