Ryan Zmuda
9145557522
Revert "Revert "forgot to remove something... sorry""
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This reverts commit 6478bed431
.
2020-11-29 23:15:12 -05:00
Ryan Zmuda
6478bed431
Revert "forgot to remove something... sorry"
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This reverts commit a780a8bbd8
.
2020-11-29 23:14:43 -05:00
ekrctb
5e0e4e9db7
Use private access modifier for Border
field.
2020-11-30 13:07:55 +09:00
Dan Balasescu
30dc0bc019
Merge pull request #10993 from LittleEndu/star-scale
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Scale stars from 0.4 to 1
2020-11-30 13:05:44 +09:00
ekrctb
09b7ba41d6
Consistently use readonly field for bindables.
2020-11-30 13:00:01 +09:00
ekrctb
7986d7802d
Use ApplyDefaults
in TestSceneFruitObjects
.
2020-11-30 12:58:14 +09:00
ekrctb
5d3a5081a0
Remove use of HitObject in DHO constructors.
2020-11-30 12:52:58 +09:00
Ryan Zmuda
a780a8bbd8
forgot to remove something... sorry
2020-11-29 21:52:58 -05:00
Ryan Zmuda
3994cf082d
add keybind for in game overlay
2020-11-29 20:59:02 -05:00
Dan Balasescu
2bbb387208
Merge pull request #10980 from peppy/fix-taiko-barlines-selectable
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Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object
2020-11-30 10:40:47 +09:00
Bartłomiej Dach
aea964965d
Merge branch 'master' into fix-taiko-barlines-selectable
2020-11-29 23:17:24 +01:00
Bartłomiej Dach
e0a84ff1dc
Move hold-to-confirm setting back to gameplay section
2020-11-29 22:07:34 +01:00
Bartłomiej Dach
a5c4a8d2e9
Create "User Interface" settings section
2020-11-29 22:07:33 +01:00
Bartłomiej Dach
3e5a6981b9
Merge pull request #10984 from peppy/fix-editor-unnecessary-object-updates
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Avoid updating hitobjects unnecessarily for start time changes
2020-11-29 22:06:26 +01:00
Bartłomiej Dach
4057ca0a57
Merge branch 'master' into fix-editor-unnecessary-object-updates
2020-11-29 21:34:17 +01:00
Bartłomiej Dach
57c504d729
Merge pull request #10985 from peppy/fix-editor-disappearing-objects
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Remove unnecessary schedule logic from Apply's local updateState call
2020-11-29 21:33:27 +01:00
Bartłomiej Dach
065acd1997
Merge branch 'master' into fix-editor-disappearing-objects
2020-11-29 20:53:46 +01:00
Bartłomiej Dach
ffa02ced69
Merge pull request #10982 from peppy/reduce-slider-ball-opacity
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Reduce the opacity of the default skin slider ball
2020-11-29 20:52:41 +01:00
Bartłomiej Dach
d1ed612362
Merge branch 'master' into reduce-slider-ball-opacity
2020-11-29 20:18:06 +01:00
Bartłomiej Dach
a3afd88387
Use Interpolation.Lerp
2020-11-28 20:35:03 +01:00
Bartłomiej Dach
9bf70e4e97
Add slider test step for visual inspection purposes
2020-11-28 20:32:08 +01:00
Bartłomiej Dach
8e0f525588
Rewrite existing test scene somewhat
2020-11-28 20:29:35 +01:00
Endrik Tombak
8ad4cf73f5
Scale stars from 0.4 to 1
2020-11-28 17:09:43 +02:00
Dean Herbert
5bc76cac58
Remove unused using statement
2020-11-27 17:01:07 +09:00
Dean Herbert
7e34c5e239
Fix state application always checking newest state for early abort, rather than current
2020-11-27 16:57:11 +09:00
Dean Herbert
a9c59eed02
Add test coverage of fail scenario
2020-11-27 16:56:26 +09:00
Dean Herbert
18bb0cb45b
Remove unnecessary schedule logic from Apply's local updateState call
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There were cases in the editor where rewinding of transforms would
leave the `DrawableHitObject` in a non-`IsPresent` state, resulting in
this scheduled logic never running.
This would in turn cause ghost hitobjects, which disappear under certain
circumstances.
Reproduction:
- Open editor to empty beatmap
- Place single hitcircle at current point in time
- Drag editor timeline backwards to seek before zero, and wait for
return to zero
- Select hitcircle in playfield
- Drag hitcircle to right in timeline, triggering a start time change
2020-11-27 16:32:05 +09:00
Dean Herbert
7edbba58f7
Avoid updating hitobjects unnecessarily for start time changes
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This was firing regardless of whether the start time was changed, such
as where beat snap provided the same time the object already has.
The case where a change actually occurs is already handled by
EditorBeatmap (see `startTimeBindables`), so it turns out this local
handling is not required at all.
2020-11-27 16:31:06 +09:00
Dean Herbert
c0c197501e
Merge pull request #10981 from peppy/update-framework
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Update framework
2020-11-27 15:50:36 +09:00
ekrctb
a7194e1bc3
add stateless RNG
2020-11-27 15:43:44 +09:00
Dean Herbert
1246c8ba5f
Reduce the opacity of the default skin slider ball
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Previous value was [hitting pure white on some brighter combo
colours](https://github.com/ppy/osu/issues/10910#issuecomment-734354812 ).
2020-11-27 15:22:29 +09:00
Dean Herbert
b9b8857988
Update framework
2020-11-27 15:11:07 +09:00
Dean Herbert
bcc197f9fe
Merge branch 'master' into improve-dho-time-offsets
2020-11-27 15:03:56 +09:00
Dean Herbert
f29aa9c4fc
Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object
2020-11-27 14:35:12 +09:00
Dean Herbert
792934f2c4
Allow scroll type to be specified
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This brings back the ability for the carousel to scroll in a classic
way. It turns out this is generally what we want for "seek" operations
like "random", else it's quite hard to get the expected animation.
I did experiment with applying the animation after the pooled panels are
retrieved, but in a best-case scenario there is still a gap where no
panels are displayed during the random seek operation.
2020-11-27 13:54:38 +09:00
ekrctb
6e40de58e9
Use new OnAdd and OnRemove to invalidate DHO
2020-11-27 13:36:40 +09:00
ekrctb
8f5129323d
Merge branch 'master' into pool-scrolling
2020-11-27 13:12:05 +09:00
Dean Herbert
018957c244
Merge branch 'master' into song-select-track-selected-better-2
2020-11-27 12:54:40 +09:00
ekrctb
7ce752391d
Make TestSceneFruitObjects show correct color
2020-11-27 12:02:07 +09:00
ekrctb
35cd6674f6
Fix tiny droplet scale factor
2020-11-27 11:56:57 +09:00
ekrctb
de471a7e84
Add test for dynamically changing catch fruits
2020-11-27 11:42:14 +09:00
ekrctb
e36bb7631d
Fix colour not updated when index changes
2020-11-27 11:41:39 +09:00
ekrctb
dbf67f82c0
Use bindable for DrawableDroplet HyperDash state
2020-11-27 11:40:38 +09:00
ekrctb
23109f5bbc
Add bindable to drawable catch hit obejcts
2020-11-27 11:08:32 +09:00
ekrctb
5e36fb322a
Move fruit visual logic from CHO to DrawableFruit
2020-11-27 11:08:32 +09:00
ekrctb
c272fda416
Add bindables to catch hit objects
2020-11-27 11:02:23 +09:00
Dan Balasescu
60b6b56c04
Merge pull request #10977 from ekrctb/on-apply-arg
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Remove hitObject argument from DHO.OnApply and OnFree
2020-11-27 11:01:23 +09:00
ekrctb
fe85b7d482
Remove unused import
2020-11-27 10:18:00 +09:00
ekrctb
57454bbb1c
Remove hitObject argument from OnApply and OnFree
2020-11-27 10:13:05 +09:00
Dean Herbert
5a393b153b
Merge pull request #10952 from peppy/replay-pausing-support
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Add ability to pause/resume replay playback
2020-11-27 02:26:23 +09:00