Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
6d2a2ba7d6
Rename Position -> Index
2022-06-09 18:49:11 +09:00
apollo-dw
40f560d7d0
Remove internal process method
2022-05-22 21:45:27 +01:00
apollo-dw
26985ca8af
Store hitobject history in the hitobject
2022-05-22 16:26:22 +01:00
Dan Balasescu
637f817696
Ignore zero-sections on a per-case basis
2022-05-03 16:06:20 +09:00
Dan Balasescu
a555c47212
Reduce sorting complexity in worst-case of diffcalc
2022-05-03 15:02:57 +09:00
Joseph Ireland
185bb9c122
change initial strain from 1 to 0 to allow simpler implementations
2021-10-07 09:30:18 +01:00
Xexxar
61045bd087
adjusted code comments
2021-08-16 22:36:14 +00:00
Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
emu1337
29a22bd11f
added rhythm multiplier for strain sections
2021-08-15 20:48:00 +02:00
emu1337
be68950c30
refactoring
2021-06-16 03:34:46 +02:00
Samuel Cattini-Schultz
5bdd15f746
Refactor Skill.Process() to not require calling base.Process()
2021-04-05 22:14:59 +10:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
...
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00